Many challenging reinforcement learning (RL) problems require designing a distribution of tasks that can be applied to train effective policies. This distribution of tasks can be specified by the curriculum. A curriculum is meant to improve the results of learning and accelerate it. We introduce Success Induced Task Prioritization (SITP), a framework for automatic curriculum learning, where a task sequence is created based on the success rate of each task. In this setting, each task is an algorithmically created environment instance with a unique configuration. The algorithm selects the order of tasks that provide the fastest learning for agents. The probability of selecting any of the tasks for the next stage of learning is determined by evaluating its performance score in previous stages. Experiments were carried out in the Partially Observable Grid Environment for Multiple Agents (POGEMA) and Procgen benchmark. We demonstrate that SITP matches or surpasses the results of other curriculum design methods. Our method can be implemented with handful of minor modifications to any standard RL framework and provides useful prioritization with minimal computational overhead.
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In multi-agent reinforcement learning (MARL), many popular methods, such as VDN and QMIX, are susceptible to a critical multi-agent pathology known as relative overgeneralization (RO), which arises when the optimal joint action's utility falls below that of a sub-optimal joint action in cooperative tasks. RO can cause the agents to get stuck into local optima or fail to solve tasks that require significant coordination between agents within a given timestep. Recent value-based MARL algorithms such as QPLEX and WQMIX can overcome RO to some extent. However, our experimental results show that they can still fail to solve cooperative tasks that exhibit strong RO. In this work, we propose a novel approach called curriculum learning for relative overgeneralization (CURO) to better overcome RO. To solve a target task that exhibits strong RO, in CURO, we first fine-tune the reward function of the target task to generate source tasks that are tailored to the current ability of the learning agent and train the agent on these source tasks first. Then, to effectively transfer the knowledge acquired in one task to the next, we use a novel transfer learning method that combines value function transfer with buffer transfer, which enables more efficient exploration in the target task. We demonstrate that, when applied to QMIX, CURO overcomes severe RO problem and significantly improves performance, yielding state-of-the-art results in a variety of cooperative multi-agent tasks, including the challenging StarCraft II micromanagement benchmarks.
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In this paper, we consider the problem of path finding for a set of homogeneous and autonomous agents navigating a previously unknown stochastic environment. In our problem setting, each agent attempts to maximize a given utility function while respecting safety properties. Our solution is based on ideas from evolutionary game theory, namely replicating policies that perform well and diminishing ones that do not. We do a comprehensive comparison with related multiagent planning methods, and show that our technique beats state of the art RL algorithms in minimizing path length by nearly 30% in large spaces. We show that our algorithm is computationally faster than deep RL methods by at least an order of magnitude. We also show that it scales better with an increase in the number of agents as compared to other methods, path planning methods in particular. Lastly, we empirically prove that the policies that we learn are evolutionarily stable and thus impervious to invasion by any other policy.
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加强学习课程学习是一种越来越流行的技术,涉及培训代理的代理,称为课程的一系列中级任务,以提高代理商的性能和学习速度。本文介绍了基于进展和映射函数的课程生成的新颖范式。虽然riveSion函数在任何给定时间指定环境的复杂性,但映射函数生成特定复杂性的环境。介绍了不同的进展功能,包括基于代理商的性能的自主在线任务进度。通过在六个域上的两个最先进的课程学习算法,通过凭借其对六个域的两个最先进的课程学习算法来显示我们的方法的益处和广泛的适用性。
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这项工作调查了基于课程学习(CL)对代理商的绩效的影响。特别是,我们专注于机器人毛美导航的安全方面,比较标准端到端(E2E)培训策略。为此,我们提出了一种方法,即利用学习(tol)和微调在基于团结的模拟中的微调,以及Robotnik Kairos作为机器人代理。对于公平的比较,我们的评估考虑了对每个学习方法的同等计算需求(即,相同的相互作用和环境的难度数),并确认我们基于CL的方法使用TOL优于E2E方法。特别是,我们提高了培训的政策的平均成功率和安全,导致看不见的测试方案中的碰撞减少了10%。为了进一步确认这些结果,我们采用正式的验证工具来量化加强学习政策的正确行为数量超过所需规范。
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我们介绍了Pogema(https://github.com/airi-institute/pogema)一个沙盒,用于挑战部分可观察到的多代理探路(PO-MAPF)问题。这是一个基于网格的环境,专门设计为灵活,可调和可扩展的基准。它可以针对各种PO-MAPF量身定制,这些PO-MAPF可以作为计划和学习方法及其组合的绝佳测试基础,这将使我们能够填补AI计划和学习之间的差距。
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This paper addresses the kinodynamic motion planning for non-holonomic robots in dynamic environments with both static and dynamic obstacles -- a challenging problem that lacks a universal solution yet. One of the promising approaches to solve it is decomposing the problem into the smaller sub problems and combining the local solutions into the global one. The crux of any planning method for non-holonomic robots is the generation of motion primitives that generates solutions to local planning sub-problems. In this work we introduce a novel learnable steering function (policy), which takes into account kinodynamic constraints of the robot and both static and dynamic obstacles. This policy is efficiently trained via the policy optimization. Empirically, we show that our steering function generalizes well to unseen problems. We then plug in the trained policy into the sampling-based and lattice-based planners, and evaluate the resultant POLAMP algorithm (Policy Optimization that Learns Adaptive Motion Primitives) in a range of challenging setups that involve a car-like robot operating in the obstacle-rich parking-lot environments. We show that POLAMP is able to plan collision-free kinodynamic trajectories with success rates higher than 92%, when 50 simultaneously moving obstacles populate the environment showing better performance than the state-of-the-art competitors.
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培训强化学习者在多种环境中不断学习是一个具有挑战性的问题。缺乏可重复的实验和标准指标来比较不同的持续学习方法,这变得更加困难。为了解决这个问题,我们提出了Tella,这是一种测试和评估终身学习代理商的工具。Tella为终身学习代理提供了指定的,可重复的课程,同时记录详细数据进行评估和标准化分析。研究人员可以在各种学习环境中定义和分享自己的课程,或与DARPA终身学习机(L2M)计划创建的课程相抵触。
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Autonomous vehicles are suited for continuous area patrolling problems. However, finding an optimal patrolling strategy can be challenging for many reasons. Firstly, patrolling environments are often complex and can include unknown and evolving environmental factors. Secondly, autonomous vehicles can have failures or hardware constraints such as limited battery lives. Importantly, patrolling large areas often requires multiple agents that need to collectively coordinate their actions. In this work, we consider these limitations and propose an approach based on a distributed, model-free deep reinforcement learning based multi-agent patrolling strategy. In this approach, agents make decisions locally based on their own environmental observations and on shared information. In addition, agents are trained to automatically recharge themselves when required to support continuous collective patrolling. A homogeneous multi-agent architecture is proposed, where all patrolling agents have an identical policy. This architecture provides a robust patrolling system that can tolerate agent failures and allow supplementary agents to be added to replace failed agents or to increase the overall patrol performance. This performance is validated through experiments from multiple perspectives, including the overall patrol performance, the efficiency of the battery recharging strategy, the overall robustness of the system, and the agents' ability to adapt to environment dynamics.
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实际上,寻求帮助通常比搜索整个空间更有效,以找到一个未知位置的对象。我们提出了一个学习框架,该框架使代理商能够在此类具体的视觉导航任务中积极寻求帮助,其中反馈将其视为目标的位置。为了模仿老师可能并不总是在场的现实情况,我们提出了一项培训课程,而反馈并不总是可用。我们制定了目标的不确定性度量,并使用经验结果表明,通过这种方法,代理商将在没有反馈时保持有效的帮助,同时保持强大的帮助。
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分布式多智能经纪增强学习(Marl)算法最近引起了兴趣激增,主要是由于深神经网络(DNN)的最新进步。由于利用固定奖励模型来学习基础值函数,传统的基于模型(MB)或无模型(MF)RL算法不可直接适用于MARL问题。虽然涉及单一代理时,基于DNN的解决方案完全良好地表现出,但是这种方法无法完全推广到MARL问题的复杂性。换句话说,尽管最近的基于DNN的DNN用于多种子体环境的方法取得了卓越的性能,但它们仍然容易出现过度,对参数选择的高敏感性,以及样本低效率。本文提出了多代理自适应Kalman时间差(MAK-TD)框架及其继任者表示的基于代表的变体,称为MAK-SR。直观地说,主要目标是利用卡尔曼滤波(KF)的独特特征,如不确定性建模和在线二阶学习。提议的MAK-TD / SR框架考虑了与高维多算法环境相关联的动作空间的连续性,并利用卡尔曼时间差(KTD)来解决参数不确定性。通过利用KTD框架,SR学习过程被建模到过滤问题,其中径向基函数(RBF)估计器用于将连续空间编码为特征向量。另一方面,对于学习本地化奖励功能,我们求助于多种模型自适应估计(MMAE),处理缺乏关于观察噪声协方差和观察映射功能的先前知识。拟议的MAK-TD / SR框架通过多个实验进行评估,该实验通过Openai Gym Marl基准实施。
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后敏感经验重播(她)是一种常见的脱离政策深度加强学习算法的目标,以解决面向目标的任务;它非常适合提供仅提供稀疏奖励的机器人操纵任务。在她身上,轨迹和过渡都是均匀地对训练进行采样的。然而,并非所有的代理商的经历都同样促进训练,因此天真的统一采样可能导致学习效率低下。在本文中,我们提出了与她(DTGSH)的多样性轨迹和目标选择。首先,根据目标状态的多样性对由决定点过程(DPP)的模型进行采样进行采样。其次,通过使用K-DPP从轨迹中选择具有不同目标状态的转换。我们在模拟机器人环境中评估五个挑战机器人操纵任务的DTGSH,在那里我们表明我们的方法可以更快地学到更快,并且比所有任务的其他最先进的方法达到更高的性能。
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多种子体形成以及障碍物避免是多助理系统领域最受研究的主题之一。虽然一些经典控制器等模型预测控制(MPC)和模糊控制实现了一定的成功措施,但大多数都需要在恶劣环境中无法访问的精确全局信息。另一方面,一些基于加强学习(RL)的方法采用了领导者 - 跟随器结构来组织不同的代理行为,这使得造成诸如机动性和鲁棒性的瓶颈之间的代理之间的合作。在本文中,我们提出了一种基于多功能钢筋学习(Marl)的分布式形成和障碍避免方法。我们系统中的代理只能利用本地和相关信息来分发决策和控制自己。在多代理系统中的代理将在任何断开连接的情况下快速重新组织到新的拓扑中。与基线(经典控制方法和其他基于RL的方法)相比,我们的方法实现了更好的形成误差,形成收敛速度和障碍物的成功率的成功率。通过使用Ackermann-tenting车辆的模拟和硬件实现来验证我们的方法的可行性。
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A long-standing challenge in artificial intelligence is lifelong learning. In lifelong learning, many tasks are presented in sequence and learners must efficiently transfer knowledge between tasks while avoiding catastrophic forgetting over long lifetimes. On these problems, policy reuse and other multi-policy reinforcement learning techniques can learn many tasks. However, they can generate many temporary or permanent policies, resulting in memory issues. Consequently, there is a need for lifetime-scalable methods that continually refine a policy library of a pre-defined size. This paper presents a first approach to lifetime-scalable policy reuse. To pre-select the number of policies, a notion of task capacity, the maximal number of tasks that a policy can accurately solve, is proposed. To evaluate lifetime policy reuse using this method, two state-of-the-art single-actor base-learners are compared: 1) a value-based reinforcement learner, Deep Q-Network (DQN) or Deep Recurrent Q-Network (DRQN); and 2) an actor-critic reinforcement learner, Proximal Policy Optimisation (PPO) with or without Long Short-Term Memory layer. By selecting the number of policies based on task capacity, D(R)QN achieves near-optimal performance with 6 policies in a 27-task MDP domain and 9 policies in an 18-task POMDP domain; with fewer policies, catastrophic forgetting and negative transfer are observed. Due to slow, monotonic improvement, PPO requires fewer policies, 1 policy for the 27-task domain and 4 policies for the 18-task domain, but it learns the tasks with lower accuracy than D(R)QN. These findings validate lifetime-scalable policy reuse and suggest using D(R)QN for larger and PPO for smaller library sizes.
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资产分配(或投资组合管理)是确定如何最佳将有限预算的资金分配给一系列金融工具/资产(例如股票)的任务。这项研究调查了使用无模型的深RL代理应用于投资组合管理的增强学习(RL)的性能。我们培训了几个RL代理商的现实股票价格,以学习如何执行资产分配。我们比较了这些RL剂与某些基线剂的性能。我们还比较了RL代理,以了解哪些类别的代理表现更好。从我们的分析中,RL代理可以执行投资组合管理的任务,因为它们的表现明显优于基线代理(随机分配和均匀分配)。四个RL代理(A2C,SAC,PPO和TRPO)总体上优于最佳基线MPT。这显示了RL代理商发现更有利可图的交易策略的能力。此外,基于价值和基于策略的RL代理之间没有显着的性能差异。演员批评者的表现比其他类型的药物更好。同样,在政策代理商方面的表现要好,因为它们在政策评估方面更好,样品效率在投资组合管理中并不是一个重大问题。这项研究表明,RL代理可以大大改善资产分配,因为它们的表现优于强基础。基于我们的分析,在政策上,参与者批评的RL药物显示出最大的希望。
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The current reinforcement learning algorithm uses forward-generated trajectories to train the agent. The forward-generated trajectories give the agent little guidance, so the agent can explore as much as possible. While the appreciation of reinforcement learning comes from enough exploration, this gives the trade-off of losing sample efficiency. The sampling efficiency is an important factor that decides the performance of the algorithm. Past tasks use reward shaping techniques and changing the structure of the network to increase sample efficiency, however these methods require many steps to implement. In this work, we propose novel reverse curriculum reinforcement learning. Reverse curriculum learning starts training the agent using the backward trajectory of the episode rather than the original forward trajectory. This gives the agent a strong reward signal, so the agent can learn in a more sample-efficient manner. Moreover, our method only requires a minor change in algorithm, which is reversing the order of trajectory before training the agent. Therefore, it can be simply applied to any state-of-art algorithms.
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众所周知,在漫长的地平线和稀疏的奖励任务中,加强学习(RL)是困难的,需要大量的培训步骤。加快该过程的标准解决方案是利用额外的奖励信号,将其塑造以更好地指导学习过程。在语言条件的RL的背景下,语言输入的抽象和概括属性为更有效地塑造奖励的方式提供了机会。在本文中,我们利用这一想法并提出了一种自动奖励塑形方法,代理商从一般语言目标中提取辅助目标。这些辅助目标使用问题生成(QG)和问题答案(QA)系统:它们包括导致代理商尝试使用其自己的轨迹重建有关全球目标的部分信息的问题。当它成功时,它会获得与对答案的信心成正比的内在奖励。这激励代理生成轨迹,这些轨迹明确解释了一般语言目标的各个方面。我们的实验研究表明,这种方法不需要工程师干预来设计辅助目标,可以通过有效指导探索来提高样品效率。
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通过稀疏奖励的环境中的深度加强学习学习机器人操纵是一项具有挑战性的任务。在本文中,我们通过引入虚构对象目标的概念来解决这个问题。对于给定的操纵任务,首先通过物理逼真的模拟训练感兴趣的对象以达到自己的目标位置,而不会被操纵。然后利用对象策略来构建可编征物体轨迹的预测模型,该轨迹提供具有逐步更加困难的对象目标的机器人来达到训练期间的课程。所提出的算法,遵循对象(FO),已经在需要增加探索程度的7个Mujoco环境中进行评估,并且与替代算法相比,取得了更高的成功率。在特别具有挑战性的学习场景中,例如当物体的初始和目标位置相隔甚远,我们的方法仍然可以学习政策,而竞争方法目前失败。
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强化学习和最近的深度增强学习是解决如Markov决策过程建模的顺序决策问题的流行方法。问题和选择算法和超参数的RL建模需要仔细考虑,因为不同的配置可能需要完全不同的性能。这些考虑因素主要是RL专家的任务;然而,RL在研究人员和系统设计师不是RL专家的其他领域中逐渐变得流行。此外,许多建模决策,例如定义状态和动作空间,批次的大小和批量更新的频率以及时间戳的数量通常是手动进行的。由于这些原因,RL框架的自动化不同组成部分具有重要意义,近年来它引起了很多关注。自动RL提供了一个框架,其中RL的不同组件包括MDP建模,算法选择和超参数优化是自动建模和定义的。在本文中,我们探讨了可以在自动化RL中使用的文献和目前的工作。此外,我们讨论了Autorl中的挑战,打开问题和研究方向。
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在本文中,我们介绍了潜在的探索(LGE),这是一种基于探索加固学习(RL)的探索范式的简单而通用的方法。最初引入了Go-explore,并具有强大的域知识约束,以将状态空间划分为单元。但是,在大多数实际情况下,从原始观察中汲取域知识是复杂而乏味的。如果细胞分配不足以提供信息,则可以完全无法探索环境。我们认为,可以通过利用学习的潜在表示,可以将Go-explore方法推广到任何环境,而无需细胞。因此,我们表明LGE可以灵活地与学习潜在表示的任何策略相结合。我们表明,LGE虽然比Go-explore更简单,但在多个硬探索环境上纯粹的探索方面,更强大,并且优于所有最先进的算法。 LGE实现可在https://github.com/qgallouedec/lge上作为开源。
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