机器学习(ML)研究通常集中在模型上,而最突出的数据集已用于日常的ML任务,而不考虑这些数据集对基本问题的广度,困难和忠诚。忽略数据集的基本重要性已引起了重大问题,该问题涉及现实世界中的数据级联以及数据集驱动标准的模型质量饱和,并阻碍了研究的增长。为了解决此问题,我们提出Dataperf,这是用于评估ML数据集和数据集工作算法的基准软件包。我们打算启用“数据棘轮”,其中培训集将有助于评估相同问题的测试集,反之亦然。这种反馈驱动的策略将产生一个良性的循环,该循环将加速以数据为中心的AI。MLCommons协会将维护Dataperf。
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由于各种原因,研究人员可以使用尺寸$ M $的数据的草图,而不是大小$ n $的完整样本进行回归。本文考虑了回归误差没有恒定方差的情况,而HeteroSkedasticity通常需要鲁棒标准误差才能提供准确的推断。我们表明,使用随机投影草概述的数据的估计将表现为“好像”错误是同性恋。通过随机抽样进行估计不会具有此属性。结果之所以出现,是因为在随机投影的情况下,草的估计值可以表示为退化$ u $统计量,在某些条件下,这些统计数据与同性恋方差均不正常。我们验证条件不仅在协变量是外源时最小二乘消退的情况下所保持的,而且在协变量是内源性时,也会在仪器变量估计中估计。 The result implies that inference, including first-stage F tests for instrument relevance, can be simpler than the full sample case if the sketching scheme is appropriately chosen.
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This paper studies the quantization of heavy-tailed data in some fundamental statistical estimation problems, where the underlying distributions have bounded moments of some order. We propose to truncate and properly dither the data prior to a uniform quantization. Our major standpoint is that (near) minimax rates of estimation error are achievable merely from the quantized data produced by the proposed scheme. In particular, concrete results are worked out for covariance estimation, compressed sensing, and matrix completion, all agreeing that the quantization only slightly worsens the multiplicative factor. Besides, we study compressed sensing where both covariate (i.e., sensing vector) and response are quantized. Under covariate quantization, although our recovery program is non-convex because the covariance matrix estimator lacks positive semi-definiteness, all local minimizers are proved to enjoy near optimal error bound. Moreover, by the concentration inequality of product process and covering argument, we establish near minimax uniform recovery guarantee for quantized compressed sensing with heavy-tailed noise.
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The task of reconstructing 3D human motion has wideranging applications. The gold standard Motion capture (MoCap) systems are accurate but inaccessible to the general public due to their cost, hardware and space constraints. In contrast, monocular human mesh recovery (HMR) methods are much more accessible than MoCap as they take single-view videos as inputs. Replacing the multi-view Mo- Cap systems with a monocular HMR method would break the current barriers to collecting accurate 3D motion thus making exciting applications like motion analysis and motiondriven animation accessible to the general public. However, performance of existing HMR methods degrade when the video contains challenging and dynamic motion that is not in existing MoCap datasets used for training. This reduces its appeal as dynamic motion is frequently the target in 3D motion recovery in the aforementioned applications. Our study aims to bridge the gap between monocular HMR and multi-view MoCap systems by leveraging information shared across multiple video instances of the same action. We introduce the Neural Motion (NeMo) field. It is optimized to represent the underlying 3D motions across a set of videos of the same action. Empirically, we show that NeMo can recover 3D motion in sports using videos from the Penn Action dataset, where NeMo outperforms existing HMR methods in terms of 2D keypoint detection. To further validate NeMo using 3D metrics, we collected a small MoCap dataset mimicking actions in Penn Action,and show that NeMo achieves better 3D reconstruction compared to various baselines.
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We present Self Meta Pseudo Labels, a novel semi-supervised learning method similar to Meta Pseudo Labels but without the teacher model. We introduce a novel way to use a single model for both generating pseudo labels and classification, allowing us to store only one model in memory instead of two. Our method attains similar performance to the Meta Pseudo Labels method while drastically reducing memory usage.
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A challenge in spoken language translation is that plenty of spoken content is long-form, but short units are necessary for obtaining high-quality translations. To address this mismatch, we fine-tune a general-purpose, large language model to split long ASR transcripts into segments that can be independently translated so as to maximize the overall translation quality. We compare to several segmentation strategies and find that our approach improves BLEU score on three languages by an average of 2.7 BLEU overall compared to an automatic punctuation baseline. Further, we demonstrate the effectiveness of two constrained decoding strategies to improve well-formedness of the model output from above 99% to 100%.
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Recently, there has been increasing interest in synthesizing data to improve downstream text-to-SQL tasks. In this paper, we first examined the existing synthesized datasets and discovered that state-of-the-art text-to-SQL algorithms did not further improve on popular benchmarks when trained with augmented synthetic data. We observed two shortcomings: illogical synthetic SQL queries from independent column sampling and arbitrary table joins. To address these issues, we propose a novel synthesis framework that incorporates key relationships from schema, imposes strong typing, and conducts schema-distance-weighted column sampling. We also adopt an intermediate representation (IR) for the SQL-to-text task to further improve the quality of the generated natural language questions. When existing powerful semantic parsers are pre-finetuned on our high-quality synthesized data, our experiments show that these models have significant accuracy boosts on popular benchmarks, including new state-of-the-art performance on Spider.
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There has been great progress in unifying various table-to-text tasks using a single encoder-decoder model trained via multi-task learning (Xie et al., 2022). However, existing methods typically encode task information with a simple dataset name as a prefix to the encoder. This not only limits the effectiveness of multi-task learning, but also hinders the model's ability to generalize to new domains or tasks that were not seen during training, which is crucial for real-world applications. In this paper, we propose compositional task configurations, a set of prompts prepended to the encoder to improve cross-task generalization of unified models. We design the task configurations to explicitly specify the task type, as well as its input and output types. We show that this not only allows the model to better learn shared knowledge across different tasks at training, but also allows us to control the model by composing new configurations that apply novel input-output combinations in a zero-shot manner. We demonstrate via experiments over ten table-to-text tasks that our method outperforms the UnifiedSKG baseline by noticeable margins in both in-domain and zero-shot settings, with average improvements of +0.5 and +12.6 from using a T5-large backbone, respectively.
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Semantic communication (SemCom) and edge computing are two disruptive solutions to address emerging requirements of huge data communication, bandwidth efficiency and low latency data processing in Metaverse. However, edge computing resources are often provided by computing service providers and thus it is essential to design appealingly incentive mechanisms for the provision of limited resources. Deep learning (DL)- based auction has recently proposed as an incentive mechanism that maximizes the revenue while holding important economic properties, i.e., individual rationality and incentive compatibility. Therefore, in this work, we introduce the design of the DLbased auction for the computing resource allocation in SemComenabled Metaverse. First, we briefly introduce the fundamentals and challenges of Metaverse. Second, we present the preliminaries of SemCom and edge computing. Third, we review various incentive mechanisms for edge computing resource trading. Fourth, we present the design of the DL-based auction for edge resource allocation in SemCom-enabled Metaverse. Simulation results demonstrate that the DL-based auction improves the revenue while nearly satisfying the individual rationality and incentive compatibility constraints.
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Edge-assisted vehicle-to-everything (V2X) motion planning is an emerging paradigm to achieve safe and efficient autonomous driving, since it leverages the global position information shared among multiple vehicles. However, due to the imperfect channel state information (CSI), the position information of vehicles may become outdated and inaccurate. Conventional methods ignoring the communication delays could severely jeopardize driving safety. To fill this gap, this paper proposes a robust V2X motion planning policy that adapts between competitive driving under a low communication delay and conservative driving under a high communication delay, and guarantees small communication delays at key waypoints via power control. This is achieved by integrating the vehicle mobility and communication delay models and solving a joint design of motion planning and power control problem via the block coordinate descent framework. Simulation results show that the proposed driving policy achieves the smallest collision ratio compared with other benchmark policies.
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