具有深层神经网络的图像分类使技术突破激增,在面部识别,医学成像和自动驾驶等领域具有有希望的应用。然而,在工程问题中,例如发动机喷油器喷雾剂或身体油漆喷雾剂的高速成像,深度神经网络面临着与充足和多样性数据的可用性有关的根本挑战。通常,只有数千甚至数百个样本可供培训。此外,不同喷雾类之间的过渡是连续体,需要高水平的域专业知识来准确标记图像。在这项工作中,我们使用混音作为一种系统地处理工业喷雾应用中发现的数据稀缺和模棱两可的类界限的方法。我们表明,数据增强可以减轻小型数据集上大型神经网络的过度问题,但无法从根本上解决该问题。我们讨论了不同类别的凸线性插值如何自然与应用程序中不同类别之间的连续过渡保持一致。我们的实验表明,混合是一种简单而有效的方法,可以用仅几百个样品训练准确,坚固的深神网络分类器。
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Metric Elicitation (ME) is a framework for eliciting classification metrics that better align with implicit user preferences based on the task and context. The existing ME strategy so far is based on the assumption that users can most easily provide preference feedback over classifier statistics such as confusion matrices. This work examines ME, by providing a first ever implementation of the ME strategy. Specifically, we create a web-based ME interface and conduct a user study that elicits users' preferred metrics in a binary classification setting. We discuss the study findings and present guidelines for future research in this direction.
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Robots have been steadily increasing their presence in our daily lives, where they can work along with humans to provide assistance in various tasks on industry floors, in offices, and in homes. Automated assembly is one of the key applications of robots, and the next generation assembly systems could become much more efficient by creating collaborative human-robot systems. However, although collaborative robots have been around for decades, their application in truly collaborative systems has been limited. This is because a truly collaborative human-robot system needs to adjust its operation with respect to the uncertainty and imprecision in human actions, ensure safety during interaction, etc. In this paper, we present a system for human-robot collaborative assembly using learning from demonstration and pose estimation, so that the robot can adapt to the uncertainty caused by the operation of humans. Learning from demonstration is used to generate motion trajectories for the robot based on the pose estimate of different goal locations from a deep learning-based vision system. The proposed system is demonstrated using a physical 6 DoF manipulator in a collaborative human-robot assembly scenario. We show successful generalization of the system's operation to changes in the initial and final goal locations through various experiments.
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The first large-scale deployment of private federated learning uses differentially private counting in the continual release model as a subroutine (Google AI blog titled "Federated Learning with Formal Differential Privacy Guarantees"). In this case, a concrete bound on the error is very relevant to reduce the privacy parameter. The standard mechanism for continual counting is the binary mechanism. We present a novel mechanism and show that its mean squared error is both asymptotically optimal and a factor 10 smaller than the error of the binary mechanism. We also show that the constants in our analysis are almost tight by giving non-asymptotic lower and upper bounds that differ only in the constants of lower-order terms. Our algorithm is a matrix mechanism for the counting matrix and takes constant time per release. We also use our explicit factorization of the counting matrix to give an upper bound on the excess risk of the private learning algorithm of Denisov et al. (NeurIPS 2022). Our lower bound for any continual counting mechanism is the first tight lower bound on continual counting under approximate differential privacy. It is achieved using a new lower bound on a certain factorization norm, denoted by $\gamma_F(\cdot)$, in terms of the singular values of the matrix. In particular, we show that for any complex matrix, $A \in \mathbb{C}^{m \times n}$, \[ \gamma_F(A) \geq \frac{1}{\sqrt{m}}\|A\|_1, \] where $\|\cdot \|$ denotes the Schatten-1 norm. We believe this technique will be useful in proving lower bounds for a larger class of linear queries. To illustrate the power of this technique, we show the first lower bound on the mean squared error for answering parity queries.
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This work proposes Multi-task Meta Learning (MTML), integrating two learning paradigms Multi-Task Learning (MTL) and meta learning, to bring together the best of both worlds. In particular, it focuses simultaneous learning of multiple tasks, an element of MTL and promptly adapting to new tasks with fewer data, a quality of meta learning. It is important to highlight that we focus on heterogeneous tasks, which are of distinct kind, in contrast to typically considered homogeneous tasks (e.g., if all tasks are classification or if all tasks are regression tasks). The fundamental idea is to train a multi-task model, such that when an unseen task is introduced, it can learn in fewer steps whilst offering a performance at least as good as conventional single task learning on the new task or inclusion within the MTL. By conducting various experiments, we demonstrate this paradigm on two datasets and four tasks: NYU-v2 and the taskonomy dataset for which we perform semantic segmentation, depth estimation, surface normal estimation, and edge detection. MTML achieves state-of-the-art results for most of the tasks. Although semantic segmentation suffers quantitatively, our MTML method learns to identify segmentation classes absent in the pseudo labelled ground truth of the taskonomy dataset.
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Dynamic movement primitives are widely used for learning skills which can be demonstrated to a robot by a skilled human or controller. While their generalization capabilities and simple formulation make them very appealing to use, they possess no strong guarantees to satisfy operational safety constraints for a task. In this paper, we present constrained dynamic movement primitives (CDMP) which can allow for constraint satisfaction in the robot workspace. We present a formulation of a non-linear optimization to perturb the DMP forcing weights regressed by locally-weighted regression to admit a Zeroing Barrier Function (ZBF), which certifies workspace constraint satisfaction. We demonstrate the proposed CDMP under different constraints on the end-effector movement such as obstacle avoidance and workspace constraints on a physical robot. A video showing the implementation of the proposed algorithm using different manipulators in different environments could be found here https://youtu.be/hJegJJkJfys.
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从机器学习模型中删除指定的培训数据子集的影响可能需要解决隐私,公平和数据质量等问题。删除子集后剩余数据从头开始对模型进行重新审查是有效但通常是不可行的,因为其计算费用。因此,在过去的几年中,已经看到了几种有效拆除的新方法,形成了“机器学习”领域,但是,到目前为止,出版的文献的许多方面都是不同的,缺乏共识。在本文中,我们总结并比较了七个最先进的机器学习算法,合并对现场中使用的核心概念的定义,调和不同的方法来评估算法,并讨论与在实践中应用机器相关的问题。
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除了独奏游戏外,棋盘游戏至少需要其他玩家才能玩。因此,当对手失踪时,我们创建了人工智能(AI)代理商来对抗我们。这些AI代理是通过多种方式创建的,但是这些代理的一个挑战是,与我们相比,代理可以具有较高的能力。在这项工作中,我们描述了如何创建玩棋盘游戏的较弱的AI代理。我们使用Tic-Tac-toe,九名成员的莫里斯和曼卡拉,我们的技术使用了增强学习模型,代理商使用Q学习算法来学习这些游戏。我们展示了这些代理商如何学会完美地玩棋盘游戏,然后我们描述了制作这些代理商较弱版本的方法。最后,我们提供了比较AI代理的方法。
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在启用语音的应用程序中,一个预定的热词在同时用来激活设备以便进行查询。 toavoid重复一个热词,我们提出了一个端到端的流(E2E)打算查询检测器,该查询检测器识别向设备指向的发音,并滤除针对设备的其他发出内容。提出的方法将预期的查询检测器置于E2E模型中,该模型将语音识别的不同组件折叠成一个神经网络。E2E对台面解码和预期的查询检测进行建模,也使我们可以基于早期的部分偏置检测结果, ,这对于减少潜伏期和使系统响应很重要。我们证明,与独立的预期检测器相比,检测准确性和600个MSLATENCE的相对相对改善的相对提高一级误差率(EER)的相对提高了22%。在我们的实验中,提出的模型检测用户正在用用户开始讲话后,用8.7%的Eerwithin与设备进行对话。
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折射率是最常见的眼睛障碍,是可更正视觉障碍的关键原因,造成了美国近80%的视觉障碍。可以使用多种方法诊断折射误差,包括主观折射,视网膜镜检查和自动磨蚀器。尽管主观折射是黄金标准,但它需要患者的合作,因此不适合婴儿,幼儿和发育迟缓的成年人。视网膜镜检查是一种客观折射方法,不需要患者的任何输入。但是,视网膜镜检查需要镜头套件和训练有素的检查员,这限制了其用于大规模筛查的使用。在这项工作中,我们通过将智能手机连接到视网膜镜和录制视网膜镜视频与患者戴着定制的纸框架来自动化自动化。我们开发了一个视频处理管道,该管道将视网膜视频视为输入,并根据我们提出的视网膜镜检查数学模型的扩展来估算净屈光度错误。我们的系统减轻了对镜头套件的需求,可以由未经培训的检查员进行。在一项185只眼睛的临床试验中,我们的灵敏度为91.0%,特异性为74.0%。此外,与主观折射测量相比,我们方法的平均绝对误差为0.75 $ \ pm $ 0.67D。我们的结果表明,我们的方法有可能用作现实世界中医疗设置中的基于视网膜镜检查的折射率筛选工具。
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