Different types of mental rotation tests have been used extensively in psychology to understand human visual reasoning and perception. Understanding what an object or visual scene would look like from another viewpoint is a challenging problem that is made even harder if it must be performed from a single image. We explore a controlled setting whereby questions are posed about the properties of a scene if that scene was observed from another viewpoint. To do this we have created a new version of the CLEVR dataset that we call CLEVR Mental Rotation Tests (CLEVR-MRT). Using CLEVR-MRT we examine standard methods, show how they fall short, then explore novel neural architectures that involve inferring volumetric representations of a scene. These volumes can be manipulated via camera-conditioned transformations to answer the question. We examine the efficacy of different model variants through rigorous ablations and demonstrate the efficacy of volumetric representations.
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现代计算机视觉已超越了互联网照片集的领域,并进入了物理世界,通过非结构化的环境引导配备摄像头的机器人和自动驾驶汽车。为了使这些体现的代理与现实世界对象相互作用,相机越来越多地用作深度传感器,重建了各种下游推理任务的环境。机器学习辅助的深度感知或深度估计会预测图像中每个像素的距离。尽管已经在深入估算中取得了令人印象深刻的进步,但仍然存在重大挑战:(1)地面真相深度标签很难大规模收集,(2)通常认为相机信息是已知的,但通常是不可靠的,并且(3)限制性摄像机假设很常见,即使在实践中使用了各种各样的相机类型和镜头。在本论文中,我们专注于放松这些假设,并描述将相机变成真正通用深度传感器的最终目标的贡献。
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Understanding the 3D world without supervision is currently a major challenge in computer vision as the annotations required to supervise deep networks for tasks in this domain are expensive to obtain on a large scale. In this paper, we address the problem of unsupervised viewpoint estimation. We formulate this as a self-supervised learning task, where image reconstruction provides the supervision needed to predict the camera viewpoint. Specifically, we make use of pairs of images of the same object at training time, from unknown viewpoints, to self-supervise training by combining the viewpoint information from one image with the appearance information from the other. We demonstrate that using a perspective spatial transformer allows efficient viewpoint learning, outperforming existing unsupervised approaches on synthetic data, and obtains competitive results on the challenging PASCAL3D+ dataset.
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综合照片 - 现实图像和视频是计算机图形的核心,并且是几十年的研究焦点。传统上,使用渲染算法(如光栅化或射线跟踪)生成场景的合成图像,其将几何形状和材料属性的表示为输入。统称,这些输入定义了实际场景和呈现的内容,并且被称为场景表示(其中场景由一个或多个对象组成)。示例场景表示是具有附带纹理的三角形网格(例如,由艺术家创建),点云(例如,来自深度传感器),体积网格(例如,来自CT扫描)或隐式曲面函数(例如,截短的符号距离)字段)。使用可分辨率渲染损耗的观察结果的这种场景表示的重建被称为逆图形或反向渲染。神经渲染密切相关,并将思想与经典计算机图形和机器学习中的思想相结合,以创建用于合成来自真实观察图像的图像的算法。神经渲染是朝向合成照片现实图像和视频内容的目标的跨越。近年来,我们通过数百个出版物显示了这一领域的巨大进展,这些出版物显示了将被动组件注入渲染管道的不同方式。这种最先进的神经渲染进步的报告侧重于将经典渲染原则与学习的3D场景表示结合的方法,通常现在被称为神经场景表示。这些方法的一个关键优势在于它们是通过设计的3D-一致,使诸如新颖的视点合成捕获场景的应用。除了处理静态场景的方法外,我们还涵盖了用于建模非刚性变形对象的神经场景表示...
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计算机愿景中的经典问题是推断从几个可用于以交互式速率渲染新颖视图的图像的3D场景表示。以前的工作侧重于重建预定定义的3D表示,例如,纹理网格或隐式表示,例如隐式表示。辐射字段,并且通常需要输入图像,具有精确的相机姿势和每个新颖场景的长处理时间。在这项工作中,我们提出了场景表示变换器(SRT),一种方法,该方法处理新的区域的构成或未铺设的RGB图像,Infers Infers“设置 - 潜在场景表示”,并合成新颖的视图,全部在一个前馈中经过。为了计算场景表示,我们提出了视觉变压器的概括到图像组,实现全局信息集成,从而实现3D推理。一个有效的解码器变压器通过参加场景表示来参加光场以呈现新颖的视图。通过最大限度地减少新型视图重建错误,学习是通过最终到底的。我们表明,此方法在PSNR和Synthetic DataSets上的速度方面优于最近的基线,包括为纸张创建的新数据集。此外,我们展示了使用街景图像支持现实世界户外环境的交互式可视化和语义分割。
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Artificial Intelligence (AI) and its applications have sparked extraordinary interest in recent years. This achievement can be ascribed in part to advances in AI subfields including Machine Learning (ML), Computer Vision (CV), and Natural Language Processing (NLP). Deep learning, a sub-field of machine learning that employs artificial neural network concepts, has enabled the most rapid growth in these domains. The integration of vision and language has sparked a lot of attention as a result of this. The tasks have been created in such a way that they properly exemplify the concepts of deep learning. In this review paper, we provide a thorough and an extensive review of the state of the arts approaches, key models design principles and discuss existing datasets, methods, their problem formulation and evaluation measures for VQA and Visual reasoning tasks to understand vision and language representation learning. We also present some potential future paths in this field of research, with the hope that our study may generate new ideas and novel approaches to handle existing difficulties and develop new applications.
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视觉问题回答(VQA)近年来见证了巨大进展。但是,大多数努力只关注2D图像问题应答任务。在本文中,我们介绍了将VQA扩展到3D域的第一次尝试,这可以促进人工智能对3D现实世界情景的看法。与基于图像的VQA不同,3D问题应答(3DQA)将颜色点云作为输入,需要外观和3D几何理解能力来回答3D相关问题。为此,我们提出了一种基于新颖的基于变换器的3DQA框架\ TextBF {“3DQA-TR”},其包括两个编码器,分别用于利用外观和几何信息。外观,几何和的多模码信息语言问题最终可以通过3D语言伯特互相参加,以预测目标答案。要验证我们提出的3DQA框架的有效性,我们还开发了第一个建立的3DQA DataSet \ TextBF {“scanqa”} SCANNet DataSet并包含$ \ SIM $ 6K问题,$ \ SIM $ 30k答案,可满足806美元的场景。在此数据集上的广泛实验展示了我们提出的3DQA框架在现有的VQA框架上的明显优势,以及我们主要设计的有效性。我们的代码和数据集将公开可用于促进此方向的研究。
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Astounding results from Transformer models on natural language tasks have intrigued the vision community to study their application to computer vision problems. Among their salient benefits, Transformers enable modeling long dependencies between input sequence elements and support parallel processing of sequence as compared to recurrent networks e.g., Long short-term memory (LSTM). Different from convolutional networks, Transformers require minimal inductive biases for their design and are naturally suited as set-functions. Furthermore, the straightforward design of Transformers allows processing multiple modalities (e.g., images, videos, text and speech) using similar processing blocks and demonstrates excellent scalability to very large capacity networks and huge datasets. These strengths have led to exciting progress on a number of vision tasks using Transformer networks. This survey aims to provide a comprehensive overview of the Transformer models in the computer vision discipline. We start with an introduction to fundamental concepts behind the success of Transformers i.e., self-attention, large-scale pre-training, and bidirectional feature encoding. We then cover extensive applications of transformers in vision including popular recognition tasks (e.g., image classification, object detection, action recognition, and segmentation), generative modeling, multi-modal tasks (e.g., visual-question answering, visual reasoning, and visual grounding), video processing (e.g., activity recognition, video forecasting), low-level vision (e.g., image super-resolution, image enhancement, and colorization) and 3D analysis (e.g., point cloud classification and segmentation). We compare the respective advantages and limitations of popular techniques both in terms of architectural design and their experimental value. Finally, we provide an analysis on open research directions and possible future works. We hope this effort will ignite further interest in the community to solve current challenges towards the application of transformer models in computer vision.
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Arguably one of the top success stories of deep learning is transfer learning. The finding that pre-training a network on a rich source set (e.g., ImageNet) can help boost performance once fine-tuned on a usually much smaller target set, has been instrumental to many applications in language and vision. Yet, very little is known about its usefulness in 3D point cloud understanding. We see this as an opportunity considering the effort required for annotating data in 3D. In this work, we aim at facilitating research on 3D representation learning. Different from previous works, we focus on high-level scene understanding tasks. To this end, we select a suite of diverse datasets and tasks to measure the effect of unsupervised pre-training on a large source set of 3D scenes. Our findings are extremely encouraging: using a unified triplet of architecture, source dataset, and contrastive loss for pre-training, we achieve improvement over recent best results in segmentation and detection across 6 different benchmarks for indoor and outdoor, real and synthetic datasets -demonstrating that the learned representation can generalize across domains. Furthermore, the improvement was similar to supervised pre-training, suggesting that future efforts should favor scaling data collection over more detailed annotation. We hope these findings will encourage more research on unsupervised pretext task design for 3D deep learning. Our code is publicly available at https://github.com/facebookresearch/PointContrast
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机器学习的最近进步已经创造了利用一类基于坐标的神经网络来解决视觉计算问题的兴趣,该基于坐标的神经网络在空间和时间跨空间和时间的场景或对象的物理属性。我们称之为神经领域的这些方法已经看到在3D形状和图像的合成中成功应用,人体的动画,3D重建和姿势估计。然而,由于在短时间内的快速进展,许多论文存在,但尚未出现全面的审查和制定问题。在本报告中,我们通过提供上下文,数学接地和对神经领域的文学进行广泛综述来解决这一限制。本报告涉及两种维度的研究。在第一部分中,我们通过识别神经字段方法的公共组件,包括不同的表示,架构,前向映射和泛化方法来专注于神经字段的技术。在第二部分中,我们专注于神经领域的应用在视觉计算中的不同问题,超越(例如,机器人,音频)。我们的评论显示了历史上和当前化身的视觉计算中已覆盖的主题的广度,展示了神经字段方法所带来的提高的质量,灵活性和能力。最后,我们展示了一个伴随着贡献本综述的生活版本,可以由社区不断更新。
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Current computer vision models, unlike the human visual system, cannot yet achieve general-purpose visual understanding. Existing efforts to create a general vision model are limited in the scope of assessed tasks and offer no overarching framework to perform them holistically. We present a new comprehensive benchmark, General-purpose Visual Understanding Evaluation (G-VUE), covering the full spectrum of visual cognitive abilities with four functional domains $\unicode{x2014}$ Perceive, Ground, Reason, and Act. The four domains are embodied in 11 carefully curated tasks, from 3D reconstruction to visual reasoning and manipulation. Along with the benchmark, we provide a general encoder-decoder framework to allow for the evaluation of arbitrary visual representation on all 11 tasks. We evaluate various pre-trained visual representations with our framework and observe that (1) Transformer-based visual backbone generally outperforms CNN-based backbone on G-VUE, (2) visual representations from vision-language pre-training are superior to those with vision-only pre-training across visual tasks. With G-VUE, we provide a holistic evaluation standard to motivate research toward building general-purpose visual systems via obtaining more general-purpose visual representations.
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Multi-view projection techniques have shown themselves to be highly effective in achieving top-performing results in the recognition of 3D shapes. These methods involve learning how to combine information from multiple view-points. However, the camera view-points from which these views are obtained are often fixed for all shapes. To overcome the static nature of current multi-view techniques, we propose learning these view-points. Specifically, we introduce the Multi-View Transformation Network (MVTN), which uses differentiable rendering to determine optimal view-points for 3D shape recognition. As a result, MVTN can be trained end-to-end with any multi-view network for 3D shape classification. We integrate MVTN into a novel adaptive multi-view pipeline that is capable of rendering both 3D meshes and point clouds. Our approach demonstrates state-of-the-art performance in 3D classification and shape retrieval on several benchmarks (ModelNet40, ScanObjectNN, ShapeNet Core55). Further analysis indicates that our approach exhibits improved robustness to occlusion compared to other methods. We also investigate additional aspects of MVTN, such as 2D pretraining and its use for segmentation. To support further research in this area, we have released MVTorch, a PyTorch library for 3D understanding and generation using multi-view projections.
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We present a retrospective on the state of Embodied AI research. Our analysis focuses on 13 challenges presented at the Embodied AI Workshop at CVPR. These challenges are grouped into three themes: (1) visual navigation, (2) rearrangement, and (3) embodied vision-and-language. We discuss the dominant datasets within each theme, evaluation metrics for the challenges, and the performance of state-of-the-art models. We highlight commonalities between top approaches to the challenges and identify potential future directions for Embodied AI research.
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where the highest resolution is required, using facial performance capture as a case in point.
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这项调查回顾了对基于视觉的自动驾驶系统进行行为克隆训练的解释性方法。解释性的概念具有多个方面,并且需要解释性的驾驶强度是一种安全至关重要的应用。从几个研究领域收集贡献,即计算机视觉,深度学习,自动驾驶,可解释的AI(X-AI),这项调查可以解决几点。首先,它讨论了从自动驾驶系统中获得更多可解释性和解释性的定义,上下文和动机,以及该应用程序特定的挑战。其次,以事后方式为黑盒自动驾驶系统提供解释的方法是全面组织和详细的。第三,详细介绍和讨论了旨在通过设计构建更容易解释的自动驾驶系统的方法。最后,确定并检查了剩余的开放挑战和潜在的未来研究方向。
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Unsupervised learning with generative models has the potential of discovering rich representations of 3D scenes. While geometric deep learning has explored 3Dstructure-aware representations of scene geometry, these models typically require explicit 3D supervision. Emerging neural scene representations can be trained only with posed 2D images, but existing methods ignore the three-dimensional structure of scenes. We propose Scene Representation Networks (SRNs), a continuous, 3Dstructure-aware scene representation that encodes both geometry and appearance. SRNs represent scenes as continuous functions that map world coordinates to a feature representation of local scene properties. By formulating the image formation as a differentiable ray-marching algorithm, SRNs can be trained end-toend from only 2D images and their camera poses, without access to depth or shape. This formulation naturally generalizes across scenes, learning powerful geometry and appearance priors in the process. We demonstrate the potential of SRNs by evaluating them for novel view synthesis, few-shot reconstruction, joint shape and appearance interpolation, and unsupervised discovery of a non-rigid face model. 1
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In this work, we address the lack of 3D understanding of generative neural networks by introducing a persistent 3D feature embedding for view synthesis. To this end, we propose DeepVoxels, a learned representation that encodes the view-dependent appearance of a 3D scene without having to explicitly model its geometry. At its core, our approach is based on a Cartesian 3D grid of persistent embedded features that learn to make use of the underlying 3D scene structure. Our approach combines insights from 3D geometric computer vision with recent advances in learning image-to-image mappings based on adversarial loss functions. DeepVoxels is supervised, without requiring a 3D reconstruction of the scene, using a 2D re-rendering loss and enforces perspective and multi-view geometry in a principled manner. We apply our persistent 3D scene representation to the problem of novel view synthesis demonstrating high-quality results for a variety of challenging scenes.
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在深度学习研究中,自学学习(SSL)引起了极大的关注,引起了计算机视觉和遥感社区的兴趣。尽管计算机视觉取得了很大的成功,但SSL在地球观测领域的大部分潜力仍然锁定。在本文中,我们对在遥感的背景下为计算机视觉的SSL概念和最新发展提供了介绍,并回顾了SSL中的概念和最新发展。此外,我们在流行的遥感数据集上提供了现代SSL算法的初步基准,从而验证了SSL在遥感中的潜力,并提供了有关数据增强的扩展研究。最后,我们确定了SSL未来研究的有希望的方向的地球观察(SSL4EO),以铺平了两个领域的富有成效的相互作用。
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可微分的渲染是现代视觉中的重要操作,允许在现代机器学习框架中使用逆图形方法3D理解。显式形状表示(体素,点云或网格),而相对容易呈现,通常遭受有限的几何保真度或拓扑限制。另一方面,隐式表示(占用,距离或辐射字段)保持更大的保真度,但遭受复杂或低效的渲染过程,限制可扩展性。在这项工作中,我们努力解决具有新颖形状表示的缺点,允许在隐式架构内快速可分辨地渲染。构建隐式距离表示,我们定义了指向距离字段(DDF),将定向点(位置和方向)映射到表面可见性和深度。这种场可以通过网络衍生物能够使差分表面几何提取(例如,表面法线和曲率)能够容易地构成,并且允许提取经典无符号距离场。使用概率DDFS(PDDFS),我们展示了如何模拟底层字段中固有的不连续性。最后,我们将方法应用于拟合单一形状,未配对的3D感知生成图像建模和单像3D重建任务,通过我们表示的多功能性展示具有简单架构组件的强大性能。
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尽管深度强化学习(RL)最近取得了许多成功,但其方法仍然效率低下,这使得在数据方面解决了昂贵的许多问题。我们的目标是通过利用未标记的数据中的丰富监督信号来进行学习状态表示,以解决这一问题。本文介绍了三种不同的表示算法,可以访问传统RL算法使用的数据源的不同子集使用:(i)GRICA受到独立组件分析(ICA)的启发,并训练深层神经网络以输出统计独立的独立特征。输入。 Grica通过最大程度地减少每个功能与其他功能之间的相互信息来做到这一点。此外,格里卡仅需要未分类的环境状态。 (ii)潜在表示预测(LARP)还需要更多的上下文:除了要求状态作为输入外,它还需要先前的状态和连接它们的动作。该方法通过预测当前状态和行动的环境的下一个状态来学习状态表示。预测器与图形搜索算法一起使用。 (iii)重新培训通过训练深层神经网络来学习国家表示,以学习奖励功能的平滑版本。该表示形式用于预处理输入到深度RL,而奖励预测指标用于奖励成型。此方法仅需要环境中的状态奖励对学习表示表示。我们发现,每种方法都有其优势和缺点,并从我们的实验中得出结论,包括无监督的代表性学习在RL解决问题的管道中可以加快学习的速度。
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