大量数据集和高容量模型推动了计算机视觉和自然语言理解方面的许多最新进步。这项工作提出了一个平台,可以在体现的AI中实现类似的成功案例。我们提出了Procthor,这是一个程序生成体现的AI环境的框架。 Procthor使我们能够采样多种,交互式,可自定义和性能的虚拟环境的任意大型数据集,以训练和评估在导航,互动和操纵任务中的体现代理。我们通过10,000个生成的房屋和简单的神经模型的样本来证明procthor的能力和潜力。仅在Procthor上仅使用RGB图像训练的模型,没有明确的映射,并且没有人类任务监督在6个体现的AI基准中产生最先进的结果,用于导航,重排和手臂操纵,包括目前正在运行的Habitat 2022,AI2-- Thor重新安排2022,以及机器人挑战。我们还通过对procthor进行预训练,在下游基准测试上没有进行微调,通常会击败以前的最先进的系统,从而访问下游训练数据。
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通用视觉(GPV)系统是旨在解决各种视觉任务的模型,而无需进行架构更改。如今,GPV主要从大型完全监督的数据集中学习技能和概念。通过获取数据以迅速学习每个技能的每个概念,将GPV扩展到数万个概念都变得令人望而却步。这项工作提出了一种有效且廉价的替代方法:从监督数据集中学习技能,从Web图像搜索中学习概念,并利用GPV的关键特征:跨技能传递视觉知识的能力。我们使用跨越10K+视觉概念的1M+图像的数据集来演示3个基准上的两个现有GPV(GPV-1和VL-T5)的Webly Supumented概念扩展:5个基于可可的数据集(80个主要概念),这是一个新的策划系列,这是一个新的策划系列。基于OpenImages和VisualGenome存储库(〜500个概念)以及Web衍生的数据集(10K+概念)的5个数据集。我们还提出了一种新的体系结构GPV-2,该架构支持各种任务 - 从分类和本地化等视觉任务到Qu Viewer+语言任务,例如QA和字幕,再到更多的利基市场,例如人类对象互动检测。 GPV-2从Web数据中受益匪浅,并且在这些基准测试中胜过GPV-1和VL-T5。我们的数据,代码和Web演示可在https://prior.allenai.org/projects/gpv2上获得。
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与人类沟通对AIS有挑战性,因为它需要对世界的共同理解,复杂的语义(例如,隐喻或类似物),并且在多码模态手势(例如,指向手指,或图中的箭头)。我们在基于图案的基础上的绘画和猜测的语境中调查了这些挑战,这对研究界构成了一种新的挑战。在ICONARY中,猜测者试图通过编写图标来识别抽屉绘制的短语,以及抽屉迭代地修改绘图以帮助猜测响应的猜测。这次来回经常使用规范场景,视觉隐喻或图标组成来表达具有挑战性的词语,使其成为AI中混合语言和视觉/象征性通信的理想测试。我们提出模型进行图标,并在人类球员之间的55,000多场比赛中培训。我们的型号是熟练的玩家,能够在语言模型中雇用世界知识,以便在训练期间与看不见的文字一起玩。精英人类球员优于我们的模型,特别是在绘图任务中,留下了未来研究的重要缺口。我们将数据集,代码和评估设置释放为对社区的挑战http://www.github.com/allenai/conary。
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Progress in continual reinforcement learning has been limited due to several barriers to entry: missing code, high compute requirements, and a lack of suitable benchmarks. In this work, we present CORA, a platform for Continual Reinforcement Learning Agents that provides benchmarks, baselines, and metrics in a single code package. The benchmarks we provide are designed to evaluate different aspects of the continual RL challenge, such as catastrophic forgetting, plasticity, ability to generalize, and sample-efficient learning. Three of the benchmarks utilize video game environments (Atari, Procgen, NetHack). The fourth benchmark, CHORES, consists of four different task sequences in a visually realistic home simulator, drawn from a diverse set of task and scene parameters. To compare continual RL methods on these benchmarks, we prepare three metrics in CORA: Continual Evaluation, Isolated Forgetting, and Zero-Shot Forward Transfer. Finally, CORA includes a set of performant, open-source baselines of existing algorithms for researchers to use and expand on. We release CORA and hope that the continual RL community can benefit from our contributions, to accelerate the development of new continual RL algorithms.
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我们介绍了互动室(Thor),这是一个视觉AI研究的框架,可在http://ai2thor.allenai.org上找到。AI2-这是由几乎逼真的3D室内场景组成的,在该场景中,AI代理可以在场景中导航并与对象进行交互以执行任务。AI2-这可以在许多不同的领域进行研究,包括但不限于深入强化学习,模仿学习,通过互动,计划,视觉问答答案,无监督的表示学习,对象检测和细分以及认知模型。AI2的目的是促进构建视觉上智能模型,并将研究推向该领域。
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Two less addressed issues of deep reinforcement learning are (1) lack of generalization capability to new target goals, and (2) data inefficiency i.e., the model requires several (and often costly) episodes of trial and error to converge, which makes it impractical to be applied to real-world scenarios. In this paper, we address these two issues and apply our model to the task of target-driven visual navigation. To address the first issue, we propose an actor-critic model whose policy is a function of the goal as well as the current state, which allows to better generalize. To address the second issue, we propose AI2-THOR framework, which provides an environment with highquality 3D scenes and physics engine. Our framework enables agents to take actions and interact with objects. Hence, we can collect a huge number of training samples efficiently.We show that our proposed method (1) converges faster than the state-of-the-art deep reinforcement learning methods, (2) generalizes across targets and across scenes, (3) generalizes to a real robot scenario with a small amount of fine-tuning (although the model is trained in simulation), ( 4) is end-to-end trainable and does not need feature engineering, feature matching between frames or 3D reconstruction of the environment.The supplementary video can be accessed at the following link: https://youtu.be/SmBxMDiOrvs.
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Non-linear state-space models, also known as general hidden Markov models, are ubiquitous in statistical machine learning, being the most classical generative models for serial data and sequences in general. The particle-based, rapid incremental smoother PaRIS is a sequential Monte Carlo (SMC) technique allowing for efficient online approximation of expectations of additive functionals under the smoothing distribution in these models. Such expectations appear naturally in several learning contexts, such as likelihood estimation (MLE) and Markov score climbing (MSC). PARIS has linear computational complexity, limited memory requirements and comes with non-asymptotic bounds, convergence results and stability guarantees. Still, being based on self-normalised importance sampling, the PaRIS estimator is biased. Our first contribution is to design a novel additive smoothing algorithm, the Parisian particle Gibbs PPG sampler, which can be viewed as a PaRIS algorithm driven by conditional SMC moves, resulting in bias-reduced estimates of the targeted quantities. We substantiate the PPG algorithm with theoretical results, including new bounds on bias and variance as well as deviation inequalities. Our second contribution is to apply PPG in a learning framework, covering MLE and MSC as special examples. In this context, we establish, under standard assumptions, non-asymptotic bounds highlighting the value of bias reduction and the implicit Rao--Blackwellization of PPG. These are the first non-asymptotic results of this kind in this setting. We illustrate our theoretical results with numerical experiments supporting our claims.
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While the capabilities of autonomous systems have been steadily improving in recent years, these systems still struggle to rapidly explore previously unknown environments without the aid of GPS-assisted navigation. The DARPA Subterranean (SubT) Challenge aimed to fast track the development of autonomous exploration systems by evaluating their performance in real-world underground search-and-rescue scenarios. Subterranean environments present a plethora of challenges for robotic systems, such as limited communications, complex topology, visually-degraded sensing, and harsh terrain. The presented solution enables long-term autonomy with minimal human supervision by combining a powerful and independent single-agent autonomy stack, with higher level mission management operating over a flexible mesh network. The autonomy suite deployed on quadruped and wheeled robots was fully independent, freeing the human supervision to loosely supervise the mission and make high-impact strategic decisions. We also discuss lessons learned from fielding our system at the SubT Final Event, relating to vehicle versatility, system adaptability, and re-configurable communications.
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This paper introduces a novel algorithm, the Perturbed Proximal Preconditioned SPIDER algorithm (3P-SPIDER), designed to solve finite sum non-convex composite optimization. It is a stochastic Variable Metric Forward-Backward algorithm, which allows approximate preconditioned forward operator and uses a variable metric proximity operator as the backward operator; it also proposes a mini-batch strategy with variance reduction to address the finite sum setting. We show that 3P-SPIDER extends some Stochastic preconditioned Gradient Descent-based algorithms and some Incremental Expectation Maximization algorithms to composite optimization and to the case the forward operator can not be computed in closed form. We also provide an explicit control of convergence in expectation of 3P-SPIDER, and study its complexity in order to satisfy the epsilon-approximate stationary condition. Our results are the first to combine the composite non-convex optimization setting, a variance reduction technique to tackle the finite sum setting by using a minibatch strategy and, to allow deterministic or random approximations of the preconditioned forward operator. Finally, through an application to inference in a logistic regression model with random effects, we numerically compare 3P-SPIDER to other stochastic forward-backward algorithms and discuss the role of some design parameters of 3P-SPIDER.
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Landing an unmanned aerial vehicle unmanned aerial vehicle (UAV) on top of an unmanned surface vehicle (USV) in harsh open waters is a challenging problem, owing to forces that can damage the UAV due to a severe roll and/or pitch angle of the USV during touchdown. To tackle this, we propose a novel model predictive control (MPC) approach enabling a UAV to land autonomously on a USV in these harsh conditions. The MPC employs a novel objective function and an online decomposition of the oscillatory motion of the vessel to predict, attempt, and accomplish the landing during near-zero tilt of the landing platform. The nonlinear prediction of the motion of the vessel is performed using visual data from an onboard camera. Therefore, the system does not require any communication with the USV or a control station. The proposed method was analyzed in numerous robotics simulations in harsh and extreme conditions and further validated in various real-world scenarios.
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