Diffusion models have emerged as a powerful generative method for synthesizing high-quality and diverse set of images. In this paper, we propose a video generation method based on diffusion models, where the effects of motion are modeled in an implicit condition manner, i.e. one can sample plausible video motions according to the latent feature of frames. We improve the quality of the generated videos by proposing multiple strategies such as sampling space truncation, robustness penalty, and positional group normalization. Various experiments are conducted on datasets consisting of videos with different resolutions and different number of frames. Results show that the proposed method outperforms the state-of-the-art generative adversarial network-based methods by a significant margin in terms of FVD scores as well as perceptible visual quality.
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Recent advances in generative adversarial networks (GANs) have demonstrated the capabilities of generating stunning photo-realistic portrait images. While some prior works have applied such image GANs to unconditional 2D portrait video generation and static 3D portrait synthesis, there are few works successfully extending GANs for generating 3D-aware portrait videos. In this work, we propose PV3D, the first generative framework that can synthesize multi-view consistent portrait videos. Specifically, our method extends the recent static 3D-aware image GAN to the video domain by generalizing the 3D implicit neural representation to model the spatio-temporal space. To introduce motion dynamics to the generation process, we develop a motion generator by stacking multiple motion layers to generate motion features via modulated convolution. To alleviate motion ambiguities caused by camera/human motions, we propose a simple yet effective camera condition strategy for PV3D, enabling both temporal and multi-view consistent video generation. Moreover, PV3D introduces two discriminators for regularizing the spatial and temporal domains to ensure the plausibility of the generated portrait videos. These elaborated designs enable PV3D to generate 3D-aware motion-plausible portrait videos with high-quality appearance and geometry, significantly outperforming prior works. As a result, PV3D is able to support many downstream applications such as animating static portraits and view-consistent video motion editing. Code and models will be released at https://showlab.github.io/pv3d.
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Conditional diffusion probabilistic models can model the distribution of natural images and can generate diverse and realistic samples based on given conditions. However, oftentimes their results can be unrealistic with observable color shifts and textures. We believe that this issue results from the divergence between the probabilistic distribution learned by the model and the distribution of natural images. The delicate conditions gradually enlarge the divergence during each sampling timestep. To address this issue, we introduce a new method that brings the predicted samples to the training data manifold using a pretrained unconditional diffusion model. The unconditional model acts as a regularizer and reduces the divergence introduced by the conditional model at each sampling step. We perform comprehensive experiments to demonstrate the effectiveness of our approach on super-resolution, colorization, turbulence removal, and image-deraining tasks. The improvements obtained by our method suggest that the priors can be incorporated as a general plugin for improving conditional diffusion models.
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Inspired by the impressive performance of recent face image editing methods, several studies have been naturally proposed to extend these methods to the face video editing task. One of the main challenges here is temporal consistency among edited frames, which is still unresolved. To this end, we propose a novel face video editing framework based on diffusion autoencoders that can successfully extract the decomposed features - for the first time as a face video editing model - of identity and motion from a given video. This modeling allows us to edit the video by simply manipulating the temporally invariant feature to the desired direction for the consistency. Another unique strength of our model is that, since our model is based on diffusion models, it can satisfy both reconstruction and edit capabilities at the same time, and is robust to corner cases in wild face videos (e.g. occluded faces) unlike the existing GAN-based methods.
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视频显示连续事件,但大多数 - 如果不是全部 - 视频综合框架及时酌情对待它们。在这项工作中,我们想到它们应该是连续的信号的视频,并扩展神经表示的范式以构建连续时间视频发生器。为此,我们首先通过位置嵌入的镜头设计连续运动表示。然后,我们探讨了在非常稀疏的视频上培训问题,并证明可以使用每剪辑的少数为2帧来学习良好的发电机。之后,我们重新思考传统的图像和视频鉴别器对并建议使用基于Hypernetwork的一个。这降低了培训成本并向发电机提供了更丰富的学习信号,使得可以首次直接培训1024美元$ ^ 2 $视频。我们在Stylegan2的顶部构建我们的模型,并且在同样的分辨率下培训速度速度较高5%,同时实现几乎相同的图像质量。此外,我们的潜在空间具有类似的属性,使我们的方法可以及时传播的空间操纵。我们可以在任意高帧速率下任意长的视频,而现有工作努力以固定速率生成均匀的64个帧。我们的模型在四个现代256美元$ ^ 2 $视频综合基准测试中实现最先进的结果,一个1024美元$ ^ 2 $ state。视频和源代码在项目网站上提供:https://universome.github.io/stylegan-v。
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生成模型已成为许多图像合成和编辑任务的基本构件。该领域的最新进展还使得能够生成具有多视图或时间一致性的高质量3D或视频内容。在我们的工作中,我们探索了学习无条件生成3D感知视频的4D生成对抗网络(GAN)。通过将神经隐式表示与时间感知歧视器相结合,我们开发了一个GAN框架,该框架仅通过单眼视频进行监督的3D视频。我们表明,我们的方法学习了可分解的3D结构和动作的丰富嵌入,这些结构和动作可以使时空渲染的新视觉效果,同时以与现有3D或视频gan相当的质量产生图像。
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过去十年已经开发了各种各样的深度生成模型。然而,这些模型通常同时努力解决三个关键要求,包括:高样本质量,模式覆盖和快速采样。我们称之为这些要求所征收的挑战是生成的学习Trielemma,因为现有模型经常为他人交易其中一些。特别是,去噪扩散模型表明了令人印象深刻的样本质量和多样性,但它们昂贵的采样尚未允许它们在许多现实世界应用中应用。在本文中,我们认为这些模型中的缓慢采样基本上归因于去噪步骤中的高斯假设,这些假设仅针对小型尺寸的尺寸。为了使得具有大步骤的去噪,从而减少去噪步骤的总数,我们建议使用复杂的多模态分布来模拟去噪分布。我们引入了去噪扩散生成的对抗网络(去噪扩散GANS),其使用多模式条件GaN模拟每个去噪步骤。通过广泛的评估,我们表明去噪扩散GAN获得原始扩散模型的样本质量和多样性,而在CIFAR-10数据集中是2000 $ \时代。与传统的GAN相比,我们的模型表现出更好的模式覆盖和样本多样性。据我们所知,去噪扩散GaN是第一模型,可在扩散模型中降低采样成本,以便允许它们廉价地应用于现实世界应用。项目页面和代码:https://nvlabs.github.io/denoising-diffusion-gan
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Video generation requires synthesizing consistent and persistent frames with dynamic content over time. This work investigates modeling the temporal relations for composing video with arbitrary length, from a few frames to even infinite, using generative adversarial networks (GANs). First, towards composing adjacent frames, we show that the alias-free operation for single image generation, together with adequately pre-learned knowledge, brings a smooth frame transition without compromising the per-frame quality. Second, by incorporating the temporal shift module (TSM), originally designed for video understanding, into the discriminator, we manage to advance the generator in synthesizing more consistent dynamics. Third, we develop a novel B-Spline based motion representation to ensure temporal smoothness to achieve infinite-length video generation. It can go beyond the frame number used in training. A low-rank temporal modulation is also proposed to alleviate repeating contents for long video generation. We evaluate our approach on various datasets and show substantial improvements over video generation baselines. Code and models will be publicly available at https://genforce.github.io/StyleSV.
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扩散概率模型采用前向马尔可夫扩散链逐渐将数据映射到噪声分布,学习如何通过推断一个反向马尔可夫扩散链来生成数据以颠倒正向扩散过程。为了实现竞争性数据生成性能,他们需要一条长长的扩散链,这使它们在培训中不仅在培训中而且发电。为了显着提高计算效率,我们建议通过废除将数据扩散到随机噪声的要求来截断正向扩散链。因此,我们从隐式生成分布而不是随机噪声启动逆扩散链,并通过将其与截断的正向扩散链损坏的数据的分布相匹配来学习其参数。实验结果表明,就发电性能和所需的逆扩散步骤的数量而言,我们的截短扩散概率模型对未截断的概率模型提供了一致的改进。
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Denoising diffusion probabilistic models are a promising new class of generative models that mark a milestone in high-quality image generation. This paper showcases their ability to sequentially generate video, surpassing prior methods in perceptual and probabilistic forecasting metrics. We propose an autoregressive, end-to-end optimized video diffusion model inspired by recent advances in neural video compression. The model successively generates future frames by correcting a deterministic next-frame prediction using a stochastic residual generated by an inverse diffusion process. We compare this approach against five baselines on four datasets involving natural and simulation-based videos. We find significant improvements in terms of perceptual quality for all datasets. Furthermore, by introducing a scalable version of the Continuous Ranked Probability Score (CRPS) applicable to video, we show that our model also outperforms existing approaches in their probabilistic frame forecasting ability.
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创建视频是为了表达情感,交换信息和分享经验。视频合成很长时间以来一直吸引了研究人员。尽管视觉合成的进步驱动了迅速的进展,但大多数现有研究都集中在提高框架的质量和之间的过渡上,而在生成更长的视频方面几乎没有取得进展。在本文中,我们提出了一种基于3D-VQGAN和Transformers的方法,以生成具有数千帧的视频。我们的评估表明,我们的模型在16架视频剪辑中培训了来自UCF-101,Sky TimeLapse和Taichi-HD数据集等标准基准测试片段,可以生成多样化,连贯和高质量的长视频。我们还展示了我们通过将时间信息与文本和音频结合在一起来生成有意义的长视频的方法的条件扩展。可以在https://songweige.github.io/projects/tats/index.html上找到视频和代码。
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We show that diffusion models can achieve image sample quality superior to the current state-of-the-art generative models. We achieve this on unconditional image synthesis by finding a better architecture through a series of ablations. For conditional image synthesis, we further improve sample quality with classifier guidance: a simple, compute-efficient method for trading off diversity for fidelity using gradients from a classifier. We achieve an FID of 2.97 on ImageNet 128×128, 4.59 on ImageNet 256×256, and 7.72 on ImageNet 512×512, and we match BigGAN-deep even with as few as 25 forward passes per sample, all while maintaining better coverage of the distribution. Finally, we find that classifier guidance combines well with upsampling diffusion models, further improving FID to 3.94 on ImageNet 256×256 and 3.85 on ImageNet 512×512. We release our code at https://github.com/openai/guided-diffusion.
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DeNoising扩散模型代表了计算机视觉中最新的主题,在生成建模领域表现出了显着的结果。扩散模型是一个基于两个阶段的深层生成模型,一个正向扩散阶段和反向扩散阶段。在正向扩散阶段,通过添加高斯噪声,输入数据在几个步骤中逐渐受到干扰。在反向阶段,模型的任务是通过学习逐步逆转扩散过程来恢复原始输入数据。尽管已知的计算负担,即由于采样过程中涉及的步骤数量,扩散模型对生成样品的质量和多样性得到了广泛赞赏。在这项调查中,我们对视觉中应用的denoising扩散模型的文章进行了全面综述,包括该领域的理论和实际贡献。首先,我们识别并介绍了三个通用扩散建模框架,这些框架基于扩散概率模型,噪声调节得分网络和随机微分方程。我们进一步讨论了扩散模型与其他深层生成模型之间的关系,包括变异自动编码器,生成对抗网络,基于能量的模型,自回归模型和正常流量。然后,我们介绍了计算机视觉中应用的扩散模型的多角度分类。最后,我们说明了扩散模型的当前局限性,并设想了一些有趣的未来研究方向。
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扩散模型(DMS)显示出高质量图像合成的巨大潜力。但是,当涉及到具有复杂场景的图像时,如何正确描述图像全局结构和对象细节仍然是一项具有挑战性的任务。在本文中,我们提出了弗里多(Frido),这是一种特征金字塔扩散模型,该模型执行了图像合成的多尺度粗到1个降解过程。我们的模型将输入图像分解为依赖比例的矢量量化特征,然后是用于产生图像输出的粗到细门。在上述多尺度表示阶段,可以进一步利用文本,场景图或图像布局等其他输入条件。因此,还可以将弗里多应用于条件或跨模式图像合成。我们对各种无条件和有条件的图像生成任务进行了广泛的实验,从文本到图像综合,布局到图像,场景环形图像到标签形象。更具体地说,我们在五个基准测试中获得了最先进的FID分数,即可可和开阔图像的布局到图像,可可和视觉基因组的场景环形图像以及可可的标签对图像图像。 。代码可在https://github.com/davidhalladay/frido上找到。
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生成时间连贯的高保真视频是生成建模研究中的重要里程碑。我们通过提出一个视频生成的扩散模型来取得这一里程碑的进步,该模型显示出非常有希望的初始结果。我们的模型是标准图像扩散体系结构的自然扩展,它可以从图像和视频数据中共同训练,我们发现这可以减少Minibatch梯度的方差并加快优化。为了生成长而更高的分辨率视频,我们引入了一种新的条件抽样技术,用于空间和时间视频扩展,该技术的性能比以前提出的方法更好。我们介绍了大型文本条件的视频生成任务,以及最新的结果,以实现视频预测和无条件视频生成的确定基准。可从https://video-diffusion.github.io/获得补充材料
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预测和预测序列中缺少信息的未来结果或原因是代理商能够做出智能决策的关键能力。这需要强大的时间连贯的生成能力。扩散模型最近在几个生成任务中表现出巨大的成功,但在视频域中并未广泛探索。我们提出随机遮罩视频扩散(RAMVID),该扩散将图像扩散模型扩展到使用3D卷积的视频,并在训练过程中引入了一种新的调理技术。通过改变我们条件的面膜,该模型能够执行视频预测,填充和上采样。由于在大多数有条件训练的扩散模型中,我们不使用串联在面罩上条件条件,因此我们能够减少内存足迹。我们在两个基准数据集上评估了该模型以进行视频预测,一个用于视频生成的模型,我们在其中实现了竞争成果。在动力学-600上,我们实现了视频预测的最先进。
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人类运动建模对于许多现代图形应用非常重要,这些应用通常需要专业技能。为了消除外行的技能障碍,最近的运动生成方法可以直接产生以自然语言为条件的人类动作。但是,通过各种文本输入,实现多样化和细粒度的运动产生,仍然具有挑战性。为了解决这个问题,我们提出了MotionDiffuse,这是第一个基于基于文本模型的基于文本驱动的运动生成框架,该框架证明了现有方法的几种期望属性。 1)概率映射。 MotionDiffuse不是确定性的语言映射,而是通过一系列注入变化的步骤生成动作。 2)现实的综合。 MotionDiffuse在建模复杂的数据分布和生成生动的运动序列方面表现出色。 3)多级操作。 Motion-Diffuse响应有关身体部位的细粒度指示,以及随时间变化的文本提示,任意长度运动合成。我们的实验表明,Motion-Diffuse通过说服文本驱动运动产生和动作条件运动的运动来优于现有的SOTA方法。定性分析进一步证明了MotionDiffuse对全面运动产生的可控性。主页:https://mingyuan-zhang.github.io/projects/motiondiffuse.html
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Stochastic human motion prediction aims to forecast multiple plausible future motions given a single pose sequence from the past. Most previous works focus on designing elaborate losses to improve the accuracy, while the diversity is typically characterized by randomly sampling a set of latent variables from the latent prior, which is then decoded into possible motions. This joint training of sampling and decoding, however, suffers from posterior collapse as the learned latent variables tend to be ignored by a strong decoder, leading to limited diversity. Alternatively, inspired by the diffusion process in nonequilibrium thermodynamics, we propose MotionDiff, a diffusion probabilistic model to treat the kinematics of human joints as heated particles, which will diffuse from original states to a noise distribution. This process offers a natural way to obtain the "whitened" latents without any trainable parameters, and human motion prediction can be regarded as the reverse diffusion process that converts the noise distribution into realistic future motions conditioned on the observed sequence. Specifically, MotionDiff consists of two parts: a spatial-temporal transformer-based diffusion network to generate diverse yet plausible motions, and a graph convolutional network to further refine the outputs. Experimental results on two datasets demonstrate that our model yields the competitive performance in terms of both accuracy and diversity.
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我们提出了一个视频生成模型,该模型可以准确地重现对象运动,摄像头视图的变化以及随着时间的推移而产生的新内容。现有的视频生成方法通常无法生成新内容作为时间的函数,同时保持在真实环境中预期的一致性,例如合理的动态和对象持久性。一个常见的故障情况是,由于过度依赖归纳偏见而提供时间一致性,因此内容永远不会改变,例如单个潜在代码决定整个视频的内容。在另一个极端情况下,没有长期一致性,生成的视频可能会在不同场景之间不切实际。为了解决这些限制,我们通过重新设计暂时的潜在表示并通过较长的视频培训从数据中学习长期一致性来优先考虑时间轴。为此,我们利用了两阶段的培训策略,在该策略中,我们以低分辨率和高分辨率的较短视频分别训练了较长的视频。为了评估模型的功能,我们介绍了两个新的基准数据集,并明确关注长期时间动态。
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随着信息中的各种方式存在于现实世界中的各种方式,多式联信息之间的有效互动和融合在计算机视觉和深度学习研究中的多模式数据的创造和感知中起着关键作用。通过卓越的功率,在多式联运信息中建模互动,多式联运图像合成和编辑近年来已成为一个热门研究主题。与传统的视觉指导不同,提供明确的线索,多式联路指南在图像合成和编辑方面提供直观和灵活的手段。另一方面,该领域也面临着具有固有的模态差距的特征的几个挑战,高分辨率图像的合成,忠实的评估度量等。在本调查中,我们全面地阐述了最近多式联运图像综合的进展根据数据模型和模型架构编辑和制定分类。我们从图像合成和编辑中的不同类型的引导方式开始介绍。然后,我们描述了多模式图像综合和编辑方法,其具有详细的框架,包括生成的对抗网络(GAN),GaN反转,变压器和其他方法,例如NERF和扩散模型。其次是在多模式图像合成和编辑中广泛采用的基准数据集和相应的评估度量的综合描述,以及分析各个优点和限制的不同合成方法的详细比较。最后,我们为目前的研究挑战和未来的研究方向提供了深入了解。与本调查相关的项目可在HTTPS://github.com/fnzhan/mise上获得
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