Neural networks trained on datasets such as ImageNet have led to major advances in visual object classification. One obstacle that prevents networks from reasoning more deeply about complex scenes and situations, and from integrating visual knowledge with natural language, like humans do, is their lack of common sense knowledge about the physical world. Videos, unlike still images, contain a wealth of detailed information about the physical world. However, most labelled video datasets represent high-level concepts rather than detailed physical aspects about actions and scenes. In this work, we describe our ongoing collection of the "something-something" database of video prediction tasks whose solutions require a common sense understanding of the depicted situation. The database currently contains more than 100,000 videos across 174 classes, which are defined as caption-templates. We also describe the challenges in crowd-sourcing this data at scale.
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Despite progress in perceptual tasks such as image classification, computers still perform poorly on cognitive tasks such as image description and question answering. Cognition is core to tasks that involve not just recognizing, but reasoning about our visual world. However, models used to tackle the rich content in images for cognitive tasks are still being trained using the same datasets designed for perceptual tasks. To achieve success at cognitive tasks, models need to understand the interactions and relationships between objects in
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Computer vision has a great potential to help our daily lives by searching for lost keys, watering flowers or reminding us to take a pill.To succeed with such tasks, computer vision methods need to be trained from real and diverse examples of our daily dynamic scenes. While most of such scenes are not particularly exciting, they typically do not appear on YouTube, in movies or TV broadcasts. So how do we collect sufficiently many diverse but boring samples representing our lives? We propose a novel Hollywood in Homes approach to collect such data. Instead of shooting videos in the lab, we ensure diversity by distributing and crowdsourcing the whole process of video creation from script writing to video recording and annotation. Following this procedure we collect a new dataset, Charades, with hundreds of people recording videos in their own homes, acting out casual everyday activities. The dataset is composed of 9,848 annotated videos with an average length of 30 seconds, showing activities of 267 people from three continents, and over 15% of the videos have more than one person. Each video is annotated by multiple free-text descriptions, action labels, action intervals and classes of interacted objects. In total, Charades provides 27,847 video descriptions, 66,500 temporally localized intervals for 157 action classes and 41,104 labels for 46 object classes. Using this rich data, we evaluate and provide baseline results for several tasks including action recognition and automatic description generation. We believe that the realism, diversity, and casual nature of this dataset will present unique challenges and new opportunities for computer vision community.
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为了使AI安全地在医院,学校和工作场所等现实世界中安全部署,它必须能够坚定地理解物理世界。这种推理的基础是物理常识:了解可用对象的物理特性和提供的能力,如何被操纵以及它们如何与其他对象进行交互。物理常识性推理从根本上是一项多感官任务,因为物理特性是通过多种模式表现出来的,其中两个是视觉和声学。我们的论文通过贡献PACS来朝着现实世界中的物理常识推理:第一个用于物理常识属性注释的视听基准。 PACS包含13,400对答案对,涉及1,377个独特的物理常识性问题和1,526个视频。我们的数据集提供了新的机会来通过将音频作为此多模式问题的核心组成部分来推进物理推理的研究领域。使用PACS,我们在我们的新挑战性任务上评估了多种最先进的模型。尽管某些模型显示出令人鼓舞的结果(精度为70%),但它们都没有人类的绩效(精度为95%)。我们通过证明多模式推理的重要性并为未来的研究提供了可能的途径来结束本文。
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In spite of many dataset efforts for human action recognition, current computer vision algorithms are still severely limited in terms of the variability and complexity of the actions that they can recognize. This is in part due to the simplicity of current benchmarks, which mostly focus on simple actions and movements occurring on manually trimmed videos. In this paper we introduce ActivityNet, a new largescale video benchmark for human activity understanding. Our benchmark aims at covering a wide range of complex human activities that are of interest to people in their daily living. In its current version, ActivityNet provides samples from 203 activity classes with an average of 137 untrimmed videos per class and 1.41 activity instances per video, for a total of 849 video hours. We illustrate three scenarios in which ActivityNet can be used to compare algorithms for human activity understanding: untrimmed video classification, trimmed activity classification and activity detection.
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State-of-the-art computer vision systems are trained to predict a fixed set of predetermined object categories. This restricted form of supervision limits their generality and usability since additional labeled data is needed to specify any other visual concept. Learning directly from raw text about images is a promising alternative which leverages a much broader source of supervision. We demonstrate that the simple pre-training task of predicting which caption goes with which image is an efficient and scalable way to learn SOTA image representations from scratch on a dataset of 400 million (image, text) pairs collected from the internet. After pre-training, natural language is used to reference learned visual concepts (or describe new ones) enabling zero-shot transfer of the model to downstream tasks. We study the performance of this approach by benchmarking on over 30 different existing computer vision datasets, spanning tasks such as OCR, action recognition in videos, geo-localization, and many types of fine-grained object classification. The model transfers non-trivially to most tasks and is often competitive with a fully supervised baseline without the need for any dataset specific training. For instance, we match the accuracy of the original ResNet-50 on ImageNet zero-shot without needing to use any of the 1.28 million training examples it was trained on. We release our code and pre-trained model weights at https://github.com/OpenAI/CLIP.
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Recent progress in artificial intelligence (AI) has renewed interest in building systems that learn and think like people. Many advances have come from using deep neural networks trained end-to-end in tasks such as object recognition, video games, and board games, achieving performance that equals or even beats humans in some respects. Despite their biological inspiration and performance achievements, these systems differ from human intelligence in crucial ways. We review progress in cognitive science suggesting that truly human-like learning and thinking machines will have to reach beyond current engineering trends in both what they learn, and how they learn it. Specifically, we argue that these machines should (a) build causal models of the world that support explanation and understanding, rather than merely solving pattern recognition problems; (b) ground learning in intuitive theories of physics and psychology, to support and enrich the knowledge that is learned; and (c) harness compositionality and learning-to-learn to rapidly acquire and generalize knowledge to new tasks and situations. We suggest concrete challenges and promising routes towards these goals that can combine the strengths of recent neural network advances with more structured cognitive models.
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尽管当前的视觉算法在许多具有挑战性的任务上都表现出色,但尚不清楚他们如何理解现实世界环境的物理动态。在这里,我们介绍了Physion,一种数据集和基准,用于严格评估预测物理场景如何随着时间而发展的能力。我们的数据集具有对各种物理现象的现实模拟,包括刚性和软体体碰撞,稳定的多对象配置,滚动,滑动和弹丸运动,因此比以前的基准提供了更全面的挑战。我们使用Physion来基准一套模型,其体系结构,学习目标,投入输出结构和培训数据各不相同。同时,我们在同一场景上获得了人类预测行为的精确测量,从而使我们能够直接评估任何模型能够近似人类行为的效果。我们发现,学习以对象为中心的表示的视觉算法通常优于那些没有人的表现,但仍未达到人类绩效。另一方面,绘制具有直接访问物理状态信息的神经网络的表现效果更好,并且做出与人类制作的预测更相似。这些结果表明,提取场景的物理表征是在视力算法中实现人类水平和类似人类的物理理解的主要瓶颈。我们已公开发布了所有数据和代码,以促进使用物理以完全可重现的方式对其他模型进行基准测试,从而使对视觉算法的进度进行系统的评估,这些算法像人们一样坚固地了解物理环境。
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Learning text-video embeddings usually requires a dataset of video clips with manually provided captions. However, such datasets are expensive and time consuming to create and therefore difficult to obtain on a large scale. In this work, we propose instead to learn such embeddings from video data with readily available natural language annotations in the form of automatically transcribed narrations. The contributions of this work are three-fold. First, we introduce HowTo100M: a large-scale dataset of 136 million video clips sourced from 1.22M narrated instructional web videos depicting humans performing and describing over 23k different visual tasks. Our data collection procedure is fast, scalable and does not require any additional manual annotation. Second, we demonstrate that a text-video embedding trained on this data leads to state-ofthe-art results for text-to-video retrieval and action localization on instructional video datasets such as YouCook2 or CrossTask. Finally, we show that this embedding transfers well to other domains: fine-tuning on generic Youtube videos (MSR-VTT dataset) and movies (LSMDC dataset) outperforms models trained on these datasets alone. Our dataset, code and models are publicly available [1]. * Equal contribution.
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在过去的几年中,计算机视觉的显着进步总的来说是归因于深度学习,这是由于大量标记数据的可用性所推动的,并与GPU范式的爆炸性增长配对。在订阅这一观点的同时,本书批评了该领域中所谓的科学进步,并在基于信息的自然法则的框架内提出了对愿景的调查。具体而言,目前的作品提出了有关视觉的基本问题,这些问题尚未被理解,引导读者走上了一个由新颖挑战引起的与机器学习基础共鸣的旅程。中心论点是,要深入了解视觉计算过程,有必要超越通用机器学习算法的应用,而要专注于考虑到视觉信号的时空性质的适当学习理论。
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Visual understanding goes well beyond object recognition. With one glance at an image, we can effortlessly imagine the world beyond the pixels: for instance, we can infer people's actions, goals, and mental states. While this task is easy for humans, it is tremendously difficult for today's vision systems, requiring higher-order cognition and commonsense reasoning about the world. We formalize this task as Visual Commonsense Reasoning. Given a challenging question about an image, a machine must answer correctly and then provide a rationale justifying its answer.Next, we introduce a new dataset, VCR, consisting of 290k multiple choice QA problems derived from 110k movie scenes. The key recipe for generating non-trivial and highquality problems at scale is Adversarial Matching, a new approach to transform rich annotations into multiple choice questions with minimal bias. Experimental results show that while humans find VCR easy (over 90% accuracy), state-of-the-art vision models struggle (∼45%).To move towards cognition-level understanding, we present a new reasoning engine, Recognition to Cognition Networks (R2C), that models the necessary layered inferences for grounding, contextualization, and reasoning. R2C helps narrow the gap between humans and machines (∼65%); still, the challenge is far from solved, and we provide analysis that suggests avenues for future work.
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我们介绍了遮阳板,一个新的像素注释的新数据集和一个基准套件,用于在以自我为中心的视频中分割手和活动对象。遮阳板注释Epic-kitchens的视频,其中带有当前视频分割数据集中未遇到的新挑战。具体而言,我们需要确保像素级注释作为对象经历变革性相互作用的短期和长期一致性,例如洋葱被剥皮,切成丁和煮熟 - 我们旨在获得果皮,洋葱块,斩波板,刀,锅以及表演手的准确像素级注释。遮阳板引入了一条注释管道,以零件为ai驱动,以进行可伸缩性和质量。总共,我们公开发布257个对象类的272K手册语义面具,990万个插值密集口罩,67K手动关系,涵盖36小时的179个未修剪视频。除了注释外,我们还引入了视频对象细分,互动理解和长期推理方面的三个挑战。有关数据,代码和排行榜:http://epic-kitchens.github.io/visor
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While there has been increasing interest in the task of describing video with natural language, current computer vision algorithms are still severely limited in terms of the variability and complexity of the videos and their associated language that they can recognize. This is in part due to the simplicity of current benchmarks, which mostly focus on specific fine-grained domains with limited videos and simple descriptions. While researchers have provided several benchmark datasets for image captioning, we are not aware of any large-scale video description dataset with comprehensive categories yet diverse video content.In this paper we present MSR-VTT (standing for "MSR-Video to Text") which is a new large-scale video benchmark for video understanding, especially the emerging task of translating video to text. This is achieved by collecting 257 popular queries from a commercial video search engine, with 118 videos for each query. In its current version, MSR-VTT provides 10K web video clips with 41.2 hours and 200K clip-sentence pairs in total, covering the most comprehensive categories and diverse visual content, and representing the largest dataset in terms of sentence and vocabulary. Each clip is annotated with about 20 natural sentences by 1,327 AMT workers. We present a detailed analysis of MSR-VTT in comparison to a complete set of existing datasets, together with a summarization of different state-of-the-art video-to-text approaches. We also provide an extensive evaluation of these approaches on this dataset, showing that the hybrid Recurrent Neural Networkbased approach, which combines single-frame and motion representations with soft-attention pooling strategy, yields the best generalization capability on MSR-VTT.
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The International Workshop on Reading Music Systems (WoRMS) is a workshop that tries to connect researchers who develop systems for reading music, such as in the field of Optical Music Recognition, with other researchers and practitioners that could benefit from such systems, like librarians or musicologists. The relevant topics of interest for the workshop include, but are not limited to: Music reading systems; Optical music recognition; Datasets and performance evaluation; Image processing on music scores; Writer identification; Authoring, editing, storing and presentation systems for music scores; Multi-modal systems; Novel input-methods for music to produce written music; Web-based Music Information Retrieval services; Applications and projects; Use-cases related to written music. These are the proceedings of the 3rd International Workshop on Reading Music Systems, held in Alicante on the 23rd of July 2021.
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We consider the question: what can be learnt by looking at and listening to a large number of unlabelled videos? There is a valuable, but so far untapped, source of information contained in the video itself -the correspondence between the visual and the audio streams, and we introduce a novel "Audio-Visual Correspondence" learning task that makes use of this. Training visual and audio networks from scratch, without any additional supervision other than the raw unconstrained videos themselves, is shown to successfully solve this task, and, more interestingly, result in good visual and audio representations. These features set the new state-of-the-art on two sound classification benchmarks, and perform on par with the state-of-the-art selfsupervised approaches on ImageNet classification. We also demonstrate that the network is able to localize objects in both modalities, as well as perform fine-grained recognition tasks.
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在嘈杂的互联网规模数据集上进行了预测,已对具有广泛的文本,图像和其他模式能力的培训模型进行了大量研究。但是,对于许多顺序决策域,例如机器人技术,视频游戏和计算机使用,公开可用的数据不包含以相同方式训练行为先验所需的标签。我们通过半监督的模仿学习将互联网规模的预处理扩展到顺序的决策域,其中代理通过观看在线未标记的视频来学习行动。具体而言,我们表明,使用少量标记的数据,我们可以训练一个足够准确的反向动力学模型,可以标记一个巨大的未标记在线数据来源 - 在这里,在线播放Minecraft的在线视频 - 然后我们可以从中训练一般行为先验。尽管使用了本地人类界面(鼠标和键盘为20Hz),但我们表明,这种行为先验具有非平凡的零射击功能,并且可以通过模仿学习和加强学习,可以对其进行微调,以进行硬探索任务。不可能通过增强学习从头开始学习。对于许多任务,我们的模型都表现出人类水平的性能,我们是第一个报告可以制作钻石工具的计算机代理,这些工具可以花费超过20分钟(24,000个环境动作)的游戏玩法来实现。
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每天,人类都会执行许多紧密相关的活动,这些活动涉及微妙的判别动作,例如穿衬衫与穿夹克,或握手与给高五个。道德视觉AI的活动识别可以为我们的日常生活模式提供见解,但是现有的活动识别数据集并不能捕捉到世界各地这些人类活动的巨大多样性。为了解决此限制,我们介绍Collector,这是一个免费的移动应用程序,以录制视频,同时注释同意主题的对象和活动。这个新的数据收集平台用于策划People(CAP)数据集的同意活动,这是全球人的第一个大规模,细粒度的活动数据集。 CAP数据集包含145万个日常生活的512个细粒子活动标签的视频片段,由33个国家 /地区的780名受试者收集。我们为该数据集提供活动分类和活动检测基准,并分析基线结果,以深入了解世界周围人如何进行共同活动。可以在visym.github.io/cap上使用数据集,基准,评估工具,公共排行榜和移动应用程序。
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The ImageNet Large Scale Visual Recognition Challenge is a benchmark in object category classification and detection on hundreds of object categories and millions of images. The challenge has been run annually from 2010 to present, attracting participation from more than fifty institutions. This paper describes the creation of this benchmark dataset and the advances in object recognition that have been possible as a result. We discuss the chal-
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在过去的十年中,计算机愿景,旨在了解视觉世界的人工智能分支,从简单地识别图像中的物体来描述图片,回答有关图像的问题,以及围绕物理空间的机器人操纵甚至产生新的视觉内容。随着这些任务和应用程序的现代化,因此依赖更多数据,用于模型培训或评估。在本章中,我们展示了新颖的互动策略可以为计算机愿景提供新的数据收集和评估。首先,我们提出了一种众群界面,以通过数量级加速付费数据收集,喂养现代视觉模型的数据饥饿性质。其次,我们探索使用自动社交干预措施增加志愿者贡献的方法。第三,我们开发一个系统,以确保人类对生成视觉模型的评估是可靠的,实惠和接地在心理物理学理论中。我们结束了人机互动的未来机会,以帮助计算机愿景。
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作为人类,我们通过我们所有的感官来驾驭世界,使用每个人从每个人纠正其他人。我们介绍了Merlot Reserve,一个模型,该模型是联合随着时间的推移而表示视频的模型 - 通过从音频,字幕和视频帧学习的新培训目标。给出了一个视频,我们用掩模令牌替换文本和音频的片段;该模型通过选择正确的蒙版片段来学习。我们的目标比替代方面更快地学习,并在规模上表现良好:我们预先逼近2000万YouTube视频。经验结果表明,Merlot Reserve学会通过所有组成模式的视频的强烈陈述。在FineTuned时,它在VCR和TVQA上为VCR和TVQA进行了新的最先进,优先于前勤工作分别为5%和7%。消融表明,两个任务都受益于音频预制 - 甚至录像机,围绕图像中心的QA任务(没有声音)。此外,我们的客观使开箱即用的预测,揭示了强大的多式联合致辞理解。在一个完全零拍摄的环境中,我们的模型在四个视频理解任务中获得竞争结果,甚至优于最近提出的定位推理(星)基准的监督方法。我们分析为什么包含音频导致更好的视觉语言表示,这表明未来研究的重要机会。我们通过讨论多式联运预测的道德和社会影响来得出结论。
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