我们提出了一个开放域的社交聊天机器人Chirpy Cardinal。为了既有信息又有信息,我们的机器人以一种真实的,情感上的方式与用户聊天。通过将受控的神经产生与脚手架,手写的对话整合在一起,我们让用户和机器人都轮流推动对话,从而产生引人入胜且流利的体验。Chirpy Cardinal部署在Alexa奖Socialbot Grand Challenge的第四次迭代中,每天处理数千次对话,在9个机器人中排名第二,平均用户评级为3.58/5。
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雅典娜2.0是一家亚历克萨奖的社会奖,这是最后两个Alexa奖奖挑战的决赛。雅典娜成功的一个原因是其新的对话管理战略,它允许它动态构建组件模块的对话和响应,导致每个互动的新型对话。在这里,我们在20/21竞争期间描述了Athena的Alexa奖的系统设计和性能。雅典娜的活跃演示以及视频录音将挑起对话AI的艺术状态的讨论。
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我们介绍了Sparrow,这是一个寻求信息的对话代理,与提示的语言模型基线相比,训练有素,更有帮助,正确和无害。我们使用从人类反馈中的强化学习来培训我们的模型,以帮助人类评估者判断代理人的行为。首先,为了使我们的代理人更有帮助和无害,我们将良好对话的要求分解为代理人应遵循的自然语言规则,并分别向评估者询问每个规则。我们证明,这种崩溃使我们能够收集对代理行为的更多针对性的人类判断,并允许更有效的规则条件奖励模型。其次,我们的代理商在收集对模型声明的偏好判决时提供了支持事实主张的来源的证据。对于事实问题,麻雀提供的证据支持了78%的时间。比基线比基线更享受麻雀,同时对人类的对抗性探测更具弹性,在探测时只有8%的时间违反了我们的规则。最后,我们进行了广泛的分析,表明尽管我们的模型学会遵守我们的规则,但它可以表现出分布偏见。
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在语言处理的神经方法上的最新进展引发了人们对建立智能开放域聊天机器人的兴趣的复兴。但是,即使是最先进的神经聊天机器人也无法在对话框中每个回合产生令人满意的响应。一个实用的解决方案是为相同上下文生成多个响应候选者,然后执行响应排名/选择以确定哪个候选者是最好的。先前的响应选择中的工作通常使用从现有对话框形成的合成数据来训练响应排名者,通过使用地面真理响应作为单个适当的响应并通过随机选择或使用对抗方法来构建不适当的响应。在这项工作中,我们策划了一个数据集,其中为适当的(正)和不适当(负)手动注释了为相同对话框上下文产生的多个响应发生器的响应。我们认为,这样的培训数据可以更好地匹配实际的用例示例,从而使模型能够有效地对响应进行排名。有了这个新数据集,我们对最先进的响应选择方法进行了系统的评估,并证明,使用多个积极候选者和使用手动验证的硬性负面候选者的两种策略都可以与使用相比,可以带来重大的绩效提高对抗性训练数据,例如,召回@1分别增加了3%和13%。
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In open-domain dialogue intelligent agents should exhibit the use of knowledge, however there are few convincing demonstrations of this to date. The most popular sequence to sequence models typically "generate and hope" generic utterances that can be memorized in the weights of the model when mapping from input utterance(s) to output, rather than employing recalled knowledge as context. Use of knowledge has so far proved difficult, in part because of the lack of a supervised learning benchmark task which exhibits knowledgeable open dialogue with clear grounding. To that end we collect and release a large dataset with conversations directly grounded with knowledge retrieved from Wikipedia. We then design architectures capable of retrieving knowledge, reading and conditioning on it, and finally generating natural responses. Our best performing dialogue models are able to conduct knowledgeable discussions on open-domain topics as evaluated by automatic metrics and human evaluations, while our new benchmark allows for measuring further improvements in this important research direction.
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我们提出了Tacobot,这是为首届Alexa Prive Taskbot Challenge构建的面向任务的对话系统,该系统可帮助用户完成多步骤烹饪和家庭装修任务。Tacobot的设计采用以用户为中心的原则,并渴望提供协作且易于访问的对话体验。为此,它具有准确的语言理解,灵活的对话管理和引人入胜的响应生成。此外,Tacobot还以强大的搜索引擎和自动化的端到端测试套件为支持。在引导Tacobot的开发中,我们探索了一系列数据增强策略,以训练先进的神经语言处理模型,并通过收集的真实对话不断改善对话经验。在半决赛结束时,Tacobot的平均评分为3.55/5.0。
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We introduce a language generation task grounded in a popular video game environment. KNUDGE (KNowledge Constrained User-NPC Dialogue GEneration) involves generating dialogue trees conditioned on an ontology captured in natural language passages providing quest and entity specifications. KNUDGE is constructed from side quest dialogues drawn directly from game data of Obsidian Entertainment's The Outer Worlds, leading to real-world complexities in generation: (1) dialogues are branching trees as opposed to linear chains of utterances; (2) utterances must remain faithful to the game lore--character personas, backstories, and entity relationships; and (3) a dialogue must accurately reveal new quest-related details to the human player. We report results for supervised and in-context learning techniques, finding there is significant room for future work on creating realistic game-quality dialogues.
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随着近期自然语言生成(NLG)模型的各种应用程序的改进,它变得必须具有识别和评估NLG输出是否仅共享关于外部世界的可验证信息的手段。在这项工作中,我们提出了一个归属于识别的来源(AIS)的新评估框架,用于评估自然语言生成模型的输出,当这种输出涉及外部世界时。我们首先定义AIS,并引入两级注释管道,用于允许注释器根据AIS指南适当地评估模型输出。通过人为评估研究,我们在三个代数据集(会话QA域中的两个中和总结一下,概括地验证了这种方法,表明AIS可以作为测量模型生成的语句是否支持基础来源的常见框架。我们释放人类评估研究指南。
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我们提出了Blenderbot 3,这是一个175B参数对话模型,能够通过访问Internet和长期内存进行开放域对话,并接受了大量用户定义的任务的培训。我们同时发布了模型权重和代码,还将模型部署在公共网页上,以与有机用户进行交互。该技术报告描述了该模型的构建方式(建筑,模型和培训计划)以及其部署的细节,包括安全机制。人类评估表明,它优于现有的开放域对话代理,包括其前身(Roller等,2021; Komeili等,2022)。最后,我们使用部署收集的数据详细介绍了持续学习的计划,该数据也将公开发布。因此,该研究计划的目标是使社区能够研究通过互动学习的不断改进的负责任的代理商。
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Training dialogue systems often entails dealing with noisy training examples and unexpected user inputs. Despite their prevalence, there currently lacks an accurate survey of dialogue noise, nor is there a clear sense of the impact of each noise type on task performance. This paper addresses this gap by first constructing a taxonomy of noise encountered by dialogue systems. In addition, we run a series of experiments to show how different models behave when subjected to varying levels of noise and types of noise. Our results reveal that models are quite robust to label errors commonly tackled by existing denoising algorithms, but that performance suffers from dialogue-specific noise. Driven by these observations, we design a data cleaning algorithm specialized for conversational settings and apply it as a proof-of-concept for targeted dialogue denoising.
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我们展示了一个基于逻辑推理的新型对话管理方法的聊天栏。除了帧对话一系列响应生成任务,我们将对话作为协作推断过程,其中扬声器共享信息以实时地合成新知识。我们的Chatbot管道在三个广泛的阶段完成了这种建模。第一阶段将用户话语转换为符号谓词表示。然后,第二阶段与更大的知识库结合使用这种结构化表示来合成使用有效的图形匹配来扫描新谓词。在第三阶段和最后阶段,我们的机器人选择一个小的谓词子集并将它们转化为英语响应。这种方法为了解用户输入的潜在语义,灵活的主动措施以及与对话背景相干的响应。
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Natural Language Generation (NLG) has improved exponentially in recent years thanks to the development of sequence-to-sequence deep learning technologies such as Transformer-based language models. This advancement has led to more fluent and coherent NLG, leading to improved development in downstream tasks such as abstractive summarization, dialogue generation and data-to-text generation. However, it is also apparent that deep learning based generation is prone to hallucinate unintended text, which degrades the system performance and fails to meet user expectations in many real-world scenarios. To address this issue, many studies have been presented in measuring and mitigating hallucinated texts, but these have never been reviewed in a comprehensive manner before. In this survey, we thus provide a broad overview of the research progress and challenges in the hallucination problem in NLG. The survey is organized into two parts: (1) a general overview of metrics, mitigation methods, and future directions; and (2) an overview of task-specific research progress on hallucinations in the following downstream tasks, namely abstractive summarization, dialogue generation, generative question answering, data-to-text generation, machine translation, and visual-language generation. This survey serves to facilitate collaborative efforts among researchers in tackling the challenge of hallucinated texts in NLG.
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自2016年成立以来,Alexa奖计划使数百名大学生能够通过Socialbot Grand Challenge探索和竞争以发展对话代理商。挑战的目的是建立能够与人类在流行主题上连贯而诱人的代理人20分钟,同时达到至少4.0/5.0的平均评分。但是,由于对话代理商试图帮助用户完成日益复杂的任务,因此需要新的对话AI技术和评估平台。成立于2021年的Alexa奖Taskbot Challenge建立在Socialbot Challenge的成功基础上,通过引入交互式协助人类进行现实世界烹饪和做自己动手做的任务的要求,同时同时使用语音和视觉方式。这项挑战要求TaskBots识别和理解用户的需求,识别和集成任务和域知识,并开发新的方式,不分散用户的注意力,而不必分散他们的任务,以及其他挑战。本文概述了Taskbot挑战赛,描述了使用Cobot Toolkit提供给团队提供的基础架构支持,并总结了参与团队以克服研究挑战所采取的方法。最后,它分析了比赛第一年的竞争任务机器人的性能。
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One of the biggest challenges of natural language generation (NLG) is the proper handling of named entities. Named entities are a common source of grammar mistakes such as wrong prepositions, wrong article handling, or incorrect entity inflection. Without factoring linguistic representation, such errors are often underrepresented when evaluating on a small set of arbitrarily picked argument values, or when translating a dataset from a linguistically simpler language, like English, to a linguistically complex language, like Russian. However, for some applications, broadly precise grammatical correctness is critical -- native speakers may find entity-related grammar errors silly, jarring, or even offensive. To enable the creation of more linguistically diverse NLG datasets, we release a Corpus of Linguistically Significant Entities (CLSE) annotated by linguist experts. The corpus includes 34 languages and covers 74 different semantic types to support various applications from airline ticketing to video games. To demonstrate one possible use of CLSE, we produce an augmented version of the Schema-Guided Dialog Dataset, SGD-CLSE. Using the CLSE's entities and a small number of human translations, we create a linguistically representative NLG evaluation benchmark in three languages: French (high-resource), Marathi (low-resource), and Russian (highly inflected language). We establish quality baselines for neural, template-based, and hybrid NLG systems and discuss the strengths and weaknesses of each approach.
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在本文中,我们介绍了基于大型预训练的语言模型(PLM)pangu-alpha(Zeng等,2021)的中国预训练的开放域对话生成模型。与其他对大量对话数据进行培训的预训练的对话模型不同,我们旨在通过继承PLM的有价值的语言能力和知识来构建强大的对话模型,并以相对较少的数据和计算成本构建强大的对话模型。为此,我们训练大型PLM Pangu-Alpha的Pangu-bot,该机器人已被证明在各种中国自然语言任务上表现出色。我们研究了pangu-bot产生的响应的不同方面,包括响应质量,知识和安全性。我们表明,Pangu-Bot优于最先进的中国对话系统(CDIALGPT(Wang等,2020),Eva(Zhou等,2021),EVA2.0(Gu等,2022)) W.R.T.以上三个方面。我们还证明,可以轻松地部署pangu-bot,以在没有进一步训练的情况下产生情感反应。在整个经验分析中,我们还指出,Pangu-bot响应质量,知识正确性和安全性仍然远非完美,进一步的探索对于建立可靠且智能的对话系统是必不可少的。我们的型号和代码将在https://github.com/huawei-noah/pretretaining-language-model/tree/master/master/pangu-bot上提供。
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Many real-world applications of language models (LMs), such as code autocomplete and writing assistance, involve human-LM interaction, but the main LM benchmarks are non-interactive, where a system produces output without human intervention. To evaluate human-LM interaction, we develop a framework, Human-AI Language-based Interaction Evaluation (H-LINE), that expands non-interactive evaluation along three dimensions, capturing (i) the interactive process, not only the final output; (ii) the first-person subjective experience, not just a third-party assessment; and (iii) notions of preference beyond quality. We then design five tasks ranging from goal-oriented to open-ended to capture different forms of interaction. On four state-of-the-art LMs (three variants of OpenAI's GPT-3 and AI21's J1-Jumbo), we find that non-interactive performance does not always result in better human-LM interaction and that first-person and third-party metrics can diverge, suggesting the importance of examining the nuances of human-LM interaction.
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The goal of building dialogue agents that can converse with humans naturally has been a long-standing dream of researchers since the early days of artificial intelligence. The well-known Turing Test proposed to judge the ultimate validity of an artificial intelligence agent on the indistinguishability of its dialogues from humans'. It should come as no surprise that human-level dialogue systems are very challenging to build. But, while early effort on rule-based systems found limited success, the emergence of deep learning enabled great advance on this topic. In this thesis, we focus on methods that address the numerous issues that have been imposing the gap between artificial conversational agents and human-level interlocutors. These methods were proposed and experimented with in ways that were inspired by general state-of-the-art AI methodologies. But they also targeted the characteristics that dialogue systems possess.
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开放式对话系统的一个挑战是需要对任何主题产生真实,高质量的响应。我们的目标是提高Athena的质量和覆盖,Alexa奖项对话系统。我们试验几次以初步的提示学习,将GPT-Neo与侏罗纪-1比较,用于电影,音乐,电视,运动和视频游戏域,包括不同的提示设定大小(2, 3,10),格式和意义表示由一组Wikidata Kg三元组或对话行为组成。我们的评估使用BLEurt和人类指标,并表明,随着10次提示,雅典娜 - 侏罗纪的表现对于连贯性和语义准确性明显更好。 2-Shot跨域提示的实验导致雅典娜-GPT-NEO的巨大性能下降,其语义精度下降至0.41,其不真实的幻率增加到12%。对对话行为进行视频游戏的实验表明,随着10次提示,两种模型都学会控制对话行为,但犹太犹太人的一致性较高,只有4%的幻觉。我们的结果表明,雅典娜 - 侏罗纪产生足够高的质量产出,可用于具有真实用户的现场系统。据我们所知,这些是第一个展示基于几枪语的语义及时的学习的第一次结果,可以创建对新域推广的NLG,并直接从意义表示产生高质量,语义控制的会话响应。
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Any organization needs to improve their products, services, and processes. In this context, engaging with customers and understanding their journey is essential. Organizations have leveraged various techniques and technologies to support customer engagement, from call centres to chatbots and virtual agents. Recently, these systems have used Machine Learning (ML) and Natural Language Processing (NLP) to analyze large volumes of customer feedback and engagement data. The goal is to understand customers in context and provide meaningful answers across various channels. Despite multiple advances in Conversational Artificial Intelligence (AI) and Recommender Systems (RS), it is still challenging to understand the intent behind customer questions during the customer journey. To address this challenge, in this paper, we study and analyze the recent work in Conversational Recommender Systems (CRS) in general and, more specifically, in chatbot-based CRS. We introduce a pipeline to contextualize the input utterances in conversations. We then take the next step towards leveraging reverse feature engineering to link the contextualized input and learning model to support intent recognition. Since performance evaluation is achieved based on different ML models, we use transformer base models to evaluate the proposed approach using a labelled dialogue dataset (MSDialogue) of question-answering interactions between information seekers and answer providers.
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Many dialogue systems (DSs) lack characteristics humans have, such as emotion perception, factuality, and informativeness. Enhancing DSs with knowledge alleviates this problem, but, as many ways of doing so exist, keeping track of all proposed methods is difficult. Here, we present the first survey of knowledge-enhanced DSs. We define three categories of systems - internal, external, and hybrid - based on the knowledge they use. We survey the motivation for enhancing DSs with knowledge, used datasets, and methods for knowledge search, knowledge encoding, and knowledge incorporation. Finally, we propose how to improve existing systems based on theories from linguistics and cognitive science.
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