Stylegan家族是无条件产生的最受欢迎的生成对抗网络(GAN)之一。尽管其性能令人印象深刻,但其对存储和计算的需求很高,仍阻碍了他们在资源约束设备上的部署。本文提供了对流行风格的建筑的蒸馏的全面研究。我们的关键见解是,StyleGAN蒸馏的主要挑战在于输出差异问题,在该问题中,教师和学生模型在给定相同的输入潜在代码的情况下产生不同的输出。标准知识蒸馏损失通常在这种异质蒸馏场景下失败。我们对此差异问题的原因和影响进行彻底分析,并确定映射网络在确定生成图像的语义信息中起着至关重要的作用。基于这一发现,我们为学生模型提出了一种新颖的初始化策略,该策略可以确保最大程度的输出一致性。为了进一步增强教师和学生模型之间的语义一致性,我们提出了基于潜在的蒸馏损失,可保留潜在空间中的语义关系。广泛的实验证明了我们的方法在蒸馏式stylegan2和stylegan3中的有效性,超过了现有的gan蒸馏方法。
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以视觉为中心的BEV感知由于其固有的优点,最近受到行业和学术界的关注,包括展示世界自然代表和融合友好。随着深度学习的快速发展,已经提出了许多方法来解决以视觉为中心的BEV感知。但是,最近没有针对这个小说和不断发展的研究领域的调查。为了刺激其未来的研究,本文对以视觉为中心的BEV感知及其扩展进行了全面调查。它收集并组织了最近的知识,并对常用算法进行了系统的综述和摘要。它还为几项BEV感知任务提供了深入的分析和比较结果,从而促进了未来作品的比较并激发了未来的研究方向。此外,还讨论了经验实现细节并证明有利于相关算法的开发。
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In the field of cross-modal retrieval, single encoder models tend to perform better than dual encoder models, but they suffer from high latency and low throughput. In this paper, we present a dual encoder model called BagFormer that utilizes a cross modal interaction mechanism to improve recall performance without sacrificing latency and throughput. BagFormer achieves this through the use of bag-wise interactions, which allow for the transformation of text to a more appropriate granularity and the incorporation of entity knowledge into the model. Our experiments demonstrate that BagFormer is able to achieve results comparable to state-of-the-art single encoder models in cross-modal retrieval tasks, while also offering efficient training and inference with 20.72 times lower latency and 25.74 times higher throughput.
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The past few years have witnessed the prevalence of self-supervised representation learning within the language and 2D vision communities. However, such advancements have not been fully migrated to the community of 3D point cloud learning. Different from previous pre-training pipelines for 3D point clouds that generally fall into the scope of either generative modeling or contrastive learning, in this paper, we investigate a translative pre-training paradigm, namely PointVST, driven by a novel self-supervised pretext task of cross-modal translation from an input 3D object point cloud to its diverse forms of 2D rendered images (e.g., silhouette, depth, contour). Specifically, we begin with deducing view-conditioned point-wise embeddings via the insertion of the viewpoint indicator, and then adaptively aggregate a view-specific global codeword, which is further fed into the subsequent 2D convolutional translation heads for image generation. We conduct extensive experiments on common task scenarios of 3D shape analysis, where our PointVST shows consistent and prominent performance superiority over current state-of-the-art methods under diverse evaluation protocols. Our code will be made publicly available.
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In this paper, we present the Circular Accessible Depth (CAD), a robust traversability representation for an unmanned ground vehicle (UGV) to learn traversability in various scenarios containing irregular obstacles. To predict CAD, we propose a neural network, namely CADNet, with an attention-based multi-frame point cloud fusion module, Stability-Attention Module (SAM), to encode the spatial features from point clouds captured by LiDAR. CAD is designed based on the polar coordinate system and focuses on predicting the border of traversable area. Since it encodes the spatial information of the surrounding environment, which enables a semi-supervised learning for the CADNet, and thus desirably avoids annotating a large amount of data. Extensive experiments demonstrate that CAD outperforms baselines in terms of robustness and precision. We also implement our method on a real UGV and show that it performs well in real-world scenarios.
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This paper utilizes an anomaly detection algorithm to check if underwater gliders are operating normally in the unknown ocean environment. Glider pilots can be warned of the detected glider anomaly in real time, thus taking over the glider appropriately and avoiding further damage to the glider. The adopted algorithm is validated by two valuable sets of data in real glider deployments, the University of South Florida (USF) glider Stella and the Skidaway Institute of Oceanography (SkIO) glider Angus.
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Blind watermarking provides powerful evidence for copyright protection, image authentication, and tampering identification. However, it remains a challenge to design a watermarking model with high imperceptibility and robustness against strong noise attacks. To resolve this issue, we present a framework Combining the Invertible and Non-invertible (CIN) mechanisms. The CIN is composed of the invertible part to achieve high imperceptibility and the non-invertible part to strengthen the robustness against strong noise attacks. For the invertible part, we develop a diffusion and extraction module (DEM) and a fusion and split module (FSM) to embed and extract watermarks symmetrically in an invertible way. For the non-invertible part, we introduce a non-invertible attention-based module (NIAM) and the noise-specific selection module (NSM) to solve the asymmetric extraction under a strong noise attack. Extensive experiments demonstrate that our framework outperforms the current state-of-the-art methods of imperceptibility and robustness significantly. Our framework can achieve an average of 99.99% accuracy and 67.66 dB PSNR under noise-free conditions, while 96.64% and 39.28 dB combined strong noise attacks. The code will be available in https://github.com/rmpku/CIN.
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Our situated environment is full of uncertainty and highly dynamic, thus hindering the widespread adoption of machine-led Intelligent Decision-Making (IDM) in real world scenarios. This means IDM should have the capability of continuously learning new skills and efficiently generalizing across wider applications. IDM benefits from any new approaches and theoretical breakthroughs that exhibit Artificial General Intelligence (AGI) breaking the barriers between tasks and applications. Recent research has well-examined neural architecture, Transformer, as a backbone foundation model and its generalization to various tasks, including computer vision, natural language processing, and reinforcement learning. We therefore argue that a foundation decision model (FDM) can be established by formulating various decision-making tasks as a sequence decoding task using the Transformer architecture; this would be a promising solution to advance the applications of IDM in more complex real world tasks. In this paper, we elaborate on how a foundation decision model improves the efficiency and generalization of IDM. We also discuss potential applications of a FDM in multi-agent game AI, production scheduling, and robotics tasks. Finally, through a case study, we demonstrate our realization of the FDM, DigitalBrain (DB1) with 1.2 billion parameters, which achieves human-level performance over 453 tasks, including text generation, images caption, video games playing, robotic control, and traveling salesman problems. As a foundation decision model, DB1 would be a baby step towards more autonomous and efficient real world IDM applications.
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Transformer-based models have been widely demonstrated to be successful in computer vision tasks by modelling long-range dependencies and capturing global representations. However, they are often dominated by features of large patterns leading to the loss of local details (e.g., boundaries and small objects), which are critical in medical image segmentation. To alleviate this problem, we propose a Dual-Aggregation Transformer Network called DuAT, which is characterized by two innovative designs, namely, the Global-to-Local Spatial Aggregation (GLSA) and Selective Boundary Aggregation (SBA) modules. The GLSA has the ability to aggregate and represent both global and local spatial features, which are beneficial for locating large and small objects, respectively. The SBA module is used to aggregate the boundary characteristic from low-level features and semantic information from high-level features for better preserving boundary details and locating the re-calibration objects. Extensive experiments in six benchmark datasets demonstrate that our proposed model outperforms state-of-the-art methods in the segmentation of skin lesion images, and polyps in colonoscopy images. In addition, our approach is more robust than existing methods in various challenging situations such as small object segmentation and ambiguous object boundaries.
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The acquisition of high-quality human annotations through crowdsourcing platforms like Amazon Mechanical Turk (MTurk) is more challenging than expected. The annotation quality might be affected by various aspects like annotation instructions, Human Intelligence Task (HIT) design, and wages paid to annotators, etc. To avoid potentially low-quality annotations which could mislead the evaluation of automatic summarization system outputs, we investigate the recruitment of high-quality MTurk workers via a three-step qualification pipeline. We show that we can successfully filter out bad workers before they carry out the evaluations and obtain high-quality annotations while optimizing the use of resources. This paper can serve as basis for the recruitment of qualified annotators in other challenging annotation tasks.
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