随着机器学习(ML)更加紧密地编织到社会中,如果我们要负责任地使用它,我们必须更好地表征ML的优势和局限性。现有的ML基准环境(例如董事会和视频游戏)为进度提供了明确定义的基准测试,但是组成的任务通常很复杂,而且通常不清楚任务特征如何对机器学习者的整体难度有所贡献。同样,如果没有系统地评估任务特征如何影响难度,则在不同基准环境中的性能之间建立有意义的联系是一项挑战。我们介绍了一个新颖的基准环境,该环境提供了大量的ML挑战,并可以精确地检查任务要素如何影响实际难度。工具框架学习任务是“董事会清除游戏”,我们称之为“隐藏规则”游戏(GOHR)。环境包括一种表达性的规则语言和可以在本地安装的圈养服务器环境。我们建议一组基准的规则学习任务,并计划为有兴趣尝试学习规则的研究人员提供绩效领导者板。 GOHR通过允许对任务进行罚款,受控的修改来补充现有环境,使实验者能够更好地了解给定学习任务的每个方面如何有助于其对任意ML算法的实际困难。
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Monitoring water is a complex task due to its dynamic nature, added pollutants, and land build-up. The availability of high-resolu-tion data by Sentinel-2 multispectral products makes implementing remote sensing applications feasible. However, overutilizing or underutilizing multispectral bands of the product can lead to inferior performance. In this work, we compare the performances of ten out of the thirteen bands available in a Sentinel-2 product for water segmentation using eight machine learning algorithms. We find that the shortwave infrared bands (B11 and B12) are the most superior for segmenting water bodies. B11 achieves an overall accuracy of $71\%$ while B12 achieves $69\%$ across all algorithms on the test site. We also find that the Support Vector Machine (SVM) algorithm is the most favourable for single-band water segmentation. The SVM achieves an overall accuracy of $69\%$ across the tested bands over the given test site. Finally, to demonstrate the effectiveness of choosing the right amount of data, we use only B11 reflectance data to train an artificial neural network, BandNet. Even with a basic architecture, BandNet is proportionate to known architectures for semantic and water segmentation, achieving a $92.47$ mIOU on the test site. BandNet requires only a fraction of the time and resources to train and run inference, making it suitable to be deployed on web applications to run and monitor water bodies in localized regions. Our codebase is available at https://github.com/IamShubhamGupto/BandNet.
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In this paper, we discuss an imitation learning based method for reducing the calibration error for a mixed reality system consisting of a vision sensor and a projector. Unlike a head mounted display, in this setup, augmented information is available to a human subject via the projection of a scene into the real world. Inherently, the camera and projector need to be calibrated as a stereo setup to project accurate information in 3D space. Previous calibration processes require multiple recording and parameter tuning steps to achieve the desired calibration, which is usually time consuming process. In order to avoid such tedious calibration, we train a CNN model to iteratively correct the extrinsic offset given a QR code and a projected pattern. We discuss the overall system setup, data collection for training, and results of the auto-correction model.
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Language-conditioned policies allow robots to interpret and execute human instructions. Learning such policies requires a substantial investment with regards to time and compute resources. Still, the resulting controllers are highly device-specific and cannot easily be transferred to a robot with different morphology, capability, appearance or dynamics. In this paper, we propose a sample-efficient approach for training language-conditioned manipulation policies that allows for rapid transfer across different types of robots. By introducing a novel method, namely Hierarchical Modularity, and adopting supervised attention across multiple sub-modules, we bridge the divide between modular and end-to-end learning and enable the reuse of functional building blocks. In both simulated and real world robot manipulation experiments, we demonstrate that our method outperforms the current state-of-the-art methods and can transfer policies across 4 different robots in a sample-efficient manner. Finally, we show that the functionality of learned sub-modules is maintained beyond the training process and can be used to introspect the robot decision-making process. Code is available at https://github.com/ir-lab/ModAttn.
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We propose SparseFusion, a sparse view 3D reconstruction approach that unifies recent advances in neural rendering and probabilistic image generation. Existing approaches typically build on neural rendering with re-projected features but fail to generate unseen regions or handle uncertainty under large viewpoint changes. Alternate methods treat this as a (probabilistic) 2D synthesis task, and while they can generate plausible 2D images, they do not infer a consistent underlying 3D. However, we find that this trade-off between 3D consistency and probabilistic image generation does not need to exist. In fact, we show that geometric consistency and generative inference can be complementary in a mode-seeking behavior. By distilling a 3D consistent scene representation from a view-conditioned latent diffusion model, we are able to recover a plausible 3D representation whose renderings are both accurate and realistic. We evaluate our approach across 51 categories in the CO3D dataset and show that it outperforms existing methods, in both distortion and perception metrics, for sparse-view novel view synthesis.
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The people in the world who are hearing impaired face many obstacles in communication and require an interpreter to comprehend what a person is saying. There has been constant scientific research and the existing models lack the ability to make accurate predictions. So we propose a deep learning model trained on ASL i.e. American Sign Language which will take actions in the form of ASL as input and translate it into text. To achieve the translation a Convolution Neural Network model and a transfer learning model based on the VGG16 architecture are used. There has been an improvement in accuracy from 94% of CNN to 98.7% of Transfer Learning, an improvement of 5%. An application with the deep learning model integrated has also been built.
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Recent video+language datasets cover domains where the interaction is highly structured, such as instructional videos, or where the interaction is scripted, such as TV shows. Both of these properties can lead to spurious cues to be exploited by models rather than learning to ground language. In this paper, we present GrOunded footbAlL commentaries (GOAL), a novel dataset of football (or `soccer') highlights videos with transcribed live commentaries in English. As the course of a game is unpredictable, so are commentaries, which makes them a unique resource to investigate dynamic language grounding. We also provide state-of-the-art baselines for the following tasks: frame reordering, moment retrieval, live commentary retrieval and play-by-play live commentary generation. Results show that SOTA models perform reasonably well in most tasks. We discuss the implications of these results and suggest new tasks for which GOAL can be used. Our codebase is available at: https://gitlab.com/grounded-sport-convai/goal-baselines.
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Industries must follow government rules and regulations around the world to classify products when assessing duties and taxes for international shipment. Harmonized System (HS) is the most standardized numerical method of classifying traded products among industry classification systems. A hierarchical ensemble model comprising of Bert- transformer, NER, distance-based approaches, and knowledge-graphs have been developed to address scalability, coverage, ability to capture nuances, automation and auditing requirements when classifying unknown text-descriptions as per HS method.
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很少有细粒度的分类和人搜索作为独特的任务和文学作品,已经分别对待了它们。但是,仔细观察揭示了重要的相似之处:这两个任务的目标类别只能由特定的对象细节歧视;相关模型应概括为新类别,而在培训期间看不到。我们提出了一个适用于这两个任务的新型统一查询引导网络(QGN)。QGN由一个查询引导的暹罗引文和兴奋子网组成,该子网还重新进行了所有网络层的查询和画廊功能,一个查询实习的区域建议特定于特定于特定的本地化以及查询指导的相似性子网络子网本网络用于公制学习。QGN在最近的一些少数细颗粒数据集上有所改善,在幼崽上的其他技术优于大幅度。QGN还对人搜索Cuhk-Sysu和PRW数据集进行了竞争性执行,我们在其中进行了深入的分析。
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我们提出了一项实证研究,以适应现有的经过验证的文本对文本模型,以备长期输入。通过沿预训练管道的三个轴的全面研究 - 模型架构,优化目标和训练式语料库,我们提出了一种有效的食谱,以从现有的短篇小说模型中构建长篇小说模型。具体而言,我们用汇总仪的块关注替换了变压器中的全部注意力,并使用蒙版的跨度预测任务为模型预算,长度不同。就训练训练的语料库而言,我们发现,与使用通常在其域覆盖范围中通常受到限制的现有长文档语料库相比,使用大型开放域语料库的随机串联的短篇小说可以提高性能。通过这些发现,我们建立了一个长篇文本模型,该模型可以在长篇文本质量检查任务上实现竞争性能,并在五个长文本摘要数据集上建立新的最新技术,通常优于先前的方法,具有较大的模型大小。
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