In this paper, we introduce neural texture learning for 6D object pose estimation from synthetic data and a few unlabelled real images. Our major contribution is a novel learning scheme which removes the drawbacks of previous works, namely the strong dependency on co-modalities or additional refinement. These have been previously necessary to provide training signals for convergence. We formulate such a scheme as two sub-optimisation problems on texture learning and pose learning. We separately learn to predict realistic texture of objects from real image collections and learn pose estimation from pixel-perfect synthetic data. Combining these two capabilities allows then to synthesise photorealistic novel views to supervise the pose estimator with accurate geometry. To alleviate pose noise and segmentation imperfection present during the texture learning phase, we propose a surfel-based adversarial training loss together with texture regularisation from synthetic data. We demonstrate that the proposed approach significantly outperforms the recent state-of-the-art methods without ground-truth pose annotations and demonstrates substantial generalisation improvements towards unseen scenes. Remarkably, our scheme improves the adopted pose estimators substantially even when initialised with much inferior performance.
translated by 谷歌翻译
An important class of techniques for resonant anomaly detection in high energy physics builds models that can distinguish between reference and target datasets, where only the latter has appreciable signal. Such techniques, including Classification Without Labels (CWoLa) and Simulation Assisted Likelihood-free Anomaly Detection (SALAD) rely on a single reference dataset. They cannot take advantage of commonly-available multiple datasets and thus cannot fully exploit available information. In this work, we propose generalizations of CWoLa and SALAD for settings where multiple reference datasets are available, building on weak supervision techniques. We demonstrate improved performance in a number of settings with realistic and synthetic data. As an added benefit, our generalizations enable us to provide finite-sample guarantees, improving on existing asymptotic analyses.
translated by 谷歌翻译
Answering complex questions often requires multi-step reasoning in order to obtain the final answer. Most research into decompositions of complex questions involves open-domain systems, which have shown success in using these decompositions for improved retrieval. In the machine reading setting, however, work to understand when decompositions are helpful is understudied. We conduct experiments on decompositions in machine reading to unify recent work in this space, using a range of models and datasets. We find that decompositions can be helpful in the few-shot case, giving several points of improvement in exact match scores. However, we also show that when models are given access to datasets with around a few hundred or more examples, decompositions are not helpful (and can actually be detrimental). Thus, our analysis implies that models can learn decompositions implicitly even with limited data.
translated by 谷歌翻译
To date, little attention has been given to multi-view 3D human mesh estimation, despite real-life applicability (e.g., motion capture, sport analysis) and robustness to single-view ambiguities. Existing solutions typically suffer from poor generalization performance to new settings, largely due to the limited diversity of image-mesh pairs in multi-view training data. To address this shortcoming, people have explored the use of synthetic images. But besides the usual impact of visual gap between rendered and target data, synthetic-data-driven multi-view estimators also suffer from overfitting to the camera viewpoint distribution sampled during training which usually differs from real-world distributions. Tackling both challenges, we propose a novel simulation-based training pipeline for multi-view human mesh recovery, which (a) relies on intermediate 2D representations which are more robust to synthetic-to-real domain gap; (b) leverages learnable calibration and triangulation to adapt to more diversified camera setups; and (c) progressively aggregates multi-view information in a canonical 3D space to remove ambiguities in 2D representations. Through extensive benchmarking, we demonstrate the superiority of the proposed solution especially for unseen in-the-wild scenarios.
translated by 谷歌翻译
Large language models (LLMs) have been shown to be able to perform new tasks based on a few demonstrations or natural language instructions. While these capabilities have led to widespread adoption, most LLMs are developed by resource-rich organizations and are frequently kept from the public. As a step towards democratizing this powerful technology, we present BLOOM, a 176B-parameter open-access language model designed and built thanks to a collaboration of hundreds of researchers. BLOOM is a decoder-only Transformer language model that was trained on the ROOTS corpus, a dataset comprising hundreds of sources in 46 natural and 13 programming languages (59 in total). We find that BLOOM achieves competitive performance on a wide variety of benchmarks, with stronger results after undergoing multitask prompted finetuning. To facilitate future research and applications using LLMs, we publicly release our models and code under the Responsible AI License.
translated by 谷歌翻译
Reinforcement learning (RL) algorithms have achieved notable success in recent years, but still struggle with fundamental issues in long-term credit assignment. It remains difficult to learn in situations where success is contingent upon multiple critical steps that are distant in time from each other and from a sparse reward; as is often the case in real life. Moreover, how RL algorithms assign credit in these difficult situations is typically not coded in a way that can rapidly generalize to new situations. Here, we present an approach using offline contrastive learning, which we call contrastive introspection (ConSpec), that can be added to any existing RL algorithm and addresses both issues. In ConSpec, a contrastive loss is used during offline replay to identify invariances among successful episodes. This takes advantage of the fact that it is easier to retrospectively identify the small set of steps that success is contingent upon than it is to prospectively predict reward at every step taken in the environment. ConSpec stores this knowledge in a collection of prototypes summarizing the intermediate states required for success. During training, arrival at any state that matches these prototypes generates an intrinsic reward that is added to any external rewards. As well, the reward shaping provided by ConSpec can be made to preserve the optimal policy of the underlying RL agent. The prototypes in ConSpec provide two key benefits for credit assignment: (1) They enable rapid identification of all the critical states. (2) They do so in a readily interpretable manner, enabling out of distribution generalization when sensory features are altered. In summary, ConSpec is a modular system that can be added to any existing RL algorithm to improve its long-term credit assignment.
translated by 谷歌翻译
了解动态场景中的3D运动对于许多视觉应用至关重要。最近的进步主要集中在估计人类等某些特定元素的活动上。在本文中,我们利用神经运动场来估计多视图设置中所有点的运动。由于颜色相似的点和与时变颜色的点的歧义,从动态场景中对动态场景进行建模运动是具有挑战性的。我们建议将估计运动的正规化为可预测。如果已知来自以前的帧的运动,那么在不久的将来的运动应该是可以预测的。因此,我们通过首先调节潜在嵌入的估计运动来引入可预测性正则化,然后通过采用预测网络来在嵌入式上执行可预测性。所提出的框架pref(可预测性正则化字段)比基于最先进的神经运动场的动态场景表示方法在PAR或更好的结果上取得了更好的成绩,同时不需要对场景的先验知识。
translated by 谷歌翻译
全面监督的人类网格恢复方法是渴望数据的,由于3D规定基准数据集的可用性有限和多样性,因此具有较差的概括性。使用合成数据驱动的训练范例,已经从合成配对的2D表示(例如2D关键点和分段掩码)和3D网格中训练了模型的最新进展,其中已使用合成数据驱动的训练范例和3D网格进行了训练。但是,由于合成训练数据和实际测试数据之间的域间隙很难解决2D密集表示,因此很少探索合成密集的对应图(即IUV)。为了减轻IUV上的这个领域差距,我们提出了使用可靠但稀疏表示的互补信息(2D关键点)提出的交叉代理对齐。具体而言,初始网格估计和两个2D表示之间的比对误差将转发为回归器,并在以下网格回归中动态校正。这种适应性的交叉代理对准明确地从偏差和捕获互补信息中学习:从稀疏的表示和浓郁的浓度中的稳健性。我们对多个标准基准数据集进行了广泛的实验,并展示了竞争结果,帮助减少在人类网格估计中生产最新模型所需的注释工作。
translated by 谷歌翻译
变压器模型最近已成为自然语言处理中的基础模型之一,作为副产品,最近对扩展这些模型具有重大的兴趣和投资。但是,这些大型变压器语言模型的培训和推理成本令人难以置信,因此需要更多的研究来识别更有效的变体。在这项工作中,我们通过用统计语言建模中的文献启发的变压器体系结构提出了一个简单而有效的修改,该架构是通过通过文本序列的离散潜在表示构建的n-grams来增强模型的。我们评估了我们的模型,关于C4数据集的语言建模的N-Strammer以及Superglue数据集的文本分类,并发现它的表现优于诸如变压器和底漆等几个强基线。我们为JAX中的可重复性目的开放源模型。
translated by 谷歌翻译
基于点击的交互式图像分割的目的是获得用户交互有限的精确对象分割掩码,即通过最少数量的用户点击。现有方法要求用户提供所有点击:首先检查分割掩码,然后在迭代区域上提供标记区域错误的点。我们提出一个问题:我们的模型可以直接预测在哪里单击,以进一步降低用户交互成本?为此,我们提出{\ pseudoclick},这是一个通用框架,使现有的分割网络能够提出下一步点击。这些自动生成的点击,称为伪单击,这是模仿人类点击的模仿,以完善细分面膜。
translated by 谷歌翻译