We investigate architectures of discriminatively trained deep Convolutional Networks (ConvNets) for action recognition in video. The challenge is to capture the complementary information on appearance from still frames and motion between frames. We also aim to generalise the best performing hand-crafted features within a data-driven learning framework. Our contribution is three-fold. First, we propose a two-stream ConvNet architecture which incorporates spatial and temporal networks. Second, we demonstrate that a ConvNet trained on multi-frame dense optical flow is able to achieve very good performance in spite of limited training data. Finally, we show that multitask learning, applied to two different action classification datasets, can be used to increase the amount of training data and improve the performance on both. Our architecture is trained and evaluated on the standard video actions benchmarks of UCF-101 and HMDB-51, where it is competitive with the state of the art. It also exceeds by a large margin previous attempts to use deep nets for video classification.
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Recent applications of Convolutional Neural Networks (ConvNets) for human action recognition in videos have proposed different solutions for incorporating the appearance and motion information. We study a number of ways of fusing ConvNet towers both spatially and temporally in order to best take advantage of this spatio-temporal information. We make the following findings: (i) that rather than fusing at the softmax layer, a spatial and temporal network can be fused at a convolution layer without loss of performance, but with a substantial saving in parameters;(ii) that it is better to fuse such networks spatially at the last convolutional layer than earlier, and that additionally fusing at the class prediction layer can boost accuracy; finally (iii) that pooling of abstract convolutional features over spatiotemporal neighbourhoods further boosts performance. Based on these studies we propose a new ConvNet architecture for spatiotemporal fusion of video snippets, and evaluate its performance on standard benchmarks where this architecture achieves stateof-the-art results. Our code and models are available at http://www.robots.ox.ac.uk/ vgg/software/two stream action
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Deep convolutional networks have achieved great success for visual recognition in still images. However, for action recognition in videos, the advantage over traditional methods is not so evident. This paper aims to discover the principles to design effective ConvNet architectures for action recognition in videos and learn these models given limited training samples. Our first contribution is temporal segment network (TSN), a novel framework for video-based action recognition. which is based on the idea of long-range temporal structure modeling. It combines a sparse temporal sampling strategy and video-level supervision to enable efficient and effective learning using the whole action video. The other contribution is our study on a series of good practices in learning ConvNets on video data with the help of temporal segment network. Our approach obtains the state-the-of-art performance on the datasets of HMDB51 (69.4%) and UCF101 (94.2%). We also visualize the learned ConvNet models, which qualitatively demonstrates the effectiveness of temporal segment network and the proposed good practices. 1
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Convolutional Neural Networks (CNN) have been regarded as a powerful class of models for image recognition problems. Nevertheless, it is not trivial when utilizing a CNN for learning spatio-temporal video representation. A few studies have shown that performing 3D convolutions is a rewarding approach to capture both spatial and temporal dimensions in videos. However, the development of a very deep 3D CNN from scratch results in expensive computational cost and memory demand. A valid question is why not recycle off-the-shelf 2D networks for a 3D CNN. In this paper, we devise multiple variants of bottleneck building blocks in a residual learning framework by simulating 3 × 3 × 3 convolutions with 1 × 3 × 3 convolutional filters on spatial domain (equivalent to 2D CNN) plus 3 × 1 × 1 convolutions to construct temporal connections on adjacent feature maps in time. Furthermore, we propose a new architecture, named , that exploits all the variants of blocks but composes each in different placement of ResNet, following the philosophy that enhancing structural diversity with going deep could improve the power of neural networks. Our P3D ResNet achieves clear improvements on Sports-1M video classification dataset against 3D CNN and frame-based 2D CNN by 5.3% and 1.8%, respectively. We further examine the generalization performance of video representation produced by our pre-trained P3D ResNet on five different benchmarks and three different tasks, demonstrating superior performances over several state-of-the-art techniques.
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The paucity of videos in current action classification datasets (UCF-101 and HMDB-51) has made it difficult to identify good video architectures, as most methods obtain similar performance on existing small-scale benchmarks. This paper re-evaluates state-of-the-art architectures in light of the new Kinetics Human Action Video dataset. Kinetics has two orders of magnitude more data, with 400 human action classes and over 400 clips per class, and is collected from realistic, challenging YouTube videos. We provide an analysis on how current architectures fare on the task of action classification on this dataset and how much performance improves on the smaller benchmark datasets after pre-training on Kinetics.We also introduce a new Two-Stream Inflated 3D Con-vNet (I3D) that is based on 2D ConvNet inflation: filters and pooling kernels of very deep image classification ConvNets are expanded into 3D, making it possible to learn seamless spatio-temporal feature extractors from video while leveraging successful ImageNet architecture designs and even their parameters. We show that, after pre-training on Kinetics, I3D models considerably improve upon the state-of-the-art in action classification, reaching 80.9% on HMDB-51 and 98.0% on UCF-101.
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We propose a simple, yet effective approach for spatiotemporal feature learning using deep 3-dimensional convolutional networks (3D ConvNets) trained on a large scale supervised video dataset. Our findings are three-fold: 1) 3D ConvNets are more suitable for spatiotemporal feature learning compared to 2D ConvNets; 2) A homogeneous architecture with small 3 × 3 × 3 convolution kernels in all layers is among the best performing architectures for 3D ConvNets; and 3) Our learned features, namely C3D (Convolutional 3D), with a simple linear classifier outperform state-of-the-art methods on 4 different benchmarks and are comparable with current best methods on the other 2 benchmarks. In addition, the features are compact: achieving 52.8% accuracy on UCF101 dataset with only 10 dimensions and also very efficient to compute due to the fast inference of ConvNets. Finally, they are conceptually very simple and easy to train and use.
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Convolutional neural networks (CNNs) have been extensively applied for image recognition problems giving stateof-the-art results on recognition, detection, segmentation and retrieval. In this work we propose and evaluate several deep neural network architectures to combine image information across a video over longer time periods than previously attempted. We propose two methods capable of handling full length videos. The first method explores various convolutional temporal feature pooling architectures, examining the various design choices which need to be made when adapting a CNN for this task. The second proposed method explicitly models the video as an ordered sequence of frames. For this purpose we employ a recurrent neural network that uses Long Short-Term Memory (LSTM) cells which are connected to the output of the underlying CNN. Our best networks exhibit significant performance improvements over previously published results on the Sports 1 million dataset (73.1% vs. 60.9%) and the UCF-101 datasets with (88.6% vs. 88.0%) and without additional optical flow information (82.6% vs. 73.0%).
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In this work we investigate the effect of the convolutional network depth on its accuracy in the large-scale image recognition setting. Our main contribution is a thorough evaluation of networks of increasing depth using an architecture with very small (3 × 3) convolution filters, which shows that a significant improvement on the prior-art configurations can be achieved by pushing the depth to 16-19 weight layers. These findings were the basis of our ImageNet Challenge 2014 submission, where our team secured the first and the second places in the localisation and classification tracks respectively. We also show that our representations generalise well to other datasets, where they achieve state-of-the-art results. We have made our two best-performing ConvNet models publicly available to facilitate further research on the use of deep visual representations in computer vision.
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In this paper we discuss several forms of spatiotemporal convolutions for video analysis and study their effects on action recognition. Our motivation stems from the observation that 2D CNNs applied to individual frames of the video have remained solid performers in action recognition. In this work we empirically demonstrate the accuracy advantages of 3D CNNs over 2D CNNs within the framework of residual learning. Furthermore, we show that factorizing the 3D convolutional filters into separate spatial and temporal components yields significantly gains in accuracy. Our empirical study leads to the design of a new spatiotemporal convolutional block "R(2+1)D" which produces CNNs that achieve results comparable or superior to the state-of-theart on Sports-1M, Kinetics, UCF101, and HMDB51.
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由于细粒度的视觉细节中的运动和丰富内容的大变化,视频是复杂的。从这些信息密集型媒体中抽象有用的信息需要详尽的计算资源。本文研究了一个两步的替代方案,首先将视频序列冷凝到信息“框架”,然后在合成帧上利用现成的图像识别系统。有效问题是如何定义“有用信息”,然后将其从视频序列蒸发到一个合成帧。本文介绍了一种新颖的信息帧综合(IFS)架构,其包含三个客观任务,即外观重建,视频分类,运动估计和两个常规方案,即对抗性学习,颜色一致性。每个任务都配备了一个能力的合成框,而每个常规器可以提高其视觉质量。利用这些,通过以端到端的方式共同学习帧合成,预期产生的帧封装了用于视频分析的所需的时空信息。广泛的实验是在大型动力学数据集上进行的。与基线方法相比,将视频序列映射到单个图像,IFS显示出优异的性能。更值得注意地,IFS始终如一地展示了基于图像的2D网络和基于剪辑的3D网络的显着改进,并且通过了具有较少计算成本的最先进方法实现了相当的性能。
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在本文中,我们提出了一种新的视频表示学习方法,名为时间挤压(TS)池,这可以从长期的视频帧中提取基本移动信息,并将其映射到一组名为挤压图像的几个图像中。通过将时间挤压池作为层嵌入到现成的卷积神经网络(CNN)中,我们设计了一个名为Temporal Squeeze网络(TESNet)的新视频分类模型。由此产生的挤压图像包含来自视频帧的基本移动信息,对应于视频分类任务的优化。我们在两个视频分类基准上评估我们的架构,并与最先进的结果进行了比较。
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直觉可能表明,运动和动态信息是基于视频的动作识别的关键。相比之下,有证据表明,最新的深入学习视频理解架构偏向单帧可用的静态信息。目前,缺少用于隔离视频中动态信息影响的方法和相应的数据集。他们的缺席使得很难理解当代体系结构如何利用动态和静态信息。我们以新颖的外观免费数据集(AFD)做出反应,以进行动作识别。 AFD缺乏与单个帧中的动作识别有关的静态信息。动力学的建模对于解决任务是必要的,因为仅通过考虑时间维度才能明显作用。我们评估了AFD上的11种当代行动识别体系结构及其相关的RGB视频。我们的结果表明,与RGB相比,AFD上所有体系结构的性能均显着下降。我们还对人类进行了免费研究,该研究表明他们在AFD和RGB上的识别准确性非常相似,并且比AFD评估的体系结构要好得多。我们的结果激发了一种新颖的体系结构,在当代设计中,在AFD和RGB上的最佳性能中恢复了光流的明确恢复。
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Human activity recognition (HAR) using drone-mounted cameras has attracted considerable interest from the computer vision research community in recent years. A robust and efficient HAR system has a pivotal role in fields like video surveillance, crowd behavior analysis, sports analysis, and human-computer interaction. What makes it challenging are the complex poses, understanding different viewpoints, and the environmental scenarios where the action is taking place. To address such complexities, in this paper, we propose a novel Sparse Weighted Temporal Attention (SWTA) module to utilize sparsely sampled video frames for obtaining global weighted temporal attention. The proposed SWTA is comprised of two parts. First, temporal segment network that sparsely samples a given set of frames. Second, weighted temporal attention, which incorporates a fusion of attention maps derived from optical flow, with raw RGB images. This is followed by a basenet network, which comprises a convolutional neural network (CNN) module along with fully connected layers that provide us with activity recognition. The SWTA network can be used as a plug-in module to the existing deep CNN architectures, for optimizing them to learn temporal information by eliminating the need for a separate temporal stream. It has been evaluated on three publicly available benchmark datasets, namely Okutama, MOD20, and Drone-Action. The proposed model has received an accuracy of 72.76%, 92.56%, and 78.86% on the respective datasets thereby surpassing the previous state-of-the-art performances by a margin of 25.26%, 18.56%, and 2.94%, respectively.
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具有注释的缺乏大规模的真实数据集使转移学习视频活动的必要性。我们的目标是为少数行动分类开发几次拍摄转移学习的有效方法。我们利用独立培训的本地视觉提示来学习可以从源域传输的表示,该源域只能使用少数示例来从源域传送到不同的目标域。我们使用的视觉提示包括对象 - 对象交互,手掌和地区内的动作,这些地区是手工位置的函数。我们采用了一个基于元学习的框架,以提取部署的视觉提示的独特和域不变组件。这使得能够在使用不同的场景和动作配置捕获的公共数据集中传输动作分类模型。我们呈现了我们转让学习方法的比较结果,并报告了阶级阶级和数据间数据间际传输的最先进的行动分类方法。
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We propose a new self-supervised CNN pre-training technique based on a novel auxiliary task called odd-oneout learning. In this task, the machine is asked to identify the unrelated or odd element from a set of otherwise related elements. We apply this technique to self-supervised video representation learning where we sample subsequences from videos and ask the network to learn to predict the odd video subsequence. The odd video subsequence is sampled such that it has wrong temporal order of frames while the even ones have the correct temporal order. Therefore, to generate a odd-one-out question no manual annotation is required. Our learning machine is implemented as multi-stream convolutional neural network, which is learned end-to-end. Using odd-one-out networks, we learn temporal representations for videos that generalizes to other related tasks such as action recognition.On action classification, our method obtains 60.3% on the UCF101 dataset using only UCF101 data for training which is approximately 10% better than current stateof-the-art self-supervised learning methods. Similarly, on HMDB51 dataset we outperform self-supervised state-ofthe art methods by 12.7% on action classification task.
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人类行动识别是计算机视觉中的重要应用领域。它的主要目的是准确地描述人类的行为及其相互作用,从传感器获得的先前看不见的数据序列中。识别,理解和预测复杂人类行动的能力能够构建许多重要的应用,例如智能监视系统,人力计算机界面,医疗保健,安全和军事应用。近年来,计算机视觉社区特别关注深度学习。本文使用深度学习技术的视频分析概述了当前的动作识别最新识别。我们提出了识别人类行为的最重要的深度学习模型,并分析它们,以提供用于解决人类行动识别问题的深度学习算法的当前进展,以突出其优势和缺点。基于文献中报道的识别精度的定量分析,我们的研究确定了动作识别中最新的深层体系结构,然后为该领域的未来工作提供当前的趋势和开放问题。
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The FlowNet demonstrated that optical flow estimation can be cast as a learning problem. However, the state of the art with regard to the quality of the flow has still been defined by traditional methods. Particularly on small displacements and real-world data, FlowNet cannot compete with variational methods. In this paper, we advance the concept of end-to-end learning of optical flow and make it work really well. The large improvements in quality and speed are caused by three major contributions: first, we focus on the training data and show that the schedule of presenting data during training is very important. Second, we develop a stacked architecture that includes warping of the second image with intermediate optical flow. Third, we elaborate on small displacements by introducing a subnetwork specializing on small motions. FlowNet 2.0 is only marginally slower than the original FlowNet but decreases the estimation error by more than 50%. It performs on par with state-of-the-art methods, while running at interactive frame rates. Moreover, we present faster variants that allow optical flow computation at up to 140fps with accuracy matching the original FlowNet.
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运动,作为视频中最明显的现象,涉及随时间的变化,对视频表示学习的发展是独一无二的。在本文中,我们提出了问题:特别是对自我监督视频表示学习的运动有多重要。为此,我们撰写了一个二重奏,用于利用对比学习政权的数据增强和特征学习的动作。具体而言,我们介绍了一种以前的对比学习(MCL)方法,其将这种二重奏视为基础。一方面,MCL大写视频中的每个帧的光流量,以在时间上和空间地样本地样本(即,横跨时间的相关帧斑块的序列)作为数据增强。另一方面,MCL进一步将卷积层的梯度图对准来自空间,时间和时空视角的光流程图,以便在特征学习中地进行地面运动信息。在R(2 + 1)D骨架上进行的广泛实验证明了我们MCL的有效性。在UCF101上,在MCL学习的表示上培训的线性分类器实现了81.91%的前1个精度,表现优于6.78%的训练预测。在动力学-400上,MCL在线方案下实现66.62%的前1个精度。代码可在https://github.com/yihengzhang-cv/mcl-motion-focused-contrastive-learning。
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The increasing number of surveillance cameras and security concerns have made automatic violent activity detection from surveillance footage an active area for research. Modern deep learning methods have achieved good accuracy in violence detection and proved to be successful because of their applicability in intelligent surveillance systems. However, the models are computationally expensive and large in size because of their inefficient methods for feature extraction. This work presents a novel architecture for violence detection called Two-stream Multi-dimensional Convolutional Network (2s-MDCN), which uses RGB frames and optical flow to detect violence. Our proposed method extracts temporal and spatial information independently by 1D, 2D, and 3D convolutions. Despite combining multi-dimensional convolutional networks, our models are lightweight and efficient due to reduced channel capacity, yet they learn to extract meaningful spatial and temporal information. Additionally, combining RGB frames and optical flow yields 2.2% more accuracy than a single RGB stream. Regardless of having less complexity, our models obtained state-of-the-art accuracy of 89.7% on the largest violence detection benchmark dataset.
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The purpose of this study is to determine whether current video datasets have sufficient data for training very deep convolutional neural networks (CNNs) with spatio-temporal three-dimensional (3D) kernels. Recently, the performance levels of 3D CNNs in the field of action recognition have improved significantly. However, to date, conventional research has only explored relatively shallow 3D architectures. We examine the architectures of various 3D CNNs from relatively shallow to very deep ones on current video datasets. Based on the results of those experiments, the following conclusions could be obtained: (i) training resulted in significant overfitting for UCF-101, HMDB-51, and Ac-tivityNet but not for Kinetics. (ii) The Kinetics dataset has sufficient data for training of deep 3D CNNs, and enables training of up to 152 ResNets layers, interestingly similar to 2D ResNets on ImageNet. ResNeXt-101 achieved 78.4% average accuracy on the Kinetics test set. (iii) Kinetics pretrained simple 3D architectures outperforms complex 2D architectures, and the pretrained ResNeXt-101 achieved 94.5% and 70.2% on respectively. The use of 2D CNNs trained on ImageNet has produced significant progress in various tasks in image. We believe that using deep 3D CNNs together with Kinetics will retrace the successful history of 2D CNNs and ImageNet, and stimulate advances in computer vision for videos. The codes and pretrained models used in this study are publicly available1.
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