在本文中,我们提出了一种新的视频表示学习方法,名为时间挤压(TS)池,这可以从长期的视频帧中提取基本移动信息,并将其映射到一组名为挤压图像的几个图像中。通过将时间挤压池作为层嵌入到现成的卷积神经网络(CNN)中,我们设计了一个名为Temporal Squeeze网络(TESNet)的新视频分类模型。由此产生的挤压图像包含来自视频帧的基本移动信息,对应于视频分类任务的优化。我们在两个视频分类基准上评估我们的架构,并与最先进的结果进行了比较。
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在视频数据中,来自移动区域的忙碌运动细节在频域中的特定频率带宽内传送。同时,视频数据的其余频率是用具有实质冗余的安静信息编码,这导致现有视频模型中的低处理效率作为输入原始RGB帧。在本文中,我们考虑为处理重要忙碌信息的处理和对安静信息的计算的处理分配。我们设计可训练的运动带通量模块(MBPM),用于将繁忙信息从RAW视频数据中的安静信息分开。通过将MBPM嵌入到两个路径CNN架构中,我们定义了一个繁忙的网络(BQN)。 BQN的效率是通过避免由两个路径处理的特征空间中的冗余来确定:一个在低分辨率的安静特征上运行,而另一个处理繁忙功能。所提出的BQN在某物V1,Kinetics400,UCF101和HMDB51数据集中略高于最近最近的视频处理模型。
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由于细粒度的视觉细节中的运动和丰富内容的大变化,视频是复杂的。从这些信息密集型媒体中抽象有用的信息需要详尽的计算资源。本文研究了一个两步的替代方案,首先将视频序列冷凝到信息“框架”,然后在合成帧上利用现成的图像识别系统。有效问题是如何定义“有用信息”,然后将其从视频序列蒸发到一个合成帧。本文介绍了一种新颖的信息帧综合(IFS)架构,其包含三个客观任务,即外观重建,视频分类,运动估计和两个常规方案,即对抗性学习,颜色一致性。每个任务都配备了一个能力的合成框,而每个常规器可以提高其视觉质量。利用这些,通过以端到端的方式共同学习帧合成,预期产生的帧封装了用于视频分析的所需的时空信息。广泛的实验是在大型动力学数据集上进行的。与基线方法相比,将视频序列映射到单个图像,IFS显示出优异的性能。更值得注意地,IFS始终如一地展示了基于图像的2D网络和基于剪辑的3D网络的显着改进,并且通过了具有较少计算成本的最先进方法实现了相当的性能。
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Deep convolutional networks have achieved great success for visual recognition in still images. However, for action recognition in videos, the advantage over traditional methods is not so evident. This paper aims to discover the principles to design effective ConvNet architectures for action recognition in videos and learn these models given limited training samples. Our first contribution is temporal segment network (TSN), a novel framework for video-based action recognition. which is based on the idea of long-range temporal structure modeling. It combines a sparse temporal sampling strategy and video-level supervision to enable efficient and effective learning using the whole action video. The other contribution is our study on a series of good practices in learning ConvNets on video data with the help of temporal segment network. Our approach obtains the state-the-of-art performance on the datasets of HMDB51 (69.4%) and UCF101 (94.2%). We also visualize the learned ConvNet models, which qualitatively demonstrates the effectiveness of temporal segment network and the proposed good practices. 1
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Convolutional Neural Networks (CNN) have been regarded as a powerful class of models for image recognition problems. Nevertheless, it is not trivial when utilizing a CNN for learning spatio-temporal video representation. A few studies have shown that performing 3D convolutions is a rewarding approach to capture both spatial and temporal dimensions in videos. However, the development of a very deep 3D CNN from scratch results in expensive computational cost and memory demand. A valid question is why not recycle off-the-shelf 2D networks for a 3D CNN. In this paper, we devise multiple variants of bottleneck building blocks in a residual learning framework by simulating 3 × 3 × 3 convolutions with 1 × 3 × 3 convolutional filters on spatial domain (equivalent to 2D CNN) plus 3 × 1 × 1 convolutions to construct temporal connections on adjacent feature maps in time. Furthermore, we propose a new architecture, named , that exploits all the variants of blocks but composes each in different placement of ResNet, following the philosophy that enhancing structural diversity with going deep could improve the power of neural networks. Our P3D ResNet achieves clear improvements on Sports-1M video classification dataset against 3D CNN and frame-based 2D CNN by 5.3% and 1.8%, respectively. We further examine the generalization performance of video representation produced by our pre-trained P3D ResNet on five different benchmarks and three different tasks, demonstrating superior performances over several state-of-the-art techniques.
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Convolutional neural networks (CNNs) have been extensively applied for image recognition problems giving stateof-the-art results on recognition, detection, segmentation and retrieval. In this work we propose and evaluate several deep neural network architectures to combine image information across a video over longer time periods than previously attempted. We propose two methods capable of handling full length videos. The first method explores various convolutional temporal feature pooling architectures, examining the various design choices which need to be made when adapting a CNN for this task. The second proposed method explicitly models the video as an ordered sequence of frames. For this purpose we employ a recurrent neural network that uses Long Short-Term Memory (LSTM) cells which are connected to the output of the underlying CNN. Our best networks exhibit significant performance improvements over previously published results on the Sports 1 million dataset (73.1% vs. 60.9%) and the UCF-101 datasets with (88.6% vs. 88.0%) and without additional optical flow information (82.6% vs. 73.0%).
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Human activity recognition (HAR) using drone-mounted cameras has attracted considerable interest from the computer vision research community in recent years. A robust and efficient HAR system has a pivotal role in fields like video surveillance, crowd behavior analysis, sports analysis, and human-computer interaction. What makes it challenging are the complex poses, understanding different viewpoints, and the environmental scenarios where the action is taking place. To address such complexities, in this paper, we propose a novel Sparse Weighted Temporal Attention (SWTA) module to utilize sparsely sampled video frames for obtaining global weighted temporal attention. The proposed SWTA is comprised of two parts. First, temporal segment network that sparsely samples a given set of frames. Second, weighted temporal attention, which incorporates a fusion of attention maps derived from optical flow, with raw RGB images. This is followed by a basenet network, which comprises a convolutional neural network (CNN) module along with fully connected layers that provide us with activity recognition. The SWTA network can be used as a plug-in module to the existing deep CNN architectures, for optimizing them to learn temporal information by eliminating the need for a separate temporal stream. It has been evaluated on three publicly available benchmark datasets, namely Okutama, MOD20, and Drone-Action. The proposed model has received an accuracy of 72.76%, 92.56%, and 78.86% on the respective datasets thereby surpassing the previous state-of-the-art performances by a margin of 25.26%, 18.56%, and 2.94%, respectively.
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In this paper we discuss several forms of spatiotemporal convolutions for video analysis and study their effects on action recognition. Our motivation stems from the observation that 2D CNNs applied to individual frames of the video have remained solid performers in action recognition. In this work we empirically demonstrate the accuracy advantages of 3D CNNs over 2D CNNs within the framework of residual learning. Furthermore, we show that factorizing the 3D convolutional filters into separate spatial and temporal components yields significantly gains in accuracy. Our empirical study leads to the design of a new spatiotemporal convolutional block "R(2+1)D" which produces CNNs that achieve results comparable or superior to the state-of-theart on Sports-1M, Kinetics, UCF101, and HMDB51.
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We investigate architectures of discriminatively trained deep Convolutional Networks (ConvNets) for action recognition in video. The challenge is to capture the complementary information on appearance from still frames and motion between frames. We also aim to generalise the best performing hand-crafted features within a data-driven learning framework. Our contribution is three-fold. First, we propose a two-stream ConvNet architecture which incorporates spatial and temporal networks. Second, we demonstrate that a ConvNet trained on multi-frame dense optical flow is able to achieve very good performance in spite of limited training data. Finally, we show that multitask learning, applied to two different action classification datasets, can be used to increase the amount of training data and improve the performance on both. Our architecture is trained and evaluated on the standard video actions benchmarks of UCF-101 and HMDB-51, where it is competitive with the state of the art. It also exceeds by a large margin previous attempts to use deep nets for video classification.
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The paucity of videos in current action classification datasets (UCF-101 and HMDB-51) has made it difficult to identify good video architectures, as most methods obtain similar performance on existing small-scale benchmarks. This paper re-evaluates state-of-the-art architectures in light of the new Kinetics Human Action Video dataset. Kinetics has two orders of magnitude more data, with 400 human action classes and over 400 clips per class, and is collected from realistic, challenging YouTube videos. We provide an analysis on how current architectures fare on the task of action classification on this dataset and how much performance improves on the smaller benchmark datasets after pre-training on Kinetics.We also introduce a new Two-Stream Inflated 3D Con-vNet (I3D) that is based on 2D ConvNet inflation: filters and pooling kernels of very deep image classification ConvNets are expanded into 3D, making it possible to learn seamless spatio-temporal feature extractors from video while leveraging successful ImageNet architecture designs and even their parameters. We show that, after pre-training on Kinetics, I3D models considerably improve upon the state-of-the-art in action classification, reaching 80.9% on HMDB-51 and 98.0% on UCF-101.
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We propose a simple, yet effective approach for spatiotemporal feature learning using deep 3-dimensional convolutional networks (3D ConvNets) trained on a large scale supervised video dataset. Our findings are three-fold: 1) 3D ConvNets are more suitable for spatiotemporal feature learning compared to 2D ConvNets; 2) A homogeneous architecture with small 3 × 3 × 3 convolution kernels in all layers is among the best performing architectures for 3D ConvNets; and 3) Our learned features, namely C3D (Convolutional 3D), with a simple linear classifier outperform state-of-the-art methods on 4 different benchmarks and are comparable with current best methods on the other 2 benchmarks. In addition, the features are compact: achieving 52.8% accuracy on UCF101 dataset with only 10 dimensions and also very efficient to compute due to the fast inference of ConvNets. Finally, they are conceptually very simple and easy to train and use.
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The increasing number of surveillance cameras and security concerns have made automatic violent activity detection from surveillance footage an active area for research. Modern deep learning methods have achieved good accuracy in violence detection and proved to be successful because of their applicability in intelligent surveillance systems. However, the models are computationally expensive and large in size because of their inefficient methods for feature extraction. This work presents a novel architecture for violence detection called Two-stream Multi-dimensional Convolutional Network (2s-MDCN), which uses RGB frames and optical flow to detect violence. Our proposed method extracts temporal and spatial information independently by 1D, 2D, and 3D convolutions. Despite combining multi-dimensional convolutional networks, our models are lightweight and efficient due to reduced channel capacity, yet they learn to extract meaningful spatial and temporal information. Additionally, combining RGB frames and optical flow yields 2.2% more accuracy than a single RGB stream. Regardless of having less complexity, our models obtained state-of-the-art accuracy of 89.7% on the largest violence detection benchmark dataset.
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当前,根据CNN处理的视频数据,主要执行动作识别。我们研究CNN的表示过程是否也可以通过将基于图像的动作音频表示为任务中的多模式动作识别。为此,我们提出了多模式的音频图像和视频动作识别器(MAIVAR),这是一个基于CNN的音频图像到视频融合模型,以视频和音频方式来实现卓越的动作识别性能。Maivar提取音频的有意义的图像表示,并将其与视频表示形式融合在一起,以获得更好的性能,与大规模动作识别数据集中的两种模式相比。
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Drone-camera based human activity recognition (HAR) has received significant attention from the computer vision research community in the past few years. A robust and efficient HAR system has a pivotal role in fields like video surveillance, crowd behavior analysis, sports analysis, and human-computer interaction. What makes it challenging are the complex poses, understanding different viewpoints, and the environmental scenarios where the action is taking place. To address such complexities, in this paper, we propose a novel Sparse Weighted Temporal Fusion (SWTF) module to utilize sparsely sampled video frames for obtaining global weighted temporal fusion outcome. The proposed SWTF is divided into two components. First, a temporal segment network that sparsely samples a given set of frames. Second, weighted temporal fusion, that incorporates a fusion of feature maps derived from optical flow, with raw RGB images. This is followed by base-network, which comprises a convolutional neural network module along with fully connected layers that provide us with activity recognition. The SWTF network can be used as a plug-in module to the existing deep CNN architectures, for optimizing them to learn temporal information by eliminating the need for a separate temporal stream. It has been evaluated on three publicly available benchmark datasets, namely Okutama, MOD20, and Drone-Action. The proposed model has received an accuracy of 72.76%, 92.56%, and 78.86% on the respective datasets thereby surpassing the previous state-of-the-art performances by a significant margin.
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Spatiotemporal and motion features are two complementary and crucial information for video action recognition. Recent state-of-the-art methods adopt a 3D CNN stream to learn spatiotemporal features and another flow stream to learn motion features. In this work, we aim to efficiently encode these two features in a unified 2D framework. To this end, we first propose an STM block, which contains a Channel-wise SpatioTemporal Module (CSTM) to present the spatiotemporal features and a Channel-wise Motion Module (CMM) to efficiently encode motion features. We then replace original residual blocks in the ResNet architecture with STM blcoks to form a simple yet effective STM network by introducing very limited extra computation cost. Extensive experiments demonstrate that the proposed STM network outperforms the state-of-the-art methods on both temporal-related datasets (i.e., Something-Something v1 & v2 and Jester) and scene-related datasets (i.e., Kinetics-400, UCF-101, and HMDB-51) with the help of encoding spatiotemporal and motion features together. * The work was done during an internship at SenseTime.
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Despite the steady progress in video analysis led by the adoption of convolutional neural networks (CNNs), the relative improvement has been less drastic as that in 2D static image classification. Three main challenges exist including spatial (image) feature representation, temporal information representation, and model/computation complexity. It was recently shown by Carreira and Zisserman that 3D CNNs, inflated from 2D networks and pretrained on Ima-geNet, could be a promising way for spatial and temporal representation learning. However, as for model/computation complexity, 3D CNNs are much more expensive than 2D CNNs and prone to overfit. We seek a balance between speed and accuracy by building an effective and efficient video classification system through systematic exploration of critical network design choices. In particular, we show that it is possible to replace many of the 3D convolutions by low-cost 2D convolutions. Rather surprisingly, best result (in both speed and accuracy) is achieved when replacing the 3D convolutions at the bottom of the network, suggesting that temporal representation learning on high-level "semantic" features is more useful. Our conclusion generalizes to datasets with very different properties. When combined with several other cost-effective designs including separable spatial/temporal convolution and feature gating, our system results in an effective video classification system that that produces very competitive results on several action classification benchmarks (Kinetics, Something-something, UCF101 and HMDB), as well as two action detection (localization) benchmarks (JHMDB and UCF101-24).
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We propose a new self-supervised CNN pre-training technique based on a novel auxiliary task called odd-oneout learning. In this task, the machine is asked to identify the unrelated or odd element from a set of otherwise related elements. We apply this technique to self-supervised video representation learning where we sample subsequences from videos and ask the network to learn to predict the odd video subsequence. The odd video subsequence is sampled such that it has wrong temporal order of frames while the even ones have the correct temporal order. Therefore, to generate a odd-one-out question no manual annotation is required. Our learning machine is implemented as multi-stream convolutional neural network, which is learned end-to-end. Using odd-one-out networks, we learn temporal representations for videos that generalizes to other related tasks such as action recognition.On action classification, our method obtains 60.3% on the UCF101 dataset using only UCF101 data for training which is approximately 10% better than current stateof-the-art self-supervised learning methods. Similarly, on HMDB51 dataset we outperform self-supervised state-ofthe art methods by 12.7% on action classification task.
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Recent applications of Convolutional Neural Networks (ConvNets) for human action recognition in videos have proposed different solutions for incorporating the appearance and motion information. We study a number of ways of fusing ConvNet towers both spatially and temporally in order to best take advantage of this spatio-temporal information. We make the following findings: (i) that rather than fusing at the softmax layer, a spatial and temporal network can be fused at a convolution layer without loss of performance, but with a substantial saving in parameters;(ii) that it is better to fuse such networks spatially at the last convolutional layer than earlier, and that additionally fusing at the class prediction layer can boost accuracy; finally (iii) that pooling of abstract convolutional features over spatiotemporal neighbourhoods further boosts performance. Based on these studies we propose a new ConvNet architecture for spatiotemporal fusion of video snippets, and evaluate its performance on standard benchmarks where this architecture achieves stateof-the-art results. Our code and models are available at http://www.robots.ox.ac.uk/ vgg/software/two stream action
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Temporal modeling is key for action recognition in videos. It normally considers both short-range motions and long-range aggregations. In this paper, we propose a Temporal Excitation and Aggregation (TEA) block, including a motion excitation (ME) module and a multiple temporal aggregation (MTA) module, specifically designed to capture both short-and long-range temporal evolution. In particular, for short-range motion modeling, the ME module calculates the feature-level temporal differences from spatiotemporal features. It then utilizes the differences to excite the motion-sensitive channels of the features. The long-range temporal aggregations in previous works are typically achieved by stacking a large number of local temporal convolutions. Each convolution processes a local temporal window at a time. In contrast, the MTA module proposes to deform the local convolution to a group of subconvolutions, forming a hierarchical residual architecture. Without introducing additional parameters, the features will be processed with a series of sub-convolutions, and each frame could complete multiple temporal aggregations with neighborhoods. The final equivalent receptive field of temporal dimension is accordingly enlarged, which is capable of modeling the long-range temporal relationship over distant frames. The two components of the TEA block are complementary in temporal modeling. Finally, our approach achieves impressive results at low FLOPs on several action recognition benchmarks, such as Kinetics, Something-Something, HMDB51, and UCF101, which confirms its effectiveness and efficiency.
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The purpose of this study is to determine whether current video datasets have sufficient data for training very deep convolutional neural networks (CNNs) with spatio-temporal three-dimensional (3D) kernels. Recently, the performance levels of 3D CNNs in the field of action recognition have improved significantly. However, to date, conventional research has only explored relatively shallow 3D architectures. We examine the architectures of various 3D CNNs from relatively shallow to very deep ones on current video datasets. Based on the results of those experiments, the following conclusions could be obtained: (i) training resulted in significant overfitting for UCF-101, HMDB-51, and Ac-tivityNet but not for Kinetics. (ii) The Kinetics dataset has sufficient data for training of deep 3D CNNs, and enables training of up to 152 ResNets layers, interestingly similar to 2D ResNets on ImageNet. ResNeXt-101 achieved 78.4% average accuracy on the Kinetics test set. (iii) Kinetics pretrained simple 3D architectures outperforms complex 2D architectures, and the pretrained ResNeXt-101 achieved 94.5% and 70.2% on respectively. The use of 2D CNNs trained on ImageNet has produced significant progress in various tasks in image. We believe that using deep 3D CNNs together with Kinetics will retrace the successful history of 2D CNNs and ImageNet, and stimulate advances in computer vision for videos. The codes and pretrained models used in this study are publicly available1.
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