在深度学习的时代,具有未知校准未知校准的多个摄像机的人类姿态估计几乎没有关注迄今为止。我们展示如何培训一个神经模型,以高精度和最小延迟开销来执行此任务。由于多视图闭塞,所提出的模型考虑了联合位置不确定性,并且只需要2D关键点数据进行培训。我们的方法优于良好的人机3.6M数据集上的经典捆绑调整和弱监督单眼3D基线,以及野外滑雪姿势PTZ数据集的更具挑战性。
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当标记的数据丰富时,从单个图像中进行3D姿势估计的监督方法非常有效。但是,由于对地面3D标签的获取是劳动密集型且耗时的,最近的关注已转向半决赛和弱监督的学习。产生有效的监督形式,几乎没有注释,仍然在拥挤的场景中构成重大挑战。在本文中,我们建议通过加权区分三角剖分施加多视文几何约束,并在没有标签时将其用作一种自我设计的形式。因此,我们以一种方式训练2D姿势估计器,以使其预测对应于对三角姿势的3D姿势的重新投影,并在其上训练辅助网络以产生最终的3D姿势。我们通过一种加权机制来补充三角剖分,从而减轻了由自我咬合或其他受试者的遮挡引起的嘈杂预测的影响。我们证明了半监督方法对人类36M和MPI-INF-3DHP数据集的有效性,以及在具有闭塞的新的多视频多人数据集上。
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To date, little attention has been given to multi-view 3D human mesh estimation, despite real-life applicability (e.g., motion capture, sport analysis) and robustness to single-view ambiguities. Existing solutions typically suffer from poor generalization performance to new settings, largely due to the limited diversity of image-mesh pairs in multi-view training data. To address this shortcoming, people have explored the use of synthetic images. But besides the usual impact of visual gap between rendered and target data, synthetic-data-driven multi-view estimators also suffer from overfitting to the camera viewpoint distribution sampled during training which usually differs from real-world distributions. Tackling both challenges, we propose a novel simulation-based training pipeline for multi-view human mesh recovery, which (a) relies on intermediate 2D representations which are more robust to synthetic-to-real domain gap; (b) leverages learnable calibration and triangulation to adapt to more diversified camera setups; and (c) progressively aggregates multi-view information in a canonical 3D space to remove ambiguities in 2D representations. Through extensive benchmarking, we demonstrate the superiority of the proposed solution especially for unseen in-the-wild scenarios.
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大多数实时人类姿势估计方法都基于检测接头位置。使用检测到的关节位置,可以计算偏差和肢体的俯仰。然而,由于这种旋转轴仍然不观察,因此不能计算沿着肢体沿着肢体至关重要的曲折,这对于诸如体育分析和计算机动画至关重要。在本文中,我们引入了方向关键点,一种用于估计骨骼关节的全位置和旋转的新方法,仅使用单帧RGB图像。灵感来自Motion-Capture Systems如何使用一组点标记来估计全骨骼旋转,我们的方法使用虚拟标记来生成足够的信息,以便准确地推断使用简单的后处理。旋转预测改善了接头角度最佳报告的平均误差48%,并且在15个骨骼旋转中实现了93%的精度。该方法还通过MPJPE在原理数据集上测量,通过MPJPE测量,该方法还改善了当前的最新结果14%,并概括为野外数据集。
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人类性能捕获是一种非常重要的计算机视觉问题,在电影制作和虚拟/增强现实中具有许多应用。许多以前的性能捕获方法需要昂贵的多视图设置,或者没有恢复具有帧到帧对应关系的密集时空相干几何。我们提出了一种新颖的深度致密人体性能捕获的深层学习方法。我们的方法是基于多视图监督的弱监督方式培训,完全删除了使用3D地面真理注释的培训数据的需求。网络架构基于两个单独的网络,将任务解散为姿势估计和非刚性表面变形步骤。广泛的定性和定量评估表明,我们的方法在质量和稳健性方面优于现有技术。这项工作是DeepCAP的扩展版本,在那里我们提供更详细的解释,比较和结果以及应用程序。
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Camera pose estimation is a key step in standard 3D reconstruction pipelines that operate on a dense set of images of a single object or scene. However, methods for pose estimation often fail when only a few images are available because they rely on the ability to robustly identify and match visual features between image pairs. While these methods can work robustly with dense camera views, capturing a large set of images can be time-consuming or impractical. We propose SparsePose for recovering accurate camera poses given a sparse set of wide-baseline images (fewer than 10). The method learns to regress initial camera poses and then iteratively refine them after training on a large-scale dataset of objects (Co3D: Common Objects in 3D). SparsePose significantly outperforms conventional and learning-based baselines in recovering accurate camera rotations and translations. We also demonstrate our pipeline for high-fidelity 3D reconstruction using only 5-9 images of an object.
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Following the success of deep convolutional networks, state-of-the-art methods for 3d human pose estimation have focused on deep end-to-end systems that predict 3d joint locations given raw image pixels. Despite their excellent performance, it is often not easy to understand whether their remaining error stems from a limited 2d pose (visual) understanding, or from a failure to map 2d poses into 3dimensional positions.With the goal of understanding these sources of error, we set out to build a system that given 2d joint locations predicts 3d positions. Much to our surprise, we have found that, with current technology, "lifting" ground truth 2d joint locations to 3d space is a task that can be solved with a remarkably low error rate: a relatively simple deep feedforward network outperforms the best reported result by about 30% on Human3.6M, the largest publicly available 3d pose estimation benchmark. Furthermore, training our system on the output of an off-the-shelf state-of-the-art 2d detector (i.e., using images as input) yields state of the art results -this includes an array of systems that have been trained end-to-end specifically for this task. Our results indicate that a large portion of the error of modern deep 3d pose estimation systems stems from their visual analysis, and suggests directions to further advance the state of the art in 3d human pose estimation.
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全面监督的人类网格恢复方法是渴望数据的,由于3D规定基准数据集的可用性有限和多样性,因此具有较差的概括性。使用合成数据驱动的训练范例,已经从合成配对的2D表示(例如2D关键点和分段掩码)和3D网格中训练了模型的最新进展,其中已使用合成数据驱动的训练范例和3D网格进行了训练。但是,由于合成训练数据和实际测试数据之间的域间隙很难解决2D密集表示,因此很少探索合成密集的对应图(即IUV)。为了减轻IUV上的这个领域差距,我们提出了使用可靠但稀疏表示的互补信息(2D关键点)提出的交叉代理对齐。具体而言,初始网格估计和两个2D表示之间的比对误差将转发为回归器,并在以下网格回归中动态校正。这种适应性的交叉代理对准明确地从偏差和捕获互补信息中学习:从稀疏的表示和浓郁的浓度中的稳健性。我们对多个标准基准数据集进行了广泛的实验,并展示了竞争结果,帮助减少在人类网格估计中生产最新模型所需的注释工作。
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3D human whole-body pose estimation aims to localize precise 3D keypoints on the entire human body, including the face, hands, body, and feet. Due to the lack of a large-scale fully annotated 3D whole-body dataset, a common approach has been to train several deep networks separately on datasets dedicated to specific body parts, and combine them during inference. This approach suffers from complex training and inference pipelines because of the different biases in each dataset used. It also lacks a common benchmark which makes it difficult to compare different methods. To address these issues, we introduce Human3.6M 3D WholeBody (H3WB) which provides whole-body annotations for the Human3.6M dataset using the COCO Wholebody layout. H3WB is a large scale dataset with 133 whole-body keypoint annotations on 100K images, made possible by our new multi-view pipeline. Along with H3WB, we propose 3 tasks: i) 3D whole-body pose lifting from 2D complete whole-body pose, ii) 3D whole-body pose lifting from 2D incomplete whole-body pose, iii) 3D whole-body pose estimation from a single RGB image. We also report several baselines from popular methods for these tasks. The dataset is publicly available at \url{https://github.com/wholebody3d/wholebody3d}.
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We propose a CNN-based approach for 3D human body pose estimation from single RGB images that addresses the issue of limited generalizability of models trained solely on the starkly limited publicly available 3D pose data. Using only the existing 3D pose data and 2D pose data, we show state-of-the-art performance on established benchmarks through transfer of learned features, while also generalizing to in-the-wild scenes. We further introduce a new training set for human body pose estimation from monocular images of real humans that has the ground truth captured with a multi-camera marker-less motion capture system. It complements existing corpora with greater diversity in pose, human appearance, clothing, occlusion, and viewpoints, and enables an increased scope of augmentation. We also contribute a new benchmark that covers outdoor and indoor scenes, and demonstrate that our 3D pose dataset shows better in-the-wild performance than existing annotated data, which is further improved in conjunction with transfer learning from 2D pose data. All in all, we argue that the use of transfer learning of representations in tandem with algorithmic and data contributions is crucial for general 3D body pose estimation.
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This work addresses the problem of estimating the full body 3D human pose and shape from a single color image. This is a task where iterative optimization-based solutions have typically prevailed, while Convolutional Networks (ConvNets) have suffered because of the lack of training data and their low resolution 3D predictions. Our work aims to bridge this gap and proposes an efficient and effective direct prediction method based on ConvNets. Central part to our approach is the incorporation of a parametric statistical body shape model (SMPL) within our end-to-end framework. This allows us to get very detailed 3D mesh results, while requiring estimation only of a small number of parameters, making it friendly for direct network prediction. Interestingly, we demonstrate that these parameters can be predicted reliably only from 2D keypoints and masks. These are typical outputs of generic 2D human analysis ConvNets, allowing us to relax the massive requirement that images with 3D shape ground truth are available for training. Simultaneously, by maintaining differentiability, at training time we generate the 3D mesh from the estimated parameters and optimize explicitly for the surface using a 3D per-vertex loss. Finally, a differentiable renderer is employed to project the 3D mesh to the image, which enables further refinement of the network, by optimizing for the consistency of the projection with 2D annotations (i.e., 2D keypoints or masks). The proposed approach outperforms previous baselines on this task and offers an attractive solution for direct prediction of 3D shape from a single color image.
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From an image of a person in action, we can easily guess the 3D motion of the person in the immediate past and future. This is because we have a mental model of 3D human dynamics that we have acquired from observing visual sequences of humans in motion. We present a framework that can similarly learn a representation of 3D dynamics of humans from video via a simple but effective temporal encoding of image features. At test time, from video, the learned temporal representation give rise to smooth 3D mesh predictions. From a single image, our model can recover the current 3D mesh as well as its 3D past and future motion. Our approach is designed so it can learn from videos with 2D pose annotations in a semi-supervised manner. Though annotated data is always limited, there are millions of videos uploaded daily on the Internet. In this work, we harvest this Internet-scale source of unlabeled data by training our model on unlabeled video with pseudo-ground truth 2D pose obtained from an off-the-shelf 2D pose detector. Our experiments show that adding more videos with pseudo-ground truth 2D pose monotonically improves 3D prediction performance. We evaluate our model, Human Mesh and Motion Recovery (HMMR), on the recent challenging dataset of 3D Poses in the Wild and obtain state-of-the-art performance on the 3D prediction task without any fine-tuning. The project website with video, code, and data can be found at https://akanazawa.github.io/ human_dynamics/.
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从单个图像的人类姿势估计是一个充满挑战的问题,通常通过监督学习解决。不幸的是,由于3D注释需要专用的运动捕获系统,因此许多人类活动尚不存在标记的培训数据。因此,我们提出了一种无监督的方法,该方法学会从单个图像预测3D人类姿势,同时只有2D姿势数据培训,这可能是人群的并且已经广泛可用。为此,我们估计最有可能过于随机投影的3D姿势,其中使用2D姿势的归一化流程估计的可能性。虽然以前的工作需要在训练数据集中的相机旋转上需要强大的前锋,但我们了解了相机角度的分布,显着提高了性能。我们的贡献的另一部分是通过首先将2D突出到线性子空间来稳定高维3D姿势数据上的标准化流动的训练。在许多指标中,我们优于基准数据集Humanets3.6m和MPI-INF-3DHP的最先进的无人监督的人类姿势估算方法。
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本文介绍了一种新型的多视图6 DOF对象姿势细化方法,重点是改进对合成数据训练的方法。它基于DPOD检测器,该检测器会在每个帧中产生密集的2D-3D对应关系。我们选择使用多个具有已知相机转换的帧,因为它允许通过可解释的ICP样损耗函数引入几何约束。损耗函数是通过可区分的渲染器实现的,并经过迭代进行了优化。我们还证明,仅根据合成数据训练的完整检测和完善管道可用于自动标记的真实数据。我们对linemod,caslusion,自制和YCB-V数据集执行定量评估,并与对合成和真实数据训练的最新方法相比,报告出色的性能。我们从经验上证明,我们的方法仅需要几个帧,并且可以在外部摄像机校准中关闭相机位置和噪音,从而使其实际用法更加容易且无处不在。
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In this work, we demonstrate that 3D poses in video can be effectively estimated with a fully convolutional model based on dilated temporal convolutions over 2D keypoints. We also introduce back-projection, a simple and effective semi-supervised training method that leverages unlabeled video data. We start with predicted 2D keypoints for unlabeled video, then estimate 3D poses and finally back-project to the input 2D keypoints. In the supervised setting, our fully-convolutional model outperforms the previous best result from the literature by 6 mm mean per-joint position error on Human3.6M, corresponding to an error reduction of 11%, and the model also shows significant improvements on HumanEva-I. Moreover, experiments with back-projection show that it comfortably outperforms previous state-of-the-art results in semisupervised settings where labeled data is scarce. Code and models are available at https://github.com/ facebookresearch/VideoPose3D
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Deep learning-based 3D human pose estimation performs best when trained on large amounts of labeled data, making combined learning from many datasets an important research direction. One obstacle to this endeavor are the different skeleton formats provided by different datasets, i.e., they do not label the same set of anatomical landmarks. There is little prior research on how to best supervise one model with such discrepant labels. We show that simply using separate output heads for different skeletons results in inconsistent depth estimates and insufficient information sharing across skeletons. As a remedy, we propose a novel affine-combining autoencoder (ACAE) method to perform dimensionality reduction on the number of landmarks. The discovered latent 3D points capture the redundancy among skeletons, enabling enhanced information sharing when used for consistency regularization. Our approach scales to an extreme multi-dataset regime, where we use 28 3D human pose datasets to supervise one model, which outperforms prior work on a range of benchmarks, including the challenging 3D Poses in the Wild (3DPW) dataset. Our code and models are available for research purposes.
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在本文中,我们考虑了同时找到和从单个2D图像中恢复多手的具有挑战性的任务。先前的研究要么关注单手重建,要么以多阶段的方式解决此问题。此外,常规的两阶段管道首先检测到手部区域,然后估计每个裁剪贴片的3D手姿势。为了减少预处理和特征提取中的计算冗余,我们提出了一条简洁但有效的单阶段管道。具体而言,我们为多手重建设计了多头自动编码器结构,每个HEAD网络分别共享相同的功能图并分别输出手动中心,姿势和纹理。此外,我们采用了一个弱监督的计划来减轻昂贵的3D现实世界数据注释的负担。为此,我们提出了一系列通过舞台训练方案优化的损失,其中根据公开可用的单手数据集生成具有2D注释的多手数据集。为了进一步提高弱监督模型的准确性,我们在单手和多个手设置中采用了几个功能一致性约束。具体而言,从本地功能估算的每只手的关键点应与全局功能预测的重新投影点一致。在包括Freihand,HO3D,Interhand 2.6M和RHD在内的公共基准测试的广泛实验表明,我们的方法在弱监督和完全监督的举止中优于基于最先进的模型方法。代码和模型可在{\ url {https://github.com/zijinxuxu/smhr}}上获得。
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Quantifying motion in 3D is important for studying the behavior of humans and other animals, but manual pose annotations are expensive and time-consuming to obtain. Self-supervised keypoint discovery is a promising strategy for estimating 3D poses without annotations. However, current keypoint discovery approaches commonly process single 2D views and do not operate in the 3D space. We propose a new method to perform self-supervised keypoint discovery in 3D from multi-view videos of behaving agents, without any keypoint or bounding box supervision in 2D or 3D. Our method uses an encoder-decoder architecture with a 3D volumetric heatmap, trained to reconstruct spatiotemporal differences across multiple views, in addition to joint length constraints on a learned 3D skeleton of the subject. In this way, we discover keypoints without requiring manual supervision in videos of humans and rats, demonstrating the potential of 3D keypoint discovery for studying behavior.
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Model-based human pose estimation is currently approached through two different paradigms. Optimizationbased methods fit a parametric body model to 2D observations in an iterative manner, leading to accurate imagemodel alignments, but are often slow and sensitive to the initialization. In contrast, regression-based methods, that use a deep network to directly estimate the model parameters from pixels, tend to provide reasonable, but not pixel accurate, results while requiring huge amounts of supervision. In this work, instead of investigating which approach is better, our key insight is that the two paradigms can form a strong collaboration. A reasonable, directly regressed estimate from the network can initialize the iterative optimization making the fitting faster and more accurate. Similarly, a pixel accurate fit from iterative optimization can act as strong supervision for the network. This is the core of our proposed approach SPIN (SMPL oPtimization IN the loop). The deep network initializes an iterative optimization routine that fits the body model to 2D joints within the training loop, and the fitted estimate is subsequently used to supervise the network. Our approach is self-improving by nature, since better network estimates can lead the optimization to better solutions, while more accurate optimization fits provide better supervision for the network. We demonstrate the effectiveness of our approach in different settings, where 3D ground truth is scarce, or not available, and we consistently outperform the state-of-the-art model-based pose estimation approaches by significant margins. The project website with videos, results, and code can be found at https://seas.upenn.edu/ ˜nkolot/projects/spin.
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现代计算机视觉已超越了互联网照片集的领域,并进入了物理世界,通过非结构化的环境引导配备摄像头的机器人和自动驾驶汽车。为了使这些体现的代理与现实世界对象相互作用,相机越来越多地用作深度传感器,重建了各种下游推理任务的环境。机器学习辅助的深度感知或深度估计会预测图像中每个像素的距离。尽管已经在深入估算中取得了令人印象深刻的进步,但仍然存在重大挑战:(1)地面真相深度标签很难大规模收集,(2)通常认为相机信息是已知的,但通常是不可靠的,并且(3)限制性摄像机假设很常见,即使在实践中使用了各种各样的相机类型和镜头。在本论文中,我们专注于放松这些假设,并描述将相机变成真正通用深度传感器的最终目标的贡献。
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