Task-oriented dialogue (TOD) systems are mainly based on the slot-filling-based TOD (SF-TOD) framework, in which dialogues are broken down into smaller, controllable units (i.e., slots) to fulfill a specific task. A series of approaches based on this framework achieved remarkable success on various TOD benchmarks. However, we argue that the current TOD benchmarks are limited to surrogate real-world scenarios and that the current TOD models are still a long way from unraveling the scenarios. In this position paper, we first identify current status and limitations of SF-TOD systems. After that, we explore the WebTOD framework, the alternative direction for building a scalable TOD system when a web/mobile interface is available. In WebTOD, the dialogue system learns how to understand the web/mobile interface that the human agent interacts with, powered by a large-scale language model.
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在与用户进行交流时,以任务为导向的对话系统必须根据对话历史记录在每个回合时跟踪用户的需求。这个称为对话状态跟踪(DST)的过程至关重要,因为它直接告知下游对话政策。近年来,DST引起了很大的兴趣,文本到文本范式作为受欢迎的方法。在本评论论文中,我们首先介绍任务及其相关的数据集。然后,考虑到最近出版的大量出版物,我们确定了2021 - 2022年研究的重点和研究进展。尽管神经方法已经取得了重大进展,但我们认为对话系统(例如概括性)的某些关键方面仍未得到充实。为了激励未来的研究,我们提出了几种研究途径。
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Virtual assistants such as Google Assistant, Alexa and Siri provide a conversational interface to a large number of services and APIs spanning multiple domains. Such systems need to support an ever-increasing number of services with possibly overlapping functionality. Furthermore, some of these services have little to no training data available. Existing public datasets for task-oriented dialogue do not sufficiently capture these challenges since they cover few domains and assume a single static ontology per domain. In this work, we introduce the the Schema-Guided Dialogue (SGD) dataset, containing over 16k multi-domain conversations spanning 16 domains. Our dataset exceeds the existing task-oriented dialogue corpora in scale, while also highlighting the challenges associated with building large-scale virtual assistants. It provides a challenging testbed for a number of tasks including language understanding, slot filling, dialogue state tracking and response generation. Along the same lines, we present a schema-guided paradigm for task-oriented dialogue, in which predictions are made over a dynamic set of intents and slots, provided as input, using their natural language descriptions. This allows a single dialogue system to easily support a large number of services and facilitates simple integration of new services without requiring additional training data. Building upon the proposed paradigm, we release a model for dialogue state tracking capable of zero-shot generalization to new APIs, while remaining competitive in the regular setting.
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Even though machine learning has become the major scene in dialogue research community, the real breakthrough has been blocked by the scale of data available. To address this fundamental obstacle, we introduce the Multi-Domain Wizard-of-Oz dataset (MultiWOZ), a fully-labeled collection of human-human written conversations spanning over multiple domains and topics. At a size of 10k dialogues, it is at least one order of magnitude larger than all previous annotated task-oriented corpora. The contribution of this work apart from the open-sourced dataset labelled with dialogue belief states and dialogue actions is two-fold: firstly, a detailed description of the data collection procedure along with a summary of data structure and analysis is provided. The proposed data-collection pipeline is entirely based on crowd-sourcing without the need of hiring professional annotators; secondly, a set of benchmark results of belief tracking, dialogue act and response generation is reported, which shows the usability of the data and sets a baseline for future studies.
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问答系统被认为是流行且经常有效的信息在网络上寻求信息的手段。在这样的系统中,寻求信息者可以通过自然语言提出问题来获得对他们的查询的简短回应。交互式问题回答是一种最近提出且日益流行的解决方案,它位于问答和对话系统的交集。一方面,用户可以以普通语言提出问题,并找到对她的询问的实际回答;另一方面,如果在初始请求中有多个可能的答复,很少或歧义,则系统可以将问题交通会话延长到对话中。通过允许用户提出更多问题,交互式问题回答使用户能够与系统动态互动并获得更精确的结果。这项调查提供了有关当前文献中普遍存在的交互式提问方法的详细概述。它首先要解释提问系统的基本原理,从而定义新的符号和分类法,以将所有已确定的作品结合在统一框架内。然后,根据提出的方法,评估方法和数据集/应用程序域来介绍和检查有关交互式问题解答系统的审查已发表的工作。我们还描述了围绕社区提出的特定任务和问题的趋势,从而阐明了学者的未来利益。 GitHub页面的综合综合了本文献研究中涵盖的所有主要主题,我们的工作得到了进一步的支持。 https://sisinflab.github.io/interactive-question-answering-systems-survey/
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Functionality and dialogue experience are two important factors of task-oriented dialogue systems. Conventional approaches with closed schema (e.g., conversational semantic parsing) often fail as both the functionality and dialogue experience are strongly constrained by the underlying schema. We introduce a new paradigm for task-oriented dialogue - Dialog2API - to greatly expand the functionality and provide seamless dialogue experience. The conversational model interacts with the environment by generating and executing programs triggering a set of pre-defined APIs. The model also manages the dialogue policy and interact with the user through generating appropriate natural language responses. By allowing generating free-form programs, Dialog2API supports composite goals by combining different APIs, whereas unrestricted program revision provides natural and robust dialogue experience. To facilitate Dialog2API, the core model is provided with API documents, an execution environment and optionally some example dialogues annotated with programs. We propose an approach tailored for the Dialog2API, where the dialogue states are represented by a stack of programs, with most recently mentioned program on the top of the stack. Dialog2API can work with many application scenarios such as software automation and customer service. In this paper, we construct a dataset for AWS S3 APIs and present evaluation results of in-context learning baselines.
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Training dialogue systems often entails dealing with noisy training examples and unexpected user inputs. Despite their prevalence, there currently lacks an accurate survey of dialogue noise, nor is there a clear sense of the impact of each noise type on task performance. This paper addresses this gap by first constructing a taxonomy of noise encountered by dialogue systems. In addition, we run a series of experiments to show how different models behave when subjected to varying levels of noise and types of noise. Our results reveal that models are quite robust to label errors commonly tackled by existing denoising algorithms, but that performance suffers from dialogue-specific noise. Driven by these observations, we design a data cleaning algorithm specialized for conversational settings and apply it as a proof-of-concept for targeted dialogue denoising.
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与具有粗粒度信息的Crosswoz(中文)和多发性(英文)数据集相比,没有数据集,可以正确处理细粒度和分层级别信息。在本文中,我们在香港发布了一份粤语知识驱动的对话数据集(KDDRES),将多转谈话中的信息放在一个特定的餐厅。我们的语料库包含0.8k次谈话,它来自10家餐厅,提供不同地区的各种风格。除此之外,我们还设计了细粒度的插槽和意图,以更好地捕获语义信息。基准实验和数据统计分析显示了我们数据集的多样性和丰富的注释。我们认为,KDDRE的出版可以是当前对话数据集的必要补充,以及社会中小企业(中小企业)更适合和更有价值,如为每家餐馆建立定制的对话系统。语料库和基准模型是公开可用的。
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This paper aims to provide a radical rundown on Conversation Search (ConvSearch), an approach to enhance the information retrieval method where users engage in a dialogue for the information-seeking tasks. In this survey, we predominantly focused on the human interactive characteristics of the ConvSearch systems, highlighting the operations of the action modules, likely the Retrieval system, Question-Answering, and Recommender system. We labeled various ConvSearch research problems in knowledge bases, natural language processing, and dialogue management systems along with the action modules. We further categorized the framework to ConvSearch and the application is directed toward biomedical and healthcare fields for the utilization of clinical social technology. Finally, we conclude by talking through the challenges and issues of ConvSearch, particularly in Bio-Medicine. Our main aim is to provide an integrated and unified vision of the ConvSearch components from different fields, which benefit the information-seeking process in healthcare systems.
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Diverse data formats and ontologies of task-oriented dialogue (TOD) datasets hinder us from developing general dialogue models that perform well on many datasets and studying knowledge transfer between datasets. To address this issue, we present ConvLab-3, a flexible dialogue system toolkit based on a unified TOD data format. In ConvLab-3, different datasets are transformed into one unified format and loaded by models in the same way. As a result, the cost of adapting a new model or dataset is significantly reduced. Compared to the previous releases of ConvLab (Lee et al., 2019b; Zhu et al., 2020b), ConvLab-3 allows developing dialogue systems with much more datasets and enhances the utility of the reinforcement learning (RL) toolkit for dialogue policies. To showcase the use of ConvLab-3 and inspire future work, we present a comprehensive study with various settings. We show the benefit of pre-training on other datasets for few-shot fine-tuning and RL, and encourage evaluating policy with diverse user simulators.
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以任务为导向的对话系统(TODS)继续升高,因为各种行业发现有效地利用其能力,节省时间和金钱。然而,即使是最先进的TOD尚未达到其全部潜力。TOD通常具有主要设计专注于完成手头的任务,因此任务分辨率的度量应优先考虑。可能会忽略可能指向对话的其他可能指向成功或其他方面的会话质量属性。这可能导致人类和对话系统之间的相互作用,让用户不满意或沮丧。本文探讨了对话系统的评价框架的文献,以及对话系统中的会话质量属性的作用,看起来,如何以及在与对话系统的性能相关的情况下,如何相关。
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用户模拟器(USS)通常用于通过增强学习训练面向任务的对话系统(DSS)。相互作用通常是在语义层面上以提高效率的,但是从语义动作到自然语言仍然存在差距,这会导致培训和部署环境之间的不匹配。在培训期间,将自然语言生成(NLG)模块与USS结合在一起可以部分解决此问题。但是,由于US的策略和NLG是单独优化的,因此在给定的情况下,这些模拟的用户话语可能不够自然。在这项工作中,我们提出了一个基于生成变压器的用户模拟器(Gentus)。 Gentus由编码器结构组成,这意味着它可以共同优化用户策略和自然语言。 Gentus既产生语义动作又产生自然语言话语,从而保留了解释性和增强语言的变化。另外,通过将输入和输出表示为单词序列以及使用大型的预训练语言模型,我们可以在功能表示中实现普遍性。我们通过自动指标和人类评估评估绅士。我们的结果表明,绅士会产生更多的自然语言,并能够以零拍的方式转移到看不见的本体论中。此外,通过加强学习为培训专业用户模拟器打开大门,可以进一步塑造其行为。
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如何有效地构建和使用对话数据,以及如何在不同域中在不同域中部署模型可能是建立面向任务的对话系统的两个关键问题。在本文中,我们提出了一种新颖的手动指导对话方案,以减轻这些问题,在该方案中,代理商从对话和手册中学习任务。该手册是一个非结构化的文本文档,可指导代理在对话过程中与用户和数据库进行交互。我们提出的方案降低了对话模型对细粒领域本体的依赖性,并使它们更灵活以适应各种领域。然后,我们为完全注销的多域数据集Magdial贡献以支持我们的方案。它介绍了三个对话建模子任务:指令匹配,参数填充和响应生成。对这些子任务进行建模与人类代理的行为模式一致。实验表明,手动引导对话方案提高了构建对话系统中的数据效率和域可伸缩性。数据集和基准将公开用于促进未来的研究。
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最近,通过“向导”模拟游戏收集了一类以任务为导向的对话(TOD)数据集。但是,《巫师》数据实际上是模拟的数据,因此与现实生活中的对话根本不同,这些对话更加嘈杂和随意。最近,Seretod挑战赛是组织的,并发布了Mobilecs数据集,该数据集由来自中国移动的真实用户和客户服务人员之间的真实世界对话框组成。基于Mobilecs数据集,Seretod挑战具有两个任务,不仅评估了对话系统本身的构建,而且还检查了对话框成绩单中的信息提取,这对于建立TOD的知识库至关重要。本文主要介绍了Mobilecs数据集对这两项任务的基线研究。我们介绍了如何构建两个基线,遇到的问题以及结果。我们预计基线可以促进令人兴奋的未来研究,以建立针对现实生活任务的人类机器人对话系统。
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Any organization needs to improve their products, services, and processes. In this context, engaging with customers and understanding their journey is essential. Organizations have leveraged various techniques and technologies to support customer engagement, from call centres to chatbots and virtual agents. Recently, these systems have used Machine Learning (ML) and Natural Language Processing (NLP) to analyze large volumes of customer feedback and engagement data. The goal is to understand customers in context and provide meaningful answers across various channels. Despite multiple advances in Conversational Artificial Intelligence (AI) and Recommender Systems (RS), it is still challenging to understand the intent behind customer questions during the customer journey. To address this challenge, in this paper, we study and analyze the recent work in Conversational Recommender Systems (CRS) in general and, more specifically, in chatbot-based CRS. We introduce a pipeline to contextualize the input utterances in conversations. We then take the next step towards leveraging reverse feature engineering to link the contextualized input and learning model to support intent recognition. Since performance evaluation is achieved based on different ML models, we use transformer base models to evaluate the proposed approach using a labelled dialogue dataset (MSDialogue) of question-answering interactions between information seekers and answer providers.
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Natural Language Generation (NLG) has improved exponentially in recent years thanks to the development of sequence-to-sequence deep learning technologies such as Transformer-based language models. This advancement has led to more fluent and coherent NLG, leading to improved development in downstream tasks such as abstractive summarization, dialogue generation and data-to-text generation. However, it is also apparent that deep learning based generation is prone to hallucinate unintended text, which degrades the system performance and fails to meet user expectations in many real-world scenarios. To address this issue, many studies have been presented in measuring and mitigating hallucinated texts, but these have never been reviewed in a comprehensive manner before. In this survey, we thus provide a broad overview of the research progress and challenges in the hallucination problem in NLG. The survey is organized into two parts: (1) a general overview of metrics, mitigation methods, and future directions; and (2) an overview of task-specific research progress on hallucinations in the following downstream tasks, namely abstractive summarization, dialogue generation, generative question answering, data-to-text generation, machine translation, and visual-language generation. This survey serves to facilitate collaborative efforts among researchers in tackling the challenge of hallucinated texts in NLG.
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We propose AnyTOD, an end-to-end task-oriented dialog (TOD) system with zero-shot capability for unseen tasks. We view TOD as a program executed by a language model (LM), where program logic and ontology is provided by a designer in the form of a schema. To enable generalization onto unseen schemas and programs without prior training, AnyTOD adopts a neuro-symbolic approach. A neural LM keeps track of events that occur during a conversation, and a symbolic program implementing the dialog policy is executed to recommend next actions AnyTOD should take. This approach drastically reduces data annotation and model training requirements, addressing a long-standing challenge in TOD research: rapidly adapting a TOD system to unseen tasks and domains. We demonstrate state-of-the-art results on the STAR and ABCD benchmarks, as well as AnyTOD's strong zero-shot transfer capability in low-resource settings. In addition, we release STARv2, an updated version of the STAR dataset with richer data annotations, for benchmarking zero-shot end-to-end TOD models.
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对话策略学习是面向任务的对话系统(TDS)中的关键组成部分,该系统决定在每个回合处给定对话状态的系统的下一个动作。加强学习(RL)通常被选为学习对话策略,将用户作为环境和系统作为代理。已经创建了许多基准数据集和算法,以促进基于RL的对话策略的制定和评估。在本文中,我们调查了RL规定的对话政策的最新进展和挑战。更具体地说,我们确定了主要问题,并总结了基于RL的对话政策学习的相应解决方案。此外,我们通过将最新方法分类为RL中的基本元素,对将RL应用于对话政策学习的全面调查。我们认为,这项调查可以阐明对话管理未来的研究。
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以任务为导向的对话系统(TDSS)主要在离线设置或人类评估中评估。评估通常仅限于单转或非常耗时。作为替代方案,模拟用户行为的用户模拟器使我们能够考虑一组广泛的用户目标,以生成类似人类的对话以进行模拟评估。使用现有的用户模拟器来评估TDSS是具有挑战性的,因为用户模拟器主要旨在优化TDSS的对话策略,并且评估功能有限。此外,对用户模拟器的评估是一个开放的挑战。在这项工作中,我们提出了一个用于端到端TDS评估的隐喻用户模拟器,如果它在与系统的交互中模拟用户的类似思维,则定义模拟器是隐喻的。我们还提出了一个基于测试人员的评估框架,以生成变体,即具有不同功能的对话系统。我们的用户模拟器构建了一个隐喻的用户模型,该模型通过参考遇到新项目时的先验知识来帮助模拟器进行推理。我们通过检查模拟器与变体之间的模拟相互作用来估计模拟器的质量。我们的实验是使用三个TDS数据集进行的。与基于议程的模拟器和三个数据集上的SEQ2SEQ模型相比,隐喻用户模拟器与手动评估的一致性更好。我们的测试人员框架展示了效率,并且可以更好地概括和可扩展性,因为它可以适用于多个域中的对话和多个任务,例如对话建议和电子商务对话。
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会话代理显示了允许用户使用语言与移动设备进行交互的承诺。但是,要使用自然语言执行不同的UI任务,开发人员通常需要为每个特定任务创建单独的数据集和模型,这是昂贵且耗费的。最近,预先训练的大型语言模型(LLMS)被证明能够在目标任务中有几个示例提示时能够概括到各种下游任务。本文调查了使用单个LLM与移动UI进行多功能对话交互的可行性。我们建议一个设计空间,以在协作完成移动任务时对用户和代理之间的对话进行分类。我们设计提示技术以使LLM适应移动UIS上的对话任务。实验表明,我们的方法可以与体面的表现相互作用,从而表现出其可行性。我们讨论我们的工作用例及其对基于语言的移动互动的影响。
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