药物的因果模型已用于分析机器学习系统的安全性方面。但是,识别代理是非平凡的 - 通常只是由建模者假设而没有太多理由来实现因果模型 - 建模失败可能会导致安全分析中的错误。本文提出了对代理商的第一个正式因果定义 - 大约是代理人是制度,如果他们的行为以不同的方式影响世界,则可以改善其政策。由此,我们得出了第一个用于从经验数据中发现代理的因果发现算法,并提供了用于在因果模型和游戏理论影响图之间转换的算法。我们通过解决不正确的因果模型引起的一些混乱来证明我们的方法。
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Visual language such as charts and plots is ubiquitous in the human world. Comprehending plots and charts requires strong reasoning skills. Prior state-of-the-art (SOTA) models require at least tens of thousands of training examples and their reasoning capabilities are still much limited, especially on complex human-written queries. This paper presents the first one-shot solution to visual language reasoning. We decompose the challenge of visual language reasoning into two steps: (1) plot-to-text translation, and (2) reasoning over the translated text. The key in this method is a modality conversion module, named as DePlot, which translates the image of a plot or chart to a linearized table. The output of DePlot can then be directly used to prompt a pretrained large language model (LLM), exploiting the few-shot reasoning capabilities of LLMs. To obtain DePlot, we standardize the plot-to-table task by establishing unified task formats and metrics, and train DePlot end-to-end on this task. DePlot can then be used off-the-shelf together with LLMs in a plug-and-play fashion. Compared with a SOTA model finetuned on more than >28k data points, DePlot+LLM with just one-shot prompting achieves a 24.0% improvement over finetuned SOTA on human-written queries from the task of chart QA.
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Course load analytics (CLA) inferred from LMS and enrollment features can offer a more accurate representation of course workload to students than credit hours and potentially aid in their course selection decisions. In this study, we produce and evaluate the first machine-learned predictions of student course load ratings and generalize our model to the full 10,000 course catalog of a large public university. We then retrospectively analyze longitudinal differences in the semester load of student course selections throughout their degree. CLA by semester shows that a student's first semester at the university is among their highest load semesters, as opposed to a credit hour-based analysis, which would indicate it is among their lowest. Investigating what role predicted course load may play in program retention, we find that students who maintain a semester load that is low as measured by credit hours but high as measured by CLA are more likely to leave their program of study. This discrepancy in course load is particularly pertinent in STEM and associated with high prerequisite courses. Our findings have implications for academic advising, institutional handling of the freshman experience, and student-facing analytics to help students better plan, anticipate, and prepare for their selected courses.
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Visual language data such as plots, charts, and infographics are ubiquitous in the human world. However, state-of-the-art vision-language models do not perform well on these data. We propose MatCha (Math reasoning and Chart derendering pretraining) to enhance visual language models' capabilities in jointly modeling charts/plots and language data. Specifically, we propose several pretraining tasks that cover plot deconstruction and numerical reasoning which are the key capabilities in visual language modeling. We perform the MatCha pretraining starting from Pix2Struct, a recently proposed image-to-text visual language model. On standard benchmarks such as PlotQA and ChartQA, the MatCha model outperforms state-of-the-art methods by as much as nearly 20%. We also examine how well MatCha pretraining transfers to domains such as screenshots, textbook diagrams, and document figures and observe overall improvement, verifying the usefulness of MatCha pretraining on broader visual language tasks.
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We present a differentiable formulation of rigid-body contact dynamics for objects and robots represented as compositions of convex primitives. Existing optimization-based approaches simulating contact between convex primitives rely on a bilevel formulation that separates collision detection and contact simulation. These approaches are unreliable in realistic contact simulation scenarios because isolating the collision detection problem introduces contact location non-uniqueness. Our approach combines contact simulation and collision detection into a unified single-level optimization problem. This disambiguates the collision detection problem in a physics-informed manner. Compared to previous differentiable simulation approaches, our formulation features improved simulation robustness and a reduction in computational complexity by more than an order of magnitude. We illustrate the contact and collision differentiability on a robotic manipulation task requiring optimization-through-contact. We provide a numerically efficient implementation of our formulation in the Julia language called Silico.jl.
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As Artificial and Robotic Systems are increasingly deployed and relied upon for real-world applications, it is important that they exhibit the ability to continually learn and adapt in dynamically-changing environments, becoming Lifelong Learning Machines. Continual/lifelong learning (LL) involves minimizing catastrophic forgetting of old tasks while maximizing a model's capability to learn new tasks. This paper addresses the challenging lifelong reinforcement learning (L2RL) setting. Pushing the state-of-the-art forward in L2RL and making L2RL useful for practical applications requires more than developing individual L2RL algorithms; it requires making progress at the systems-level, especially research into the non-trivial problem of how to integrate multiple L2RL algorithms into a common framework. In this paper, we introduce the Lifelong Reinforcement Learning Components Framework (L2RLCF), which standardizes L2RL systems and assimilates different continual learning components (each addressing different aspects of the lifelong learning problem) into a unified system. As an instantiation of L2RLCF, we develop a standard API allowing easy integration of novel lifelong learning components. We describe a case study that demonstrates how multiple independently-developed LL components can be integrated into a single realized system. We also introduce an evaluation environment in order to measure the effect of combining various system components. Our evaluation environment employs different LL scenarios (sequences of tasks) consisting of Starcraft-2 minigames and allows for the fair, comprehensive, and quantitative comparison of different combinations of components within a challenging common evaluation environment.
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Rearrangement puzzles are variations of rearrangement problems in which the elements of a problem are potentially logically linked together. To efficiently solve such puzzles, we develop a motion planning approach based on a new state space that is logically factored, integrating the capabilities of the robot through factors of simultaneously manipulatable joints of an object. Based on this factored state space, we propose less-actions RRT (LA-RRT), a planner which optimizes for a low number of actions to solve a puzzle. At the core of our approach lies a new path defragmentation method, which rearranges and optimizes consecutive edges to minimize action cost. We solve six rearrangement scenarios with a Fetch robot, involving planar table puzzles and an escape room scenario. LA-RRT significantly outperforms the next best asymptotically-optimal planner by 4.01 to 6.58 times improvement in final action cost.
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Measuring growth rates of apple fruitlets is important because it allows apple growers to determine when to apply chemical thinners to their crops to optimize yield. The current practice of obtaining growth rates involves using calipers to record sizes of fruitlets across multiple days. Due to the number of fruitlets needed to be sized, this method is laborious, time-consuming, and prone to human error. In this paper, we present a computer vision approach to measure the sizes and growth rates of apple fruitlets. With images collected by a hand-held stereo camera, our system detects, segments, and fits ellipses to fruitlets to measure their diameters. To measure growth rates, we utilize an Attentional Graph Neural Network to associate fruitlets across different days. We provide quantitative results on data collected in an apple orchard, and demonstrate that our system is able to predict abscise rates within 3% of the current method with a 7 times improvement in speed, while requiring significantly less manual effort. Moreover, we provide results on images captured by a robotic system in the field, and discuss the next steps to make the process fully autonomous.
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Practitioners prune neural networks for efficiency gains and generalization improvements, but few scrutinize the factors determining the prunability of a neural network the maximum fraction of weights that pruning can remove without compromising the model's test accuracy. In this work, we study the properties of input data that may contribute to the prunability of a neural network. For high dimensional input data such as images, text, and audio, the manifold hypothesis suggests that these high dimensional inputs approximately lie on or near a significantly lower dimensional manifold. Prior work demonstrates that the underlying low dimensional structure of the input data may affect the sample efficiency of learning. In this paper, we investigate whether the low dimensional structure of the input data affects the prunability of a neural network.
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Diffusion models have emerged as the state-of-the-art for image generation, among other tasks. Here, we present an efficient diffusion-based model for 3D-aware generation of neural fields. Our approach pre-processes training data, such as ShapeNet meshes, by converting them to continuous occupancy fields and factoring them into a set of axis-aligned triplane feature representations. Thus, our 3D training scenes are all represented by 2D feature planes, and we can directly train existing 2D diffusion models on these representations to generate 3D neural fields with high quality and diversity, outperforming alternative approaches to 3D-aware generation. Our approach requires essential modifications to existing triplane factorization pipelines to make the resulting features easy to learn for the diffusion model. We demonstrate state-of-the-art results on 3D generation on several object classes from ShapeNet.
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