迄今为止,迄今为止,众所周知,对广泛的互补临床相关任务进行了全面比较了医学图像登记方法。这限制了采用研究进展,以防止竞争方法的公平基准。在过去五年内已经探讨了许多新的学习方法,但优化,建筑或度量战略的问题非常适合仍然是开放的。 Learn2reg涵盖了广泛的解剖学:脑,腹部和胸部,方式:超声波,CT,MRI,群体:患者内部和患者内部和监督水平。我们为3D注册的培训和验证建立了较低的入境障碍,这帮助我们从20多个独特的团队中汇编了65多个单独的方法提交的结果。我们的互补度量集,包括稳健性,准确性,合理性和速度,使得能够独特地位了解当前的医学图像登记现状。进一步分析监督问题的转移性,偏见和重要性,主要是基于深度学习的方法的优越性,并将新的研究方向开放到利用GPU加速的常规优化的混合方法。
translated by 谷歌翻译
在图像登记中,许多努力已经致力于开发流行的标准化互信息标准的替代方案。同时对这些努力,越来越多的作品已经证明了登记准确性的大量收益也可以通过对准图像的结构表示而不是图像本身来实现的。在这条研究路径之后,我们提出了一种基于从诸如梯度矢量流场的结构信息的正则化矢量字段的对准来提出一种新方法,如梯度向量流字段,我们调用\ Texit {Vector Field Mettionity}。我们的方法可以通过将矢量字段相似与基于强度的注册的替换方法相似,以直接的方式与任何现有的登记框架组合。在我们的实验中,我们表明所提出的方法在几个公共图像数据集上使用多样性的成像方式和解剖位置对几个公共图像数据集进行了比较。
translated by 谷歌翻译
Charisma is considered as one's ability to attract and potentially also influence others. Clearly, there can be considerable interest from an artificial intelligence's (AI) perspective to provide it with such skill. Beyond, a plethora of use cases opens up for computational measurement of human charisma, such as for tutoring humans in the acquisition of charisma, mediating human-to-human conversation, or identifying charismatic individuals in big social data. A number of models exist that base charisma on various dimensions, often following the idea that charisma is given if someone could and would help others. Examples include influence (could help) and affability (would help) in scientific studies or power (could help), presence, and warmth (both would help) as a popular concept. Modelling high levels in these dimensions for humanoid robots or virtual agents, seems accomplishable. Beyond, also automatic measurement appears quite feasible with the recent advances in the related fields of Affective Computing and Social Signal Processing. Here, we, thereforem present a blueprint for building machines that can appear charismatic, but also analyse the charisma of others. To this end, we first provide the psychological perspective including different models of charisma and behavioural cues of it. We then switch to conversational charisma in spoken language as an exemplary modality that is essential for human-human and human-computer conversations. The computational perspective then deals with the recognition and generation of charismatic behaviour by AI. This includes an overview of the state of play in the field and the aforementioned blueprint. We then name exemplary use cases of computational charismatic skills before switching to ethical aspects and concluding this overview and perspective on building charisma-enabled AI.
translated by 谷歌翻译
There are two important things in science: (A) Finding answers to given questions, and (B) Coming up with good questions. Our artificial scientists not only learn to answer given questions, but also continually invent new questions, by proposing hypotheses to be verified or falsified through potentially complex and time-consuming experiments, including thought experiments akin to those of mathematicians. While an artificial scientist expands its knowledge, it remains biased towards the simplest, least costly experiments that still have surprising outcomes, until they become boring. We present an empirical analysis of the automatic generation of interesting experiments. In the first setting, we investigate self-invented experiments in a reinforcement-providing environment and show that they lead to effective exploration. In the second setting, pure thought experiments are implemented as the weights of recurrent neural networks generated by a neural experiment generator. Initially interesting thought experiments may become boring over time.
translated by 谷歌翻译
Recent advances in deep learning have enabled us to address the curse of dimensionality (COD) by solving problems in higher dimensions. A subset of such approaches of addressing the COD has led us to solving high-dimensional PDEs. This has resulted in opening doors to solving a variety of real-world problems ranging from mathematical finance to stochastic control for industrial applications. Although feasible, these deep learning methods are still constrained by training time and memory. Tackling these shortcomings, Tensor Neural Networks (TNN) demonstrate that they can provide significant parameter savings while attaining the same accuracy as compared to the classical Dense Neural Network (DNN). In addition, we also show how TNN can be trained faster than DNN for the same accuracy. Besides TNN, we also introduce Tensor Network Initializer (TNN Init), a weight initialization scheme that leads to faster convergence with smaller variance for an equivalent parameter count as compared to a DNN. We benchmark TNN and TNN Init by applying them to solve the parabolic PDE associated with the Heston model, which is widely used in financial pricing theory.
translated by 谷歌翻译
A statistical ensemble of neural networks can be described in terms of a quantum field theory (NN-QFT correspondence). The infinite-width limit is mapped to a free field theory, while finite N corrections are mapped to interactions. After reviewing the correspondence, we will describe how to implement renormalization in this context and discuss preliminary numerical results for translation-invariant kernels. A major outcome is that changing the standard deviation of the neural network weight distribution corresponds to a renormalization flow in the space of networks.
translated by 谷歌翻译
We present an automatic method for annotating images of indoor scenes with the CAD models of the objects by relying on RGB-D scans. Through a visual evaluation by 3D experts, we show that our method retrieves annotations that are at least as accurate as manual annotations, and can thus be used as ground truth without the burden of manually annotating 3D data. We do this using an analysis-by-synthesis approach, which compares renderings of the CAD models with the captured scene. We introduce a 'cloning procedure' that identifies objects that have the same geometry, to annotate these objects with the same CAD models. This allows us to obtain complete annotations for the ScanNet dataset and the recent ARKitScenes dataset.
translated by 谷歌翻译
This article presents a novel review of Active SLAM (A-SLAM) research conducted in the last decade. We discuss the formulation, application, and methodology applied in A-SLAM for trajectory generation and control action selection using information theory based approaches. Our extensive qualitative and quantitative analysis highlights the approaches, scenarios, configurations, types of robots, sensor types, dataset usage, and path planning approaches of A-SLAM research. We conclude by presenting the limitations and proposing future research possibilities. We believe that this survey will be helpful to researchers in understanding the various methods and techniques applied to A-SLAM formulation.
translated by 谷歌翻译
This paper presents a methodology for integrating machine learning techniques into metaheuristics for solving combinatorial optimization problems. Namely, we propose a general machine learning framework for neighbor generation in metaheuristic search. We first define an efficient neighborhood structure constructed by applying a transformation to a selected subset of variables from the current solution. Then, the key of the proposed methodology is to generate promising neighbors by selecting a proper subset of variables that contains a descent of the objective in the solution space. To learn a good variable selection strategy, we formulate the problem as a classification task that exploits structural information from the characteristics of the problem and from high-quality solutions. We validate our methodology on two metaheuristic applications: a Tabu Search scheme for solving a Wireless Network Optimization problem and a Large Neighborhood Search heuristic for solving Mixed-Integer Programs. The experimental results show that our approach is able to achieve a satisfactory trade-off between the exploration of a larger solution space and the exploitation of high-quality solution regions on both applications.
translated by 谷歌翻译
Underwater images are altered by the physical characteristics of the medium through which light rays pass before reaching the optical sensor. Scattering and strong wavelength-dependent absorption significantly modify the captured colors depending on the distance of observed elements to the image plane. In this paper, we aim to recover the original colors of the scene as if the water had no effect on them. We propose two novel methods that rely on different sets of inputs. The first assumes that pixel intensities in the restored image are normally distributed within each color channel, leading to an alternative optimization of the well-known \textit{Sea-thru} method which acts on single images and their distance maps. We additionally introduce SUCRe, a new method that further exploits the scene's 3D Structure for Underwater Color Restoration. By following points in multiple images and tracking their intensities at different distances to the sensor we constrain the optimization of the image formation model parameters. When compared to similar existing approaches, SUCRe provides clear improvements in a variety of scenarios ranging from natural light to deep-sea environments. The code for both approaches is publicly available at https://github.com/clementinboittiaux/sucre .
translated by 谷歌翻译