根据互补学习系统(CLS)理论〜\ cite {mcclelland1995there}在神经科学中,人类通过两个补充系统有效\ emph {持续学习}:一种快速学习系统,以海马为中心,用于海马,以快速学习细节,个人体验,个人体验,个人体验,个人体验,个人体验,个人体验,个人体验,个人体验的快速学习, ;以及位于新皮层中的缓慢学习系统,以逐步获取有关环境的结构化知识。在该理论的激励下,我们提出\ emph {dualnets}(对于双网络),这是一个一般的持续学习框架,该框架包括一个快速学习系统,用于监督从特定任务和慢速学习系统中的模式分离代表学习,用于表示任务的慢学习系统 - 不可知论的一般代表通过自我监督学习(SSL)。双网符可以无缝地将两种表示类型纳入整体框架中,以促进在深层神经网络中更好地持续学习。通过广泛的实验,我们在各种持续的学习协议上展示了双网络的有希望的结果,从标准离线,任务感知设置到具有挑战性的在线,无任务的场景。值得注意的是,在Ctrl〜 \ Cite {veniat2020202020202020202020202020202020202020202020202020202020202021- coite {ostapenko2021-continual}的基准中。此外,我们进行了全面的消融研究,以验证双nets功效,鲁棒性和可伸缩性。代码可在\ url {https://github.com/phquang/dualnet}上公开获得。
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跨核心联合学习利用了几百个可靠的数据筒仓,并具有高速访问链接,共同训练模型。尽管这种方法成为联合学习中的流行环境,但设计出强大的拓扑以减少训练时间仍然是一个开放的问题。在本文中,我们提出了一种用于跨核心联合学习的新的多编码拓扑。我们首先使用覆盖图构造多式图。然后,我们将此多数分析为具有孤立节点的不同简单图。隔离节点的存在使我们能够执行模型聚合而无需等待其他节点,从而减少训练时间。我们进一步提出了一种新的分布式学习算法,以与我们的多编码拓扑一起使用。公共数据集的密集实验表明,与最近的最新拓扑相比,我们提出的方法大大减少了训练时间,同时确保收敛并保持模型的准确性。
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基于硬件的加速度是促进许多计算密集型数学操作的广泛尝试。本文提出了一个基于FPGA的体系结构来加速卷积操作 - 在许多卷积神经网络模型中出现的复杂且昂贵的计算步骤。我们将设计定为标准卷积操作,打算以边缘-AI解决方案启动产品。该项目的目的是产生一个可以一次处理卷积层的FPGA IP核心。系统开发人员可以使用Verilog HDL作为体系结构的主要设计语言来部署IP核心。实验结果表明,我们在简单的边缘计算FPGA板上合成的单个计算核心可以提供0.224 GOPS。当董事会充分利用时,可以实现4.48 GOP。
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Unmanned aerial vehicle (UAV) swarms are considered as a promising technique for next-generation communication networks due to their flexibility, mobility, low cost, and the ability to collaboratively and autonomously provide services. Distributed learning (DL) enables UAV swarms to intelligently provide communication services, multi-directional remote surveillance, and target tracking. In this survey, we first introduce several popular DL algorithms such as federated learning (FL), multi-agent Reinforcement Learning (MARL), distributed inference, and split learning, and present a comprehensive overview of their applications for UAV swarms, such as trajectory design, power control, wireless resource allocation, user assignment, perception, and satellite communications. Then, we present several state-of-the-art applications of UAV swarms in wireless communication systems, such us reconfigurable intelligent surface (RIS), virtual reality (VR), semantic communications, and discuss the problems and challenges that DL-enabled UAV swarms can solve in these applications. Finally, we describe open problems of using DL in UAV swarms and future research directions of DL enabled UAV swarms. In summary, this survey provides a comprehensive survey of various DL applications for UAV swarms in extensive scenarios.
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Mixup is a popular data augmentation technique for training deep neural networks where additional samples are generated by linearly interpolating pairs of inputs and their labels. This technique is known to improve the generalization performance in many learning paradigms and applications. In this work, we first analyze Mixup and show that it implicitly regularizes infinitely many directional derivatives of all orders. We then propose a new method to improve Mixup based on the novel insight. To demonstrate the effectiveness of the proposed method, we conduct experiments across various domains such as images, tabular data, speech, and graphs. Our results show that the proposed method improves Mixup across various datasets using a variety of architectures, for instance, exhibiting an improvement over Mixup by 0.8% in ImageNet top-1 accuracy.
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This study proposes an approach for establishing an optimal multihop ad-hoc network using multiple unmanned aerial vehicles (UAVs) to provide emergency communication in disaster areas. The approach includes two stages, one uses particle swarm optimization (PSO) to find optimal positions to deploy UAVs, and the other uses a behavior-based controller to navigate the UAVs to their assigned positions without colliding with obstacles in an unknown environment. Several constraints related to the UAVs' sensing and communication ranges have been imposed to ensure the applicability of the proposed approach in real-world scenarios. A number of simulation experiments with data loaded from real environments have been conducted. The results show that our proposed approach is not only successful in establishing multihop ad-hoc routes but also meets the requirements for real-time deployment of UAVs.
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This paper is devoted to the numerical resolution of McKean-Vlasov control problems via the class of mean-field neural networks introduced in our companion paper [25] in order to learn the solution on the Wasserstein space. We propose several algorithms either based on dynamic programming with control learning by policy or value iteration, or backward SDE from stochastic maximum principle with global or local loss functions. Extensive numerical results on different examples are presented to illustrate the accuracy of each of our eight algorithms. We discuss and compare the pros and cons of all the tested methods.
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Algorithms that involve both forecasting and optimization are at the core of solutions to many difficult real-world problems, such as in supply chains (inventory optimization), traffic, and in the transition towards carbon-free energy generation in battery/load/production scheduling in sustainable energy systems. Typically, in these scenarios we want to solve an optimization problem that depends on unknown future values, which therefore need to be forecast. As both forecasting and optimization are difficult problems in their own right, relatively few research has been done in this area. This paper presents the findings of the ``IEEE-CIS Technical Challenge on Predict+Optimize for Renewable Energy Scheduling," held in 2021. We present a comparison and evaluation of the seven highest-ranked solutions in the competition, to provide researchers with a benchmark problem and to establish the state of the art for this benchmark, with the aim to foster and facilitate research in this area. The competition used data from the Monash Microgrid, as well as weather data and energy market data. It then focused on two main challenges: forecasting renewable energy production and demand, and obtaining an optimal schedule for the activities (lectures) and on-site batteries that lead to the lowest cost of energy. The most accurate forecasts were obtained by gradient-boosted tree and random forest models, and optimization was mostly performed using mixed integer linear and quadratic programming. The winning method predicted different scenarios and optimized over all scenarios jointly using a sample average approximation method.
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Unsupervised object discovery aims to localize objects in images, while removing the dependence on annotations required by most deep learning-based methods. To address this problem, we propose a fully unsupervised, bottom-up approach, for multiple objects discovery. The proposed approach is a two-stage framework. First, instances of object parts are segmented by using the intra-image similarity between self-supervised local features. The second step merges and filters the object parts to form complete object instances. The latter is performed by two CNN models that capture semantic information on objects from the entire dataset. We demonstrate that the pseudo-labels generated by our method provide a better precision-recall trade-off than existing single and multiple objects discovery methods. In particular, we provide state-of-the-art results for both unsupervised class-agnostic object detection and unsupervised image segmentation.
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Semantic communication (SemCom) and edge computing are two disruptive solutions to address emerging requirements of huge data communication, bandwidth efficiency and low latency data processing in Metaverse. However, edge computing resources are often provided by computing service providers and thus it is essential to design appealingly incentive mechanisms for the provision of limited resources. Deep learning (DL)- based auction has recently proposed as an incentive mechanism that maximizes the revenue while holding important economic properties, i.e., individual rationality and incentive compatibility. Therefore, in this work, we introduce the design of the DLbased auction for the computing resource allocation in SemComenabled Metaverse. First, we briefly introduce the fundamentals and challenges of Metaverse. Second, we present the preliminaries of SemCom and edge computing. Third, we review various incentive mechanisms for edge computing resource trading. Fourth, we present the design of the DL-based auction for edge resource allocation in SemCom-enabled Metaverse. Simulation results demonstrate that the DL-based auction improves the revenue while nearly satisfying the individual rationality and incentive compatibility constraints.
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