差分动态编程(DDP)是用于轨迹优化的直接单射击方法。它的效率来自对时间结构的开发(最佳控制问题固有的)和系统动力学的明确推出/集成。但是,它具有数值不稳定,与直接多个射击方法相比,它的初始化选项有限(允许对控件的初始化,但不能对状态进行初始化),并且缺乏对控制约束的正确处理。在这项工作中,我们采用可行性驱动的方法来解决这些问题,该方法调节数值优化过程中的动态可行性并确保控制限制。我们的可行性搜索模拟了只有动态约束的直接多重拍摄问题的数值解决。我们证明我们的方法(命名为box-fddp)具有比Box-DDP+(单个射击方法)更好的数值收敛性,并且其收敛速率和运行时性能与使用The Solded Sound的最新直接转录配方竞争内部点和主动集算法在Knitro中提供。我们进一步表明,Box-FDP可以单调地降低动态可行性误差 - 与最先进的非线性编程算法相同。我们通过为四足动物和人形机器人产生复杂而运动的运动来证明我们的方法的好处。最后,我们强调说,Box-FDDP适用于腿部机器人中的模型预测控制。
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Recently, there has been an interest in improving the resources available in Intrusion Detection System (IDS) techniques. In this sense, several studies related to cybersecurity show that the environment invasions and information kidnapping are increasingly recurrent and complex. The criticality of the business involving operations in an environment using computing resources does not allow the vulnerability of the information. Cybersecurity has taken on a dimension within the universe of indispensable technology in corporations, and the prevention of risks of invasions into the environment is dealt with daily by Security teams. Thus, the main objective of the study was to investigate the Ensemble Learning technique using the Stacking method, supported by the Support Vector Machine (SVM) and k-Nearest Neighbour (kNN) algorithms aiming at an optimization of the results for DDoS attack detection. For this, the Intrusion Detection System concept was used with the application of the Data Mining and Machine Learning Orange tool to obtain better results
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This work presents a thorough review concerning recent studies and text generation advancements using Generative Adversarial Networks. The usage of adversarial learning for text generation is promising as it provides alternatives to generate the so-called "natural" language. Nevertheless, adversarial text generation is not a simple task as its foremost architecture, the Generative Adversarial Networks, were designed to cope with continuous information (image) instead of discrete data (text). Thus, most works are based on three possible options, i.e., Gumbel-Softmax differentiation, Reinforcement Learning, and modified training objectives. All alternatives are reviewed in this survey as they present the most recent approaches for generating text using adversarial-based techniques. The selected works were taken from renowned databases, such as Science Direct, IEEEXplore, Springer, Association for Computing Machinery, and arXiv, whereas each selected work has been critically analyzed and assessed to present its objective, methodology, and experimental results.
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Automated machine learning (AutoML) algorithms have grown in popularity due to their high performance and flexibility to adapt to different problems and data sets. With the increasing number of AutoML algorithms, deciding which would best suit a given problem becomes increasingly more work. Therefore, it is essential to use complex and challenging benchmarks which would be able to differentiate the AutoML algorithms from each other. This paper compares the performance of four different AutoML algorithms: Tree-based Pipeline Optimization Tool (TPOT), Auto-Sklearn, Auto-Sklearn 2, and H2O AutoML. We use the Diverse and Generative ML benchmark (DIGEN), a diverse set of synthetic datasets derived from generative functions designed to highlight the strengths and weaknesses of the performance of common machine learning algorithms. We confirm that AutoML can identify pipelines that perform well on all included datasets. Most AutoML algorithms performed similarly without much room for improvement; however, some were more consistent than others at finding high-performing solutions for some datasets.
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We present a method for estimating lighting from a single perspective image of an indoor scene. Previous methods for predicting indoor illumination usually focus on either simple, parametric lighting that lack realism, or on richer representations that are difficult or even impossible to understand or modify after prediction. We propose a pipeline that estimates a parametric light that is easy to edit and allows renderings with strong shadows, alongside with a non-parametric texture with high-frequency information necessary for realistic rendering of specular objects. Once estimated, the predictions obtained with our model are interpretable and can easily be modified by an artist/user with a few mouse clicks. Quantitative and qualitative results show that our approach makes indoor lighting estimation easier to handle by a casual user, while still producing competitive results.
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本文介绍了针对非负矩阵分解的新的乘法更新,并使用$ \ beta $ -Divergence和两个因素之一的稀疏正则化(例如,激活矩阵)。众所周知,需要控制另一个因素(字典矩阵)的规范,以避免使用不良的公式。标准实践包括限制字典的列具有单位规范,这导致了非平凡的优化问题。我们的方法利用原始问题对等效规模不变的目标函数的优化进行了重新处理。从那里,我们得出了块状大量最小化算法,这些算法可为$ \ ell_ {1} $ - 正则化或更“激进的” log-regularization提供简单的乘法更新。与其他最先进的方法相反,我们的算法是通用的,因为它们可以应用于任何$ \ beta $ -Divergence(即任何$ \ beta $的任何值),并且它们具有融合保证。我们使用各种数据集报告了与现有的启发式和拉格朗日方法的数值比较:面部图像,音频谱图,高光谱数据和歌曲播放计数。我们表明,我们的方法获得了收敛时类似质量的溶液(相似的目标值),但CPU时间显着减少。
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强化学习(RL)通过原始像素成像和连续的控制任务在视频游戏中表现出了令人印象深刻的表现。但是,RL的性能较差,例如原始像素图像,例如原始像素图像。人们普遍认为,基于物理状态的RL策略(例如激光传感器测量值)比像素学习相比会产生更有效的样品结果。这项工作提出了一种新方法,该方法从深度地图估算中提取信息,以教授RL代理以执行无人机导航(UAV)的无地图导航。我们提出了深度模仿的对比度无监督的优先表示(DEPTH-CUPRL),该表示具有优先重播记忆的估算图像的深度。我们使用RL和对比度学习的组合,根据图像的RL问题引发。从无人驾驶汽车(UAV)对结果的分析中,可以得出结论,我们的深度cuprl方法在无MAP导航能力中对决策和优于最先进的像素的方法有效。
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通过离散采样观测来建模连续的动力系统是数据科学中的一个基本问题。通常,这种动力学是非本地过程随时间不可或缺的结果。因此,这些系统是用插差分化方程(IDE)建模的;构成积分和差分组件的微分方程的概括。例如,大脑动力学不是通过微分方程来准确模拟的,因为它们的行为是非马克维亚的,即动态是部分由历史决定的。在这里,我们介绍了神经IDE(NIDE),该框架使用神经网络建模IDE的普通和组成部分。我们在几个玩具和大脑活动数据集上测试NIDE,并证明NIDE的表现优于其他模型,包括神经ODE。这些任务包括时间外推,以及从看不见的初始条件中预测动态,我们在自由行为的小鼠中测试了全皮质活动记录。此外,我们表明,NIDE可以通过学识渊博的整体操作员将动力学分解为马尔可夫和非马克维亚成分,我们在氯胺酮的fMRI脑活动记录中测试了动力学。最后,整体操作员的整体提供了一个潜在空间,可深入了解潜在的动态,我们在宽阔的大脑成像记录上证明了这一点。总体而言,NIDE是一种新颖的方法,可以通过神经网络对复杂的非本地动力学进行建模。
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癌症是一种复杂的疾病,具有重大的社会和经济影响。高通量分子测定的进步以及进行高质量多摩斯测量的成本降低,通过机器学习促进了见解。先前的研究表明,使用多个OMIC预测生存和分层癌症患者的希望。在本文中,我们开发了一种有监督的自动编码器(SAE)模型,用于基于生存的多摩变集成,该模型在以前的工作中改进,并报告一种具体的监督自动编码器模型(CSAE),该模型(CSAE)也使用功能选择来共同重建输入功能。作为预测生存。我们的实验表明,我们的模型表现优于或与一些最常用的基线相提并论,同时提供更好的生存分离(SAE)或更容易解释(CSAE)。我们还对我们的模型进行了特征选择稳定性分析,并注意到与通常与生存有关的特征存在幂律关系。该项目的代码可在以下网址获得:https://github.com/phcavelar/coxae
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Semi-parametric models, which augment generation with retrieval, have led to impressive results in language modeling and machine translation, due to their ability to retrieve fine-grained information from a datastore of examples. One of the most prominent approaches, $k$NN-MT, exhibits strong domain adaptation capabilities by retrieving tokens from domain-specific datastores \citep{khandelwal2020nearest}. However, $k$NN-MT requires an expensive retrieval operation for every single generated token, leading to a very low decoding speed (around 8 times slower than a parametric model). In this paper, we introduce a \textit{chunk-based} $k$NN-MT model which retrieves chunks of tokens from the datastore, instead of a single token. We propose several strategies for incorporating the retrieved chunks into the generation process, and for selecting the steps at which the model needs to search for neighbors in the datastore. Experiments on machine translation in two settings, static and ``on-the-fly'' domain adaptation, show that the chunk-based $k$NN-MT model leads to significant speed-ups (up to 4 times) with only a small drop in translation quality.
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