我们介绍了声学场景和事件的检测和分类的任务描述(DCASE)2022挑战任务2:“用于应用域通用技术的机器状况监控的无监督异常的声音检测(ASD)”。域转移是ASD系统应用的关键问题。由于域移位可以改变数据的声学特征,因此在源域中训练的模型对目标域的性能较差。在DCASE 2021挑战任务2中,我们组织了一个ASD任务来处理域移动。在此任务中,假定已知域移位的发生。但是,实际上,可能不会给出每个样本的域,并且域移位可能会隐含。在2022年的任务2中,我们专注于域泛化技术,这些技术检测异常,而不论域移动如何。具体而言,每个样品的域未在测试数据中给出,所有域仅允许一个阈值。我们将添加挑战结果和挑战提交截止日期后提交的分析。
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本文旨在开发一种基于声学信号的无监督异常检测方法来自动机器监测。现有的方法,例如Deep AutoCoder(DAE),变异自动编码器(VAE),条件变异自动编码器(CVAE)等在潜在空间中的表示功能有限,因此,异常检测性能差。必须为每种不同类型的机器培训不同的模型,以准确执行异常检测任务。为了解决此问题,我们提出了一种新方法,称为层次条件变化自动编码器(HCVAE)。该方法利用有关工业设施的可用分类学等级知识来完善潜在空间表示。这些知识也有助于模型改善异常检测性能。我们通过使用适当的条件证明了单个HCVAE模型对不同类型机器的概括能力。此外,为了显示拟议方法的实用性,(i)我们在不同领域评估了HCVAE模型,(ii)我们检查了部分分层知识的影响。我们的结果表明,HCVAE方法验证了这两个点,并且在AUC得分度量上最大的15%在异常检测任务上的基线系统的表现优于基线系统。
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Landing an unmanned aerial vehicle unmanned aerial vehicle (UAV) on top of an unmanned surface vehicle (USV) in harsh open waters is a challenging problem, owing to forces that can damage the UAV due to a severe roll and/or pitch angle of the USV during touchdown. To tackle this, we propose a novel model predictive control (MPC) approach enabling a UAV to land autonomously on a USV in these harsh conditions. The MPC employs a novel objective function and an online decomposition of the oscillatory motion of the vessel to predict, attempt, and accomplish the landing during near-zero tilt of the landing platform. The nonlinear prediction of the motion of the vessel is performed using visual data from an onboard camera. Therefore, the system does not require any communication with the USV or a control station. The proposed method was analyzed in numerous robotics simulations in harsh and extreme conditions and further validated in various real-world scenarios.
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Real-world datasets exhibit imbalances of varying types and degrees. Several techniques based on re-weighting and margin adjustment of loss are often used to enhance the performance of neural networks, particularly on minority classes. In this work, we analyze the class-imbalanced learning problem by examining the loss landscape of neural networks trained with re-weighting and margin-based techniques. Specifically, we examine the spectral density of Hessian of class-wise loss, through which we observe that the network weights converge to a saddle point in the loss landscapes of minority classes. Following this observation, we also find that optimization methods designed to escape from saddle points can be effectively used to improve generalization on minority classes. We further theoretically and empirically demonstrate that Sharpness-Aware Minimization (SAM), a recent technique that encourages convergence to a flat minima, can be effectively used to escape saddle points for minority classes. Using SAM results in a 6.2\% increase in accuracy on the minority classes over the state-of-the-art Vector Scaling Loss, leading to an overall average increase of 4\% across imbalanced datasets. The code is available at: https://github.com/val-iisc/Saddle-LongTail.
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Parkinson's disease is marked by altered and increased firing characteristics of pathological oscillations in the brain. In other words, it causes abnormal synchronous oscillations and suppression during neurological processing. In order to examine and regulate the synchronization and pathological oscillations in motor circuits, deep brain stimulators (DBS) are used. Although machine learning methods have been applied for the investigation of suppression, these models require large amounts of training data and computational power, both of which pose challenges to resource-constrained DBS. This research proposes a novel reinforcement learning (RL) framework for suppressing the synchronization in neuronal activity during episodes of neurological disorders with less power consumption. The proposed RL algorithm comprises an ensemble of a temporal representation of stimuli and a twin-delayed deep deterministic (TD3) policy gradient algorithm. We quantify the stability of the proposed framework to noise and reduced synchrony using RL for three pathological signaling regimes: regular, chaotic, and bursting, and further eliminate the undesirable oscillations. Furthermore, metrics such as evaluation rewards, energy supplied to the ensemble, and the mean point of convergence were used and compared to other RL algorithms, specifically the Advantage actor critic (A2C), the Actor critic with Kronecker-featured trust region (ACKTR), and the Proximal policy optimization (PPO).
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Problem statement: Standardisation of AI fairness rules and benchmarks is challenging because AI fairness and other ethical requirements depend on multiple factors such as context, use case, type of the AI system, and so on. In this paper, we elaborate that the AI system is prone to biases at every stage of its lifecycle, from inception to its usage, and that all stages require due attention for mitigating AI bias. We need a standardised approach to handle AI fairness at every stage. Gap analysis: While AI fairness is a hot research topic, a holistic strategy for AI fairness is generally missing. Most researchers focus only on a few facets of AI model-building. Peer review shows excessive focus on biases in the datasets, fairness metrics, and algorithmic bias. In the process, other aspects affecting AI fairness get ignored. The solution proposed: We propose a comprehensive approach in the form of a novel seven-layer model, inspired by the Open System Interconnection (OSI) model, to standardise AI fairness handling. Despite the differences in the various aspects, most AI systems have similar model-building stages. The proposed model splits the AI system lifecycle into seven abstraction layers, each corresponding to a well-defined AI model-building or usage stage. We also provide checklists for each layer and deliberate on potential sources of bias in each layer and their mitigation methodologies. This work will facilitate layer-wise standardisation of AI fairness rules and benchmarking parameters.
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We introduce a language generation task grounded in a popular video game environment. KNUDGE (KNowledge Constrained User-NPC Dialogue GEneration) involves generating dialogue trees conditioned on an ontology captured in natural language passages providing quest and entity specifications. KNUDGE is constructed from side quest dialogues drawn directly from game data of Obsidian Entertainment's The Outer Worlds, leading to real-world complexities in generation: (1) dialogues are branching trees as opposed to linear chains of utterances; (2) utterances must remain faithful to the game lore--character personas, backstories, and entity relationships; and (3) a dialogue must accurately reveal new quest-related details to the human player. We report results for supervised and in-context learning techniques, finding there is significant room for future work on creating realistic game-quality dialogues.
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Recent work has shown that large language models are capable of generating natural language reasoning steps or Chains-of-Thoughts (CoT) to answer a multi-step question when prompted to do so. This is insufficient, however, when the necessary knowledge is not available or up-to-date within a model's parameters. A straightforward approach to address this is to retrieve text from an external knowledge source using the question as a query and prepend it as context to the model's input. This, however, is also insufficient for multi-step QA where \textit{what to retrieve} depends on \textit{what has already been derived}. To address this issue we propose IRCoT, a new approach that interleaves retrieval with CoT for multi-step QA, guiding the retrieval with CoT and in turn using retrieved results to improve CoT. Our experiments with GPT3 show substantial improvements in retrieval (up to 22 points) and downstream QA (up to 16 points) over the baselines on four datasets: HotpotQA, 2WikiMultihopQA, MuSiQue, and IIRC. Notably, our method also works well for much smaller models such as T5-Flan-large (0.7B) without any additional training.
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Active target sensing is the task of discovering and classifying an unknown number of targets in an environment and is critical in search-and-rescue missions. This paper develops a deep reinforcement learning approach to plan informative trajectories that increase the likelihood for an uncrewed aerial vehicle (UAV) to discover missing targets. Our approach efficiently (1) explores the environment to discover new targets, (2) exploits its current belief of the target states and incorporates inaccurate sensor models for high-fidelity classification, and (3) generates dynamically feasible trajectories for an agile UAV by employing a motion primitive library. Extensive simulations on randomly generated environments show that our approach is more efficient in discovering and classifying targets than several other baselines. A unique characteristic of our approach, in contrast to heuristic informative path planning approaches, is that it is robust to varying amounts of deviations of the prior belief from the true target distribution, thereby alleviating the challenge of designing heuristics specific to the application conditions.
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There has been a concurrent significant improvement in the medical images used to facilitate diagnosis and the performance of machine learning techniques to perform tasks such as classification, detection, and segmentation in recent years. As a result, a rapid increase in the usage of such systems can be observed in the healthcare industry, for instance in the form of medical image classification systems, where these models have achieved diagnostic parity with human physicians. One such application where this can be observed is in computer vision tasks such as the classification of skin lesions in dermatoscopic images. However, as stakeholders in the healthcare industry, such as insurance companies, continue to invest extensively in machine learning infrastructure, it becomes increasingly important to understand the vulnerabilities in such systems. Due to the highly critical nature of the tasks being carried out by these machine learning models, it is necessary to analyze techniques that could be used to take advantage of these vulnerabilities and methods to defend against them. This paper explores common adversarial attack techniques. The Fast Sign Gradient Method and Projected Descent Gradient are used against a Convolutional Neural Network trained to classify dermatoscopic images of skin lesions. Following that, it also discusses one of the most popular adversarial defense techniques, adversarial training. The performance of the model that has been trained on adversarial examples is then tested against the previously mentioned attacks, and recommendations to improve neural networks robustness are thus provided based on the results of the experiment.
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