通过向每个数据示例添加校准的噪声来保护个人的隐私,差异隐私(DP)已成为保护个人隐私的黄金标准。尽管对分类数据的应用很简单,但在图像上下文中的可用性受到限制。与分类数据相反,图像的含义是相邻像素的空间相关性固有的,使噪声的简单应用不可行。可逆的神经网络(INN)表现出了出色的生成性能,同时仍提供量化确切可能性的能力。他们的原理是基于将复杂的分布转换为一个简单的分布,例如图像进入球形高斯。我们假设在旅馆的潜在空间中添加噪音可以实现差异化的私有图像修改。操纵潜在空间会导致修改的图像,同时保留重要的细节。此外,通过对数据集提供的元数据进行调节,我们旨在使对下游任务的尺寸保持重要意义,例如分类未触及的,同时更改其他可能包含识别信息的其他部分。我们称我们的方法意识到差异隐私(CADP)。我们对公共基准测试数据集以及专用医疗进行实验。此外,我们还展示了方法对分类数据的普遍性。源代码可在https://github.com/cardio-ai/cadp上公开获得。
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本文提出了一种使用对象检测网络在汽车雷达数据上学习对象的笛卡尔速度的方法。提出的方法是在为速度生成自己的训练信号方面进行的。标签仅用于单帧,定向边界框(OBB)。不需要昂贵的笛卡尔速度或连续序列的标签。一般的想法是在不使用单帧OBB标签的情况下预先培训对象检测网络,然后利用网络的OBB预测未标记的数据进行速度训练。详细说明,使用预测的速度以及未标记框架的更新OBB之间的距离和标记框架的OBB预测之间的距离,将网络对未标记帧的OBB预测更新为标记帧的时间戳,用于生成一个自我的预测。监督速度的训练信号。检测网络体系结构由一个模块扩展,以说明多次扫描的时间关系和一个模块,以明确表示雷达的径向速度测量值。仅首次训练的两步方法使用OBB检测,然后使用训练OBB检测和速度。此外,由雷达径向速度测量产生的伪标记的预训练引导Bootstraps本文的自我监督方法。公开可用的Nuscenes数据集进行的实验表明,所提出的方法几乎达到了完全监督培训的速度估计性能,但不需要昂贵的速度标签。此外,我们优于基线方法,该方法仅使用径向速度测量作为标签。
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Machine learning models are typically evaluated by computing similarity with reference annotations and trained by maximizing similarity with such. Especially in the bio-medical domain, annotations are subjective and suffer from low inter- and intra-rater reliability. Since annotations only reflect the annotation entity's interpretation of the real world, this can lead to sub-optimal predictions even though the model achieves high similarity scores. Here, the theoretical concept of Peak Ground Truth (PGT) is introduced. PGT marks the point beyond which an increase in similarity with the reference annotation stops translating to better Real World Model Performance (RWMP). Additionally, a quantitative technique to approximate PGT by computing inter- and intra-rater reliability is proposed. Finally, three categories of PGT-aware strategies to evaluate and improve model performance are reviewed.
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Mixtures of von Mises-Fisher distributions can be used to cluster data on the unit hypersphere. This is particularly adapted for high-dimensional directional data such as texts. We propose in this article to estimate a von Mises mixture using a l 1 penalized likelihood. This leads to sparse prototypes that improve clustering interpretability. We introduce an expectation-maximisation (EM) algorithm for this estimation and explore the trade-off between the sparsity term and the likelihood one with a path following algorithm. The model's behaviour is studied on simulated data and, we show the advantages of the approach on real data benchmark. We also introduce a new data set on financial reports and exhibit the benefits of our method for exploratory analysis.
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Passive monitoring of acoustic or radio sources has important applications in modern convenience, public safety, and surveillance. A key task in passive monitoring is multiobject tracking (MOT). This paper presents a Bayesian method for multisensor MOT for challenging tracking problems where the object states are high-dimensional, and the measurements follow a nonlinear model. Our method is developed in the framework of factor graphs and the sum-product algorithm (SPA). The multimodal probability density functions (pdfs) provided by the SPA are effectively represented by a Gaussian mixture model (GMM). To perform the operations of the SPA in high-dimensional spaces, we make use of Particle flow (PFL). Here, particles are migrated towards regions of high likelihood based on the solution of a partial differential equation. This makes it possible to obtain good object detection and tracking performance even in challenging multisensor MOT scenarios with single sensor measurements that have a lower dimension than the object positions. We perform a numerical evaluation in a passive acoustic monitoring scenario where multiple sources are tracked in 3-D from 1-D time-difference-of-arrival (TDOA) measurements provided by pairs of hydrophones. Our numerical results demonstrate favorable detection and estimation accuracy compared to state-of-the-art reference techniques.
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Location-aware networks will introduce new services and applications for modern convenience, surveillance, and public safety. In this paper, we consider the problem of cooperative localization in a wireless network where the position of certain anchor nodes can be controlled. We introduce an active planning method that aims at moving the anchors such that the information gain of future measurements is maximized. In the control layer of the proposed method, control inputs are calculated by minimizing the traces of approximate inverse Bayesian Fisher information matrixes (FIMs). The estimation layer computes estimates of the agent states and provides Gaussian representations of marginal posteriors of agent positions to the control layer for approximate Bayesian FIM computations. Based on a cost function that accumulates Bayesian FIM contributions over a sliding window of discrete future timesteps, a receding horizon (RH) control is performed. Approximations that make it possible to solve the resulting tree-search problem efficiently are also discussed. A numerical case study demonstrates the intelligent behavior of a single controlled anchor in a 3-D scenario and the resulting significantly improved localization accuracy.
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Stress has a great effect on people's lives that can not be understated. While it can be good, since it helps humans to adapt to new and different situations, it can also be harmful when not dealt with properly, leading to chronic stress. The objective of this paper is developing a stress monitoring solution, that can be used in real life, while being able to tackle this challenge in a positive way. The SMILE data set was provided to team Anxolotl, and all it was needed was to develop a robust model. We developed a supervised learning model for classification in Python, presenting the final result of 64.1% in accuracy and a f1-score of 54.96%. The resulting solution stood the robustness test, presenting low variation between runs, which was a major point for it's possible integration in the Anxolotl app in the future.
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This paper presents an introduction to the state-of-the-art in anomaly and change-point detection. On the one hand, the main concepts needed to understand the vast scientific literature on those subjects are introduced. On the other, a selection of important surveys and books, as well as two selected active research topics in the field, are presented.
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Our aim is to build autonomous agents that can solve tasks in environments like Minecraft. To do so, we used an imitation learning-based approach. We formulate our control problem as a search problem over a dataset of experts' demonstrations, where the agent copies actions from a similar demonstration trajectory of image-action pairs. We perform a proximity search over the BASALT MineRL-dataset in the latent representation of a Video PreTraining model. The agent copies the actions from the expert trajectory as long as the distance between the state representations of the agent and the selected expert trajectory from the dataset do not diverge. Then the proximity search is repeated. Our approach can effectively recover meaningful demonstration trajectories and show human-like behavior of an agent in the Minecraft environment.
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This short paper discusses continually updated causal abstractions as a potential direction of future research. The key idea is to revise the existing level of causal abstraction to a different level of detail that is both consistent with the history of observed data and more effective in solving a given task.
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