系统发育比较方法在我们的领域是新的,并且对于大多数语言学家来说,至少有一点谜团。然而,导致他们在比较生物学中发现的道路与平衡抽样的方法论历史如此类似,这只是一个历史的事故,即他们没有被典型的专家发现。在这里,我们澄清了系统发育比较方法背后的基本逻辑及其对重点采样的深刻智力传统的基本相关性。然后我们介绍将在日常类型的研究中使用类型的概念,方法和工具,使类型学家能够在日常类型的研究中使用这些方法。系统发育比较方法和平衡采样的关键共性是他们试图因系谱而应对统计非独立性。虽然采样永远不会实现独立性,但需要大多数比较数据被丢弃,系统发育比较方法在保留和使用所有数据的同时实现独立性。我们讨论了系统发育信号的基本概念;关于树木的不确定性;典型的类型学平均值和比例对族谱敏感;跨语言家庭的比较;和体现的影响。广泛的补充材料说明了实际分析的计算工具,我们说明了与帕马尼云根腭膜对比的类型学案例研究讨论的方法。
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范式变革的动态模型可以阐明最简单的过程可能导致意外结果,从而可以揭示观察到的语言现象的新潜在解释。 Ackerman&Malouf(2015)展示了一种模型,其中拐点通过吸引力的动态的作用减少了紊乱,其中lexemes只会随着时间的推移而彼此相似。在这里,我们强调:(1)仅吸引力的模型不能发展结构化的分集,其特征是真正的拐点系统,因为它们不可避免地去除所有变化; (2)吸引力和排斥的模型使得能够出现令人惊叹的方式让人想起形态学结构,如拐点。因此,仅基于不相似性的一个小型成分 - 改变 - 将倾向于均匀性的模型分离,因此对于折射形态来说,从那些演变稳定的形态的结构的情况下可能是难以置信的。这些模型有可能改变我们如何试图考虑形态复杂性。
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Interaction and cooperation with humans are overarching aspirations of artificial intelligence (AI) research. Recent studies demonstrate that AI agents trained with deep reinforcement learning are capable of collaborating with humans. These studies primarily evaluate human compatibility through "objective" metrics such as task performance, obscuring potential variation in the levels of trust and subjective preference that different agents garner. To better understand the factors shaping subjective preferences in human-agent cooperation, we train deep reinforcement learning agents in Coins, a two-player social dilemma. We recruit participants for a human-agent cooperation study and measure their impressions of the agents they encounter. Participants' perceptions of warmth and competence predict their stated preferences for different agents, above and beyond objective performance metrics. Drawing inspiration from social science and biology research, we subsequently implement a new "partner choice" framework to elicit revealed preferences: after playing an episode with an agent, participants are asked whether they would like to play the next round with the same agent or to play alone. As with stated preferences, social perception better predicts participants' revealed preferences than does objective performance. Given these results, we recommend human-agent interaction researchers routinely incorporate the measurement of social perception and subjective preferences into their studies.
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功能负载(FL)通过口碑对与lexicon制作的区别的贡献来定量贡献。以前的研究与声音变化有特别低的曲线。在这里,我们将探究范围扩大到FL,以其所有价值观的演变。我们应用系统发育方法,以检查澳大利亚帕玛尼蒙(PN)家族的90种语言的FL的历复演变。我们在FL中发现了高度的系统发育信号。虽然已经报告了系统发育信号进行语音结构,例如语音术,但其在语音功能测量中的检测是新颖的。我们还在元音长度和以下辅音的FL之间发现了一个重要的负相关,即深入的历史权衡动态,我们与现代PN语言中的已知阿拉孔和过去的补偿声音变化相关。该发现揭示了一种类似于翻蛋白的历史动态,我们作为音韵子系统之间的对比流动。我们的发现在跨越整个大陆和多千年的语言系列中,我们的发现提供了Sapir'漂移'假设的最具令人讨厌的例子之一,在历史相关的语言中不小心平行的发展。
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Karhunen-Lo \`eve变换(KLT)通常用于数据去相关性和维度减少。由于其计算取决于输入信号的协方差矩阵,因此通过开发快速算法实现它的难度来严重限制KLT在实时应用中的使用严重限制。在这种情况下,本文提出了一种新的低复杂性变换,通过应用圆形函数来获得KLT矩阵的元素来获得的。评估所提出的变换,考虑到测量所提出的近似与精确KLT的编码功率和距离的优点,并且还在图像压缩实验中探讨。引入了提出的近似变换的快速算法。结果表明,所提出的变换在图像压缩中表现良好,需要低实现成本。
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The recent increase in public and academic interest in preserving biodiversity has led to the growth of the field of conservation technology. This field involves designing and constructing tools that utilize technology to aid in the conservation of wildlife. In this article, we will use case studies to demonstrate the importance of designing conservation tools with human-wildlife interaction in mind and provide a framework for creating successful tools. These case studies include a range of complexities, from simple cat collars to machine learning and game theory methodologies. Our goal is to introduce and inform current and future researchers in the field of conservation technology and provide references for educating the next generation of conservation technologists. Conservation technology not only has the potential to benefit biodiversity but also has broader impacts on fields such as sustainability and environmental protection. By using innovative technologies to address conservation challenges, we can find more effective and efficient solutions to protect and preserve our planet's resources.
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A Digital Twin (DT) is a simulation of a physical system that provides information to make decisions that add economic, social or commercial value. The behaviour of a physical system changes over time, a DT must therefore be continually updated with data from the physical systems to reflect its changing behaviour. For resource-constrained systems, updating a DT is non-trivial because of challenges such as on-board learning and the off-board data transfer. This paper presents a framework for updating data-driven DTs of resource-constrained systems geared towards system health monitoring. The proposed solution consists of: (1) an on-board system running a light-weight DT allowing the prioritisation and parsimonious transfer of data generated by the physical system; and (2) off-board robust updating of the DT and detection of anomalous behaviours. Two case studies are considered using a production gas turbine engine system to demonstrate the digital representation accuracy for real-world, time-varying physical systems.
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We consider infinite horizon Markov decision processes (MDPs) with fast-slow structure, meaning that certain parts of the state space move "fast" (and in a sense, are more influential) while other parts transition more "slowly." Such structure is common in real-world problems where sequential decisions need to be made at high frequencies, yet information that varies at a slower timescale also influences the optimal policy. Examples include: (1) service allocation for a multi-class queue with (slowly varying) stochastic costs, (2) a restless multi-armed bandit with an environmental state, and (3) energy demand response, where both day-ahead and real-time prices play a role in the firm's revenue. Models that fully capture these problems often result in MDPs with large state spaces and large effective time horizons (due to frequent decisions), rendering them computationally intractable. We propose an approximate dynamic programming algorithmic framework based on the idea of "freezing" the slow states, solving a set of simpler finite-horizon MDPs (the lower-level MDPs), and applying value iteration (VI) to an auxiliary MDP that transitions on a slower timescale (the upper-level MDP). We also extend the technique to a function approximation setting, where a feature-based linear architecture is used. On the theoretical side, we analyze the regret incurred by each variant of our frozen-state approach. Finally, we give empirical evidence that the frozen-state approach generates effective policies using just a fraction of the computational cost, while illustrating that simply omitting slow states from the decision modeling is often not a viable heuristic.
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While the capabilities of autonomous systems have been steadily improving in recent years, these systems still struggle to rapidly explore previously unknown environments without the aid of GPS-assisted navigation. The DARPA Subterranean (SubT) Challenge aimed to fast track the development of autonomous exploration systems by evaluating their performance in real-world underground search-and-rescue scenarios. Subterranean environments present a plethora of challenges for robotic systems, such as limited communications, complex topology, visually-degraded sensing, and harsh terrain. The presented solution enables long-term autonomy with minimal human supervision by combining a powerful and independent single-agent autonomy stack, with higher level mission management operating over a flexible mesh network. The autonomy suite deployed on quadruped and wheeled robots was fully independent, freeing the human supervision to loosely supervise the mission and make high-impact strategic decisions. We also discuss lessons learned from fielding our system at the SubT Final Event, relating to vehicle versatility, system adaptability, and re-configurable communications.
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Machine learning is the dominant approach to artificial intelligence, through which computers learn from data and experience. In the framework of supervised learning, for a computer to learn from data accurately and efficiently, some auxiliary information about the data distribution and target function should be provided to it through the learning model. This notion of auxiliary information relates to the concept of regularization in statistical learning theory. A common feature among real-world datasets is that data domains are multiscale and target functions are well-behaved and smooth. In this paper, we propose a learning model that exploits this multiscale data structure and discuss its statistical and computational benefits. The hierarchical learning model is inspired by the logical and progressive easy-to-hard learning mechanism of human beings and has interpretable levels. The model apportions computational resources according to the complexity of data instances and target functions. This property can have multiple benefits, including higher inference speed and computational savings in training a model for many users or when training is interrupted. We provide a statistical analysis of the learning mechanism using multiscale entropies and show that it can yield significantly stronger guarantees than uniform convergence bounds.
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