When analyzing confidential data through a privacy filter, a data scientist often needs to decide which queries will best support their intended analysis. For example, an analyst may wish to study noisy two-way marginals in a dataset produced by a mechanism M1. But, if the data are relatively sparse, the analyst may choose to examine noisy one-way marginals, produced by a mechanism M2 instead. Since the choice of whether to use M1 or M2 is data-dependent, a typical differentially private workflow is to first split the privacy loss budget rho into two parts: rho1 and rho2, then use the first part rho1 to determine which mechanism to use, and the remainder rho2 to obtain noisy answers from the chosen mechanism. In a sense, the first step seems wasteful because it takes away part of the privacy loss budget that could have been used to make the query answers more accurate. In this paper, we consider the question of whether the choice between M1 and M2 can be performed without wasting any privacy loss budget. For linear queries, we propose a method for decomposing M1 and M2 into three parts: (1) a mechanism M* that captures their shared information, (2) a mechanism M1' that captures information that is specific to M1, (3) a mechanism M2' that captures information that is specific to M2. Running M* and M1' together is completely equivalent to running M1 (both in terms of query answer accuracy and total privacy cost rho). Similarly, running M* and M2' together is completely equivalent to running M2. Since M* will be used no matter what, the analyst can use its output to decide whether to subsequently run M1'(thus recreating the analysis supported by M1) or M2'(recreating the analysis supported by M2), without wasting privacy loss budget.
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神经生成模型可用于学习从数据的复杂概率分布,从它们中进行采样,并产生概率密度估计。我们提出了一种用于开发由大脑预测处理理论启发的神经生成模型的计算框架。根据预测加工理论,大脑中的神经元形成一个层次结构,其中一个级别的神经元形成关于来自另一个层次的感觉输入的期望。这些神经元根据其期望与观察到的信号之间的差异更新其本地模型。以类似的方式,我们的生成模型中的人造神经元预测了邻近的神经元的作用,并根据预测匹配现实的程度来调整它们的参数。在这项工作中,我们表明,在我们的框架内学到的神经生成模型在练习中跨越多个基准数据集和度量来表现良好,并且保持竞争或显着优于具有类似功能的其他生成模型(例如变形自动编码器)。
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在基于人工神经网络的终身学习系统中,最大的障碍之一是在遇到新信息时无法保留旧知识。这种现象被称为灾难性遗忘。在本文中,我们提出了一种新型的连接主义架构,即顺序的神经编码网络,在从数据点流中学习时忘记了,并且与当今的网络不同,它不会通过流行的错误反向传播来学习。基于预测性处理的神经认知理论,我们的模型以生物学上可行的方式适应了突触,而另一个神经系统学会了指导和控制这种类似皮层的结构,模仿了一些基础神经节的某些任务连续控制功能。在我们的实验中,我们证明了与标准神经模型相比,我们的自组织系统经历的遗忘大大降低,表现优于先前提出的方法,包括基于排练/数据缓冲的方法,包括标准(SplitMnist,SplitMnist,Split Mnist等) 。)和定制基准测试,即使以溪流式的方式进行了训练。我们的工作提供了证据表明,在实际神经元系统中模仿机制,例如本地学习,横向竞争,可以产生新的方向和可能性,以应对终身机器学习的巨大挑战。
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The performance of inertial navigation systems is largely dependent on the stable flow of external measurements and information to guarantee continuous filter updates and bind the inertial solution drift. Platforms in different operational environments may be prevented at some point from receiving external measurements, thus exposing their navigation solution to drift. Over the years, a wide variety of works have been proposed to overcome this shortcoming, by exploiting knowledge of the system current conditions and turning it into an applicable source of information to update the navigation filter. This paper aims to provide an extensive survey of information aided navigation, broadly classified into direct, indirect, and model aiding. Each approach is described by the notable works that implemented its concept, use cases, relevant state updates, and their corresponding measurement models. By matching the appropriate constraint to a given scenario, one will be able to improve the navigation solution accuracy, compensate for the lost information, and uncover certain internal states, that would otherwise remain unobservable.
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We consider infinite horizon Markov decision processes (MDPs) with fast-slow structure, meaning that certain parts of the state space move "fast" (and in a sense, are more influential) while other parts transition more "slowly." Such structure is common in real-world problems where sequential decisions need to be made at high frequencies, yet information that varies at a slower timescale also influences the optimal policy. Examples include: (1) service allocation for a multi-class queue with (slowly varying) stochastic costs, (2) a restless multi-armed bandit with an environmental state, and (3) energy demand response, where both day-ahead and real-time prices play a role in the firm's revenue. Models that fully capture these problems often result in MDPs with large state spaces and large effective time horizons (due to frequent decisions), rendering them computationally intractable. We propose an approximate dynamic programming algorithmic framework based on the idea of "freezing" the slow states, solving a set of simpler finite-horizon MDPs (the lower-level MDPs), and applying value iteration (VI) to an auxiliary MDP that transitions on a slower timescale (the upper-level MDP). We also extend the technique to a function approximation setting, where a feature-based linear architecture is used. On the theoretical side, we analyze the regret incurred by each variant of our frozen-state approach. Finally, we give empirical evidence that the frozen-state approach generates effective policies using just a fraction of the computational cost, while illustrating that simply omitting slow states from the decision modeling is often not a viable heuristic.
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In the present work we propose an unsupervised ensemble method consisting of oblique trees that can address the task of auto-encoding, namely Oblique Forest AutoEncoders (briefly OF-AE). Our method is a natural extension of the eForest encoder introduced in [1]. More precisely, by employing oblique splits consisting in multivariate linear combination of features instead of the axis-parallel ones, we will devise an auto-encoder method through the computation of a sparse solution of a set of linear inequalities consisting of feature values constraints. The code for reproducing our results is available at https://github.com/CDAlecsa/Oblique-Forest-AutoEncoders.
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When robots learn reward functions using high capacity models that take raw state directly as input, they need to both learn a representation for what matters in the task -- the task ``features" -- as well as how to combine these features into a single objective. If they try to do both at once from input designed to teach the full reward function, it is easy to end up with a representation that contains spurious correlations in the data, which fails to generalize to new settings. Instead, our ultimate goal is to enable robots to identify and isolate the causal features that people actually care about and use when they represent states and behavior. Our idea is that we can tune into this representation by asking users what behaviors they consider similar: behaviors will be similar if the features that matter are similar, even if low-level behavior is different; conversely, behaviors will be different if even one of the features that matter differs. This, in turn, is what enables the robot to disambiguate between what needs to go into the representation versus what is spurious, as well as what aspects of behavior can be compressed together versus not. The notion of learning representations based on similarity has a nice parallel in contrastive learning, a self-supervised representation learning technique that maps visually similar data points to similar embeddings, where similarity is defined by a designer through data augmentation heuristics. By contrast, in order to learn the representations that people use, so we can learn their preferences and objectives, we use their definition of similarity. In simulation as well as in a user study, we show that learning through such similarity queries leads to representations that, while far from perfect, are indeed more generalizable than self-supervised and task-input alternatives.
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While the capabilities of autonomous systems have been steadily improving in recent years, these systems still struggle to rapidly explore previously unknown environments without the aid of GPS-assisted navigation. The DARPA Subterranean (SubT) Challenge aimed to fast track the development of autonomous exploration systems by evaluating their performance in real-world underground search-and-rescue scenarios. Subterranean environments present a plethora of challenges for robotic systems, such as limited communications, complex topology, visually-degraded sensing, and harsh terrain. The presented solution enables long-term autonomy with minimal human supervision by combining a powerful and independent single-agent autonomy stack, with higher level mission management operating over a flexible mesh network. The autonomy suite deployed on quadruped and wheeled robots was fully independent, freeing the human supervision to loosely supervise the mission and make high-impact strategic decisions. We also discuss lessons learned from fielding our system at the SubT Final Event, relating to vehicle versatility, system adaptability, and re-configurable communications.
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Deep learning models are known to put the privacy of their training data at risk, which poses challenges for their safe and ethical release to the public. Differentially private stochastic gradient descent is the de facto standard for training neural networks without leaking sensitive information about the training data. However, applying it to models for graph-structured data poses a novel challenge: unlike with i.i.d. data, sensitive information about a node in a graph cannot only leak through its gradients, but also through the gradients of all nodes within a larger neighborhood. In practice, this limits privacy-preserving deep learning on graphs to very shallow graph neural networks. We propose to solve this issue by training graph neural networks on disjoint subgraphs of a given training graph. We develop three random-walk-based methods for generating such disjoint subgraphs and perform a careful analysis of the data-generating distributions to provide strong privacy guarantees. Through extensive experiments, we show that our method greatly outperforms the state-of-the-art baseline on three large graphs, and matches or outperforms it on four smaller ones.
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Machine learning models are typically evaluated by computing similarity with reference annotations and trained by maximizing similarity with such. Especially in the bio-medical domain, annotations are subjective and suffer from low inter- and intra-rater reliability. Since annotations only reflect the annotation entity's interpretation of the real world, this can lead to sub-optimal predictions even though the model achieves high similarity scores. Here, the theoretical concept of Peak Ground Truth (PGT) is introduced. PGT marks the point beyond which an increase in similarity with the reference annotation stops translating to better Real World Model Performance (RWMP). Additionally, a quantitative technique to approximate PGT by computing inter- and intra-rater reliability is proposed. Finally, three categories of PGT-aware strategies to evaluate and improve model performance are reviewed.
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