对于要表示为歧管上点的2D对象的图像和形状等数据结构,这是常见的。从此类数据中产生消毒的差异私有估计的机制的实用性与它与空间的基础结构和几何形状的兼容性密切相关。特别是,如最近所示,拉普拉斯机理在正面弯曲的歧管上的效用(例如肯德尔的2D形状空间)受到曲率的显着影响。关注歧管上的点样品样本的Fr \'echet平均值的问题,我们利用均值的表征为由平方距离总和组成的目标函数的最小化器,并开发了k-norm梯度机制在Riemannian歧管上,有利于产生接近目标函数零的梯度的值。对于正面弯曲的歧管的情况,我们描述了如何使用平方距离函数的梯度比Laplace机制更好地控制灵敏度,并在数值上在callosa的形状数据集上进行数值演示。还提出了机理在球体上的实用性的进一步说明以及对称正定矩阵的多种示意图。
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最近,很少拍摄的视频分类已经获得了越来越令人利益。目前的方法主要集中在有效利用视频中的时间维度,以在低数据制度下改善学习。然而,大多数作品在很大程度上忽略了视频通常伴随着丰富的文本描述,也可以是处理少量拍摄识别情况的重要信息来源。在本文中,我们建议利用这些人提供的文本描述作为培训几次视频分类模型时的特权信息。具体来说,我们制定了一种基于文本的任务调节器,以使视频功能适应几次拍摄的学习任务。此外,我们的模型遵循转换设置,通过使用支持文本描述和查询实例来更新一组类原型来提高模型的任务适应能力。我们的模型在四个具有挑战性的基准测试中实现了最先进的性能,通常用于评估少量拍摄视频动作分类模型。
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Existing automated techniques for software documentation typically attempt to reason between two main sources of information: code and natural language. However, this reasoning process is often complicated by the lexical gap between more abstract natural language and more structured programming languages. One potential bridge for this gap is the Graphical User Interface (GUI), as GUIs inherently encode salient information about underlying program functionality into rich, pixel-based data representations. This paper offers one of the first comprehensive empirical investigations into the connection between GUIs and functional, natural language descriptions of software. First, we collect, analyze, and open source a large dataset of functional GUI descriptions consisting of 45,998 descriptions for 10,204 screenshots from popular Android applications. The descriptions were obtained from human labelers and underwent several quality control mechanisms. To gain insight into the representational potential of GUIs, we investigate the ability of four Neural Image Captioning models to predict natural language descriptions of varying granularity when provided a screenshot as input. We evaluate these models quantitatively, using common machine translation metrics, and qualitatively through a large-scale user study. Finally, we offer learned lessons and a discussion of the potential shown by multimodal models to enhance future techniques for automated software documentation.
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User equipment is one of the main bottlenecks facing the gaming industry nowadays. The extremely realistic games which are currently available trigger high computational requirements of the user devices to run games. As a consequence, the game industry has proposed the concept of Cloud Gaming, a paradigm that improves gaming experience in reduced hardware devices. To this end, games are hosted on remote servers, relegating users' devices to play only the role of a peripheral for interacting with the game. However, this paradigm overloads the communication links connecting the users with the cloud. Therefore, service experience becomes highly dependent on network connectivity. To overcome this, Cloud Gaming will be boosted by the promised performance of 5G and future 6G networks, together with the flexibility provided by mobility in multi-RAT scenarios, such as WiFi. In this scope, the present work proposes a framework for measuring and estimating the main E2E metrics of the Cloud Gaming service, namely KQIs. In addition, different machine learning techniques are assessed for predicting KQIs related to Cloud Gaming user's experience. To this end, the main key quality indicators (KQIs) of the service such as input lag, freeze percent or perceived video frame rate are collected in a real environment. Based on these, results show that machine learning techniques provide a good estimation of these indicators solely from network-based metrics. This is considered a valuable asset to guide the delivery of Cloud Gaming services through cellular communications networks even without access to the user's device, as it is expected for telecom operators.
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Visual representations can be defined as the activations of neuronal populations in response to images. The activation of a neuron as a function over all image space has been described as a "tuning landscape". As a function over a high-dimensional space, what is the structure of this landscape? In this study, we characterize tuning landscapes through the lens of level sets and Morse theory. A recent study measured the in vivo two-dimensional tuning maps of neurons in different brain regions. Here, we developed a statistically reliable signature for these maps based on the change of topology in level sets. We found this topological signature changed progressively throughout the cortical hierarchy, with similar trends found for units in convolutional neural networks (CNNs). Further, we analyzed the geometry of level sets on the tuning landscapes of CNN units. We advanced the hypothesis that higher-order units can be locally regarded as isotropic radial basis functions, but not globally. This shows the power of level sets as a conceptual tool to understand neuronal activations over image space.
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With the ever-growing model size and the limited availability of labeled training data, transfer learning has become an increasingly popular approach in many science and engineering domains. For classification problems, this work delves into the mystery of transfer learning through an intriguing phenomenon termed neural collapse (NC), where the last-layer features and classifiers of learned deep networks satisfy: (i) the within-class variability of the features collapses to zero, and (ii) the between-class feature means are maximally and equally separated. Through the lens of NC, our findings for transfer learning are the following: (i) when pre-training models, preventing intra-class variability collapse (to a certain extent) better preserves the intrinsic structures of the input data, so that it leads to better model transferability; (ii) when fine-tuning models on downstream tasks, obtaining features with more NC on downstream data results in better test accuracy on the given task. The above results not only demystify many widely used heuristics in model pre-training (e.g., data augmentation, projection head, self-supervised learning), but also leads to more efficient and principled fine-tuning method on downstream tasks that we demonstrate through extensive experimental results.
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Recently, there has been an interest in improving the resources available in Intrusion Detection System (IDS) techniques. In this sense, several studies related to cybersecurity show that the environment invasions and information kidnapping are increasingly recurrent and complex. The criticality of the business involving operations in an environment using computing resources does not allow the vulnerability of the information. Cybersecurity has taken on a dimension within the universe of indispensable technology in corporations, and the prevention of risks of invasions into the environment is dealt with daily by Security teams. Thus, the main objective of the study was to investigate the Ensemble Learning technique using the Stacking method, supported by the Support Vector Machine (SVM) and k-Nearest Neighbour (kNN) algorithms aiming at an optimization of the results for DDoS attack detection. For this, the Intrusion Detection System concept was used with the application of the Data Mining and Machine Learning Orange tool to obtain better results
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With the rise in high resolution remote sensing technologies there has been an explosion in the amount of data available for forest monitoring, and an accompanying growth in artificial intelligence applications to automatically derive forest properties of interest from these datasets. Many studies use their own data at small spatio-temporal scales, and demonstrate an application of an existing or adapted data science method for a particular task. This approach often involves intensive and time-consuming data collection and processing, but generates results restricted to specific ecosystems and sensor types. There is a lack of widespread acknowledgement of how the types and structures of data used affects performance and accuracy of analysis algorithms. To accelerate progress in the field more efficiently, benchmarking datasets upon which methods can be tested and compared are sorely needed. Here, we discuss how lack of standardisation impacts confidence in estimation of key forest properties, and how considerations of data collection need to be accounted for in assessing method performance. We present pragmatic requirements and considerations for the creation of rigorous, useful benchmarking datasets for forest monitoring applications, and discuss how tools from modern data science can improve use of existing data. We list a set of example large-scale datasets that could contribute to benchmarking, and present a vision for how community-driven, representative benchmarking initiatives could benefit the field.
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Graphic layout designs play an essential role in visual communication. Yet handcrafting layout designs are skill-demanding, time-consuming, and non-scalable to batch production. Although generative models emerge to make design automation no longer utopian, it remains non-trivial to customize designs that comply with designers' multimodal desires, i.e., constrained by background images and driven by foreground contents. In this study, we propose \textit{LayoutDETR} that inherits the high quality and realism from generative modeling, in the meanwhile reformulating content-aware requirements as a detection problem: we learn to detect in a background image the reasonable locations, scales, and spatial relations for multimodal elements in a layout. Experiments validate that our solution yields new state-of-the-art performance for layout generation on public benchmarks and on our newly-curated ads banner dataset. For practical usage, we build our solution into a graphical system that facilitates user studies. We demonstrate that our designs attract more subjective preference than baselines by significant margins. Our code, models, dataset, graphical system, and demos are available at https://github.com/salesforce/LayoutDETR.
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Person recognition at a distance entails recognizing the identity of an individual appearing in images or videos collected by long-range imaging systems such as drones or surveillance cameras. Despite recent advances in deep convolutional neural networks (DCNNs), this remains challenging. Images or videos collected by long-range cameras often suffer from atmospheric turbulence, blur, low-resolution, unconstrained poses, and poor illumination. In this paper, we provide a brief survey of recent advances in person recognition at a distance. In particular, we review recent work in multi-spectral face verification, person re-identification, and gait-based analysis techniques. Furthermore, we discuss the merits and drawbacks of existing approaches and identify important, yet under explored challenges for deploying remote person recognition systems in-the-wild.
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