With the goal of increasing the speed and efficiency in robotic dual-arm manipulation, a novel control approach is presented that utilizes intentional simultaneous impacts to rapidly grasp objects. This approach uses the time-invariant reference spreading framework, in which partly-overlapping ante- and post-impact reference vector fields are used. These vector fields are coupled via the impact dynamics in proximity of the expected impact area, minimizing the otherwise large velocity errors after the impact and the corresponding large control efforts. A purely spatial task is introduced to strongly encourage the synchronization of impact times of the two arms. An interim-impact control phase provides robustness in the execution against the inevitable lack of exact impact simultaneity and the corresponding unreliable velocity error. In this interim phase, a position feedback signal is derived from the ante-impact velocity reference, which is used to enforce sustained contact in all contact points without using velocity error feedback. With an eye towards real-life implementation, the approach is formulated using a QP control framework, and is validated using numerical simulations on a realistic robot model with flexible joints and low-level torque control.
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为了实现机器人操作中影响的剥削,提出了一个新框架,以控制机器人操纵器,该机器人操纵器的任务是名义上同时执行的影响。在此框架中,我们采用了对应于前后运动和影响后运动的时间不变的参考矢量场的跟踪,从而在相似的常规跟踪控制方法上增加了其适用性。前后的引用和后影响引用是通过刚性冲击图耦合的,并扩展到预期发生冲击的区域重叠,以便始终遵循与机器人实际接触状态相对应的参考。由于通常会发生在不同接触点处的一系列冲击,从而导致接触模式和不可靠的速度测量值的不确定性,因此制定了针对时间不变参考的新的临时控制模式。在此模式下,位置反馈信号来自静电速度参考,该参考用于在所有接触点中强制执行持续的接触,而无需使用速度反馈。为了注重实际实现,该方法是使用QP控制框架制定的,并使用具有硬弹性接触模型的刚性机器人和具有柔性关节和合规性弹性触点模型的逼真的机器人模型上的数值模拟进行了验证。
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旨在进一步实现对机器人操纵中的影响的影响,提出了一种控制框架,其直接解决了通过跟踪机器人操纵器的控制所构成的挑战,该机器人操纵器的控制被任务执行与多个接触点相关联的名义上同时冲击。为此,我们扩展了参考展示框架,该框架利用刚性冲击图采用刚性冲击地图的扩展前和冲击后参考,在非弹性同时撞击的假设下确定。在实践中,机器人不会在冲击力矩的参考上居住;结果通常会发生不同接触点处的一系列冲击。我们的新方法通过引入额外的中间控制模式,在此上下文中扩展了参考传播。在该模式中,扭矩命令仍然基于达到撞击参考,目的是达到目标接触状态,但是禁用速度反馈,因为这可能由于快速的速度而可能是有害的。随着真实的实现,该方法是使用QP控制框架制定的,并在刚性机器人模型和具有柔性接头的现实机器人模型上使用数值模拟进行验证。
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Computational units in artificial neural networks follow a simplified model of biological neurons. In the biological model, the output signal of a neuron runs down the axon, splits following the many branches at its end, and passes identically to all the downward neurons of the network. Each of the downward neurons will use their copy of this signal as one of many inputs dendrites, integrate them all and fire an output, if above some threshold. In the artificial neural network, this translates to the fact that the nonlinear filtering of the signal is performed in the upward neuron, meaning that in practice the same activation is shared between all the downward neurons that use that signal as their input. Dendrites thus play a passive role. We propose a slightly more complex model for the biological neuron, where dendrites play an active role: the activation in the output of the upward neuron becomes optional, and instead the signals going through each dendrite undergo independent nonlinear filterings, before the linear combination. We implement this new model into a ReLU computational unit and discuss its biological plausibility. We compare this new computational unit with the standard one and describe it from a geometrical point of view. We provide a Keras implementation of this unit into fully connected and convolutional layers and estimate their FLOPs and weights change. We then use these layers in ResNet architectures on CIFAR-10, CIFAR-100, Imagenette, and Imagewoof, obtaining performance improvements over standard ResNets up to 1.73%. Finally, we prove a universal representation theorem for continuous functions on compact sets and show that this new unit has more representational power than its standard counterpart.
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Fruit is a key crop in worldwide agriculture feeding millions of people. The standard supply chain of fruit products involves quality checks to guarantee freshness, taste, and, most of all, safety. An important factor that determines fruit quality is its stage of ripening. This is usually manually classified by experts in the field, which makes it a labor-intensive and error-prone process. Thus, there is an arising need for automation in the process of fruit ripeness classification. Many automatic methods have been proposed that employ a variety of feature descriptors for the food item to be graded. Machine learning and deep learning techniques dominate the top-performing methods. Furthermore, deep learning can operate on raw data and thus relieve the users from having to compute complex engineered features, which are often crop-specific. In this survey, we review the latest methods proposed in the literature to automatize fruit ripeness classification, highlighting the most common feature descriptors they operate on.
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Artificial neural networks can learn complex, salient data features to achieve a given task. On the opposite end of the spectrum, mathematically grounded methods such as topological data analysis allow users to design analysis pipelines fully aware of data constraints and symmetries. We introduce a class of persistence-based neural network layers. Persistence-based layers allow the users to easily inject knowledge about symmetries (equivariance) respected by the data, are equipped with learnable weights, and can be composed with state-of-the-art neural architectures.
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In this work we introduce reinforcement learning techniques for solving lexicographic multi-objective problems. These are problems that involve multiple reward signals, and where the goal is to learn a policy that maximises the first reward signal, and subject to this constraint also maximises the second reward signal, and so on. We present a family of both action-value and policy gradient algorithms that can be used to solve such problems, and prove that they converge to policies that are lexicographically optimal. We evaluate the scalability and performance of these algorithms empirically, demonstrating their practical applicability. As a more specific application, we show how our algorithms can be used to impose safety constraints on the behaviour of an agent, and compare their performance in this context with that of other constrained reinforcement learning algorithms.
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In contextual linear bandits, the reward function is assumed to be a linear combination of an unknown reward vector and a given embedding of context-arm pairs. In practice, the embedding is often learned at the same time as the reward vector, thus leading to an online representation learning problem. Existing approaches to representation learning in contextual bandits are either very generic (e.g., model-selection techniques or algorithms for learning with arbitrary function classes) or specialized to particular structures (e.g., nested features or representations with certain spectral properties). As a result, the understanding of the cost of representation learning in contextual linear bandit is still limited. In this paper, we take a systematic approach to the problem and provide a comprehensive study through an instance-dependent perspective. We show that representation learning is fundamentally more complex than linear bandits (i.e., learning with a given representation). In particular, learning with a given set of representations is never simpler than learning with the worst realizable representation in the set, while we show cases where it can be arbitrarily harder. We complement this result with an extensive discussion of how it relates to existing literature and we illustrate positive instances where representation learning is as complex as learning with a fixed representation and where sub-logarithmic regret is achievable.
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Relation extraction (RE) is a sub-discipline of information extraction (IE) which focuses on the prediction of a relational predicate from a natural-language input unit (such as a sentence, a clause, or even a short paragraph consisting of multiple sentences and/or clauses). Together with named-entity recognition (NER) and disambiguation (NED), RE forms the basis for many advanced IE tasks such as knowledge-base (KB) population and verification. In this work, we explore how recent approaches for open information extraction (OpenIE) may help to improve the task of RE by encoding structured information about the sentences' principal units, such as subjects, objects, verbal phrases, and adverbials, into various forms of vectorized (and hence unstructured) representations of the sentences. Our main conjecture is that the decomposition of long and possibly convoluted sentences into multiple smaller clauses via OpenIE even helps to fine-tune context-sensitive language models such as BERT (and its plethora of variants) for RE. Our experiments over two annotated corpora, KnowledgeNet and FewRel, demonstrate the improved accuracy of our enriched models compared to existing RE approaches. Our best results reach 92% and 71% of F1 score for KnowledgeNet and FewRel, respectively, proving the effectiveness of our approach on competitive benchmarks.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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