我们将神经渲染与多模态图像和文本表示相结合,以仅从自然语言描述中综合不同的3D对象。我们的方法,梦场,可以产生多种物体的几何和颜色而无需3D监控。由于不同,标题3D数据的稀缺性,先前的方法仅生成来自少数类别的对象,例如ShapEnet。相反,我们指导生成与从Web的标题图像的大型数据集预先培训的图像文本模型。我们的方法优化了许多相机视图的神经辐射场,使得根据预先训练的剪辑模型,渲染图像非常高度地使用目标字幕。为了提高保真度和视觉质量,我们引入简单的几何前瞻,包括突出透射率正则化,场景界限和新的MLP架构。在实验中,梦场从各种自然语言标题中产生现实,多视图一致的物体几何和颜色。
translated by 谷歌翻译
我们提出了仅使用目标文本提示的3D模型的零击生成技术。在没有任何3D监督的情况下,我们的方法变形了极限细分表面的控制形状及其纹理地图和正常地图,以获得与输入文本提示相对应的3D资产,并且可以轻松地部署到游戏或建模应用程序中。我们仅依靠预先训练的剪辑模型,该模型将输入文本提示与我们3D模型的渲染图像进行了分化。虽然先前的作品集中在风格化或对生成模型的必要培训上,但我们直接对网格参数进行优化,以生成形状,纹理或两者兼而有之。为了限制优化以产生合理的网格和纹理,我们使用图像增强量引入了许多技术,并使用预验证的先验,该技术在给定文本嵌入的情况下生成了剪贴图像嵌入。
translated by 谷歌翻译
Recent CLIP-guided 3D optimization methods, e.g., DreamFields and PureCLIPNeRF achieve great success in zero-shot text-guided 3D synthesis. However, due to the scratch training and random initialization without any prior knowledge, these methods usually fail to generate accurate and faithful 3D structures that conform to the corresponding text. In this paper, we make the first attempt to introduce the explicit 3D shape prior to CLIP-guided 3D optimization methods. Specifically, we first generate a high-quality 3D shape from input texts in the text-to-shape stage as the 3D shape prior. We then utilize it as the initialization of a neural radiance field and then optimize it with the full prompt. For the text-to-shape generation, we present a simple yet effective approach that directly bridges the text and image modalities with a powerful text-to-image diffusion model. To narrow the style domain gap between images synthesized by the text-to-image model and shape renderings used to train the image-to-shape generator, we further propose to jointly optimize a learnable text prompt and fine-tune the text-to-image diffusion model for rendering-style image generation. Our method, namely, Dream3D, is capable of generating imaginative 3D content with better visual quality and shape accuracy than state-of-the-art methods.
translated by 谷歌翻译
Text-guided 3D object generation aims to generate 3D objects described by user-defined captions, which paves a flexible way to visualize what we imagined. Although some works have been devoted to solving this challenging task, these works either utilize some explicit 3D representations (e.g., mesh), which lack texture and require post-processing for rendering photo-realistic views; or require individual time-consuming optimization for every single case. Here, we make the first attempt to achieve generic text-guided cross-category 3D object generation via a new 3D-TOGO model, which integrates a text-to-views generation module and a views-to-3D generation module. The text-to-views generation module is designed to generate different views of the target 3D object given an input caption. prior-guidance, caption-guidance and view contrastive learning are proposed for achieving better view-consistency and caption similarity. Meanwhile, a pixelNeRF model is adopted for the views-to-3D generation module to obtain the implicit 3D neural representation from the previously-generated views. Our 3D-TOGO model generates 3D objects in the form of the neural radiance field with good texture and requires no time-cost optimization for every single caption. Besides, 3D-TOGO can control the category, color and shape of generated 3D objects with the input caption. Extensive experiments on the largest 3D object dataset (i.e., ABO) are conducted to verify that 3D-TOGO can better generate high-quality 3D objects according to the input captions across 98 different categories, in terms of PSNR, SSIM, LPIPS and CLIP-score, compared with text-NeRF and Dreamfields.
translated by 谷歌翻译
综合照片 - 现实图像和视频是计算机图形的核心,并且是几十年的研究焦点。传统上,使用渲染算法(如光栅化或射线跟踪)生成场景的合成图像,其将几何形状和材料属性的表示为输入。统称,这些输入定义了实际场景和呈现的内容,并且被称为场景表示(其中场景由一个或多个对象组成)。示例场景表示是具有附带纹理的三角形网格(例如,由艺术家创建),点云(例如,来自深度传感器),体积网格(例如,来自CT扫描)或隐式曲面函数(例如,截短的符号距离)字段)。使用可分辨率渲染损耗的观察结果的这种场景表示的重建被称为逆图形或反向渲染。神经渲染密切相关,并将思想与经典计算机图形和机器学习中的思想相结合,以创建用于合成来自真实观察图像的图像的算法。神经渲染是朝向合成照片现实图像和视频内容的目标的跨越。近年来,我们通过数百个出版物显示了这一领域的巨大进展,这些出版物显示了将被动组件注入渲染管道的不同方式。这种最先进的神经渲染进步的报告侧重于将经典渲染原则与学习的3D场景表示结合的方法,通常现在被称为神经场景表示。这些方法的一个关键优势在于它们是通过设计的3D-一致,使诸如新颖的视点合成捕获场景的应用。除了处理静态场景的方法外,我们还涵盖了用于建模非刚性变形对象的神经场景表示...
translated by 谷歌翻译
获取3D对象表示对于创建照片现实的模拟器和为AR/VR应用程序收集资产很重要。神经领域已经显示出其在学习2D图像的场景的连续体积表示方面的有效性,但是从这些模型中获取对象表示,并以较弱的监督仍然是一个开放的挑战。在本文中,我们介绍了Laterf,一种从给定的2D图像和已知相机姿势的2D图像中提取感兴趣对象的方法,对象的自然语言描述以及少数对象和非对象标签 - 输入图像中的对象点。为了忠实地从场景中提取对象,后来在每个3D点上都以其他“对象”概率扩展NERF公式。此外,我们利用预先训练的剪辑模型与我们可区分的对象渲染器相结合的丰富潜在空间来注入对象的封闭部分。我们在合成数据集和真实数据集上展示了高保真对象提取,并通过广泛的消融研究证明我们的设计选择是合理的。
translated by 谷歌翻译
2D-to-3D reconstruction is an ill-posed problem, yet humans are good at solving this problem due to their prior knowledge of the 3D world developed over years. Driven by this observation, we propose NeRDi, a single-view NeRF synthesis framework with general image priors from 2D diffusion models. Formulating single-view reconstruction as an image-conditioned 3D generation problem, we optimize the NeRF representations by minimizing a diffusion loss on its arbitrary view renderings with a pretrained image diffusion model under the input-view constraint. We leverage off-the-shelf vision-language models and introduce a two-section language guidance as conditioning inputs to the diffusion model. This is essentially helpful for improving multiview content coherence as it narrows down the general image prior conditioned on the semantic and visual features of the single-view input image. Additionally, we introduce a geometric loss based on estimated depth maps to regularize the underlying 3D geometry of the NeRF. Experimental results on the DTU MVS dataset show that our method can synthesize novel views with higher quality even compared to existing methods trained on this dataset. We also demonstrate our generalizability in zero-shot NeRF synthesis for in-the-wild images.
translated by 谷歌翻译
Existing neural rendering methods for creating human avatars typically either require dense input signals such as video or multi-view images, or leverage a learned prior from large-scale specific 3D human datasets such that reconstruction can be performed with sparse-view inputs. Most of these methods fail to achieve realistic reconstruction when only a single image is available. To enable the data-efficient creation of realistic animatable 3D humans, we propose ELICIT, a novel method for learning human-specific neural radiance fields from a single image. Inspired by the fact that humans can easily reconstruct the body geometry and infer the full-body clothing from a single image, we leverage two priors in ELICIT: 3D geometry prior and visual semantic prior. Specifically, ELICIT introduces the 3D body shape geometry prior from a skinned vertex-based template model (i.e., SMPL) and implements the visual clothing semantic prior with the CLIP-based pre-trained models. Both priors are used to jointly guide the optimization for creating plausible content in the invisible areas. In order to further improve visual details, we propose a segmentation-based sampling strategy that locally refines different parts of the avatar. Comprehensive evaluations on multiple popular benchmarks, including ZJU-MoCAP, Human3.6M, and DeepFashion, show that ELICIT has outperformed current state-of-the-art avatar creation methods when only a single image is available. Code will be public for reseach purpose at https://elicit3d.github.io .
translated by 谷歌翻译
我们提出了一种基于神经辐射场(NERF)的单个$ 360^\ PANORAMA图像合成新视图的方法。在类似环境中的先前研究依赖于多层感知的邻居插值能力来完成由遮挡引起的丢失区域,这导致其预测中的伪像。我们提出了360Fusionnerf,这是一个半监督的学习框架,我们介绍几何监督和语义一致性,以指导渐进式培训过程。首先,将输入图像重新投影至$ 360^\ Circ $图像,并在其他相机位置提取辅助深度图。除NERF颜色指导外,深度监督还改善了合成视图的几何形状。此外,我们引入了语义一致性损失,鼓励新观点的现实渲染。我们使用预先训练的视觉编码器(例如剪辑)提取这些语义功能,这是一个视觉变压器,经过数以千计的不同2D照片,并通过自然语言监督从网络中挖掘出来。实验表明,我们提出的方法可以在保留场景的特征的同时产生未观察到的区域的合理完成。 360fusionnerf在各种场景中接受培训时,转移到合成结构3D数据集(PSNR〜5%,SSIM〜3%lpips〜13%)时,始终达到最先进的性能,SSIM〜3%LPIPS〜9%)和replica360数据集(PSNR〜8%,SSIM〜2%LPIPS〜18%)。
translated by 谷歌翻译
在这项工作中,我们开发直观的控制,用于编辑3D对象的风格。我们的框架Text2Mesh,通过预测符合目标文本提示的颜色和本地几何细节来体验3D网格。我们考虑使用与学习的神经网络耦合的固定网格输入(内容)进行3D对象的脱信表示,我们使用神经风格现场网络。为了修改样式,我们通过利用剪辑的代表性来获取文本提示(描述样式)和风格化网格之间的相似性分数。Text2Mesh既不需要预先训练的生成模型,也不需要专门的3D网状数据集。它可以处理具有任意属的低质量网格(非歧管,边界等),并且不需要UV参数化。我们展示了我们技术在各种各样的3D网格上综合了符合无数款式的能力。
translated by 谷歌翻译
We present a method that achieves state-of-the-art results for synthesizing novel views of complex scenes by optimizing an underlying continuous volumetric scene function using a sparse set of input views. Our algorithm represents a scene using a fully-connected (nonconvolutional) deep network, whose input is a single continuous 5D coordinate (spatial location (x, y, z) and viewing direction (θ, φ)) and whose output is the volume density and view-dependent emitted radiance at that spatial location. We synthesize views by querying 5D coordinates along camera rays and use classic volume rendering techniques to project the output colors and densities into an image. Because volume rendering is naturally differentiable, the only input required to optimize our representation is a set of images with known camera poses. We describe how to effectively optimize neural radiance fields to render photorealistic novel views of scenes with complicated geometry and appearance, and demonstrate results that outperform prior work on neural rendering and view synthesis. View synthesis results are best viewed as videos, so we urge readers to view our supplementary video for convincing comparisons.
translated by 谷歌翻译
We present a learning-based method for synthesizing novel views of complex scenes using only unstructured collections of in-the-wild photographs. We build on Neural Radiance Fields (NeRF), which uses the weights of a multilayer perceptron to model the density and color of a scene as a function of 3D coordinates. While NeRF works well on images of static subjects captured under controlled settings, it is incapable of modeling many ubiquitous, real-world phenomena in uncontrolled images, such as variable illumination or transient occluders. We introduce a series of extensions to NeRF to address these issues, thereby enabling accurate reconstructions from unstructured image collections taken from the internet. We apply our system, dubbed NeRF-W, to internet photo collections of famous landmarks, and demonstrate temporally consistent novel view renderings that are significantly closer to photorealism than the prior state of the art.
translated by 谷歌翻译
As a powerful representation of 3D scenes, the neural radiance field (NeRF) enables high-quality novel view synthesis from multi-view images. Stylizing NeRF, however, remains challenging, especially on simulating a text-guided style with both the appearance and the geometry altered simultaneously. In this paper, we present NeRF-Art, a text-guided NeRF stylization approach that manipulates the style of a pre-trained NeRF model with a simple text prompt. Unlike previous approaches that either lack sufficient geometry deformations and texture details or require meshes to guide the stylization, our method can shift a 3D scene to the target style characterized by desired geometry and appearance variations without any mesh guidance. This is achieved by introducing a novel global-local contrastive learning strategy, combined with the directional constraint to simultaneously control both the trajectory and the strength of the target style. Moreover, we adopt a weight regularization method to effectively suppress cloudy artifacts and geometry noises which arise easily when the density field is transformed during geometry stylization. Through extensive experiments on various styles, we demonstrate that our method is effective and robust regarding both single-view stylization quality and cross-view consistency. The code and more results can be found in our project page: https://cassiepython.github.io/nerfart/.
translated by 谷歌翻译
由于其简单性和最先进的性能,神经辐射场(NERF)被出现为新型视图综合任务的强大表示。虽然NERF可以在许多输入视图可用时产生看不见的观点的光静观渲染,但是当该数量减少时,其性能显着下降。我们观察到,稀疏输入方案中的大多数伪像是由估计场景几何中的错误引起的,并且在训练开始时通过不同的行为引起。我们通过规范从未观察的视点呈现的修补程序的几何和外观来解决这一点,并在训练期间退火光线采样空间。我们还使用规范化的流模型来规范未观察的视点的颜色。我们的车型不仅优于优化单个场景的其他方法,而是在许多情况下,还有条件模型,这些模型在大型多视图数据集上广泛预先培训。
translated by 谷歌翻译
随着信息中的各种方式存在于现实世界中的各种方式,多式联信息之间的有效互动和融合在计算机视觉和深度学习研究中的多模式数据的创造和感知中起着关键作用。通过卓越的功率,在多式联运信息中建模互动,多式联运图像合成和编辑近年来已成为一个热门研究主题。与传统的视觉指导不同,提供明确的线索,多式联路指南在图像合成和编辑方面提供直观和灵活的手段。另一方面,该领域也面临着具有固有的模态差距的特征的几个挑战,高分辨率图像的合成,忠实的评估度量等。在本调查中,我们全面地阐述了最近多式联运图像综合的进展根据数据模型和模型架构编辑和制定分类。我们从图像合成和编辑中的不同类型的引导方式开始介绍。然后,我们描述了多模式图像综合和编辑方法,其具有详细的框架,包括生成的对抗网络(GAN),GaN反转,变压器和其他方法,例如NERF和扩散模型。其次是在多模式图像合成和编辑中广泛采用的基准数据集和相应的评估度量的综合描述,以及分析各个优点和限制的不同合成方法的详细比较。最后,我们为目前的研究挑战和未来的研究方向提供了深入了解。与本调查相关的项目可在HTTPS://github.com/fnzhan/mise上获得
translated by 谷歌翻译
我们呈现剪辑NERF,一种用于神经辐射字段(NERF)的多模态3D对象操纵方法。通过利用近期对比语言图像预培训(剪辑)模型的联合语言图像嵌入空间,我们提出了一个统一的框架,它允许以用户友好的方式操纵nerf,使用短文本提示或示例图像。具体地,为了结合NERF的新型视图合成能力以及从生成模型的潜在表示的可控操纵能力,我们引入了一种允许单独控制形状和外观的脱屑的条件NERF架构。这是通过通过将学习的变形字段应用于对体积渲染阶段的位置编码和延迟颜色调节来实现的来实现。要将这种解除潜在的潜在潜在表示到剪辑嵌入,我们设计了两个代码映射器,将剪辑嵌入为输入并更新潜在码以反映目标编辑。用基于剪辑的匹配损耗训练映射器,以确保操纵精度。此外,我们提出了一种逆优化方法,可以将输入图像精确地将输入图像投影到潜在码以进行操作以使在真实图像上进行编辑。我们在各种文本提示和示例图像上进行广泛的实验评估我们的方法,并为交互式编辑提供了直观的接口。我们的实现是在https://cassiepython.github.io/clipnerf/上获得的
translated by 谷歌翻译
我们介绍了我们称呼STYLESDF的高分辨率,3D一致的图像和形状生成技术。我们的方法仅在单视图RGB数据上培训,并站在StyleGan2的肩部,用于图像生成,同时解决3D感知GANS中的两个主要挑战:1)RGB图像的高分辨率,视图 - 一致生成RGB图像,以及2)详细的3D形状。通过使用基于样式的2D发生器合并基于SDF的3D表示来实现这一目标。我们的3D隐式网络呈现出低分辨率的特征映射,其中基于样式的网络生成了View-Consive,1024x1024图像。值得注意的是,基于SDF的3D建模定义了详细的3D曲面,导致一致的卷渲染。在视觉和几何质量方面,我们的方法显示出更高的质量结果。
translated by 谷歌翻译
Neural Radiance Field (NeRF), a new novel view synthesis with implicit scene representation has taken the field of Computer Vision by storm. As a novel view synthesis and 3D reconstruction method, NeRF models find applications in robotics, urban mapping, autonomous navigation, virtual reality/augmented reality, and more. Since the original paper by Mildenhall et al., more than 250 preprints were published, with more than 100 eventually being accepted in tier one Computer Vision Conferences. Given NeRF popularity and the current interest in this research area, we believe it necessary to compile a comprehensive survey of NeRF papers from the past two years, which we organized into both architecture, and application based taxonomies. We also provide an introduction to the theory of NeRF based novel view synthesis, and a benchmark comparison of the performance and speed of key NeRF models. By creating this survey, we hope to introduce new researchers to NeRF, provide a helpful reference for influential works in this field, as well as motivate future research directions with our discussion section.
translated by 谷歌翻译
机器学习的最近进步已经创造了利用一类基于坐标的神经网络来解决视觉计算问题的兴趣,该基于坐标的神经网络在空间和时间跨空间和时间的场景或对象的物理属性。我们称之为神经领域的这些方法已经看到在3D形状和图像的合成中成功应用,人体的动画,3D重建和姿势估计。然而,由于在短时间内的快速进展,许多论文存在,但尚未出现全面的审查和制定问题。在本报告中,我们通过提供上下文,数学接地和对神经领域的文学进行广泛综述来解决这一限制。本报告涉及两种维度的研究。在第一部分中,我们通过识别神经字段方法的公共组件,包括不同的表示,架构,前向映射和泛化方法来专注于神经字段的技术。在第二部分中,我们专注于神经领域的应用在视觉计算中的不同问题,超越(例如,机器人,音频)。我们的评论显示了历史上和当前化身的视觉计算中已覆盖的主题的广度,展示了神经字段方法所带来的提高的质量,灵活性和能力。最后,我们展示了一个伴随着贡献本综述的生活版本,可以由社区不断更新。
translated by 谷歌翻译
Input: 3 views of held-out scene NeRF pixelNeRF Output: Rendered new views Input Novel views Input Novel views Input Novel views Figure 1: NeRF from one or few images. We present pixelNeRF, a learning framework that predicts a Neural Radiance Field (NeRF) representation from a single (top) or few posed images (bottom). PixelNeRF can be trained on a set of multi-view images, allowing it to generate plausible novel view synthesis from very few input images without test-time optimization (bottom left). In contrast, NeRF has no generalization capabilities and performs poorly when only three input views are available (bottom right).
translated by 谷歌翻译