The text-to-image model Stable Diffusion has recently become very popular. Only weeks after its open source release, millions are experimenting with image generation. This is due to its ease of use, since all it takes is a brief description of the desired image to "prompt" the generative model. Rarely do the images generated for a new prompt immediately meet the user's expectations. Usually, an iterative refinement of the prompt ("prompt engineering") is necessary for satisfying images. As a new perspective, we recast image prompt engineering as interactive image retrieval - on an "infinite index". Thereby, a prompt corresponds to a query and prompt engineering to query refinement. Selected image-prompt pairs allow direct relevance feedback, as the model can modify an image for the refined prompt. This is a form of one-sided interactive retrieval, where the initiative is on the user side, whereas the server side remains stateless. In light of an extensive literature review, we develop these parallels in detail and apply the findings to a case study of a creative search task on such a model. We note that the uncertainty in searching an infinite index is virtually never-ending. We also discuss future research opportunities related to retrieval models specialized for generative models and interactive generative image retrieval. The application of IR technology, such as query reformulation and relevance feedback, will contribute to improved workflows when using generative models, while the notion of an infinite index raises new challenges in IR research.
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自2021年以来,文本到图像的生成引起了人们的关注。如今,可以通过深层生成模型从文本输入(“提示”)中综合美丽而有趣的数字图像和艺术品。围绕文本图像生成和AI生成的艺术的在线社区很快就出现了。本文根据3个月的人种学研究确定了在线社区中从业人员使用的六种类型的迅速修饰符。迅速修饰符的新颖分类学为研究人员提供了研究文本到图像生成实践的概念起点,但也可以帮助AI生成的ART的实践者改善其图像。我们进一步概述了如何在“及时工程”的实践中应用及时修饰符。我们讨论了这种新颖的创造性实践在人类互动(HCI)领域的研究机会。本文最后讨论了从人类互动(HAI)(HAI)在未来的应用中,除文本到图像生成和AI生成的艺术的用例之外,从人类互动(HAI)的角度讨论了更广泛的含义。
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Recent diffusion-based AI art platforms are able to create impressive images from simple text descriptions. This makes them powerful tools for concept design in any discipline that requires creativity in visual design tasks. This is also true for early stages of architectural design with multiple stages of ideation, sketching and modelling. In this paper, we investigate how applicable diffusion-based models already are to these tasks. We research the applicability of the platforms Midjourney, DALL-E 2 and StableDiffusion to a series of common use cases in architectural design to determine which are already solvable or might soon be. We also analyze how they are already being used by analyzing a data set of 40 million Midjourney queries with NLP methods to extract common usage patterns. With this insights we derived a workflow to interior and exterior design that combines the strengths of the individual platforms.
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大型语言模型,例如OpenAI的法典和DeepMind的字母,可以生成代码来解决以自然语言表达的各种问题。这项技术已经在至少一项广泛使用的编程编辑器扩展程序中进行了商业化:Github Copilot。在本文中,我们探讨了具有大型语言模型(LLM辅助编程)的编程与程序员协助的先前概念化相似,并且与众不同。我们借鉴了公开可用的经验报告,有关LLM辅助编程以及先前的可用性和设计研究。我们发现,尽管LLM辅助编程通过搜索和重用分享了一些编译,配对编程和编程的属性,但技术可能性和实践经验都存在根本差异。因此,应该将LLM辅助编程视为具有自己独特的属性和挑战的新方法。最后,我们借鉴了用户研究的观察结果,在该观察中,非专家最终用户程序员使用LLM辅助工具来求解电子表格中的数据任务。我们讨论可能出现的问题,并在将大型语言模型应用于最终用户编程时,尤其是对于几乎没有编程专业知识的用户。
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使用计算笔记本(例如,Jupyter Notebook),数据科学家根据他们的先前经验和外部知识(如在线示例)合理化他们的探索性数据分析(EDA)。对于缺乏关于数据集或问题的具体了解的新手或数据科学家,有效地获得和理解外部信息对于执行EDA至关重要。本文介绍了eDassistant,一个jupyterlab扩展,支持EDA的原位搜索示例笔记本电脑和有用的API的推荐,由搜索结果的新颖交互式可视化供电。代码搜索和推荐是由最先进的机器学习模型启用的,培训在线收集的EDA笔记本电脑的大型语料库。进行用户学习,以调查埃迪卡斯特和数据科学家的当前实践(即,使用外部搜索引擎)。结果证明了埃迪斯坦特的有效性和有用性,与会者赞赏其对EDA的顺利和环境支持。我们还报告了有关代码推荐工具的几种设计意义。
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问答系统被认为是流行且经常有效的信息在网络上寻求信息的手段。在这样的系统中,寻求信息者可以通过自然语言提出问题来获得对他们的查询的简短回应。交互式问题回答是一种最近提出且日益流行的解决方案,它位于问答和对话系统的交集。一方面,用户可以以普通语言提出问题,并找到对她的询问的实际回答;另一方面,如果在初始请求中有多个可能的答复,很少或歧义,则系统可以将问题交通会话延长到对话中。通过允许用户提出更多问题,交互式问题回答使用户能够与系统动态互动并获得更精确的结果。这项调查提供了有关当前文献中普遍存在的交互式提问方法的详细概述。它首先要解释提问系统的基本原理,从而定义新的符号和分类法,以将所有已确定的作品结合在统一框架内。然后,根据提出的方法,评估方法和数据集/应用程序域来介绍和检查有关交互式问题解答系统的审查已发表的工作。我们还描述了围绕社区提出的特定任务和问题的趋势,从而阐明了学者的未来利益。 GitHub页面的综合综合了本文献研究中涵盖的所有主要主题,我们的工作得到了进一步的支持。 https://sisinflab.github.io/interactive-question-answering-systems-survey/
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Many real-world applications of language models (LMs), such as code autocomplete and writing assistance, involve human-LM interaction, but the main LM benchmarks are non-interactive, where a system produces output without human intervention. To evaluate human-LM interaction, we develop a framework, Human-AI Language-based Interaction Evaluation (H-LINE), that expands non-interactive evaluation along three dimensions, capturing (i) the interactive process, not only the final output; (ii) the first-person subjective experience, not just a third-party assessment; and (iii) notions of preference beyond quality. We then design five tasks ranging from goal-oriented to open-ended to capture different forms of interaction. On four state-of-the-art LMs (three variants of OpenAI's GPT-3 and AI21's J1-Jumbo), we find that non-interactive performance does not always result in better human-LM interaction and that first-person and third-party metrics can diverge, suggesting the importance of examining the nuances of human-LM interaction.
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在线众包平台使对算法输出进行评估变得容易,并提出诸如“哪个图像更好,A或B?”之类的问题的调查,在视觉和图形研究论文中的这些“用户研究”的扩散导致了增加匆忙进行的研究充其量是草率且无知的,并且可能有害和误导。我们认为,在计算机视觉和图形论文中的用户研究的设计和报告需要更多关注。为了提高从业者的知识并提高用户研究的可信度和可复制性,我们提供了用户体验研究(UXR),人类计算机互动(HCI)和相关领域的方法论的概述。我们讨论了目前在计算机视觉和图形研究中未利用的基础用户研究方法(例如,需要调查),但可以为研究项目提供宝贵的指导。我们为有兴趣探索其他UXR方法的读者提供了进一步的指导。最后,我们描述了研究界的更广泛的开放问题和建议。我们鼓励作者和审稿人都认识到,并非每项研究贡献都需要用户研究,而且根本没有研究比不小心进行的研究更好。
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深层生成模型有可能从根本上改变我们创建高保真数字内容的方式,但通常很难控制。提示生成模型是一个有希望的最新发展,原则上,最终用户可以创造性地利用零击和几乎没有学习的学习来将新任务分配给AI Ad-Hoc,只需将其写下即可。但是,对于大多数最终用户而言,编写有效提示目前主要是试验和错误过程。为了解决这个问题,我们讨论了使用促使人类互动的新范式的交互式创意应用程序的关键机会和挑战。根据我们的分析,我们为支持提示的用户界面提出了四个设计目标。我们用混凝土UI设计草图说明了这些内容,重点是创意写作的用例。HCI和AI的研究社区可以将这些作为起点,以开发足够的用户界面,以供能够零和少数学习的模型。
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本文介绍了寻求信息(是)任务,概念和算法的信息重新分类。拟议的分类系统提供了新的维度,以研究寻求任务和方法的信息。新尺寸包括搜索迭代,搜索目标类型和程序的数量,以实现这些目标。寻求任务的信息沿着这些尺寸呼叫合适的计算解决方案的差异。然后,该文章评论了符合每个新类别的机器学习解决方案。该论文结束了对系统的评估活动进行了审查。
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Text-conditioned image generation models have recently achieved astonishing results in image quality and text alignment and are consequently employed in a fast-growing number of applications. Since they are highly data-driven, relying on billion-sized datasets randomly scraped from the internet, they also suffer, as we demonstrate, from degenerated and biased human behavior. In turn, they may even reinforce such biases. To help combat these undesired side effects, we present safe latent diffusion (SLD). Specifically, to measure the inappropriate degeneration due to unfiltered and imbalanced training sets, we establish a novel image generation test bed-inappropriate image prompts (I2P)-containing dedicated, real-world image-to-text prompts covering concepts such as nudity and violence. As our exhaustive empirical evaluation demonstrates, the introduced SLD removes and suppresses inappropriate image parts during the diffusion process, with no additional training required and no adverse effect on overall image quality or text alignment.
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我们介绍了自回归文本到图像(Parti)模型的途径,该模型生成高保真的影像图像并支持涉及复杂组成和世界知识的内容丰富的合成。 Parti将文本对图像生成视为类似于机器翻译的序列到序列建模问题,图像令牌的序列是目标输出,而不是其他语言的文本令牌。这种策略自然可以利用大型语言模型的先前工作,通过扩展数据和模型尺寸,能力和性能的持续进展。我们的方法很简单:首先,Parti使用基于变压器的图像令牌VIT-VQGAN将图像编码为离散令牌的序列。其次,我们通过将编码器二次变压器模型缩放到20B参数来实现一致的质量改进,其新的最新零弹药FID得分为7.23,而MS-Coco的FIDED得分为3.22。我们对本地化叙述以及党的详细分析(P2),这是1600多个英语提示的新的整体基准,证明了Parti在各种类别和难度方面的有效性。我们还探索并突出了我们的模型的局限性,以定义和体现关注重点领域以进一步改进。有关高分辨率图像,请参见https://parti.research.google/。
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Large language models trained for code generation can be applied to speaking virtual worlds into existence (creating virtual worlds). In this work we show that prompt-based methods can both accelerate in-VR level editing, as well as can become part of gameplay rather than just part of game development. As an example, we present Codex VR Pong which shows non-deterministic game mechanics using generative processes to not only create static content but also non-trivial interactions between 3D objects. This demonstration naturally leads to an integral discussion on how one would evaluate and benchmark experiences created by generative models - as there are no qualitative or quantitative metrics that apply in these scenarios. We conclude by discussing impending challenges of AI-assisted co-creation in VR.
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本次调查绘制了用于分析社交媒体数据的生成方法的研究状态的广泛的全景照片(Sota)。它填补了空白,因为现有的调查文章在其范围内或被约会。我们包括两个重要方面,目前正在挖掘和建模社交媒体的重要性:动态和网络。社会动态对于了解影响影响或疾病的传播,友谊的形成,友谊的形成等,另一方面,可以捕获各种复杂关系,提供额外的洞察力和识别否则将不会被注意的重要模式。
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我们提出了一个文本编辑器,以帮助用户计划,结构并反思其写作过程。它使用自动文本摘要提供了不断更新的段落摘要作为边缘注释。摘要级别范围从全文到选定的(中央)句子,一直到关键字的集合。为了了解用户在写作过程中如何与该系统进行交互,我们进行了两项用户研究(n = 4和n = 8),人们在其中写了有关给定主题和文章的分析文章。作为关键发现,这些摘要使用户对他们的写作有了外部视角,并帮助他们修改了草稿段落的内容和范围。人们进一步使用该工具快速获得文本概述,并制定了整合自动摘要中见解的策略。从更广泛的角度来看,这项工作探索并突出了为作家设计AI工具的价值,其自然语言处理(NLP)功能超出了直接文本生成和更正。
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We are currently unable to specify human goals and societal values in a way that reliably directs AI behavior. Law-making and legal interpretation form a computational engine that converts opaque human values into legible directives. "Law Informs Code" is the research agenda capturing complex computational legal processes, and embedding them in AI. Similar to how parties to a legal contract cannot foresee every potential contingency of their future relationship, and legislators cannot predict all the circumstances under which their proposed bills will be applied, we cannot ex ante specify rules that provably direct good AI behavior. Legal theory and practice have developed arrays of tools to address these specification problems. For instance, legal standards allow humans to develop shared understandings and adapt them to novel situations. In contrast to more prosaic uses of the law (e.g., as a deterrent of bad behavior through the threat of sanction), leveraged as an expression of how humans communicate their goals, and what society values, Law Informs Code. We describe how data generated by legal processes (methods of law-making, statutory interpretation, contract drafting, applications of legal standards, legal reasoning, etc.) can facilitate the robust specification of inherently vague human goals. This increases human-AI alignment and the local usefulness of AI. Toward society-AI alignment, we present a framework for understanding law as the applied philosophy of multi-agent alignment. Although law is partly a reflection of historically contingent political power - and thus not a perfect aggregation of citizen preferences - if properly parsed, its distillation offers the most legitimate computational comprehension of societal values available. If law eventually informs powerful AI, engaging in the deliberative political process to improve law takes on even more meaning.
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In this chapter, we review and discuss the transformation of AI technology in HCI/UX work and assess how AI technology will change how we do the work. We first discuss how AI can be used to enhance the result of user research and design evaluation. We then discuss how AI technology can be used to enhance HCI/UX design. Finally, we discuss how AI-enabled capabilities can improve UX when users interact with computing systems, applications, and services.
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社交媒体有可能提供有关紧急情况和突然事件的及时信息。但是,在每天发布的数百万帖子中找到相关信息可能很困难,并且开发数据分析项目通常需要时间和技术技能。这项研究提出了一种为分析社交媒体的灵活支持的方法,尤其是在紧急情况下。引入了可以采用社交媒体分析的不同用例,并讨论了从大量帖子中检索信息的挑战。重点是分析社交媒体帖子中包含的图像和文本,以及一组自动数据处理工具,用于过滤,分类和使用人类的方法来支持数据分析师的内容。这种支持包括配置自动化工具的反馈和建议,以及众包收集公民的投入。通过讨论Crowd4SDG H2020欧洲项目中开发的三个案例研究来验证结果。
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MetaVerse,巨大的虚拟物理网络空间,为艺术家带来了前所未有的机会,将我们的身体环境的每个角落与数字创造力混合。本文对计算艺术进行了全面的调查,其中七个关键主题与成权相关,描述了混合虚拟物理现实中的新颖艺术品。主题首先涵盖了MetaVerse的建筑元素,例如虚拟场景和字符,听觉,文本元素。接下来,已经反映了诸如沉浸式艺术,机器人艺术和其他用户以其他用户的方法提供了沉浸式艺术,机器人艺术和其他用户中心的若干非凡类型的新颖创作。最后,我们提出了几项研究议程:民主化的计算艺术,数字隐私和搬迁艺术家的安全性,为数字艺术品,技术挑战等等的所有权认可。该调查还担任艺术家和搬迁技术人员的介绍材料,以开始在超现实主义网络空间领域创造。
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Generating novel and useful concepts is essential during the early design stage to explore a large variety of design opportunities, which usually requires advanced design thinking ability and a wide range of knowledge from designers. Growing works on computer-aided tools have explored the retrieval of knowledge and heuristics from design data. However, they only provide stimuli to inspire designers from limited aspects. This study explores the recent advance of the natural language generation (NLG) technique in the artificial intelligence (AI) field to automate the early-stage design concept generation. Specifically, a novel approach utilizing the generative pre-trained transformer (GPT) is proposed to leverage the knowledge and reasoning from textual data and transform them into new concepts in understandable language. Three concept generation tasks are defined to leverage different knowledge and reasoning: domain knowledge synthesis, problem-driven synthesis, and analogy-driven synthesis. The experiments with both human and data-driven evaluation show good performance in generating novel and useful concepts.
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