Scene understanding is an essential and challenging task in computer vision. To provide the visually fundamental graphical structure of an image, the scene graph has received increased attention due to its powerful semantic representation. However, it is difficult to draw a proper scene graph for image retrieval, image generation, and multi-modal applications. The conventional scene graph annotation interface is not easy to use in image annotations, and the automatic scene graph generation approaches using deep neural networks are prone to generate redundant content while disregarding details. In this work, we propose SGDraw, a scene graph drawing interface using object-oriented scene graph representation to help users draw and edit scene graphs interactively. For the proposed object-oriented representation, we consider the objects, attributes, and relationships of objects as a structural unit. SGDraw provides a web-based scene graph annotation and generation tool for scene understanding applications. To verify the effectiveness of the proposed interface, we conducted a comparison study with the conventional tool and the user experience study. The results show that SGDraw can help generate scene graphs with richer details and describe the images more accurately than traditional bounding box annotations. We believe the proposed SGDraw can be useful in various vision tasks, such as image retrieval and generation.
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为了处理变异长度的长视频,先前的作品提取了多模式功能并将其融合以预测学生的参与强度。在本文中,我们在视频变压器(CAVT)中提出了一个新的端到端方法类的关注,该方法涉及一个向量来处理类嵌入并均匀地对变异长的视频和固定的端到端学习 - 长度短视频。此外,为了解决缺乏足够的样本,我们提出了一种二进制代表采样方法(BOR)来添加每个视频的多个视频序列以增强训练集。BORS+CAVT不仅可以在EMOTIW-EP数据集上实现最先进的MSE(0.0495),而且还可以在Daisee数据集上获得最新的MSE(0.0377)。代码和模型将在https://github.com/mountainai/cavt上公开提供。
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现代神经影像学技术,例如扩散张量成像(DTI)和功能性磁共振成像(fMRI),使我们能够将人脑建模为脑网络或连接组。捕获大脑网络的结构信息和分层模式对于理解大脑功能和疾病状态至关重要。最近,图形神经网络(GNN)的有前途的网络表示能力促使许多基于GNN的方法用于脑网络分析。具体而言,这些方法应用功能聚合和全局池来将大脑网络实例转换为有意义的低维表示,用于下游大脑网络分析任务。但是,现有的基于GNN的方法通常忽略了不同受试者的大脑网络可能需要各种聚合迭代,并将GNN与固定数量的层一起学习所有大脑网络。因此,如何完全释放GNN促进大脑网络分析的潜力仍然是不平凡的。为了解决这个问题,我们提出了一个新颖的大脑网络表示框架,即BN-GNN,该框架搜索每个大脑网络的最佳GNN体系结构。具体而言,BN-GNN使用深度加固学习(DRL)来训练元派利,以自动确定给定脑网络所需的最佳特征聚合数(反映在GNN层的数量中)。在八个现实世界大脑网络数据集上进行的广泛实验表明,我们提出的BN-GNN提高了传统GNN在不同大脑网络分析任务上的性能。
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Learning the underlying distribution of molecular graphs and generating high-fidelity samples is a fundamental research problem in drug discovery and material science. However, accurately modeling distribution and rapidly generating novel molecular graphs remain crucial and challenging goals. To accomplish these goals, we propose a novel Conditional Diffusion model based on discrete Graph Structures (CDGS) for molecular graph generation. Specifically, we construct a forward graph diffusion process on both graph structures and inherent features through stochastic differential equations (SDE) and derive discrete graph structures as the condition for reverse generative processes. We present a specialized hybrid graph noise prediction model that extracts the global context and the local node-edge dependency from intermediate graph states. We further utilize ordinary differential equation (ODE) solvers for efficient graph sampling, based on the semi-linear structure of the probability flow ODE. Experiments on diverse datasets validate the effectiveness of our framework. Particularly, the proposed method still generates high-quality molecular graphs in a limited number of steps.
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High-utility sequential pattern mining (HUSPM) has emerged as an important topic due to its wide application and considerable popularity. However, due to the combinatorial explosion of the search space when the HUSPM problem encounters a low utility threshold or large-scale data, it may be time-consuming and memory-costly to address the HUSPM problem. Several algorithms have been proposed for addressing this problem, but they still cost a lot in terms of running time and memory usage. In this paper, to further solve this problem efficiently, we design a compact structure called sequence projection (seqPro) and propose an efficient algorithm, namely discovering high-utility sequential patterns with the seqPro structure (HUSP-SP). HUSP-SP utilizes the compact seq-array to store the necessary information in a sequence database. The seqPro structure is designed to efficiently calculate candidate patterns' utilities and upper bound values. Furthermore, a new upper bound on utility, namely tighter reduced sequence utility (TRSU) and two pruning strategies in search space, are utilized to improve the mining performance of HUSP-SP. Experimental results on both synthetic and real-life datasets show that HUSP-SP can significantly outperform the state-of-the-art algorithms in terms of running time, memory usage, search space pruning efficiency, and scalability.
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Graph Neural Networks (GNNs) have become increasingly important in recent years due to their state-of-the-art performance on many important downstream applications. Existing GNNs have mostly focused on learning a single node representation, despite that a node often exhibits polysemous behavior in different contexts. In this work, we develop a persona-based graph neural network framework called PersonaSAGE that learns multiple persona-based embeddings for each node in the graph. Such disentangled representations are more interpretable and useful than a single embedding. Furthermore, PersonaSAGE learns the appropriate set of persona embeddings for each node in the graph, and every node can have a different number of assigned persona embeddings. The framework is flexible enough and the general design helps in the wide applicability of the learned embeddings to suit the domain. We utilize publicly available benchmark datasets to evaluate our approach and against a variety of baselines. The experiments demonstrate the effectiveness of PersonaSAGE for a variety of important tasks including link prediction where we achieve an average gain of 15% while remaining competitive for node classification. Finally, we also demonstrate the utility of PersonaSAGE with a case study for personalized recommendation of different entity types in a data management platform.
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With the development of natural language processing techniques(NLP), automatic diagnosis of eye diseases using ophthalmology electronic medical records (OEMR) has become possible. It aims to evaluate the condition of both eyes of a patient respectively, and we formulate it as a particular multi-label classification task in this paper. Although there are a few related studies in other diseases, automatic diagnosis of eye diseases exhibits unique characteristics. First, descriptions of both eyes are mixed up in OEMR documents, with both free text and templated asymptomatic descriptions, resulting in sparsity and clutter of information. Second, OEMR documents contain multiple parts of descriptions and have long document lengths. Third, it is critical to provide explainability to the disease diagnosis model. To overcome those challenges, we present an effective automatic eye disease diagnosis framework, NEEDED. In this framework, a preprocessing module is integrated to improve the density and quality of information. Then, we design a hierarchical transformer structure for learning the contextualized representations of each sentence in the OEMR document. For the diagnosis part, we propose an attention-based predictor that enables traceable diagnosis by obtaining disease-specific information. Experiments on the real dataset and comparison with several baseline models show the advantage and explainability of our framework.
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Because of the necessity to obtain high-quality images with minimal radiation doses, such as in low-field magnetic resonance imaging, super-resolution reconstruction in medical imaging has become more popular (MRI). However, due to the complexity and high aesthetic requirements of medical imaging, image super-resolution reconstruction remains a difficult challenge. In this paper, we offer a deep learning-based strategy for reconstructing medical images from low resolutions utilizing Transformer and Generative Adversarial Networks (T-GAN). The integrated system can extract more precise texture information and focus more on important locations through global image matching after successfully inserting Transformer into the generative adversarial network for picture reconstruction. Furthermore, we weighted the combination of content loss, adversarial loss, and adversarial feature loss as the final multi-task loss function during the training of our proposed model T-GAN. In comparison to established measures like PSNR and SSIM, our suggested T-GAN achieves optimal performance and recovers more texture features in super-resolution reconstruction of MRI scanned images of the knees and belly.
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In this paper, we target at the problem of learning a generalizable dynamic radiance field from monocular videos. Different from most existing NeRF methods that are based on multiple views, monocular videos only contain one view at each timestamp, thereby suffering from ambiguity along the view direction in estimating point features and scene flows. Previous studies such as DynNeRF disambiguate point features by positional encoding, which is not transferable and severely limits the generalization ability. As a result, these methods have to train one independent model for each scene and suffer from heavy computational costs when applying to increasing monocular videos in real-world applications. To address this, We propose MonoNeRF to simultaneously learn point features and scene flows with point trajectory and feature correspondence constraints across frames. More specifically, we learn an implicit velocity field to estimate point trajectory from temporal features with Neural ODE, which is followed by a flow-based feature aggregation module to obtain spatial features along the point trajectory. We jointly optimize temporal and spatial features by training the network in an end-to-end manner. Experiments show that our MonoNeRF is able to learn from multiple scenes and support new applications such as scene editing, unseen frame synthesis, and fast novel scene adaptation.
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Feedforward fully convolutional neural networks currently dominate in semantic segmentation of 3D point clouds. Despite their great success, they suffer from the loss of local information at low-level layers, posing significant challenges to accurate scene segmentation and precise object boundary delineation. Prior works either address this issue by post-processing or jointly learn object boundaries to implicitly improve feature encoding of the networks. These approaches often require additional modules which are difficult to integrate into the original architecture. To improve the segmentation near object boundaries, we propose a boundary-aware feature propagation mechanism. This mechanism is achieved by exploiting a multi-task learning framework that aims to explicitly guide the boundaries to their original locations. With one shared encoder, our network outputs (i) boundary localization, (ii) prediction of directions pointing to the object's interior, and (iii) semantic segmentation, in three parallel streams. The predicted boundaries and directions are fused to propagate the learned features to refine the segmentation. We conduct extensive experiments on the S3DIS and SensatUrban datasets against various baseline methods, demonstrating that our proposed approach yields consistent improvements by reducing boundary errors. Our code is available at https://github.com/shenglandu/PushBoundary.
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