The reward hypothesis posits that, "all of what we mean by goals and purposes can be well thought of as maximization of the expected value of the cumulative sum of a received scalar signal (reward)." We aim to fully settle this hypothesis. This will not conclude with a simple affirmation or refutation, but rather specify completely the implicit requirements on goals and purposes under which the hypothesis holds.
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We study the learning dynamics of self-predictive learning for reinforcement learning, a family of algorithms that learn representations by minimizing the prediction error of their own future latent representations. Despite its recent empirical success, such algorithms have an apparent defect: trivial representations (such as constants) minimize the prediction error, yet it is obviously undesirable to converge to such solutions. Our central insight is that careful designs of the optimization dynamics are critical to learning meaningful representations. We identify that a faster paced optimization of the predictor and semi-gradient updates on the representation, are crucial to preventing the representation collapse. Then in an idealized setup, we show self-predictive learning dynamics carries out spectral decomposition on the state transition matrix, effectively capturing information of the transition dynamics. Building on the theoretical insights, we propose bidirectional self-predictive learning, a novel self-predictive algorithm that learns two representations simultaneously. We examine the robustness of our theoretical insights with a number of small-scale experiments and showcase the promise of the novel representation learning algorithm with large-scale experiments.
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我们研究了分销RL的多步非政策学习方法。尽管基于价值的RL和分布RL之间的相似性明显相似,但我们的研究揭示了多步环境中两种情况之间的有趣和根本差异。我们确定了依赖路径依赖性分布TD误差的新颖概念,这对于原则上的多步分布RL是必不可少的。基于价值的情况的区别对诸如后视算法等概念的重要含义具有重要意义。我们的工作提供了多步非政策分布RL算法的第一个理论保证,包括适用于多步分配RL现有方法的结果。此外,我们得出了一种新颖的算法,即分位数回归 - 逆转录,该算法导致了深度RL QR QR-DQN-RETRACE,显示出对Atari-57基准上QR-DQN的经验改进。总的来说,我们阐明了多步分布RL中如何在理论和实践中解决多个独特的挑战。
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我们介绍了一种改进政策改进的方法,该方法在基于价值的强化学习(RL)的贪婪方法与基于模型的RL的典型计划方法之间进行了插值。新方法建立在几何视野模型(GHM,也称为伽马模型)的概念上,该模型对给定策略的折现状态验证分布进行了建模。我们表明,我们可以通过仔细的基本策略GHM的仔细组成,而无需任何其他学习,可以评估任何非马尔科夫策略,以固定的概率在一组基本马尔可夫策略之间切换。然后,我们可以将广义政策改进(GPI)应用于此类非马尔科夫政策的收集,以获得新的马尔可夫政策,通常将其表现优于其先驱。我们对这种方法提供了彻底的理论分析,开发了转移和标准RL的应用,并在经验上证明了其对标准GPI的有效性,对充满挑战的深度RL连续控制任务。我们还提供了GHM培训方法的分析,证明了关于先前提出的方法的新型收敛结果,并显示了如何在深度RL设置中稳定训练这些模型。
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奖励是加强学习代理的动力。本文致力于了解奖励的表现,作为捕获我们希望代理人执行的任务的一种方式。我们在这项研究中涉及三个新的抽象概念“任务”,可能是可取的:(1)一组可接受的行为,(2)部分排序,或者(3)通过轨迹的部分排序。我们的主要结果证明,虽然奖励可以表达许多这些任务,但每个任务类型的实例都没有Markov奖励函数可以捕获。然后,我们提供一组多项式时间算法,其构造Markov奖励函数,允许代理优化这三种类型中的每种类型的任务,并正确确定何时不存在这种奖励功能。我们得出结论,具有证实和说明我们的理论发现的实证研究。
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强化学习中的信用作业是衡量行动对未来奖励的影响的问题。特别是,这需要从运气中分离技能,即解除外部因素和随后的行动对奖励行动的影响。为实现这一目标,我们将来自因果关系的反事件的概念调整为无模型RL设置。关键思想是通过学习从轨迹中提取相关信息来应对未来事件的价值函数。我们制定了一系列政策梯度算法,这些算法使用这些未来条件的价值函数作为基准或批评,并表明它们是可怕的差异。为避免对未来信息的调理潜在偏见,我们将后视信息限制为不包含有关代理程序行为的信息。我们展示了我们对许多说明性和具有挑战性问题的算法的功效和有效性。
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In reinforcement learning an agent interacts with the environment by taking actions and observing the next state and reward. When sampled probabilistically, these state transitions, rewards, and actions can all induce randomness in the observed long-term return. Traditionally, reinforcement learning algorithms average over this randomness to estimate the value function. In this paper, we build on recent work advocating a distributional approach to reinforcement learning in which the distribution over returns is modeled explicitly instead of only estimating the mean. That is, we examine methods of learning the value distribution instead of the value function. We give results that close a number of gaps between the theoretical and algorithmic results given by Bellemare, . First, we extend existing results to the approximate distribution setting. Second, we present a novel distributional reinforcement learning algorithm consistent with our theoretical formulation. Finally, we evaluate this new algorithm on the Atari 2600 games, observing that it significantly outperforms many of the recent improvements on DQN, including the related distributional algorithm C51.
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The deep reinforcement learning community has made several independent improvements to the DQN algorithm. However, it is unclear which of these extensions are complementary and can be fruitfully combined. This paper examines six extensions to the DQN algorithm and empirically studies their combination. Our experiments show that the combination provides state-of-the-art performance on the Atari 2600 benchmark, both in terms of data efficiency and final performance. We also provide results from a detailed ablation study that shows the contribution of each component to overall performance.
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In this paper we argue for the fundamental importance of the value distribution: the distribution of the random return received by a reinforcement learning agent. This is in contrast to the common approach to reinforcement learning which models the expectation of this return, or value. Although there is an established body of literature studying the value distribution, thus far it has always been used for a specific purpose such as implementing risk-aware behaviour. We begin with theoretical results in both the policy evaluation and control settings, exposing a significant distributional instability in the latter. We then use the distributional perspective to design a new algorithm which applies Bellman's equation to the learning of approximate value distributions. We evaluate our algorithm using the suite of games from the Arcade Learning Environment. We obtain both state-of-the-art results and anecdotal evidence demonstrating the importance of the value distribution in approximate reinforcement learning. Finally, we combine theoretical and empirical evidence to highlight the ways in which the value distribution impacts learning in the approximate setting.
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A Digital Twin (DT) is a simulation of a physical system that provides information to make decisions that add economic, social or commercial value. The behaviour of a physical system changes over time, a DT must therefore be continually updated with data from the physical systems to reflect its changing behaviour. For resource-constrained systems, updating a DT is non-trivial because of challenges such as on-board learning and the off-board data transfer. This paper presents a framework for updating data-driven DTs of resource-constrained systems geared towards system health monitoring. The proposed solution consists of: (1) an on-board system running a light-weight DT allowing the prioritisation and parsimonious transfer of data generated by the physical system; and (2) off-board robust updating of the DT and detection of anomalous behaviours. Two case studies are considered using a production gas turbine engine system to demonstrate the digital representation accuracy for real-world, time-varying physical systems.
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