Objects in a scene are not always related. The execution efficiency of the one-stage scene graph generation approaches are quite high, which infer the effective relation between entity pairs using sparse proposal sets and a few queries. However, they only focus on the relation between subject and object in triplet set subject entity, predicate entity, object entity, ignoring the relation between subject and predicate or predicate and object, and the model lacks self-reasoning ability. In addition, linguistic modality has been neglected in the one-stage method. It is necessary to mine linguistic modality knowledge to improve model reasoning ability. To address the above-mentioned shortcomings, a Self-reasoning Transformer with Visual-linguistic Knowledge (SrTR) is proposed to add flexible self-reasoning ability to the model. An encoder-decoder architecture is adopted in SrTR, and a self-reasoning decoder is developed to complete three inferences of the triplet set, s+o-p, s+p-o and p+o-s. Inspired by the large-scale pre-training image-text foundation models, visual-linguistic prior knowledge is introduced and a visual-linguistic alignment strategy is designed to project visual representations into semantic spaces with prior knowledge to aid relational reasoning. Experiments on the Visual Genome dataset demonstrate the superiority and fast inference ability of the proposed method.
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Group affect refers to the subjective emotion that is evoked by an external stimulus in a group, which is an important factor that shapes group behavior and outcomes. Recognizing group affect involves identifying important individuals and salient objects among a crowd that can evoke emotions. Most of the existing methods are proposed to detect faces and objects using pre-trained detectors and summarize the results into group emotions by specific rules. However, such affective region selection mechanisms are heuristic and susceptible to imperfect faces and objects from the pre-trained detectors. Moreover, faces and objects on group-level images are often contextually relevant. There is still an open question about how important faces and objects can be interacted with. In this work, we incorporate the psychological concept called Most Important Person (MIP). It represents the most noteworthy face in the crowd and has an affective semantic meaning. We propose the Dual-branch Cross-Patch Attention Transformer (DCAT) which uses global image and MIP together as inputs. Specifically, we first learn the informative facial regions produced by the MIP and the global context separately. Then, the Cross-Patch Attention module is proposed to fuse the features of MIP and global context together to complement each other. With parameters less than 10x, the proposed DCAT outperforms state-of-the-art methods on two datasets of group valence prediction, GAF 3.0 and GroupEmoW datasets. Moreover, our proposed model can be transferred to another group affect task, group cohesion, and shows comparable results.
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Graph neural networks (GNNs) have shown remarkable performance on homophilic graph data while being far less impressive when handling non-homophilic graph data due to the inherent low-pass filtering property of GNNs. In general, since the real-world graphs are often a complex mixture of diverse subgraph patterns, learning a universal spectral filter on the graph from the global perspective as in most current works may still suffer from great difficulty in adapting to the variation of local patterns. On the basis of the theoretical analysis on local patterns, we rethink the existing spectral filtering methods and propose the \textbf{\underline{N}}ode-oriented spectral \textbf{\underline{F}}iltering for \textbf{\underline{G}}raph \textbf{\underline{N}}eural \textbf{\underline{N}}etwork (namely NFGNN). By estimating the node-oriented spectral filter for each node, NFGNN is provided with the capability of precise local node positioning via the generalized translated operator, thus discriminating the variations of local homophily patterns adaptively. Meanwhile, the utilization of re-parameterization brings a good trade-off between global consistency and local sensibility for learning the node-oriented spectral filters. Furthermore, we theoretically analyze the localization property of NFGNN, demonstrating that the signal after adaptive filtering is still positioned around the corresponding node. Extensive experimental results demonstrate that the proposed NFGNN achieves more favorable performance.
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Neuroevolution has greatly promoted Deep Neural Network (DNN) architecture design and its applications, while there is a lack of methods available across different DNN types concerning both their scale and performance. In this study, we propose a self-adaptive neuroevolution (SANE) approach to automatically construct various lightweight DNN architectures for different tasks. One of the key settings in SANE is the search space defined by cells and organs self-adapted to different DNN types. Based on this search space, a constructive evolution strategy with uniform evolution settings and operations is designed to grow DNN architectures gradually. SANE is able to self-adaptively adjust evolution exploration and exploitation to improve search efficiency. Moreover, a speciation scheme is developed to protect evolution from early convergence by restricting selection competition within species. To evaluate SANE, we carry out neuroevolution experiments to generate different DNN architectures including convolutional neural network, generative adversarial network and long short-term memory. The results illustrate that the obtained DNN architectures could have smaller scale with similar performance compared to existing DNN architectures. Our proposed SANE provides an efficient approach to self-adaptively search DNN architectures across different types.
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The 1$^{\text{st}}$ Workshop on Maritime Computer Vision (MaCVi) 2023 focused on maritime computer vision for Unmanned Aerial Vehicles (UAV) and Unmanned Surface Vehicle (USV), and organized several subchallenges in this domain: (i) UAV-based Maritime Object Detection, (ii) UAV-based Maritime Object Tracking, (iii) USV-based Maritime Obstacle Segmentation and (iv) USV-based Maritime Obstacle Detection. The subchallenges were based on the SeaDronesSee and MODS benchmarks. This report summarizes the main findings of the individual subchallenges and introduces a new benchmark, called SeaDronesSee Object Detection v2, which extends the previous benchmark by including more classes and footage. We provide statistical and qualitative analyses, and assess trends in the best-performing methodologies of over 130 submissions. The methods are summarized in the appendix. The datasets, evaluation code and the leaderboard are publicly available at https://seadronessee.cs.uni-tuebingen.de/macvi.
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Video super-resolution is one of the most popular tasks on mobile devices, being widely used for an automatic improvement of low-bitrate and low-resolution video streams. While numerous solutions have been proposed for this problem, they are usually quite computationally demanding, demonstrating low FPS rates and power efficiency on mobile devices. In this Mobile AI challenge, we address this problem and propose the participants to design an end-to-end real-time video super-resolution solution for mobile NPUs optimized for low energy consumption. The participants were provided with the REDS training dataset containing video sequences for a 4X video upscaling task. The runtime and power efficiency of all models was evaluated on the powerful MediaTek Dimensity 9000 platform with a dedicated AI processing unit capable of accelerating floating-point and quantized neural networks. All proposed solutions are fully compatible with the above NPU, demonstrating an up to 500 FPS rate and 0.2 [Watt / 30 FPS] power consumption. A detailed description of all models developed in the challenge is provided in this paper.
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The role of mobile cameras increased dramatically over the past few years, leading to more and more research in automatic image quality enhancement and RAW photo processing. In this Mobile AI challenge, the target was to develop an efficient end-to-end AI-based image signal processing (ISP) pipeline replacing the standard mobile ISPs that can run on modern smartphone GPUs using TensorFlow Lite. The participants were provided with a large-scale Fujifilm UltraISP dataset consisting of thousands of paired photos captured with a normal mobile camera sensor and a professional 102MP medium-format FujiFilm GFX100 camera. The runtime of the resulting models was evaluated on the Snapdragon's 8 Gen 1 GPU that provides excellent acceleration results for the majority of common deep learning ops. The proposed solutions are compatible with all recent mobile GPUs, being able to process Full HD photos in less than 20-50 milliseconds while achieving high fidelity results. A detailed description of all models developed in this challenge is provided in this paper.
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生成高质量的艺术肖像视频是计算机图形和愿景中的一项重要且理想的任务。尽管已经提出了一系列成功的肖像图像图像模型模型,但这些面向图像的方法在应用于视频(例如固定框架尺寸,面部对齐的要求,缺失的非种族细节和缺失的非种族细节和缺失的要求)时,具有明显的限制。时间不一致。在这项工作中,我们通过引入一个新颖的Vtoonify框架来研究具有挑战性的可控高分辨率肖像视频风格转移。具体而言,Vtoonify利用了Stylegan的中高分辨率层,以基于编码器提取的多尺度内容功能来渲染高质量的艺术肖像,以更好地保留框架细节。由此产生的完全卷积体系结构接受可变大小的视频中的非对齐面孔作为输入,从而有助于完整的面部区域,并在输出中自然动作。我们的框架与现有的基于Stylegan的图像图像模型兼容,以将其扩展到视频化,并继承了这些模型的吸引力,以进行柔性风格控制颜色和强度。这项工作分别为基于收藏和基于示例的肖像视频风格转移而建立在Toonify和DualStylegan的基于Toonify和Dualstylegan的Vtoonify的两个实例化。广泛的实验结果证明了我们提出的VTOONIFY框架对现有方法的有效性在生成具有灵活风格控件的高质量和临时艺术肖像视频方面的有效性。
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文本分类任务的关键是语言表示和重要信息提取,并且有许多相关研究。近年来,文本分类中的图形神经网络(GNN)的研究逐渐出现并显示出其优势,但现有模型主要集中于直接将单词作为图形节点直接输入GNN模型,而忽略了不同级别的语义结构信息。样品。为了解决该问题,我们提出了一个新的层次图神经网络(HIEGNN),该图分别从Word级,句子级别和文档级别提取相应的信息。与几种基线方法相比,几个基准数据集的实验结果取得更好或相似的结果,这表明我们的模型能够从样品中获得更多有用的信息。
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图形神经网络(GNN)是通过学习通用节点表示形式来建模和处理图形结构数据的主要范例。传统的培训方式GNNS取决于许多标记的数据,这导致了成本和时间的高需求。在某个特殊场景中,它甚至不可用。可以通过图形结构数据本身生成标签的自我监督表示学习是解决此问题的潜在方法。并且要研究对异质图的自学学习问题的研究比处理同质图更具挑战性,对此,研究也更少。在本文中,我们通过基于Metapath(SESIM)的结构信息提出了一种用于异质图的自我监督学习方法。提出的模型可以通过预测每个Metapath中节点之间的跳跃数来构建借口任务,以提高主任务的表示能力。为了预测跳跃数量,Sesim使用数据本身来生成标签,避免了耗时的手动标签。此外,预测每个Metapath中的跳跃数量可以有效地利用图形结构信息,这是节点之间的重要属性。因此,Sesim加深对图形结构模型的理解。最后,我们共同培训主要任务和借口任务,并使用元学习来平衡借口任务对主要任务的贡献。经验结果验证了SESIM方法的性能,并证明该方法可以提高传统神经网络在链接预测任务和节点分类任务上的表示能力。
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