从演示中学习(LFD)是一种从人提供的演示中复制和概括机器人技能的流行方法。在本文中,我们提出了一种基于优化的新型LFD方法,该方法将演示描述为弹性图。弹性图是通过弹簧网格连接的节点的图。我们通过将弹性地图拟合到一组演示中来构建技能模型。我们方法中的公式优化问题包括三个具有自然和物理解释的目标。主术语奖励笛卡尔坐标中的平方误差。第二项惩罚了导致最佳轨迹总长度的点的非等应存在分布。第三学期奖励平滑度,同时惩罚非线性。这些二次目标形成了凸问题,可以通过局部优化器有效地解决。我们研究了九种用于构建和加权弹性图并研究其在机器人任务中的性能的方法。我们还使用UR5E操纵器组在几个模拟和现实世界中评估了所提出的方法,并将其与其他LFD方法进行比较,以证明其在各种指标中的好处和灵活性。
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测量机器人系统的整体自主评分需要一组相关方面和系统的组合,这些方面和特征可以以不同的单位,定性和/或不和谐测量。在本文中,我们建立了现有的非语境自治框架,以衡量并结合系统的自主水平和系统的组件性能,作为整体自治分数。我们检查一些组合功能的方法,显示一些方法如何找到相同数据的不同排名,并且我们使用加权产品方法来解决此问题。此外,我们介绍了非语境自治坐标,并表示具有自主距离的系统的整体自主权。我们将我们的方法应用于一组七个无人驾驶空中系统(UAS),并获得绝对的自主评分以及与最佳系统相对得分。
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Compared to regular cameras, Dynamic Vision Sensors or Event Cameras can output compact visual data based on a change in the intensity in each pixel location asynchronously. In this paper, we study the application of current image-based SLAM techniques to these novel sensors. To this end, the information in adaptively selected event windows is processed to form motion-compensated images. These images are then used to reconstruct the scene and estimate the 6-DOF pose of the camera. We also propose an inertial version of the event-only pipeline to assess its capabilities. We compare the results of different configurations of the proposed algorithm against the ground truth for sequences of two publicly available event datasets. We also compare the results of the proposed event-inertial pipeline with the state-of-the-art and show it can produce comparable or more accurate results provided the map estimate is reliable.
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本文提议使用修改的完全连接层转移初始化,以进行1900诊断。卷积神经网络(CNN)在图像分类中取得了显着的结果。但是,由于图像识别应用程序的复杂性,培训高性能模型是一个非常复杂且耗时的过程。另一方面,转移学习是一种相对较新的学习方法,已在许多领域使用,以减少计算来实现良好的性能。在这项研究中,Pytorch预训练的模型(VGG19 \ _bn和WideresNet -101)首次在MNIST数据集中应用于初始化,并具有修改的完全连接的层。先前在Imagenet中对使用的Pytorch预培训模型进行了培训。提出的模型在Kaggle笔记本电脑中得到了开发和验证,并且在网络培训过程中没有花费巨大的计算时间,达到了99.77%的出色精度。我们还将相同的方法应用于SIIM-FISABIO-RSNA COVID-19检测数据集,并达到80.01%的精度。相比之下,以前的方法在训练过程中需要大量的压缩时间才能达到高性能模型。代码可在以下链接上找到:github.com/dipuk0506/spinalnet
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在这项工作中,我们通过用户定义的关系网络将“社交”相互作用集成到MARL设置中,并检查代理与代理关系对新兴行为兴起的影响。利用社会学和神经科学的见解,我们提出的框架模型使用奖励共享的关系网络(RSRN)的构图代理关系,其中网络边缘的权重衡量了一项代理在成功中投入多少代理(或关心“关心) ') 其他。我们构建关系奖励是RSRN相互作用权重的函数,以通过多代理增强学习算法共同训练多代理系统。该系统的性能经过了具有不同关系网络结构(例如自我利益,社区和专制网络)的3个代理方案的测试。我们的结果表明,奖励分享关系网络可以显着影响学习的行为。我们认为,RSRN可以充当一个框架,不同的关系网络会产生独特的新兴行为,通常类似于对此类网络的直觉社会学理解。
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左心室(LV)功能是心脏病患者的患者管理,结局和长期存活方面的重要因素。最近发表的心力衰竭临床指南认识到,仅依赖一种心脏功能(LV射血分数)作为诊断和治疗分层生物标志物的依赖是次优。基于AI的超声心动图分析的最新进展已在LV体积和LV射血分数的自动估计上显示出良好的结果。但是,从随时间变化的2D超声心动图摄取,可以通过从完整的心脏周期中估算功能性生物标志物来获得对心脏功能的更丰富的描述。在这项工作中,我们首次提出了一种基于全心脏周期分割的2D超声心动图的AI方法,用于从2D超声心动图中得出高级生物标志物。这些生物标志物将允许临床医生获得健康和疾病中心脏的丰富图片。 AI模型基于“ NN-UNET”框架,并使用四个不同的数据库进行了训练和测试。结果表明,手动分析和自动分析之间的一致性很高,并展示了晚期收缩期和舒张期生物标志物在患者分层中的潜力。最后,对于50例病例的子集,我们在超声心动图和CMR的临床生物标志物之间进行了相关分析,我们在两种方式之间表现出了极好的一致性。
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我们引入基于实例自适应学习的视频压缩算法。在要传输的每个视频序列上,我们介绍了预训练的压缩模型。最佳参数与潜在代码一起发送到接收器。通过熵编码在合适的混合模型下的参数更新,我们确保可以有效地编码网络参数。该实例自适应压缩算法对于基础模型的选择是不可知的,并且具有改进任何神经视频编解码器的可能性。在UVG,HEVC和XIPH数据集上,我们的CODEC通过21%至26%的BD速率节省,提高了低延迟尺度空间流量模型的性能,以及最先进的B帧模型17至20%的BD速率储蓄。我们还证明了实例 - 自适应FineTuning改善了域移位的鲁棒性。最后,我们的方法降低了压缩模型的容量要求。我们表明它即使在将网络大小减少72%之后也能实现最先进的性能。
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Designing experiments often requires balancing between learning about the true treatment effects and earning from allocating more samples to the superior treatment. While optimal algorithms for the Multi-Armed Bandit Problem (MABP) provide allocation policies that optimally balance learning and earning, they tend to be computationally expensive. The Gittins Index (GI) is a solution to the MABP that can simultaneously attain optimality and computationally efficiency goals, and it has been recently used in experiments with Bernoulli and Gaussian rewards. For the first time, we present a modification of the GI rule that can be used in experiments with exponentially-distributed rewards. We report its performance in simulated 2- armed and 3-armed experiments. Compared to traditional non-adaptive designs, our novel GI modified design shows operating characteristics comparable in learning (e.g. statistical power) but substantially better in earning (e.g. direct benefits). This illustrates the potential that designs using a GI approach to allocate participants have to improve participant benefits, increase efficiencies, and reduce experimental costs in adaptive multi-armed experiments with exponential rewards.
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Quadruped robots are currently used in industrial robotics as mechanical aid to automate several routine tasks. However, presently, the usage of such a robot in a domestic setting is still very much a part of the research. This paper discusses the understanding and virtual simulation of such a robot capable of detecting and understanding human emotions, generating its gait, and responding via sounds and expression on a screen. To this end, we use a combination of reinforcement learning and software engineering concepts to simulate a quadruped robot that can understand emotions, navigate through various terrains and detect sound sources, and respond to emotions using audio-visual feedback. This paper aims to establish the framework of simulating a quadruped robot that is emotionally intelligent and can primarily respond to audio-visual stimuli using motor or audio response. The emotion detection from the speech was not as performant as ERANNs or Zeta Policy learning, still managing an accuracy of 63.5%. The video emotion detection system produced results that are almost at par with the state of the art, with an accuracy of 99.66%. Due to its "on-policy" learning process, the PPO algorithm was extremely rapid to learn, allowing the simulated dog to demonstrate a remarkably seamless gait across the different cadences and variations. This enabled the quadruped robot to respond to generated stimuli, allowing us to conclude that it functions as predicted and satisfies the aim of this work.
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Real-world robotic grasping can be done robustly if a complete 3D Point Cloud Data (PCD) of an object is available. However, in practice, PCDs are often incomplete when objects are viewed from few and sparse viewpoints before the grasping action, leading to the generation of wrong or inaccurate grasp poses. We propose a novel grasping strategy, named 3DSGrasp, that predicts the missing geometry from the partial PCD to produce reliable grasp poses. Our proposed PCD completion network is a Transformer-based encoder-decoder network with an Offset-Attention layer. Our network is inherently invariant to the object pose and point's permutation, which generates PCDs that are geometrically consistent and completed properly. Experiments on a wide range of partial PCD show that 3DSGrasp outperforms the best state-of-the-art method on PCD completion tasks and largely improves the grasping success rate in real-world scenarios. The code and dataset will be made available upon acceptance.
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