在弱监督学习(WSL)中,对从语义规则和特定于任务的预训练模型获得的嘈杂标签进行了训练。规则对任务的概括有限,并且需要大量的手动工作,而预培训模型仅适用于有限任务。在这项工作中,我们建议利用基于及时的方法作为弱来源,以获取未注释数据的嘈杂标签。我们表明,任务不合时宜的提示是可以推广的,可用于获取用于不同口语理解(SLU)任务的嘈杂标签,例如情感分类,不足的检测和情感分类。这些提示还可以更新以添加特定于任务的上下文,从而为设计特定于任务的提示提供灵活性。我们证明,基于及时的方法为上述SLU任务生成可靠的标签,因此可以用作通用弱源在没有标记数据的情况下训练弱监督模型(WSM)。我们提出的WSL管道对基于迅速的弱源进行了训练,在所有三个基准SLU数据集上,对零F1的零型学习和少量学习的其他竞争性低资源基准优于其他竞争性低资源基准。所提出的方法还优于传统的基于规则的WSL管道在宏F1上的表现超过5%。
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The potential of offline reinforcement learning (RL) is that high-capacity models trained on large, heterogeneous datasets can lead to agents that generalize broadly, analogously to similar advances in vision and NLP. However, recent works argue that offline RL methods encounter unique challenges to scaling up model capacity. Drawing on the learnings from these works, we re-examine previous design choices and find that with appropriate choices: ResNets, cross-entropy based distributional backups, and feature normalization, offline Q-learning algorithms exhibit strong performance that scales with model capacity. Using multi-task Atari as a testbed for scaling and generalization, we train a single policy on 40 games with near-human performance using up-to 80 million parameter networks, finding that model performance scales favorably with capacity. In contrast to prior work, we extrapolate beyond dataset performance even when trained entirely on a large (400M transitions) but highly suboptimal dataset (51% human-level performance). Compared to return-conditioned supervised approaches, offline Q-learning scales similarly with model capacity and has better performance, especially when the dataset is suboptimal. Finally, we show that offline Q-learning with a diverse dataset is sufficient to learn powerful representations that facilitate rapid transfer to novel games and fast online learning on new variations of a training game, improving over existing state-of-the-art representation learning approaches.
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The vision community has explored numerous pose guided human editing methods due to their extensive practical applications. Most of these methods still use an image-to-image formulation in which a single image is given as input to produce an edited image as output. However, the problem is ill-defined in cases when the target pose is significantly different from the input pose. Existing methods then resort to in-painting or style transfer to handle occlusions and preserve content. In this paper, we explore the utilization of multiple views to minimize the issue of missing information and generate an accurate representation of the underlying human model. To fuse the knowledge from multiple viewpoints, we design a selector network that takes the pose keypoints and texture from images and generates an interpretable per-pixel selection map. After that, the encodings from a separate network (trained on a single image human reposing task) are merged in the latent space. This enables us to generate accurate, precise, and visually coherent images for different editing tasks. We show the application of our network on 2 newly proposed tasks - Multi-view human reposing, and Mix-and-match human image generation. Additionally, we study the limitations of single-view editing and scenarios in which multi-view provides a much better alternative.
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第三人称视频的逆增强学习(IRL)研究表明,令人鼓舞的结果是消除了对机器人任务的手动奖励设计的需求。但是,大多数先前的作品仍然受到相对受限域视频领域的培训的限制。在本文中,我们认为第三人称IRL的真正潜力在于增加视频的多样性以更好地扩展。为了从不同的视频中学习奖励功能,我们建议在视频上执行图形抽象,然后在图表空间中进行时间匹配,以衡量任务进度。我们的见解是,可以通过形成图形的实体交互来描述任务,并且该图抽象可以帮助删除无关紧要的信息,例如纹理,从而产生更强大的奖励功能。我们评估了我们的方法,即Graphirl,关于X魔术中的跨体制学习,并从人类的示范中学习进行真实机器人操纵。我们对以前的方法表现出对各种视频演示的鲁棒性的显着改善,甚至比真正的机器人推动任务上的手动奖励设计获得了更好的结果。视频可从https://sateeshkumar21.github.io/graphirl获得。
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尽管经过过度公路化,但通过监督学习培训的深网络易于优化,表现出优异的概括。解释这一点的一个假设是,过正交的深网络享有随机梯度下降引起的隐含正规化的好处,这些梯度下降引起的促进解决方案概括了良好的测试输入。推动深度加强学习(RL)方法也可能受益于这种效果是合理的。在本文中,我们讨论了监督学习中SGD的隐式正则化效果如何在离线深度RL设置中有害,导致普遍性较差和退化特征表示。我们的理论分析表明,当存在对时间差异学习的现有模型的隐式正则化模型时,由此产生的衍生规则器有利于与监督学习案件的显着对比的过度“混叠”的退化解决方案。我们凭经验备份这些发现,显示通过引导训练的深网络值函数学习的特征表示确实可以变得堕落,别名出在Bellman备份的两侧出现的状态操作对的表示。要解决此问题,我们派生了这个隐式规范器的形式,并通过此推导的启发,提出了一种简单且有效的显式规范器,称为DR3,抵消了本隐式规范器的不良影响。当与现有的离线RL方法结合使用时,DR3大大提高了性能和稳定性,缓解了ATARI 2600游戏,D4RL域和来自图像的机器人操作。
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数据增强是自然语言处理(NLP)模型的鲁棒性评估的重要组成部分,以及增强他们培训的数据的多样性。在本文中,我们呈现NL-Cogmenter,这是一种新的参与式Python的自然语言增强框架,它支持创建两个转换(对数据的修改)和过滤器(根据特定功能的数据拆分)。我们描述了框架和初始的117个变换和23个过滤器,用于各种自然语言任务。我们通过使用其几个转换来分析流行自然语言模型的鲁棒性来证明NL-Upmenter的功效。基础架构,Datacards和稳健性分析结果在NL-Augmenter存储库上公开可用(\ url {https://github.com/gem-benchmark/nl-augmenter})。
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法律文件是非结构化的,使用法律术语,并且具有相当长的长度,使得难以通过传统文本处理技术自动处理。如果文档可以在语义上分割成连贯的信息单位,法律文件处理系统将基本上受益。本文提出了一种修辞职位(RR)系统,用于将法律文件分组成语义连贯的单位:事实,论点,法规,问题,先例,裁决和比例。在法律专家的帮助下,我们提出了一套13个细粒度的修辞标志标签,并创建了与拟议的RR批发的新的法律文件有条件。我们开发一个系统,以将文件分段为修辞职位单位。特别是,我们开发了一种基于多任务学习的深度学习模型,文档修辞角色标签作为分割法律文件的辅助任务。我们在广泛地尝试各种深度学习模型,用于预测文档中的修辞角色,并且所提出的模型对现有模型显示出卓越的性能。此外,我们应用RR以预测法律案件的判断,并表明与基于变压器的模型相比,使用RR增强了预测。
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Quadruped robots are currently used in industrial robotics as mechanical aid to automate several routine tasks. However, presently, the usage of such a robot in a domestic setting is still very much a part of the research. This paper discusses the understanding and virtual simulation of such a robot capable of detecting and understanding human emotions, generating its gait, and responding via sounds and expression on a screen. To this end, we use a combination of reinforcement learning and software engineering concepts to simulate a quadruped robot that can understand emotions, navigate through various terrains and detect sound sources, and respond to emotions using audio-visual feedback. This paper aims to establish the framework of simulating a quadruped robot that is emotionally intelligent and can primarily respond to audio-visual stimuli using motor or audio response. The emotion detection from the speech was not as performant as ERANNs or Zeta Policy learning, still managing an accuracy of 63.5%. The video emotion detection system produced results that are almost at par with the state of the art, with an accuracy of 99.66%. Due to its "on-policy" learning process, the PPO algorithm was extremely rapid to learn, allowing the simulated dog to demonstrate a remarkably seamless gait across the different cadences and variations. This enabled the quadruped robot to respond to generated stimuli, allowing us to conclude that it functions as predicted and satisfies the aim of this work.
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Searching long egocentric videos with natural language queries (NLQ) has compelling applications in augmented reality and robotics, where a fluid index into everything that a person (agent) has seen before could augment human memory and surface relevant information on demand. However, the structured nature of the learning problem (free-form text query inputs, localized video temporal window outputs) and its needle-in-a-haystack nature makes it both technically challenging and expensive to supervise. We introduce Narrations-as-Queries (NaQ), a data augmentation strategy that transforms standard video-text narrations into training data for a video query localization model. Validating our idea on the Ego4D benchmark, we find it has tremendous impact in practice. NaQ improves multiple top models by substantial margins (even doubling their accuracy), and yields the very best results to date on the Ego4D NLQ challenge, soundly outperforming all challenge winners in the CVPR and ECCV 2022 competitions and topping the current public leaderboard. Beyond achieving the state-of-the-art for NLQ, we also demonstrate unique properties of our approach such as gains on long-tail object queries, and the ability to perform zero-shot and few-shot NLQ.
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Machine Translation (MT) system generally aims at automatic representation of source language into target language retaining the originality of context using various Natural Language Processing (NLP) techniques. Among various NLP methods, Statistical Machine Translation(SMT). SMT uses probabilistic and statistical techniques to analyze information and conversion. This paper canvasses about the development of bilingual SMT models for translating English to fifteen low-resource Indian Languages (ILs) and vice versa. At the outset, all 15 languages are briefed with a short description related to our experimental need. Further, a detailed analysis of Samanantar and OPUS dataset for model building, along with standard benchmark dataset (Flores-200) for fine-tuning and testing, is done as a part of our experiment. Different preprocessing approaches are proposed in this paper to handle the noise of the dataset. To create the system, MOSES open-source SMT toolkit is explored. Distance reordering is utilized with the aim to understand the rules of grammar and context-dependent adjustments through a phrase reordering categorization framework. In our experiment, the quality of the translation is evaluated using standard metrics such as BLEU, METEOR, and RIBES
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