Deep learning has been widely used in the perception (e.g., 3D object detection) of intelligent vehicle driving. Due to the beneficial Vehicle-to-Vehicle (V2V) communication, the deep learning based features from other agents can be shared to the ego vehicle so as to improve the perception of the ego vehicle. It is named as Cooperative Perception in the V2V research, whose algorithms have been dramatically advanced recently. However, all the existing cooperative perception algorithms assume the ideal V2V communication without considering the possible lossy shared features because of the Lossy Communication (LC) which is common in the complex real-world driving scenarios. In this paper, we first study the side effect (e.g., detection performance drop) by the lossy communication in the V2V Cooperative Perception, and then we propose a novel intermediate LC-aware feature fusion method to relieve the side effect of lossy communication by a LC-aware Repair Network (LCRN) and enhance the interaction between the ego vehicle and other vehicles by a specially designed V2V Attention Module (V2VAM) including intra-vehicle attention of ego vehicle and uncertainty-aware inter-vehicle attention. The extensive experiment on the public cooperative perception dataset OPV2V (based on digital-twin CARLA simulator) demonstrates that the proposed method is quite effective for the cooperative point cloud based 3D object detection under lossy V2V communication.
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Establishing open and general benchmarks has been a critical driving force behind the success of modern machine learning techniques. As machine learning is being applied to broader domains and tasks, there is a need to establish richer and more diverse benchmarks to better reflect the reality of the application scenarios. Graph learning is an emerging field of machine learning that urgently needs more and better benchmarks. To accommodate the need, we introduce Graph Learning Indexer (GLI), a benchmark curation platform for graph learning. In comparison to existing graph learning benchmark libraries, GLI highlights two novel design objectives. First, GLI is designed to incentivize \emph{dataset contributors}. In particular, we incorporate various measures to minimize the effort of contributing and maintaining a dataset, increase the usability of the contributed dataset, as well as encourage attributions to different contributors of the dataset. Second, GLI is designed to curate a knowledge base, instead of a plain collection, of benchmark datasets. We use multiple sources of meta information to augment the benchmark datasets with \emph{rich characteristics}, so that they can be easily selected and used in downstream research or development. The source code of GLI is available at \url{https://github.com/Graph-Learning-Benchmarks/gli}.
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Recently, Vehicle-to-Everything(V2X) cooperative perception has attracted increasing attention. Infrastructure sensors play a critical role in this research field, however, how to find the optimal placement of infrastructure sensors is rarely studied. In this paper, we investigate the problem of infrastructure sensor placement and propose a pipeline that can efficiently and effectively find optimal installation positions for infrastructure sensors in a realistic simulated environment. To better simulate and evaluate LiDAR placement, we establish a Realistic LiDAR Simulation library that can simulate the unique characteristics of different popular LiDARs and produce high-fidelity LiDAR point clouds in the CARLA simulator. Through simulating point cloud data in different LiDAR placements, we can evaluate the perception accuracy of these placements using multiple detection models. Then, we analyze the correlation between the point cloud distribution and perception accuracy by calculating the density and uniformity of regions of interest. Experiments show that the placement of infrastructure LiDAR can heavily affect the accuracy of perception. We also analyze the correlation between perception performance in the region of interest and LiDAR point cloud distribution and validate that density and uniformity can be indicators of performance.
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Various depth estimation models are now widely used on many mobile and IoT devices for image segmentation, bokeh effect rendering, object tracking and many other mobile tasks. Thus, it is very crucial to have efficient and accurate depth estimation models that can run fast on low-power mobile chipsets. In this Mobile AI challenge, the target was to develop deep learning-based single image depth estimation solutions that can show a real-time performance on IoT platforms and smartphones. For this, the participants used a large-scale RGB-to-depth dataset that was collected with the ZED stereo camera capable to generated depth maps for objects located at up to 50 meters. The runtime of all models was evaluated on the Raspberry Pi 4 platform, where the developed solutions were able to generate VGA resolution depth maps at up to 27 FPS while achieving high fidelity results. All models developed in the challenge are also compatible with any Android or Linux-based mobile devices, their detailed description is provided in this paper.
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车辆到设施通信技术的最新进展使自动驾驶汽车能够共享感官信息以获得更好的感知性能。随着自动驾驶汽车和智能基础设施的快速增长,V2X感知系统将很快在大规模部署,这引发了一个关键的问题:我们如何在现实世界部署之前在挑战性的交通情况下评估和改善其性能?收集多样化的大型现实世界测试场景似乎是最简单的解决方案,但昂贵且耗时,而且收藏量只能涵盖有限的情况。为此,我们提出了第一个开放的对抗场景生成器V2XP-ASG,该发电机可以为现代基于激光雷达的多代理感知系统产生现实,具有挑战性的场景。 V2XP-ASG学会了构建对抗性协作图,并以对抗性和合理的方式同时扰动多个代理的姿势。该实验表明,V2XP-ASG可以有效地确定各种V2X感知系统的具有挑战性的场景。同时,通过对有限数量的挑战场景进行培训,V2X感知系统的准确性可以进一步提高12.3%,而正常场景的准确性可以进一步提高4%。
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为了获得下游图像信号过程(ISP)的高质量的原始图像,在本文中,我们提出了一个有效的本地乘法变压器,称为ELMFORMER,用于原始图像恢复。 Elmformer包含两个核心设计,尤其是针对原始属性是单渠道的原始图像。第一个设计是双向融合投影(BFP)模块,我们考虑了原始图像的颜色特征和单渠道的空间结构。第二个是我们提出了一个本地乘法自我注意力(L-MSA)方案,以有效地从当地空间传递信息到相关部分。 Elmformer可以有效地减少计算消耗,并在原始图像恢复任务上表现良好。通过这两种核心设计,Elmformer提高了最高的性能,并且与最先进的机构相比,原始DeNoising和原始Deblurring基准测试最低。广泛的实验证明了Elmformer的优势和概括能力。在SIDD基准测试中,我们的方法比基于ISP的方法具有更好的降解性能,这些方法需要大量的额外的SRGB培训图像。这些代码在https://github.com/leonmakise/elmformer上发布。
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Bird's Eye View(BEV)语义分割在自动驾驶的空间传感中起着至关重要的作用。尽管最近的文献在BEV MAP的理解上取得了重大进展,但它们都是基于基于摄像头的系统,这些系统难以处理遮挡并检测复杂的交通场景中的遥远对象。车辆到车辆(V2V)通信技术使自动驾驶汽车能够共享感应信息,与单代理系统相比,可以显着改善感知性能和范围。在本文中,我们提出了Cobevt,这是可以合作生成BEV MAP预测的第一个通用多代理多机构感知框架。为了有效地从基础变压器体系结构中的多视图和多代理数据融合相机功能,我们设计了融合的轴向注意力或传真模块,可以捕获跨视图和代理的局部和全局空间交互。 V2V感知数据集OPV2V的广泛实验表明,COBEVT实现了合作BEV语义分段的最新性能。此外,COBEVT被证明可以推广到其他任务,包括1)具有单代理多摄像机的BEV分割和2)具有多代理激光雷达系统的3D对象检测,并实现具有实时性能的最新性能时间推理速度。
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尽管现有的机器阅读理解模型在许多数据集上取得了迅速的进展,但它们远非强劲。在本文中,我们提出了一个面向理解的机器阅读理解模型,以解决三种鲁棒性问题,这些问题过于敏感,稳定性和泛化。具体而言,我们首先使用自然语言推理模块来帮助模型了解输入问题的准确语义含义,以解决过度敏感性和稳定性的问题。然后,在机器阅读理解模块中,我们提出了一种记忆引导的多头注意方法,该方法可以进一步很好地理解输入问题和段落的语义含义。第三,我们提出了一种多语言学习机制来解决概括问题。最后,这些模块与基于多任务学习的方法集成在一起。我们在三个旨在衡量模型稳健性的基准数据集上评估了我们的模型,包括Dureader(健壮)和两个与小队相关的数据集。广泛的实验表明,我们的模型可以很好地解决上述三种鲁棒性问题。而且,即使在某些极端和不公平的评估下,它也比所有这些数据集中所有这些数据集的最先进模型的结果要好得多。我们工作的源代码可在以下网址获得:https://github.com/neukg/robustmrc。
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现有的多代理感知系统假设每个代理都使用具有相同参数和体系结构的相同模型。由于置信度得分不匹配,因此可以通过不同的感知模型来降低性能。在这项工作中,我们提出了一个模型不足的多代理感知框架,以减少由模型差异造成的负面影响,而无需共享模型信息。具体而言,我们提出了一个可以消除预测置信度得分偏置的置信校准器。每个代理商在标准的公共数据库中独立执行此类校准,以保护知识产权。我们还提出了一个相应的边界盒聚合算法,该算法考虑了相邻框的置信度得分和空间协议。我们的实验阐明了不同试剂的模型校准的必要性,结果表明,提出的框架改善了异质剂的基线3D对象检测性能。
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在本文中,我们调查了车辆到所有(V2X)通信的应用,以提高自动驾驶汽车的感知性能。我们使用新型视觉变压器提供了一个与V2X通信的强大合作感知框架。具体而言,我们建立了一个整体关注模型,即V2X-VIT,以有效地融合跨道路代理(即车辆和基础设施)的信息。 V2X-VIT由异质多代理自我注意和多尺度窗口自我注意的交替层组成,该层捕获了代理间的相互作用和全面的空间关系。这些关键模块在统一的变压器体系结构中设计,以应对常见的V2X挑战,包括异步信息共享,姿势错误和V2X组件的异质性。为了验证我们的方法,我们使用Carla和OpenCDA创建了一个大规模的V2X感知数据集。广泛的实验结果表明,V2X-VIT设置了3D对象检测的新最先进的性能,即使在恶劣的嘈杂环境下,也可以实现强大的性能。该代码可在https://github.com/derrickxunu/v2x-vit上获得。
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