We propose a structure-preserving model-reduction methodology for large-scale dynamic networks with tightly-connected components. First, the coherent groups are identified by a spectral clustering algorithm on the graph Laplacian matrix that models the network feedback. Then, a reduced network is built, where each node represents the aggregate dynamics of each coherent group, and the reduced network captures the dynamic coupling between the groups. We provide an upper bound on the approximation error when the network graph is randomly generated from a weight stochastic block model. Finally, numerical experiments align with and validate our theoretical findings.
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在这项工作中,我们解决了在概率一个约束下找到受约束的马尔可夫决策过程的可行策略的问题。我们认为,静止的政策不足以解决这个问题,并且通过赋予控制器具有标量数量,所谓的预算来找到丰富的政策,这些控制器可以跟踪代理是如何违反约束的关闭。我们表明,可以安全地行动所需的最小预算作为Bellman的操作员的最小固定点,我们分析其收敛性。我们还展示了如何在不知道马尔可夫决策过程的真正内核时学习此数量,同时提供示例复杂性界限。知道这种最小预算的实用性依赖于它可以帮助通过缩小代理必须导航的状态空间区域来搜索最佳或接近最佳策略。仿真示出了对通常使用的预期限制的概率一个约束的不同性质。
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Many real-world applications of language models (LMs), such as code autocomplete and writing assistance, involve human-LM interaction, but the main LM benchmarks are non-interactive, where a system produces output without human intervention. To evaluate human-LM interaction, we develop a framework, Human-AI Language-based Interaction Evaluation (H-LINE), that expands non-interactive evaluation along three dimensions, capturing (i) the interactive process, not only the final output; (ii) the first-person subjective experience, not just a third-party assessment; and (iii) notions of preference beyond quality. We then design five tasks ranging from goal-oriented to open-ended to capture different forms of interaction. On four state-of-the-art LMs (three variants of OpenAI's GPT-3 and AI21's J1-Jumbo), we find that non-interactive performance does not always result in better human-LM interaction and that first-person and third-party metrics can diverge, suggesting the importance of examining the nuances of human-LM interaction.
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由于字体,大小,颜色和方向的各种文本变化,任意形状的场景文本检测是一项具有挑战性的任务。大多数现有基于回归的方法求助于回归文本区域的口罩或轮廓点以建模文本实例。但是,回归完整的口罩需要高训练的复杂性,并且轮廓点不足以捕获高度弯曲的文本的细节。为了解决上述限制,我们提出了一个名为TextDCT的新颖的轻巧锚文本检测框架,该框架采用离散的余弦变换(DCT)将文本掩码编码为紧凑型向量。此外,考虑到金字塔层中训练样本不平衡的数量,我们仅采用单层头来进行自上而下的预测。为了建模单层头部的多尺度文本,我们通过将缩水文本区域视为正样本,并通过融合来介绍一个新颖的积极抽样策略,并通过融合来设计特征意识模块(FAM),以实现空间意识和规模的意识丰富的上下文信息并关注更重要的功能。此外,我们提出了一种分割的非量最大抑制(S-NMS)方法,该方法可以过滤低质量的掩模回归。在四个具有挑战性的数据集上进行了广泛的实验,这表明我们的TextDCT在准确性和效率上都获得了竞争性能。具体而言,TextDCT分别以每秒17.2帧(FPS)和F-measure的F-MEASIE达到85.1,而CTW1500和Total-Text数据集的F-Measure 84.9分别为15.1 fps。
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The growing interest in intelligent services and privacy protection for mobile devices has given rise to the widespread application of federated learning in Multi-access Edge Computing (MEC). Diverse user behaviors call for personalized services with heterogeneous Machine Learning (ML) models on different devices. Federated Multi-task Learning (FMTL) is proposed to train related but personalized ML models for different devices, whereas previous works suffer from excessive communication overhead during training and neglect the model heterogeneity among devices in MEC. Introducing knowledge distillation into FMTL can simultaneously enable efficient communication and model heterogeneity among clients, whereas existing methods rely on a public dataset, which is impractical in reality. To tackle this dilemma, Federated MultI-task Distillation for Multi-access Edge CompuTing (FedICT) is proposed. FedICT direct local-global knowledge aloof during bi-directional distillation processes between clients and the server, aiming to enable multi-task clients while alleviating client drift derived from divergent optimization directions of client-side local models. Specifically, FedICT includes Federated Prior Knowledge Distillation (FPKD) and Local Knowledge Adjustment (LKA). FPKD is proposed to reinforce the clients' fitting of local data by introducing prior knowledge of local data distributions. Moreover, LKA is proposed to correct the distillation loss of the server, making the transferred local knowledge better match the generalized representation. Experiments on three datasets show that FedICT significantly outperforms all compared benchmarks in various data heterogeneous and model architecture settings, achieving improved accuracy with less than 1.2% training communication overhead compared with FedAvg and no more than 75% training communication round compared with FedGKT.
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In this paper we study the smooth strongly convex minimization problem $\min_{x}\min_y f(x,y)$. The existing optimal first-order methods require $\mathcal{O}(\sqrt{\max\{\kappa_x,\kappa_y\}} \log 1/\epsilon)$ of computations of both $\nabla_x f(x,y)$ and $\nabla_y f(x,y)$, where $\kappa_x$ and $\kappa_y$ are condition numbers with respect to variable blocks $x$ and $y$. We propose a new algorithm that only requires $\mathcal{O}(\sqrt{\kappa_x} \log 1/\epsilon)$ of computations of $\nabla_x f(x,y)$ and $\mathcal{O}(\sqrt{\kappa_y} \log 1/\epsilon)$ computations of $\nabla_y f(x,y)$. In some applications $\kappa_x \gg \kappa_y$, and computation of $\nabla_y f(x,y)$ is significantly cheaper than computation of $\nabla_x f(x,y)$. In this case, our algorithm substantially outperforms the existing state-of-the-art methods.
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Feature transformation for AI is an essential task to boost the effectiveness and interpretability of machine learning (ML). Feature transformation aims to transform original data to identify an optimal feature space that enhances the performances of a downstream ML model. Existing studies either combines preprocessing, feature selection, and generation skills to empirically transform data, or automate feature transformation by machine intelligence, such as reinforcement learning. However, existing studies suffer from: 1) high-dimensional non-discriminative feature space; 2) inability to represent complex situational states; 3) inefficiency in integrating local and global feature information. To fill the research gap, we formulate the feature transformation task as an iterative, nested process of feature generation and selection, where feature generation is to generate and add new features based on original features, and feature selection is to remove redundant features to control the size of feature space. Finally, we present extensive experiments and case studies to illustrate 24.7\% improvements in F1 scores compared with SOTAs and robustness in high-dimensional data.
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In recent years, large amounts of effort have been put into pushing forward the real-world application of dynamic digital human (DDH). However, most current quality assessment research focuses on evaluating static 3D models and usually ignores motion distortions. Therefore, in this paper, we construct a large-scale dynamic digital human quality assessment (DDH-QA) database with diverse motion content as well as multiple distortions to comprehensively study the perceptual quality of DDHs. Both model-based distortion (noise, compression) and motion-based distortion (binding error, motion unnaturalness) are taken into consideration. Ten types of common motion are employed to drive the DDHs and a total of 800 DDHs are generated in the end. Afterward, we render the video sequences of the distorted DDHs as the evaluation media and carry out a well-controlled subjective experiment. Then a benchmark experiment is conducted with the state-of-the-art video quality assessment (VQA) methods and the experimental results show that existing VQA methods are limited in assessing the perceptual loss of DDHs. The database will be made publicly available to facilitate future research.
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Recently, over-height vehicle strike frequently occurs, causing great economic cost and serious safety problems. Hence, an alert system which can accurately discover any possible height limiting devices in advance is necessary to be employed in modern large or medium sized cars, such as touring cars. Detecting and estimating the height limiting devices act as the key point of a successful height limit alert system. Though there are some works research height limit estimation, existing methods are either too computational expensive or not accurate enough. In this paper, we propose a novel stereo-based pipeline named SHLE for height limit estimation. Our SHLE pipeline consists of two stages. In stage 1, a novel devices detection and tracking scheme is introduced, which accurately locate the height limit devices in the left or right image. Then, in stage 2, the depth is temporally measured, extracted and filtered to calculate the height limit device. To benchmark the height limit estimation task, we build a large-scale dataset named "Disparity Height", where stereo images, pre-computed disparities and ground-truth height limit annotations are provided. We conducted extensive experiments on "Disparity Height" and the results show that SHLE achieves an average error below than 10cm though the car is 70m away from the devices. Our method also outperforms all compared baselines and achieves state-of-the-art performance. Code is available at https://github.com/Yang-Kaixing/SHLE.
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Steering language generation towards objectives or away from undesired content has been a long-standing goal in utilizing language models (LM). Recent work has demonstrated reinforcement learning and weighted decoding as effective approaches to achieve a higher level of language control and quality with pros and cons. In this work, we propose a novel critic decoding method for controlled language generation (CriticControl) that combines the strengths of reinforcement learning and weighted decoding. Specifically, we adopt the actor-critic framework to train an LM-steering critic from non-differentiable reward models. And similar to weighted decoding, our method freezes the language model and manipulates the output token distribution using called critic, improving training efficiency and stability. Evaluation of our method on three controlled generation tasks, namely topic control, sentiment control, and detoxification, shows that our approach generates more coherent and well-controlled texts than previous methods. In addition, CriticControl demonstrates superior generalization ability in zero-shot settings. Human evaluation studies also corroborate our findings.
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