在微创手术中,视频分析的手术工作流程分割是一个经过深入研究的主题。常规方法将其定义为多类分类问题,其中各个视频帧被归因于手术期标签。我们引入了一种新颖的加强学习公式,以用于离线相过渡检索。我们没有尝试对每个视频框架进行分类,而是确定每个相转换的时间戳。通过构造,我们的模型不会产生虚假和嘈杂的相变,而是相邻的相位块。我们研究了该模型的两种不同配置。第一个不需要在视频中处理所有帧(在2个不同的应用程序中仅<60%和<20%的帧),而在最新的精度下略微产生结果。第二个配置处理所有视频帧,并以可比的计算成本优于最新技术。 We compare our method against the recent top-performing frame-based approaches TeCNO and Trans-SVNet on the public dataset Cholec80 and also on an in-house dataset of laparoscopic sacrocolpopexy.我们同时执行基于框架的(准确性,精度,召回和F1得分),也可以对我们的算法进行基于事件的(事件比率)评估。
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在双胞胎输血综合征(TTTS)中,单座管胎盘中的异常血管吻合可能会在两个胎儿之间产生不均匀的流量。在当前的实践中,通过使用激光消融闭合异常吻合来对TTT进行手术治疗。该手术在最小的侵入性中依赖于胎儿镜检查。有限的视野使吻合术识别成为外科医生的具有挑战性的任务。为了应对这一挑战,我们提出了一个基于学习的框架,用于视野扩展的体内胎儿镜框架注册。该框架的新颖性依赖于基于学习的关键点提案网络以及基于胎儿镜图像细分和(ii)不一致的同符的编码策略(i)无关的关键点。我们在来自6个不同女性的6个TTT手术的6个术中序列的数据集中验证了我们的框架,这是根据最新的最新算法状态,该算法依赖于胎盘血管的分割。与艺术的状态相比,提出的框架的性能更高,为稳健的马赛克在TTTS手术期间提供背景意识铺平了道路。
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胎儿镜检查激光​​光凝是一种广泛采用的方法,用于治疗双胞胎输血综合征(TTTS)。该过程涉及光凝病理吻合术以调节双胞胎之间的血液交换。由于观点有限,胎儿镜的可操作性差,可见性差和照明的可变性,因此该程序尤其具有挑战性。这些挑战可能导致手术时间增加和消融不完全。计算机辅助干预措施(CAI)可以通过识别场景中的关键结构并通过视频马赛克来扩展胎儿镜观景领域,从而为外科医生提供决策支持和背景意识。由于缺乏设计,开发和测试CAI算法的高质量数据,该领域的研究受到了阻碍。通过作为MICCAI2021内窥镜视觉挑战组织的胎儿镜胎盘胎盘分割和注册(FETREG2021)挑战,我们发布了第一个Largescale Multencentre TTTS数据集,用于开发广义和可靠的语义分割和视频摩擦质量algorithms。对于这一挑战,我们发布了一个2060张图像的数据集,该数据集是从18个体内TTTS胎儿镜检查程序和18个简短视频剪辑的船只,工具,胎儿和背景类别的像素通道。七个团队参与了这一挑战,他们的模型性能在一个看不见的测试数据集中评估了658个从6个胎儿镜程序和6个短剪辑的图像的图像。这项挑战为创建通用解决方案提供了用于胎儿镜面场景的理解和摩西式解决方案的机会。在本文中,我们介绍了FETREG2021挑战的发现,以及报告TTTS胎儿镜检查中CAI的详细文献综述。通过这一挑战,它的分析和多中心胎儿镜数据的发布,我们为该领域的未来研究提供了基准。
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Numerous works use word embedding-based metrics to quantify societal biases and stereotypes in texts. Recent studies have found that word embeddings can capture semantic similarity but may be affected by word frequency. In this work we study the effect of frequency when measuring female vs. male gender bias with word embedding-based bias quantification methods. We find that Skip-gram with negative sampling and GloVe tend to detect male bias in high frequency words, while GloVe tends to return female bias in low frequency words. We show these behaviors still exist when words are randomly shuffled. This proves that the frequency-based effect observed in unshuffled corpora stems from properties of the metric rather than from word associations. The effect is spurious and problematic since bias metrics should depend exclusively on word co-occurrences and not individual word frequencies. Finally, we compare these results with the ones obtained with an alternative metric based on Pointwise Mutual Information. We find that this metric does not show a clear dependence on frequency, even though it is slightly skewed towards male bias across all frequencies.
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Reinforcement learning is a machine learning approach based on behavioral psychology. It is focused on learning agents that can acquire knowledge and learn to carry out new tasks by interacting with the environment. However, a problem occurs when reinforcement learning is used in critical contexts where the users of the system need to have more information and reliability for the actions executed by an agent. In this regard, explainable reinforcement learning seeks to provide to an agent in training with methods in order to explain its behavior in such a way that users with no experience in machine learning could understand the agent's behavior. One of these is the memory-based explainable reinforcement learning method that is used to compute probabilities of success for each state-action pair using an episodic memory. In this work, we propose to make use of the memory-based explainable reinforcement learning method in a hierarchical environment composed of sub-tasks that need to be first addressed to solve a more complex task. The end goal is to verify if it is possible to provide to the agent the ability to explain its actions in the global task as well as in the sub-tasks. The results obtained showed that it is possible to use the memory-based method in hierarchical environments with high-level tasks and compute the probabilities of success to be used as a basis for explaining the agent's behavior.
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Prior work has identified a resilient phenomenon that threatens the performance of human-AI decision-making teams: overreliance, when people agree with an AI, even when it is incorrect. Surprisingly, overreliance does not reduce when the AI produces explanations for its predictions, compared to only providing predictions. Some have argued that overreliance results from cognitive biases or uncalibrated trust, attributing overreliance to an inevitability of human cognition. By contrast, our paper argues that people strategically choose whether or not to engage with an AI explanation, demonstrating empirically that there are scenarios where AI explanations reduce overreliance. To achieve this, we formalize this strategic choice in a cost-benefit framework, where the costs and benefits of engaging with the task are weighed against the costs and benefits of relying on the AI. We manipulate the costs and benefits in a maze task, where participants collaborate with a simulated AI to find the exit of a maze. Through 5 studies (N = 731), we find that costs such as task difficulty (Study 1), explanation difficulty (Study 2, 3), and benefits such as monetary compensation (Study 4) affect overreliance. Finally, Study 5 adapts the Cognitive Effort Discounting paradigm to quantify the utility of different explanations, providing further support for our framework. Our results suggest that some of the null effects found in literature could be due in part to the explanation not sufficiently reducing the costs of verifying the AI's prediction.
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The problem of adversarial defenses for image classification, where the goal is to robustify a classifier against adversarial examples, is considered. Inspired by the hypothesis that these examples lie beyond the natural image manifold, a novel aDversarIal defenSe with local impliCit functiOns (DISCO) is proposed to remove adversarial perturbations by localized manifold projections. DISCO consumes an adversarial image and a query pixel location and outputs a clean RGB value at the location. It is implemented with an encoder and a local implicit module, where the former produces per-pixel deep features and the latter uses the features in the neighborhood of query pixel for predicting the clean RGB value. Extensive experiments demonstrate that both DISCO and its cascade version outperform prior defenses, regardless of whether the defense is known to the attacker. DISCO is also shown to be data and parameter efficient and to mount defenses that transfers across datasets, classifiers and attacks.
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In recent years, unmanned aerial vehicle (UAV) related technology has expanded knowledge in the area, bringing to light new problems and challenges that require solutions. Furthermore, because the technology allows processes usually carried out by people to be automated, it is in great demand in industrial sectors. The automation of these vehicles has been addressed in the literature, applying different machine learning strategies. Reinforcement learning (RL) is an automation framework that is frequently used to train autonomous agents. RL is a machine learning paradigm wherein an agent interacts with an environment to solve a given task. However, learning autonomously can be time consuming, computationally expensive, and may not be practical in highly-complex scenarios. Interactive reinforcement learning allows an external trainer to provide advice to an agent while it is learning a task. In this study, we set out to teach an RL agent to control a drone using reward-shaping and policy-shaping techniques simultaneously. Two simulated scenarios were proposed for the training; one without obstacles and one with obstacles. We also studied the influence of each technique. The results show that an agent trained simultaneously with both techniques obtains a lower reward than an agent trained using only a policy-based approach. Nevertheless, the agent achieves lower execution times and less dispersion during training.
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The widespread use of information and communication technology (ICT) over the course of the last decades has been a primary catalyst behind the digitalization of power systems. Meanwhile, as the utilization rate of the Internet of Things (IoT) continues to rise along with recent advancements in ICT, the need for secure and computationally efficient monitoring of critical infrastructures like the electrical grid and the agents that participate in it is growing. A cyber-physical system, such as the electrical grid, may experience anomalies for a number of different reasons. These may include physical defects, mistakes in measurement and communication, cyberattacks, and other similar occurrences. The goal of this study is to emphasize what the most common incidents are with power systems and to give an overview and classification of the most common ways to find problems, starting with the consumer/prosumer end working up to the primary power producers. In addition, this article aimed to discuss the methods and techniques, such as artificial intelligence (AI) that are used to identify anomalies in the power systems and markets.
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Vision Transformers (ViTs) have become a dominant paradigm for visual representation learning with self-attention operators. Although these operators provide flexibility to the model with their adjustable attention kernels, they suffer from inherent limitations: (1) the attention kernel is not discriminative enough, resulting in high redundancy of the ViT layers, and (2) the complexity in computation and memory is quadratic in the sequence length. In this paper, we propose a novel attention operator, called lightweight structure-aware attention (LiSA), which has a better representation power with log-linear complexity. Our operator learns structural patterns by using a set of relative position embeddings (RPEs). To achieve log-linear complexity, the RPEs are approximated with fast Fourier transforms. Our experiments and ablation studies demonstrate that ViTs based on the proposed operator outperform self-attention and other existing operators, achieving state-of-the-art results on ImageNet, and competitive results on other visual understanding benchmarks such as COCO and Something-Something-V2. The source code of our approach will be released online.
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