在世界各地人行道的位置,状况和可访问性上缺乏数据,这不仅会影响人们旅行的何处和方式,而且从根本上限制了交互式映射工具和城市分析。在本文中,我们使用层次多尺度注意模型从卫星图像中构建半自动性的初步工作,从卫星图像中构建人行道网络拓扑模型,从而使用基于学习的基于学习的语义细分从街道级图像从街道图像中推断出表面材料,并评估人行道条件和可访问性。使用人群+AI的功能。我们呼吁创建一个标有卫星和街景场景的数据库,以供人行道和人行道可及性问题以及标准化的基准测试。
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在设计可持续和弹性的城市建造环境的同时,越来越多地促进了世界各地的,重大的数据差距对压迫可持续性问题挑战开展的研究。已知人行道具有强大的经济和环境影响;然而,由于数据收集的成本持久和耗时的性质,大多数城市缺乏它们的表面的空间目录。计算机愿景的最新进展与街道级别图像的可用性一起为城市提供了新的机会,以利用较低的实施成本和更高的准确性提取大规模建筑环境数据。在本文中,我们提出了一个基于主动学习的框架,利用计算机视觉技术来使用广泛可用的街道图像进行分类的计算机视觉技术。我们培训了来自纽约市和波士顿的图像的框架,评价结果显示了90.5%的Miou评分。此外,我们使用六个不同城市的图像评估框架,表明它可以应用于具有不同城市面料的区域,即使在培训数据的领域之外。 Citysurfaces可以为研究人员和城市代理商提供低成本,准确,可扩展的方法来收集人行道材料数据,在寻求主要可持续性问题方面发挥着关键作用,包括气候变化和地表水管理。
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对行人基础设施,特别是人行道的大规模分析对人类以人为本的城市规划和设计至关重要。受益于通过纽约市开放数据门户提供的Procepetric特征和高分辨率OrthoImages的丰富数据集,我们培养计算机视觉模型来检测遥感图像的人行道,道路和建筑物,达到83%的Miou持有-out测试集。我们应用形状分析技术来研究提取的人行道的不同属性。更具体地,我们对人行道的宽度,角度和曲率进行了瓷砖明智的分析,除了它们对城市地区的可行性和可达性的一般影响,众所周知,在轮椅用户的移动性中具有重要作用。初步结果是有前途的,瞥见了不同城市采用的拟议方法的潜力,使研究人员和从业者可以获得更生动的行人领域的画面。
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Recent years have seen a proliferation of research on adversarial machine learning. Numerous papers demonstrate powerful algorithmic attacks against a wide variety of machine learning (ML) models, and numerous other papers propose defenses that can withstand most attacks. However, abundant real-world evidence suggests that actual attackers use simple tactics to subvert ML-driven systems, and as a result security practitioners have not prioritized adversarial ML defenses. Motivated by the apparent gap between researchers and practitioners, this position paper aims to bridge the two domains. We first present three real-world case studies from which we can glean practical insights unknown or neglected in research. Next we analyze all adversarial ML papers recently published in top security conferences, highlighting positive trends and blind spots. Finally, we state positions on precise and cost-driven threat modeling, collaboration between industry and academia, and reproducible research. We believe that our positions, if adopted, will increase the real-world impact of future endeavours in adversarial ML, bringing both researchers and practitioners closer to their shared goal of improving the security of ML systems.
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When simulating soft robots, both their morphology and their controllers play important roles in task performance. This paper introduces a new method to co-evolve these two components in the same process. We do that by using the hyperNEAT algorithm to generate two separate neural networks in one pass, one responsible for the design of the robot body structure and the other for the control of the robot. The key difference between our method and most existing approaches is that it does not treat the development of the morphology and the controller as separate processes. Similar to nature, our method derives both the "brain" and the "body" of an agent from a single genome and develops them together. While our approach is more realistic and doesn't require an arbitrary separation of processes during evolution, it also makes the problem more complex because the search space for this single genome becomes larger and any mutation to the genome affects "brain" and the "body" at the same time. Additionally, we present a new speciation function that takes into consideration both the genotypic distance, as is the standard for NEAT, and the similarity between robot bodies. By using this function, agents with very different bodies are more likely to be in different species, this allows robots with different morphologies to have more specialized controllers since they won't crossover with other robots that are too different from them. We evaluate the presented methods on four tasks and observe that even if the search space was larger, having a single genome makes the evolution process converge faster when compared to having separated genomes for body and control. The agents in our population also show morphologies with a high degree of regularity and controllers capable of coordinating the voxels to produce the necessary movements.
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Filming sport videos from an aerial view has always been a hard and an expensive task to achieve, especially in sports that require a wide open area for its normal development or the ones that put in danger human safety. Recently, a new solution arose for aerial filming based on the use of Unmanned Aerial Vehicles (UAVs), which is substantially cheaper than traditional aerial filming solutions that require conventional aircrafts like helicopters or complex structures for wide mobility. In this paper, we describe the design process followed for building a customized UAV suitable for sports aerial filming. The process includes the requirements definition, technical sizing and selection of mechanical, hardware and software technologies, as well as the whole integration and operation settings. One of the goals is to develop technologies allowing to build low cost UAVs and to manage them for a wide range of usage scenarios while achieving high levels of flexibility and automation. This work also shows some technical issues found during the development of the UAV as well as the solutions implemented.
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We describe a Physics-Informed Neural Network (PINN) that simulates the flow induced by the astronomical tide in a synthetic port channel, with dimensions based on the Santos - S\~ao Vicente - Bertioga Estuarine System. PINN models aim to combine the knowledge of physical systems and data-driven machine learning models. This is done by training a neural network to minimize the residuals of the governing equations in sample points. In this work, our flow is governed by the Navier-Stokes equations with some approximations. There are two main novelties in this paper. First, we design our model to assume that the flow is periodic in time, which is not feasible in conventional simulation methods. Second, we evaluate the benefit of resampling the function evaluation points during training, which has a near zero computational cost and has been verified to improve the final model, especially for small batch sizes. Finally, we discuss some limitations of the approximations used in the Navier-Stokes equations regarding the modeling of turbulence and how it interacts with PINNs.
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The distributed representation of symbols is one of the key technologies in machine learning systems today, playing a pivotal role in modern natural language processing. Traditional word embeddings associate a separate vector with each word. While this approach is simple and leads to good performance, it requires a lot of memory for representing a large vocabulary. To reduce the memory footprint, the default embedding layer in spaCy is a hash embeddings layer. It is a stochastic approximation of traditional embeddings that provides unique vectors for a large number of words without explicitly storing a separate vector for each of them. To be able to compute meaningful representations for both known and unknown words, hash embeddings represent each word as a summary of the normalized word form, subword information and word shape. Together, these features produce a multi-embedding of a word. In this technical report we lay out a bit of history and introduce the embedding methods in spaCy in detail. Second, we critically evaluate the hash embedding architecture with multi-embeddings on Named Entity Recognition datasets from a variety of domains and languages. The experiments validate most key design choices behind spaCy's embedders, but we also uncover a few surprising results.
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As language models (LMs) scale, they develop many novel behaviors, good and bad, exacerbating the need to evaluate how they behave. Prior work creates evaluations with crowdwork (which is time-consuming and expensive) or existing data sources (which are not always available). Here, we automatically generate evaluations with LMs. We explore approaches with varying amounts of human effort, from instructing LMs to write yes/no questions to making complex Winogender schemas with multiple stages of LM-based generation and filtering. Crowdworkers rate the examples as highly relevant and agree with 90-100% of labels, sometimes more so than corresponding human-written datasets. We generate 154 datasets and discover new cases of inverse scaling where LMs get worse with size. Larger LMs repeat back a dialog user's preferred answer ("sycophancy") and express greater desire to pursue concerning goals like resource acquisition and goal preservation. We also find some of the first examples of inverse scaling in RL from Human Feedback (RLHF), where more RLHF makes LMs worse. For example, RLHF makes LMs express stronger political views (on gun rights and immigration) and a greater desire to avoid shut down. Overall, LM-written evaluations are high-quality and let us quickly discover many novel LM behaviors.
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Most research on task oriented dialog modeling is based on written text input. However, users interact with practical dialog systems often using speech as input. Typically, systems convert speech into text using an Automatic Speech Recognition (ASR) system, introducing errors. Furthermore, these systems do not address the differences in written and spoken language. The research on this topic is stymied by the lack of a public corpus. Motivated by these considerations, our goal in hosting the speech-aware dialog state tracking challenge was to create a public corpus or task which can be used to investigate the performance gap between the written and spoken forms of input, develop models that could alleviate this gap, and establish whether Text-to-Speech-based (TTS) systems is a reasonable surrogate to the more-labor intensive human data collection. We created three spoken versions of the popular written-domain MultiWoz task -- (a) TTS-Verbatim: written user inputs were converted into speech waveforms using a TTS system, (b) Human-Verbatim: humans spoke the user inputs verbatim, and (c) Human-paraphrased: humans paraphrased the user inputs. Additionally, we provided different forms of ASR output to encourage wider participation from teams that may not have access to state-of-the-art ASR systems. These included ASR transcripts, word time stamps, and latent representations of the audio (audio encoder outputs). In this paper, we describe the corpus, report results from participating teams, provide preliminary analyses of their results, and summarize the current state-of-the-art in this domain.
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