本文从未分割的烹饪视频中解决了食谱生成,该任务要求代理(1)提取完成盘子时提取关键事件,以及(2)为提取的事件生成句子。我们的任务类似于密集的视频字幕(DVC),该字幕旨在彻底检测事件并为其生成句子。但是,与DVC不同,在食谱生成中,食谱故事意识至关重要,模型应以正确的顺序输出适当数量的关键事件。我们分析了DVC模型的输出,并观察到,尽管(1)几个事件可作为食谱故事采用,但(2)此类事件的生成句子并未基于视觉内容。基于此,我们假设我们可以通过从DVC模型的输出事件中选择Oracle事件并为其重新生成句子来获得正确的配方。为了实现这一目标,我们提出了一种基于变压器的新型训练事件选择器和句子生成器的联合方法,用于从DVC模型的输出中选择Oracle事件并分别为事件生成接地句子。此外,我们通过包括成分来生成更准确的配方来扩展模型。实验结果表明,所提出的方法优于最先进的DVC模型。我们还确认,通过以故事感知方式对食谱进行建模,提出的模型以正确的顺序输出适当数量的事件。
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我们提出了一个名为“ Visual配方流”的新的多模式数据集,使我们能够学习每个烹饪动作的结果。数据集由对象状态变化和配方文本的工作流程组成。状态变化表示为图像对,而工作流则表示为食谱流图(R-FG)。图像对接地在R-FG中,该R-FG提供了交叉模式关系。使用我们的数据集,可以尝试从多模式常识推理和程序文本生成来尝试一系列应用程序。
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This paper proposes a novel sequence-to-sequence (seq2seq) model with a musical note position-aware attention mechanism for singing voice synthesis (SVS). A seq2seq modeling approach that can simultaneously perform acoustic and temporal modeling is attractive. However, due to the difficulty of the temporal modeling of singing voices, many recent SVS systems with an encoder-decoder-based model still rely on explicitly on duration information generated by additional modules. Although some studies perform simultaneous modeling using seq2seq models with an attention mechanism, they have insufficient robustness against temporal modeling. The proposed attention mechanism is designed to estimate the attention weights by considering the rhythm given by the musical score. Furthermore, several techniques are also introduced to improve the modeling performance of the singing voice. Experimental results indicated that the proposed model is effective in terms of both naturalness and robustness of timing.
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Deep image prior (DIP) has recently attracted attention owing to its unsupervised positron emission tomography (PET) image reconstruction, which does not require any prior training dataset. In this paper, we present the first attempt to implement an end-to-end DIP-based fully 3D PET image reconstruction method that incorporates a forward-projection model into a loss function. To implement a practical fully 3D PET image reconstruction, which could not be performed due to a graphics processing unit memory limitation, we modify the DIP optimization to block-iteration and sequentially learn an ordered sequence of block sinograms. Furthermore, the relative difference penalty (RDP) term was added to the loss function to enhance the quantitative PET image accuracy. We evaluated our proposed method using Monte Carlo simulation with [$^{18}$F]FDG PET data of a human brain and a preclinical study on monkey brain [$^{18}$F]FDG PET data. The proposed method was compared with the maximum-likelihood expectation maximization (EM), maximum-a-posterior EM with RDP, and hybrid DIP-based PET reconstruction methods. The simulation results showed that the proposed method improved the PET image quality by reducing statistical noise and preserved a contrast of brain structures and inserted tumor compared with other algorithms. In the preclinical experiment, finer structures and better contrast recovery were obtained by the proposed method. This indicated that the proposed method can produce high-quality images without a prior training dataset. Thus, the proposed method is a key enabling technology for the straightforward and practical implementation of end-to-end DIP-based fully 3D PET image reconstruction.
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Learning-from-Observation (LfO) is a robot teaching framework for programming operations through few-shots human demonstration. While most previous LfO systems run with visual demonstration, recent research on robot teaching has shown the effectiveness of verbal instruction in making recognition robust and teaching interactive. To the best of our knowledge, however, few solutions have been proposed for LfO that utilizes verbal instruction, namely multimodal LfO. This paper aims to propose a practical pipeline for multimodal LfO. For input, an user temporally stops hand movements to match the granularity of human instructions with the granularity of robot execution. The pipeline recognizes tasks based on step-by-step verbal instructions accompanied by demonstrations. In addition, the recognition is made robust through interactions with the user. We test the pipeline on a real robot and show that the user can successfully teach multiple operations from multimodal demonstrations. The results suggest the utility of the proposed pipeline for multimodal LfO.
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Text-to-text generation models have increasingly become the go-to solution for a wide variety of sequence labeling tasks (e.g., entity extraction and dialog slot filling). While most research has focused on the labeling accuracy, a key aspect -- of vital practical importance -- has slipped through the cracks: understanding model confidence. More specifically, we lack a principled understanding of how to reliably gauge the confidence of a model in its predictions for each labeled span. This paper aims to provide some empirical insights on estimating model confidence for generative sequence labeling. Most notably, we find that simply using the decoder's output probabilities is not the best in realizing well-calibrated confidence estimates. As verified over six public datasets of different tasks, we show that our proposed approach -- which leverages statistics from top-$k$ predictions by a beam search -- significantly reduces calibration errors of the predictions of a generative sequence labeling model.
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Recent work has identified noisy and misannotated data as a core cause of hallucinations and unfaithful outputs in Natural Language Generation (NLG) tasks. Consequently, identifying and removing these examples is a key open challenge in creating reliable NLG systems. In this work, we introduce a framework to identify and remove low-quality training instances that lead to undesirable outputs, such as faithfulness errors in text summarization. We show that existing approaches for error tracing, such as gradient-based influence measures, do not perform reliably for detecting faithfulness errors in summarization. We overcome the drawbacks of existing error tracing methods through a new, contrast-based estimate that compares undesired generations to human-corrected outputs. Our proposed method can achieve a mean average precision of 0.91 across synthetic tasks with known ground truth and can achieve a two-fold reduction in hallucinations on a real entity hallucination evaluation on the NYT dataset.
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Task-oriented dialogue systems often assist users with personal or confidential matters. For this reason, the developers of such a system are generally prohibited from observing actual usage. So how can they know where the system is failing and needs more training data or new functionality? In this work, we study ways in which realistic user utterances can be generated synthetically, to help increase the linguistic and functional coverage of the system, without compromising the privacy of actual users. To this end, we propose a two-stage Differentially Private (DP) generation method which first generates latent semantic parses, and then generates utterances based on the parses. Our proposed approach improves MAUVE by 3.8$\times$ and parse tree node-type overlap by 1.4$\times$ relative to current approaches for private synthetic data generation, improving both on fluency and semantic coverage. We further validate our approach on a realistic domain adaptation task of adding new functionality from private user data to a semantic parser, and show gains of 1.3$\times$ on its accuracy with the new feature.
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Robot developers develop various types of robots for satisfying users' various demands. Users' demands are related to their backgrounds and robots suitable for users may vary. If a certain developer would offer a robot that is different from the usual to a user, the robot-specific software has to be changed. On the other hand, robot-software developers would like to reuse their developed software as much as possible to reduce their efforts. We propose the system design considering hardware-level reusability. For this purpose, we begin with the learning-from-observation framework. This framework represents a target task in robot-agnostic representation, and thus the represented task description can be shared with various robots. When executing the task, it is necessary to convert the robot-agnostic description into commands of a target robot. To increase the reusability, first, we implement the skill library, robot motion primitives, only considering a robot hand and we regarded that a robot was just a carrier to move the hand on the target trajectory. The skill library is reusable if we would like to the same robot hand. Second, we employ the generic IK solver to quickly swap a robot. We verify the hardware-level reusability by applying two task descriptions to two different robots, Nextage and Fetch.
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In this paper, we propose a control synthesis method for signal temporal logic (STL) specifications with neural networks (NNs). Most of the previous works consider training a controller for only a given STL specification. These approaches, however, require retraining the NN controller if a new specification arises and needs to be satisfied, which results in large consumption of memory and inefficient training. To tackle this problem, we propose to construct NN controllers by introducing encoder-decoder structured NNs with an attention mechanism. The encoder takes an STL formula as input and encodes it into an appropriate vector, and the decoder outputs control signals that will meet the given specification. As the encoder, we consider three NN structures: sequential, tree-structured, and graph-structured NNs. All the model parameters are trained in an end-to-end manner to maximize the expected robustness that is known to be a quantitative semantics of STL formulae. We compare the control performances attained by the above NN structures through a numerical experiment of the path planning problem, showing the efficacy of the proposed approach.
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