语言模型既展示了定量的改进,又展示了新的定性功能,随着规模的增加。尽管它们具有潜在的变革性影响,但这些新能力的特征却很差。为了为未来的研究提供信息,为破坏性的新模型能力做准备,并改善社会有害的效果,至关重要的是,我们必须了解目前和近乎未来的能力和语言模型的局限性。为了应对这一挑战,我们介绍了超越模仿游戏基准(Big Bench)。 Big Bench目前由204个任务组成,由132家机构的442位作者贡献。任务主题是多样的,从语言学,儿童发展,数学,常识性推理,生物学,物理学,社会偏见,软件开发等等。 Big-Bench专注于被认为超出当前语言模型的功能的任务。我们评估了OpenAI的GPT型号,Google内部密集变压器体系结构和大型基础上的开关稀疏变压器的行为,跨越了数百万到数十亿个参数。此外,一个人类专家评估者团队执行了所有任务,以提供强大的基准。研究结果包括:模型性能和校准都随规模改善,但绝对的术语(以及与评估者的性能相比);在模型类中的性能非常相似,尽管带有稀疏性。逐渐和预测的任务通常涉及大量知识或记忆成分,而在临界规模上表现出“突破性”行为的任务通常涉及多个步骤或组成部分或脆性指标;社交偏见通常会随着含糊不清的环境而随着规模而增加,但这可以通过提示来改善。
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数据增强是自然语言处理(NLP)模型的鲁棒性评估的重要组成部分,以及增强他们培训的数据的多样性。在本文中,我们呈现NL-Cogmenter,这是一种新的参与式Python的自然语言增强框架,它支持创建两个转换(对数据的修改)和过滤器(根据特定功能的数据拆分)。我们描述了框架和初始的117个变换和23个过滤器,用于各种自然语言任务。我们通过使用其几个转换来分析流行自然语言模型的鲁棒性来证明NL-Upmenter的功效。基础架构,Datacards和稳健性分析结果在NL-Augmenter存储库上公开可用(\ url {https://github.com/gem-benchmark/nl-augmenter})。
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3D object detection is vital as it would enable us to capture objects' sizes, orientation, and position in the world. As a result, we would be able to use this 3D detection in real-world applications such as Augmented Reality (AR), self-driving cars, and robotics which perceive the world the same way we do as humans. Monocular 3D Object Detection is the task to draw 3D bounding box around objects in a single 2D RGB image. It is localization task but without any extra information like depth or other sensors or multiple images. Monocular 3D object detection is an important yet challenging task. Beyond the significant progress in image-based 2D object detection, 3D understanding of real-world objects is an open challenge that has not been explored extensively thus far. In addition to the most closely related studies.
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Recent methods demonstrate that data augmentation using counterfactual knowledge can teach models the causal structure of a task, leading to robust and generalizable models. However, such counterfactual data often has a limited scale and diversity if crowdsourced and is computationally expensive to extend to new perturbation types if generated using supervised methods. To address this, we introduce a new framework called DISCO for automatically generating high-quality counterfactual data at scale. DISCO engineers prompts to generate phrasal perturbations with a large general language model. Then, a task-specific teacher model filters the generation to distill high-quality counterfactual data. We show that learning with this counterfactual data yields a comparatively small student model that is 6% (absolute) more robust and generalizes 5% better across distributions than baselines on various challenging evaluations. This model is also 15% more sensitive in differentiating original and counterfactual examples, on three evaluation sets written by human workers and via human-AI collaboration.
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Recent work has shown that large language models are capable of generating natural language reasoning steps or Chains-of-Thoughts (CoT) to answer a multi-step question when prompted to do so. This is insufficient, however, when the necessary knowledge is not available or up-to-date within a model's parameters. A straightforward approach to address this is to retrieve text from an external knowledge source using the question as a query and prepend it as context to the model's input. This, however, is also insufficient for multi-step QA where \textit{what to retrieve} depends on \textit{what has already been derived}. To address this issue we propose IRCoT, a new approach that interleaves retrieval with CoT for multi-step QA, guiding the retrieval with CoT and in turn using retrieved results to improve CoT. Our experiments with GPT3 show substantial improvements in retrieval (up to 22 points) and downstream QA (up to 16 points) over the baselines on four datasets: HotpotQA, 2WikiMultihopQA, MuSiQue, and IIRC. Notably, our method also works well for much smaller models such as T5-Flan-large (0.7B) without any additional training.
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Psychology research has long explored aspects of human personality such as extroversion, agreeableness and emotional stability. Categorizations like the `Big Five' personality traits are commonly used to assess and diagnose personality types. In this work, we explore the question of whether the perceived personality in language models is exhibited consistently in their language generation. For example, is a language model such as GPT2 likely to respond in a consistent way if asked to go out to a party? We also investigate whether such personality traits can be controlled. We show that when provided different types of contexts (such as personality descriptions, or answers to diagnostic questions about personality traits), language models such as BERT and GPT2 can consistently identify and reflect personality markers in those contexts. This behavior illustrates an ability to be manipulated in a highly predictable way, and frames them as tools for identifying personality traits and controlling personas in applications such as dialog systems. We also contribute a crowd-sourced data-set of personality descriptions of human subjects paired with their `Big Five' personality assessment data, and a data-set of personality descriptions collated from Reddit.
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Many real-world applications of language models (LMs), such as code autocomplete and writing assistance, involve human-LM interaction, but the main LM benchmarks are non-interactive, where a system produces output without human intervention. To evaluate human-LM interaction, we develop a framework, Human-AI Language-based Interaction Evaluation (H-LINE), that expands non-interactive evaluation along three dimensions, capturing (i) the interactive process, not only the final output; (ii) the first-person subjective experience, not just a third-party assessment; and (iii) notions of preference beyond quality. We then design five tasks ranging from goal-oriented to open-ended to capture different forms of interaction. On four state-of-the-art LMs (three variants of OpenAI's GPT-3 and AI21's J1-Jumbo), we find that non-interactive performance does not always result in better human-LM interaction and that first-person and third-party metrics can diverge, suggesting the importance of examining the nuances of human-LM interaction.
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Bike sharing systems often suffer from poor capacity management as a result of variable demand. These bike sharing systems would benefit from models to predict demand in order to moderate the number of bikes stored at each station. In this paper, we attempt to apply a graph neural network model to predict bike demand in the New York City, Citi Bike dataset.
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A hallmark of human intelligence is the ability to learn new concepts purely from language. Several recent approaches have explored training machine learning models via natural language supervision. However, these approaches fall short in leveraging linguistic quantifiers (such as 'always' or 'rarely') and mimicking humans in compositionally learning complex tasks. Here, we present LaSQuE, a method that can learn zero-shot classifiers from language explanations by using three new strategies - (1) modeling the semantics of linguistic quantifiers in explanations (including exploiting ordinal strength relationships, such as 'always' > 'likely'), (2) aggregating information from multiple explanations using an attention-based mechanism, and (3) model training via curriculum learning. With these strategies, LaSQuE outperforms prior work, showing an absolute gain of up to 7% in generalizing to unseen real-world classification tasks.
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Voice assistants are deployed widely and provide useful functionality. However, recent work has shown that commercial systems like Amazon Alexa and Google Home are vulnerable to voice-based confusion attacks that exploit design issues. We propose a systems-oriented defense against this class of attacks and demonstrate its functionality for Amazon Alexa. We ensure that only the skills a user intends execute in response to voice commands. Our key insight is that we can interpret a user's intentions by analyzing their activity on counterpart systems of the web and smartphones. For example, the Lyft ride-sharing Alexa skill has an Android app and a website. Our work shows how information from counterpart apps can help reduce dis-ambiguities in the skill invocation process. We build SkilIFence, a browser extension that existing voice assistant users can install to ensure that only legitimate skills run in response to their commands. Using real user data from MTurk (N = 116) and experimental trials involving synthetic and organic speech, we show that SkillFence provides a balance between usability and security by securing 90.83% of skills that a user will need with a False acceptance rate of 19.83%.
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