The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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Transformers are widely used in NLP tasks. However, current approaches to leveraging transformers to understand language expose one weak spot: Number understanding. In some scenarios, numbers frequently occur, especially in semi-structured data like tables. But current approaches to rich-number tasks with transformer-based language models abandon or lose some of the numeracy information - e.g., breaking numbers into sub-word tokens - which leads to many number-related errors. In this paper, we propose the LUNA framework which improves the numerical reasoning and calculation capabilities of transformer-based language models. With the number plugin of NumTok and NumBed, LUNA represents each number as a whole to model input. With number pre-training, including regression loss and model distillation, LUNA bridges the gap between number and vocabulary embeddings. To the best of our knowledge, this is the first work that explicitly injects numeracy capability into language models using Number Plugins. Besides evaluating toy models on toy tasks, we evaluate LUNA on three large-scale transformer models (RoBERTa, BERT, TabBERT) over three different downstream tasks (TATQA, TabFact, CrediTrans), and observe the performances of language models are constantly improved by LUNA. The augmented models also improve the official baseline of TAT-QA (EM: 50.15 -> 59.58) and achieve SOTA performance on CrediTrans (F1 = 86.17).
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Online forms are widely used to collect data from human and have a multi-billion market. Many software products provide online services for creating semi-structured forms where questions and descriptions are organized by pre-defined structures. However, the design and creation process of forms is still tedious and requires expert knowledge. To assist form designers, in this work we present FormLM to model online forms (by enhancing pre-trained language model with form structural information) and recommend form creation ideas (including question / options recommendations and block type suggestion). For model training and evaluation, we collect the first public online form dataset with 62K online forms. Experiment results show that FormLM significantly outperforms general-purpose language models on all tasks, with an improvement by 4.71 on Question Recommendation and 10.6 on Block Type Suggestion in terms of ROUGE-1 and Macro-F1, respectively.
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虽然现代自动语音识别(ASR)系统可以实现高性能,但它们可能会产生削弱读者体验并对下游任务造成伤害的错误。为了提高ASR假设的准确性和可靠性,我们提出了一种用于语音识别器的跨模型后处理系统,其中1)熔断来自不同方式的声学特征和文本特征,2)接合置信度估计器和多个误差校正器任务学习时尚和3)统一纠错和话语抑制模块。与单模或单任务模型相比,我们提出的系统被证明更有效和高效。实验结果表明,我们的后处理系统导致对工业ASR系统的单扬声器和多扬声器语音相对降低的10%相对减少,每个令牌约为1.7ms延迟确保在流语音识别中可以接受后处理引入的额外延迟。
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Medical Visual Question Answering (Medical-VQA) aims to answer clinical questions regarding radiology images, assisting doctors with decision-making options. Nevertheless, current Medical-VQA models learn cross-modal representations through residing vision and texture encoders in dual separate spaces, which lead to indirect semantic alignment. In this paper, we propose UnICLAM, a Unified and Interpretable Medical-VQA model through Contrastive Representation Learning with Adversarial Masking. Specifically, to learn an aligned image-text representation, we first establish a unified dual-stream pre-training structure with the gradually soft-parameter sharing strategy. Technically, the proposed strategy learns a constraint for the vision and texture encoders to be close in a same space, which is gradually loosened as the higher number of layers. Moreover, for grasping the semantic representation, we extend the unified Adversarial Masking data augmentation strategy to the contrastive representation learning of vision and text in a unified manner, alleviating the meaningless of the commonly used random mask. Concretely, while the encoder training minimizes the distance between the original feature and the masking feature, the adversarial masking model keeps adversarial learning to conversely maximize the distance. Furthermore, we also intuitively take a further exploration of the unified adversarial masking strategy, which improves the potential ante-hoc interpretability with remarkable performance and efficiency. Experimental results on VQA-RAD and SLAKE public benchmarks demonstrate that UnICLAM outperforms the existing 11 state-of-the-art Medical-VQA models. More importantly, we make an additional discussion about the performance of UnICLAM in diagnosing heart failure, verifying that UnICLAM exhibits superior few-shot adaption performance in practical disease diagnosis.
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The ever-growing deep learning technologies are making revolutionary changes for modern life. However, conventional computing architectures are designed to process sequential and digital programs, being extremely burdened with performing massive parallel and adaptive deep learning applications. Photonic integrated circuits provide an efficient approach to mitigate bandwidth limitations and power-wall brought by its electronic counterparts, showing great potential in ultrafast and energy-free high-performance computing. Here, we propose an optical computing architecture enabled by on-chip diffraction to implement convolutional acceleration, termed optical convolution unit (OCU). We demonstrate that any real-valued convolution kernels can be exploited by OCU with a prominent computational throughput boosting via the concept of structral re-parameterization. With OCU as the fundamental unit, we build an optical convolutional neural network (oCNN) to implement two popular deep learning tasks: classification and regression. For classification, Fashion-MNIST and CIFAR-4 datasets are tested with accuracy of 91.63% and 86.25%, respectively. For regression, we build an optical denoising convolutional neural network (oDnCNN) to handle Gaussian noise in gray scale images with noise level {\sigma} = 10, 15, 20, resulting clean images with average PSNR of 31.70dB, 29.39dB and 27.72dB, respectively. The proposed OCU presents remarkable performance of low energy consumption and high information density due to its fully passive nature and compact footprint, providing a highly parallel while lightweight solution for future computing architecture to handle high dimensional tensors in deep learning.
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In this work, we propose a novel image reconstruction framework that directly learns a neural implicit representation in k-space for ECG-triggered non-Cartesian Cardiac Magnetic Resonance Imaging (CMR). While existing methods bin acquired data from neighboring time points to reconstruct one phase of the cardiac motion, our framework allows for a continuous, binning-free, and subject-specific k-space representation.We assign a unique coordinate that consists of time, coil index, and frequency domain location to each sampled k-space point. We then learn the subject-specific mapping from these unique coordinates to k-space intensities using a multi-layer perceptron with frequency domain regularization. During inference, we obtain a complete k-space for Cartesian coordinates and an arbitrary temporal resolution. A simple inverse Fourier transform recovers the image, eliminating the need for density compensation and costly non-uniform Fourier transforms for non-Cartesian data. This novel imaging framework was tested on 42 radially sampled datasets from 6 subjects. The proposed method outperforms other techniques qualitatively and quantitatively using data from four and one heartbeat(s) and 30 cardiac phases. Our results for one heartbeat reconstruction of 50 cardiac phases show improved artifact removal and spatio-temporal resolution, leveraging the potential for real-time CMR.
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This work addresses the problem of generating 3D holistic body motions from human speech. Given a speech recording, we synthesize sequences of 3D body poses, hand gestures, and facial expressions that are realistic and diverse. To achieve this, we first build a high-quality dataset of 3D holistic body meshes with synchronous speech. We then define a novel speech-to-motion generation framework in which the face, body, and hands are modeled separately. The separated modeling stems from the fact that face articulation strongly correlates with human speech, while body poses and hand gestures are less correlated. Specifically, we employ an autoencoder for face motions, and a compositional vector-quantized variational autoencoder (VQ-VAE) for the body and hand motions. The compositional VQ-VAE is key to generating diverse results. Additionally, we propose a cross-conditional autoregressive model that generates body poses and hand gestures, leading to coherent and realistic motions. Extensive experiments and user studies demonstrate that our proposed approach achieves state-of-the-art performance both qualitatively and quantitatively. Our novel dataset and code will be released for research purposes at https://talkshow.is.tue.mpg.de.
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Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labor intensive. Recent work generates human poses and motions given a 3D scene. Here, we take the opposite approach and generate 3D indoor scenes given 3D human motion. Such motions can come from archival motion capture or from IMU sensors worn on the body, effectively turning human movement in a "scanner" of the 3D world. Intuitively, human movement indicates the free-space in a room and human contact indicates surfaces or objects that support activities such as sitting, lying or touching. We propose MIME (Mining Interaction and Movement to infer 3D Environments), which is a generative model of indoor scenes that produces furniture layouts that are consistent with the human movement. MIME uses an auto-regressive transformer architecture that takes the already generated objects in the scene as well as the human motion as input, and outputs the next plausible object. To train MIME, we build a dataset by populating the 3D FRONT scene dataset with 3D humans. Our experiments show that MIME produces more diverse and plausible 3D scenes than a recent generative scene method that does not know about human movement. Code and data will be available for research at https://mime.is.tue.mpg.de.
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Existing neural rendering methods for creating human avatars typically either require dense input signals such as video or multi-view images, or leverage a learned prior from large-scale specific 3D human datasets such that reconstruction can be performed with sparse-view inputs. Most of these methods fail to achieve realistic reconstruction when only a single image is available. To enable the data-efficient creation of realistic animatable 3D humans, we propose ELICIT, a novel method for learning human-specific neural radiance fields from a single image. Inspired by the fact that humans can easily reconstruct the body geometry and infer the full-body clothing from a single image, we leverage two priors in ELICIT: 3D geometry prior and visual semantic prior. Specifically, ELICIT introduces the 3D body shape geometry prior from a skinned vertex-based template model (i.e., SMPL) and implements the visual clothing semantic prior with the CLIP-based pre-trained models. Both priors are used to jointly guide the optimization for creating plausible content in the invisible areas. In order to further improve visual details, we propose a segmentation-based sampling strategy that locally refines different parts of the avatar. Comprehensive evaluations on multiple popular benchmarks, including ZJU-MoCAP, Human3.6M, and DeepFashion, show that ELICIT has outperformed current state-of-the-art avatar creation methods when only a single image is available. Code will be public for reseach purpose at https://elicit3d.github.io .
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