高质量的HDRI(高动态范围图像),通常是HDR Panoramas,是创建图形中3D场景的3D场景的最受欢迎的方法之一。考虑到捕获HDRI的困难,高度需要一种多功能和可控的生成模型,外行用户可以直观地控制生成过程。但是,现有的最新方法仍然难以合成复杂场景的高质量全景。在这项工作中,我们提出了一个零击文本驱动的框架Text2Light,以生成4K+分辨率HDRIS,而无需配对培训数据。给定一个自由形式的文本作为场景的描述,我们通过两个专用步骤合成相应的HDRI:1)在低动态范围(LDR)(LDR)和低分辨率的文本驱动全景生成,以及2)超分辨率逆音映射在分辨率和动态范围内扩大LDR Panorama。具体来说,为了获得零击文本驱动的全景生成,我们首先将双代码簿作为不同环境纹理的离散表示形式。然后,在预先训练的剪辑模型的驱动下,一个文本条件的全局采样器学会了根据输入文本从全局代码簿中采样整体语义。此外,一个结构感知的本地采样器学会了以整体语义为指导的LDR Panoramas逐个贴片。为了获得超分辨率的逆音映射,我们从LDR Panorama得出了360度成像的连续表示,作为一组固定在球体上的结构性潜在代码。这种连续表示可以使多功能模块同时提高分辨率和动态范围。广泛的实验证明了Text2light在产生高质量HDR全景方面具有卓越的能力。此外,我们还展示了我们在现实渲染和沉浸式VR中工作的可行性。
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随着信息中的各种方式存在于现实世界中的各种方式,多式联信息之间的有效互动和融合在计算机视觉和深度学习研究中的多模式数据的创造和感知中起着关键作用。通过卓越的功率,在多式联运信息中建模互动,多式联运图像合成和编辑近年来已成为一个热门研究主题。与传统的视觉指导不同,提供明确的线索,多式联路指南在图像合成和编辑方面提供直观和灵活的手段。另一方面,该领域也面临着具有固有的模态差距的特征的几个挑战,高分辨率图像的合成,忠实的评估度量等。在本调查中,我们全面地阐述了最近多式联运图像综合的进展根据数据模型和模型架构编辑和制定分类。我们从图像合成和编辑中的不同类型的引导方式开始介绍。然后,我们描述了多模式图像综合和编辑方法,其具有详细的框架,包括生成的对抗网络(GAN),GaN反转,变压器和其他方法,例如NERF和扩散模型。其次是在多模式图像合成和编辑中广泛采用的基准数据集和相应的评估度量的综合描述,以及分析各个优点和限制的不同合成方法的详细比较。最后,我们为目前的研究挑战和未来的研究方向提供了深入了解。与本调查相关的项目可在HTTPS://github.com/fnzhan/mise上获得
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随着几个行业正在朝着建模大规模的3D虚拟世界迈进,因此需要根据3D内容的数量,质量和多样性来扩展的内容创建工具的需求变得显而易见。在我们的工作中,我们旨在训练Parterant 3D生成模型,以合成纹理网格,可以通过3D渲染引擎直接消耗,因此立即在下游应用中使用。 3D生成建模的先前工作要么缺少几何细节,因此在它们可以生成的网格拓扑中受到限制,通常不支持纹理,或者在合成过程中使用神经渲染器,这使得它们在常见的3D软件中使用。在这项工作中,我们介绍了GET3D,这是一种生成模型,该模型直接生成具有复杂拓扑,丰富几何细节和高保真纹理的显式纹理3D网格。我们在可区分的表面建模,可区分渲染以及2D生成对抗网络中桥接了最新成功,以从2D图像集合中训练我们的模型。 GET3D能够生成高质量的3D纹理网格,从汽车,椅子,动物,摩托车和人类角色到建筑物,对以前的方法进行了重大改进。
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即使自然图像有多种尺寸,生成模型也以固定分辨率运行。由于高分辨率的细节被删除并完全丢弃了低分辨率图像,因此丢失了宝贵的监督。我们认为,每个像素都很重要,并创建具有可变大小图像的数据集,该图像以本机分辨率收集。为了利用各种大小的数据,我们引入了连续尺度训练,该过程以随机尺度进行采样以训练具有可变输出分辨率的新发电机。首先,对生成器进行调节,可以使我们能够生成比以前更高的分辨率图像,而无需在模型中添加层。其次,通过对连续坐标进行调节,我们可以采样仍然遵守一致的全局布局的贴片,这也允许在更高分辨率下进行可扩展的训练。受控的FFHQ实验表明,与离散的多尺度方法相比,我们的方法可以更好地利用多分辨率培训数据,从而获得更好的FID分数和更清洁的高频细节。我们还训练包括教堂,山脉和鸟类在内的其他自然图像领域,并通过连贯的全球布局和现实的本地细节来展示任意量表的综合,超出了我们的实验中的2K分辨率。我们的项目页面可在以下网址找到:https://chail.github.io/anyres-gan/。
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This paper presents a 3D generative model that uses diffusion models to automatically generate 3D digital avatars represented as neural radiance fields. A significant challenge in generating such avatars is that the memory and processing costs in 3D are prohibitive for producing the rich details required for high-quality avatars. To tackle this problem we propose the roll-out diffusion network (Rodin), which represents a neural radiance field as multiple 2D feature maps and rolls out these maps into a single 2D feature plane within which we perform 3D-aware diffusion. The Rodin model brings the much-needed computational efficiency while preserving the integrity of diffusion in 3D by using 3D-aware convolution that attends to projected features in the 2D feature plane according to their original relationship in 3D. We also use latent conditioning to orchestrate the feature generation for global coherence, leading to high-fidelity avatars and enabling their semantic editing based on text prompts. Finally, we use hierarchical synthesis to further enhance details. The 3D avatars generated by our model compare favorably with those produced by existing generative techniques. We can generate highly detailed avatars with realistic hairstyles and facial hair like beards. We also demonstrate 3D avatar generation from image or text as well as text-guided editability.
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In this work, we are dedicated to text-guided image generation and propose a novel framework, i.e., CLIP2GAN, by leveraging CLIP model and StyleGAN. The key idea of our CLIP2GAN is to bridge the output feature embedding space of CLIP and the input latent space of StyleGAN, which is realized by introducing a mapping network. In the training stage, we encode an image with CLIP and map the output feature to a latent code, which is further used to reconstruct the image. In this way, the mapping network is optimized in a self-supervised learning way. In the inference stage, since CLIP can embed both image and text into a shared feature embedding space, we replace CLIP image encoder in the training architecture with CLIP text encoder, while keeping the following mapping network as well as StyleGAN model. As a result, we can flexibly input a text description to generate an image. Moreover, by simply adding mapped text features of an attribute to a mapped CLIP image feature, we can effectively edit the attribute to the image. Extensive experiments demonstrate the superior performance of our proposed CLIP2GAN compared to previous methods.
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与传统的头像创建管道相反,这是一个昂贵的过程,现代生成方法直接从照片中学习数据分布,而艺术的状态现在可以产生高度的照片现实图像。尽管大量作品试图扩展无条件的生成模型并达到一定程度的可控性,但要确保多视图一致性,尤其是在大型姿势中,仍然具有挑战性。在这项工作中,我们提出了一个3D肖像生成网络,该网络可产生3D一致的肖像,同时根据有关姿势,身份,表达和照明的语义参数可控。生成网络使用神经场景表示在3D中建模肖像,其生成以支持明确控制的参数面模型为指导。尽管可以通过将图像与部分不同的属性进行对比,但可以进一步增强潜在的分离,但在非面积区域(例如,在动画表达式)时,仍然存在明显的不一致。我们通过提出一种体积混合策略来解决此问题,在该策略中,我们通过将动态和静态辐射场融合在一起,形成一个复合输出,并从共同学习的语义场中分割了两个部分。我们的方法在广泛的实验中优于先前的艺术,在自由视点中观看时,在自然照明中产生了逼真的肖像。所提出的方法还证明了真实图像以及室外卡通面孔的概括能力,在实际应用中显示出巨大的希望。其他视频结果和代码将在项目网页上提供。
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现实世界图像超分辨率(SR)的关键挑战是在低分辨率(LR)图像中恢复具有复杂未知降解(例如,下采样,噪声和压缩)的缺失细节。大多数以前的作品还原图像空间中的此类缺失细节。为了应对自然图像的高度多样性,他们要么依靠难以训练和容易训练和伪影的不稳定的甘体,要么诉诸于通常不可用的高分辨率(HR)图像中的明确参考。在这项工作中,我们提出了匹配SR(FEMASR)的功能,该功能在更紧凑的特征空间中恢复了现实的HR图像。与图像空间方法不同,我们的FEMASR通过将扭曲的LR图像{\ IT特征}与我们预读的HR先验中的无失真性HR对应物匹配来恢复HR图像,并解码匹配的功能以获得现实的HR图像。具体而言,我们的人力资源先验包含一个离散的特征代码簿及其相关的解码器,它们在使用量化的生成对抗网络(VQGAN)的HR图像上预估计。值得注意的是,我们在VQGAN中结合了一种新型的语义正则化,以提高重建图像的质量。对于功能匹配,我们首先提取由LR编码器组成的LR编码器的LR功能,然后遵循简单的最近邻居策略,将其与预读的代码簿匹配。特别是,我们为LR编码器配备了与解码器的残留快捷方式连接,这对于优化功能匹配损耗至关重要,还有助于补充可能的功能匹配错误。实验结果表明,我们的方法比以前的方法产生更现实的HR图像。代码以\ url {https://github.com/chaofengc/femasr}发布。
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我们表明,诸如Stylegan和Biggan之类的预训练的生成对抗网络(GAN)可以用作潜在银行,以提高图像超分辨率的性能。尽管大多数现有面向感知的方法试图通过以对抗性损失学习来产生现实的产出,但我们的方法,即生成的潜在银行(GLEAN),通过直接利用预先训练的gan封装的丰富而多样的先验来超越现有实践。但是,与需要在运行时需要昂贵的图像特定优化的普遍的GAN反演方法不同,我们的方法只需要单个前向通行证才能修复。可以轻松地将Glean合并到具有多分辨率Skip连接的简单编码器银行decoder架构中。采用来自不同生成模型的先验,可以将收集到各种类别(例如人的面孔,猫,建筑物和汽车)。我们进一步提出了一个轻巧的Glean,名为Lightglean,该版本仅保留Glean中的关键组成部分。值得注意的是,Lightglean仅由21%的参数和35%的拖鞋组成,同时达到可比的图像质量。我们将方法扩展到不同的任务,包括图像着色和盲图恢复,广泛的实验表明,与现有方法相比,我们提出的模型表现出色。代码和模型可在https://github.com/open-mmlab/mmediting上找到。
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我们介绍了自回归文本到图像(Parti)模型的途径,该模型生成高保真的影像图像并支持涉及复杂组成和世界知识的内容丰富的合成。 Parti将文本对图像生成视为类似于机器翻译的序列到序列建模问题,图像令牌的序列是目标输出,而不是其他语言的文本令牌。这种策略自然可以利用大型语言模型的先前工作,通过扩展数据和模型尺寸,能力和性能的持续进展。我们的方法很简单:首先,Parti使用基于变压器的图像令牌VIT-VQGAN将图像编码为离散令牌的序列。其次,我们通过将编码器二次变压器模型缩放到20B参数来实现一致的质量改进,其新的最新零弹药FID得分为7.23,而MS-Coco的FIDED得分为3.22。我们对本地化叙述以及党的详细分析(P2),这是1600多个英语提示的新的整体基准,证明了Parti在各种类别和难度方面的有效性。我们还探索并突出了我们的模型的局限性,以定义和体现关注重点领域以进一步改进。有关高分辨率图像,请参见https://parti.research.google/。
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神经辐射场(NERF)最近在新型视图合成中取得了令人印象深刻的结果。但是,以前的NERF作品主要关注以对象为中心的方案。在这项工作中,我们提出了360ROAM,这是一种新颖的场景级NERF系统,可以实时合成大型室内场景的图像并支持VR漫游。我们的系统首先从多个输入$ 360^\ circ $图像构建全向神经辐射场360NERF。然后,我们逐步估算一个3D概率的占用图,该概率占用图代表了空间密度形式的场景几何形状。跳过空的空间和上采样占据的体素本质上可以使我们通过以几何学意识的方式使用360NERF加速量渲染。此外,我们使用自适应划分和扭曲策略来减少和调整辐射场,以进一步改进。从占用地图中提取的场景的平面图可以为射线采样提供指导,并促进现实的漫游体验。为了显示我们系统的功效,我们在各种场景中收集了$ 360^\ Circ $图像数据集并进行广泛的实验。基线之间的定量和定性比较说明了我们在复杂室内场景的新型视图合成中的主要表现。
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Generative models, as an important family of statistical modeling, target learning the observed data distribution via generating new instances. Along with the rise of neural networks, deep generative models, such as variational autoencoders (VAEs) and generative adversarial network (GANs), have made tremendous progress in 2D image synthesis. Recently, researchers switch their attentions from the 2D space to the 3D space considering that 3D data better aligns with our physical world and hence enjoys great potential in practice. However, unlike a 2D image, which owns an efficient representation (i.e., pixel grid) by nature, representing 3D data could face far more challenges. Concretely, we would expect an ideal 3D representation to be capable enough to model shapes and appearances in details, and to be highly efficient so as to model high-resolution data with fast speed and low memory cost. However, existing 3D representations, such as point clouds, meshes, and recent neural fields, usually fail to meet the above requirements simultaneously. In this survey, we make a thorough review of the development of 3D generation, including 3D shape generation and 3D-aware image synthesis, from the perspectives of both algorithms and more importantly representations. We hope that our discussion could help the community track the evolution of this field and further spark some innovative ideas to advance this challenging task.
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Generative models have shown great promise in synthesizing photorealistic 3D objects, but they require large amounts of training data. We introduce SinGRAF, a 3D-aware generative model that is trained with a few input images of a single scene. Once trained, SinGRAF generates different realizations of this 3D scene that preserve the appearance of the input while varying scene layout. For this purpose, we build on recent progress in 3D GAN architectures and introduce a novel progressive-scale patch discrimination approach during training. With several experiments, we demonstrate that the results produced by SinGRAF outperform the closest related works in both quality and diversity by a large margin.
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Text-guided 3D object generation aims to generate 3D objects described by user-defined captions, which paves a flexible way to visualize what we imagined. Although some works have been devoted to solving this challenging task, these works either utilize some explicit 3D representations (e.g., mesh), which lack texture and require post-processing for rendering photo-realistic views; or require individual time-consuming optimization for every single case. Here, we make the first attempt to achieve generic text-guided cross-category 3D object generation via a new 3D-TOGO model, which integrates a text-to-views generation module and a views-to-3D generation module. The text-to-views generation module is designed to generate different views of the target 3D object given an input caption. prior-guidance, caption-guidance and view contrastive learning are proposed for achieving better view-consistency and caption similarity. Meanwhile, a pixelNeRF model is adopted for the views-to-3D generation module to obtain the implicit 3D neural representation from the previously-generated views. Our 3D-TOGO model generates 3D objects in the form of the neural radiance field with good texture and requires no time-cost optimization for every single caption. Besides, 3D-TOGO can control the category, color and shape of generated 3D objects with the input caption. Extensive experiments on the largest 3D object dataset (i.e., ABO) are conducted to verify that 3D-TOGO can better generate high-quality 3D objects according to the input captions across 98 different categories, in terms of PSNR, SSIM, LPIPS and CLIP-score, compared with text-NeRF and Dreamfields.
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Astounding results from Transformer models on natural language tasks have intrigued the vision community to study their application to computer vision problems. Among their salient benefits, Transformers enable modeling long dependencies between input sequence elements and support parallel processing of sequence as compared to recurrent networks e.g., Long short-term memory (LSTM). Different from convolutional networks, Transformers require minimal inductive biases for their design and are naturally suited as set-functions. Furthermore, the straightforward design of Transformers allows processing multiple modalities (e.g., images, videos, text and speech) using similar processing blocks and demonstrates excellent scalability to very large capacity networks and huge datasets. These strengths have led to exciting progress on a number of vision tasks using Transformer networks. This survey aims to provide a comprehensive overview of the Transformer models in the computer vision discipline. We start with an introduction to fundamental concepts behind the success of Transformers i.e., self-attention, large-scale pre-training, and bidirectional feature encoding. We then cover extensive applications of transformers in vision including popular recognition tasks (e.g., image classification, object detection, action recognition, and segmentation), generative modeling, multi-modal tasks (e.g., visual-question answering, visual reasoning, and visual grounding), video processing (e.g., activity recognition, video forecasting), low-level vision (e.g., image super-resolution, image enhancement, and colorization) and 3D analysis (e.g., point cloud classification and segmentation). We compare the respective advantages and limitations of popular techniques both in terms of architectural design and their experimental value. Finally, we provide an analysis on open research directions and possible future works. We hope this effort will ignite further interest in the community to solve current challenges towards the application of transformer models in computer vision.
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高动态范围(HDR)成像是一种允许广泛的动态曝光范围的技术,这在图像处理,计算机图形和计算机视觉中很重要。近年来,使用深度学习(DL),HDR成像有重大进展。本研究对深层HDR成像方法的最新发展进行了综合和富有洞察力的调查和分析。在分层和结构上,将现有的深层HDR成像方法基于(1)输入曝光的数量/域,(2)学习任务数,(3)新传感器数据,(4)新的学习策略,(5)应用程序。重要的是,我们对关于其潜在和挑战的每个类别提供建设性的讨论。此外,我们审查了深度HDR成像的一些关键方面,例如数据集和评估指标。最后,我们突出了一些打开的问题,并指出了未来的研究方向。
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Recent CLIP-guided 3D optimization methods, e.g., DreamFields and PureCLIPNeRF achieve great success in zero-shot text-guided 3D synthesis. However, due to the scratch training and random initialization without any prior knowledge, these methods usually fail to generate accurate and faithful 3D structures that conform to the corresponding text. In this paper, we make the first attempt to introduce the explicit 3D shape prior to CLIP-guided 3D optimization methods. Specifically, we first generate a high-quality 3D shape from input texts in the text-to-shape stage as the 3D shape prior. We then utilize it as the initialization of a neural radiance field and then optimize it with the full prompt. For the text-to-shape generation, we present a simple yet effective approach that directly bridges the text and image modalities with a powerful text-to-image diffusion model. To narrow the style domain gap between images synthesized by the text-to-image model and shape renderings used to train the image-to-shape generator, we further propose to jointly optimize a learnable text prompt and fine-tune the text-to-image diffusion model for rendering-style image generation. Our method, namely, Dream3D, is capable of generating imaginative 3D content with better visual quality and shape accuracy than state-of-the-art methods.
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扩散模型(DMS)显示出高质量图像合成的巨大潜力。但是,当涉及到具有复杂场景的图像时,如何正确描述图像全局结构和对象细节仍然是一项具有挑战性的任务。在本文中,我们提出了弗里多(Frido),这是一种特征金字塔扩散模型,该模型执行了图像合成的多尺度粗到1个降解过程。我们的模型将输入图像分解为依赖比例的矢量量化特征,然后是用于产生图像输出的粗到细门。在上述多尺度表示阶段,可以进一步利用文本,场景图或图像布局等其他输入条件。因此,还可以将弗里多应用于条件或跨模式图像合成。我们对各种无条件和有条件的图像生成任务进行了广泛的实验,从文本到图像综合,布局到图像,场景环形图像到标签形象。更具体地说,我们在五个基准测试中获得了最先进的FID分数,即可可和开阔图像的布局到图像,可可和视觉基因组的场景环形图像以及可可的标签对图像图像。 。代码可在https://github.com/davidhalladay/frido上找到。
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我们将神经渲染与多模态图像和文本表示相结合,以仅从自然语言描述中综合不同的3D对象。我们的方法,梦场,可以产生多种物体的几何和颜色而无需3D监控。由于不同,标题3D数据的稀缺性,先前的方法仅生成来自少数类别的对象,例如ShapEnet。相反,我们指导生成与从Web的标题图像的大型数据集预先培训的图像文本模型。我们的方法优化了许多相机视图的神经辐射场,使得根据预先训练的剪辑模型,渲染图像非常高度地使用目标字幕。为了提高保真度和视觉质量,我们引入简单的几何前瞻,包括突出透射率正则化,场景界限和新的MLP架构。在实验中,梦场从各种自然语言标题中产生现实,多视图一致的物体几何和颜色。
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StyleGAN has achieved great progress in 2D face reconstruction and semantic editing via image inversion and latent editing. While studies over extending 2D StyleGAN to 3D faces have emerged, a corresponding generic 3D GAN inversion framework is still missing, limiting the applications of 3D face reconstruction and semantic editing. In this paper, we study the challenging problem of 3D GAN inversion where a latent code is predicted given a single face image to faithfully recover its 3D shapes and detailed textures. The problem is ill-posed: innumerable compositions of shape and texture could be rendered to the current image. Furthermore, with the limited capacity of a global latent code, 2D inversion methods cannot preserve faithful shape and texture at the same time when applied to 3D models. To solve this problem, we devise an effective self-training scheme to constrain the learning of inversion. The learning is done efficiently without any real-world 2D-3D training pairs but proxy samples generated from a 3D GAN. In addition, apart from a global latent code that captures the coarse shape and texture information, we augment the generation network with a local branch, where pixel-aligned features are added to faithfully reconstruct face details. We further consider a new pipeline to perform 3D view-consistent editing. Extensive experiments show that our method outperforms state-of-the-art inversion methods in both shape and texture reconstruction quality. Code and data will be released.
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