场景图是一个场景的结构化表示,可以清楚地表达场景中对象之间的对象,属性和关系。随着计算机视觉技术继续发展,只需检测和识别图像中的对象,人们不再满足。相反,人们期待着对视觉场景更高的理解和推理。例如,给定图像,我们希望不仅检测和识别图像中的对象,还要知道对象之间的关系(视觉关系检测),并基于图像内容生成文本描述(图像标题)。或者,我们可能希望机器告诉我们图像中的小女孩正在做什么(视觉问题应答(VQA)),甚至从图像中移除狗并找到类似的图像(图像编辑和检索)等。这些任务需要更高水平的图像视觉任务的理解和推理。场景图只是场景理解的强大工具。因此,场景图引起了大量研究人员的注意力,相关的研究往往是跨模型,复杂,快速发展的。然而,目前没有对场景图的相对系统的调查。为此,本调查对现行场景图研究进行了全面调查。更具体地说,我们首先总结了场景图的一般定义,随后对场景图(SGG)和SGG的发电方法进行了全面和系统的讨论,借助于先验知识。然后,我们调查了场景图的主要应用,并汇总了最常用的数据集。最后,我们对场景图的未来发展提供了一些见解。我们相信这将是未来研究场景图的一个非常有帮助的基础。
translated by 谷歌翻译
深度学习技术导致了通用对象检测领域的显着突破,近年来产生了很多场景理解的任务。由于其强大的语义表示和应用于场景理解,场景图一直是研究的焦点。场景图生成(SGG)是指自动将图像映射到语义结构场景图中的任务,这需要正确标记检测到的对象及其关系。虽然这是一项具有挑战性的任务,但社区已经提出了许多SGG方法并取得了良好的效果。在本文中,我们对深度学习技术带来了近期成就的全面调查。我们审查了138个代表作品,涵盖了不同的输入方式,并系统地将现有的基于图像的SGG方法从特征提取和融合的角度进行了综述。我们试图通过全面的方式对现有的视觉关系检测方法进行连接和系统化现有的视觉关系检测方法,概述和解释SGG的机制和策略。最后,我们通过深入讨论当前存在的问题和未来的研究方向来完成这项调查。本调查将帮助读者更好地了解当前的研究状况和想法。
translated by 谷歌翻译
Recent years have witnessed the resurgence of knowledge engineering which is featured by the fast growth of knowledge graphs. However, most of existing knowledge graphs are represented with pure symbols, which hurts the machine's capability to understand the real world. The multi-modalization of knowledge graphs is an inevitable key step towards the realization of human-level machine intelligence. The results of this endeavor are Multi-modal Knowledge Graphs (MMKGs). In this survey on MMKGs constructed by texts and images, we first give definitions of MMKGs, followed with the preliminaries on multi-modal tasks and techniques. We then systematically review the challenges, progresses and opportunities on the construction and application of MMKGs respectively, with detailed analyses of the strength and weakness of different solutions. We finalize this survey with open research problems relevant to MMKGs.
translated by 谷歌翻译
Artificial Intelligence (AI) and its applications have sparked extraordinary interest in recent years. This achievement can be ascribed in part to advances in AI subfields including Machine Learning (ML), Computer Vision (CV), and Natural Language Processing (NLP). Deep learning, a sub-field of machine learning that employs artificial neural network concepts, has enabled the most rapid growth in these domains. The integration of vision and language has sparked a lot of attention as a result of this. The tasks have been created in such a way that they properly exemplify the concepts of deep learning. In this review paper, we provide a thorough and an extensive review of the state of the arts approaches, key models design principles and discuss existing datasets, methods, their problem formulation and evaluation measures for VQA and Visual reasoning tasks to understand vision and language representation learning. We also present some potential future paths in this field of research, with the hope that our study may generate new ideas and novel approaches to handle existing difficulties and develop new applications.
translated by 谷歌翻译
Astounding results from Transformer models on natural language tasks have intrigued the vision community to study their application to computer vision problems. Among their salient benefits, Transformers enable modeling long dependencies between input sequence elements and support parallel processing of sequence as compared to recurrent networks e.g., Long short-term memory (LSTM). Different from convolutional networks, Transformers require minimal inductive biases for their design and are naturally suited as set-functions. Furthermore, the straightforward design of Transformers allows processing multiple modalities (e.g., images, videos, text and speech) using similar processing blocks and demonstrates excellent scalability to very large capacity networks and huge datasets. These strengths have led to exciting progress on a number of vision tasks using Transformer networks. This survey aims to provide a comprehensive overview of the Transformer models in the computer vision discipline. We start with an introduction to fundamental concepts behind the success of Transformers i.e., self-attention, large-scale pre-training, and bidirectional feature encoding. We then cover extensive applications of transformers in vision including popular recognition tasks (e.g., image classification, object detection, action recognition, and segmentation), generative modeling, multi-modal tasks (e.g., visual-question answering, visual reasoning, and visual grounding), video processing (e.g., activity recognition, video forecasting), low-level vision (e.g., image super-resolution, image enhancement, and colorization) and 3D analysis (e.g., point cloud classification and segmentation). We compare the respective advantages and limitations of popular techniques both in terms of architectural design and their experimental value. Finally, we provide an analysis on open research directions and possible future works. We hope this effort will ignite further interest in the community to solve current challenges towards the application of transformer models in computer vision.
translated by 谷歌翻译
视觉表示学习在各种现实世界中无处不在,包括视觉理解,视频理解,多模式分析,人类计算机的互动和城市计算。由于出现了大量多模式的异质空间/时间/时空数据,因此在大数据时代,缺乏可解释性,鲁棒性和分布外的概括正在成为现有视觉模型的挑战。大多数现有方法倾向于符合原始数据/可变分布,而忽略了多模式知识背后的基本因果关系,该知识缺乏统一的指导和分析,并分析了为什么现代视觉表示学习方法很容易崩溃成数据偏见并具有有限的概括和认知能力。因此,受到人类水平代理人的强大推理能力的启发,近年来见证了巨大的努力,以发展因果推理范式,以良好的认知能力实现强大的代表性和模型学习。在本文中,我们对视觉表示学习的现有因果推理方法进行了全面审查,涵盖了基本理论,模型和数据集。还讨论了当前方法和数据集的局限性。此外,我们提出了一些预期的挑战,机会和未来的研究方向,用于基准视觉表示学习中的因果推理算法。本文旨在为这个新兴领域提供全面的概述,引起人们的注意,鼓励讨论,使发展新颖的因果推理方法,公开可用的基准和共识建设标准的紧迫性,以可靠的视觉表示和相关的真实实践。世界应用更有效。
translated by 谷歌翻译
旨在用自然语言和谐地与人类交流的智能对话体系对于促进人工智能时代的人机互动的发展非常出色。有了逐渐复杂的人类计算机交互要求(例如,多模式输入,时间敏感性),传统的基于文本的对话系统很难满足对更加生动和方便的交互的需求。因此,视觉背景增强对话系统(VAD)有可能通过感知和理解多模式信息(即图像或视频中的视觉上下文,文本对话历史记录)与人类进行交流,已成为主要的研究范式。 VAD受益于视觉和文本上下文之间的一致性和互补性,具有产生引人入胜和背景感知响应的潜力。为了描述VAD的开发,我们首先表征VAD的概念和独特功能,然后介绍其通用系统体系结构以说明系统工作流程。随后,对一些研究挑战和代表性作品进行了详细研究,然后进行了权威基准摘要。我们通过提出一些开放问题和有前途的VAD研究趋势来结束本文,例如,在跨模式对话环境下,人机对话的认知机制以及知识增强的跨模式语义互动。
translated by 谷歌翻译
We propose a novel scene graph generation model called Graph R-CNN, that is both effective and efficient at detecting objects and their relations in images. Our model contains a Relation Proposal Network (RePN) that efficiently deals with the quadratic number of potential relations between objects in an image. We also propose an attentional Graph Convolutional Network (aGCN) that effectively captures contextual information between objects and relations. Finally, we introduce a new evaluation metric that is more holistic and realistic than existing metrics. We report state-of-the-art performance on scene graph generation as evaluated using both existing and our proposed metrics.
translated by 谷歌翻译
本文对过去二十年来对自然语言生成(NLG)的研究提供了全面的审查,特别是与数据到文本生成和文本到文本生成深度学习方法有关,以及NLG的新应用技术。该调查旨在(a)给出关于NLG核心任务的最新综合,以及该领域采用的建筑;(b)详细介绍各种NLG任务和数据集,并提请注意NLG评估中的挑战,专注于不同的评估方法及其关系;(c)强调一些未来的强调和相对近期的研究问题,因为NLG和其他人工智能领域的协同作用而增加,例如计算机视觉,文本和计算创造力。
translated by 谷歌翻译
机器学习方法尤其是深度神经网络取得了巨大的成功,但其中许多往往依赖于一些标记的样品进行训练。在真实世界的应用中,我们经常需要通过例如具有新兴预测目标和昂贵的样本注释的动态上下文来解决样本短缺。因此,低资源学习,旨在学习具有足够资源(特别是培训样本)的强大预测模型,现在正在被广泛调查。在所有低资源学习研究中,许多人更喜欢以知识图(kg)的形式利用一些辅助信息,这对于知识表示变得越来越受欢迎,以减少对标记样本的依赖。在这项调查中,我们非常全面地审查了90美元的报纸关于两个主要的低资源学习设置 - 零射击学习(ZSL)的预测,从未出现过训练,而且很少拍摄的学习(FSL)预测的新类仅具有可用的少量标记样本。我们首先介绍了ZSL和FSL研究中使用的KGS以及现有的和潜在的KG施工解决方案,然后系统地分类和总结了KG感知ZSL和FSL方法,将它们划分为不同的范例,例如基于映射的映射,数据增强,基于传播和基于优化的。我们接下来呈现了不同的应用程序,包括计算机视觉和自然语言处理中的kg增强预测任务,还包括kg完成的任务,以及每个任务的一些典型评估资源。我们最终讨论了一些关于新学习和推理范式的方面的一些挑战和未来方向,以及高质量的KGs的建设。
translated by 谷歌翻译
近年来,随着新颖的策略和应用,神经网络一直在迅速扩展。然而,尽管不可避免地会针对关键应用程序来解决这些挑战,例如神经网络技术诸如神经网络技术中仍未解决诸如神经网络技术的挑战。已经尝试通过用符号表示来表示和嵌入域知识来克服神经网络计算中的挑战。因此,出现了神经符号学习(Nesyl)概念,其中结合了符号表示的各个方面,并将常识带入神经网络(Nesyl)。在可解释性,推理和解释性至关重要的领域中,例如视频和图像字幕,提问和推理,健康信息学和基因组学,Nesyl表现出了有希望的结果。这篇综述介绍了一项有关最先进的Nesyl方法的全面调查,其原理,机器和深度学习算法的进步,诸如Opthalmology之类的应用以及最重要的是该新兴领域的未来观点。
translated by 谷歌翻译
Knowledge graphs (KG) have served as the key component of various natural language processing applications. Commonsense knowledge graphs (CKG) are a special type of KG, where entities and relations are composed of free-form text. However, previous works in KG completion and CKG completion suffer from long-tail relations and newly-added relations which do not have many know triples for training. In light of this, few-shot KG completion (FKGC), which requires the strengths of graph representation learning and few-shot learning, has been proposed to challenge the problem of limited annotated data. In this paper, we comprehensively survey previous attempts on such tasks in the form of a series of methods and applications. Specifically, we first introduce FKGC challenges, commonly used KGs, and CKGs. Then we systematically categorize and summarize existing works in terms of the type of KGs and the methods. Finally, we present applications of FKGC models on prediction tasks in different areas and share our thoughts on future research directions of FKGC.
translated by 谷歌翻译
Our experience of the world is multimodal -we see objects, hear sounds, feel texture, smell odors, and taste flavors. Modality refers to the way in which something happens or is experienced and a research problem is characterized as multimodal when it includes multiple such modalities. In order for Artificial Intelligence to make progress in understanding the world around us, it needs to be able to interpret such multimodal signals together. Multimodal machine learning aims to build models that can process and relate information from multiple modalities. It is a vibrant multi-disciplinary field of increasing importance and with extraordinary potential. Instead of focusing on specific multimodal applications, this paper surveys the recent advances in multimodal machine learning itself and presents them in a common taxonomy. We go beyond the typical early and late fusion categorization and identify broader challenges that are faced by multimodal machine learning, namely: representation, translation, alignment, fusion, and co-learning. This new taxonomy will enable researchers to better understand the state of the field and identify directions for future research.
translated by 谷歌翻译
细粒度的图像分析(FGIA)是计算机视觉和模式识别中的长期和基本问题,并为一组多种现实世界应用提供了基础。 FGIA的任务是从属类别分析视觉物体,例如汽车或汽车型号的种类。细粒度分析中固有的小阶级和阶级阶级内变异使其成为一个具有挑战性的问题。利用深度学习的进步,近年来,我们在深入学习动力的FGIA中见证了显着进展。在本文中,我们对这些进展的系统进行了系统的调查,我们试图通过巩固两个基本的细粒度研究领域 - 细粒度的图像识别和细粒度的图像检索来重新定义和扩大FGIA领域。此外,我们还审查了FGIA的其他关键问题,例如公开可用的基准数据集和相关域的特定于应用程序。我们通过突出几个研究方向和开放问题,从社区中突出了几个研究方向和开放问题。
translated by 谷歌翻译
连接视觉和语言在生成智能中起着重要作用。因此,已经致力于图像标题的大型研究工作,即用句法和语义有意义的句子描述图像。从2015年开始,该任务通常通过由Visual Encoder组成的管道和文本生成的语言模型来解决任务。在这些年来,两种组件通过对象区域,属性,介绍多模态连接,完全关注方法和伯特早期融合策略的利用而显着发展。但是,无论令人印象深刻的结果,图像标题的研究还没有达到结论性答案。这项工作旨在提供图像标题方法的全面概述,从视觉编码和文本生成到培训策略,数据集和评估度量。在这方面,我们量化地比较了许多相关的最先进的方法来确定架构和培训策略中最有影响力的技术创新。此外,讨论了问题的许多变体及其开放挑战。这项工作的最终目标是作为理解现有文献的工具,并突出显示计算机视觉和自然语言处理的研究领域的未来方向可以找到最佳的协同作用。
translated by 谷歌翻译
Today's scene graph generation (SGG) task is still far from practical, mainly due to the severe training bias, e.g., collapsing diverse human walk on/ sit on/lay on beach into human on beach. Given such SGG, the down-stream tasks such as VQA can hardly infer better scene structures than merely a bag of objects. However, debiasing in SGG is not trivial because traditional debiasing methods cannot distinguish between the good and bad bias, e.g., good context prior (e.g., person read book rather than eat) and bad long-tailed bias (e.g., near dominating behind/in front of). In this paper, we present a novel SGG framework based on causal inference but not the conventional likelihood. We first build a causal graph for SGG, and perform traditional biased training with the graph. Then, we propose to draw the counterfactual causality from the trained graph to infer the effect from the bad bias, which should be removed. In particular, we use Total Direct Effect as the proposed final predicate score for unbiased SGG. Note that our framework is agnostic to any SGG model and thus can be widely applied in the community who seeks unbiased predictions. By using the proposed Scene Graph Diagnosis toolkit 1 on the SGG benchmark Visual Genome and several prevailing models, we observed significant improvements over the previous state-of-the-art methods.
translated by 谷歌翻译
Despite progress in perceptual tasks such as image classification, computers still perform poorly on cognitive tasks such as image description and question answering. Cognition is core to tasks that involve not just recognizing, but reasoning about our visual world. However, models used to tackle the rich content in images for cognitive tasks are still being trained using the same datasets designed for perceptual tasks. To achieve success at cognitive tasks, models need to understand the interactions and relationships between objects in
translated by 谷歌翻译
知识基础问题回答(KBQA)旨在通过知识库(KB)回答问题。早期研究主要集中于回答有关KB的简单问题,并取得了巨大的成功。但是,他们在复杂问题上的表现远非令人满意。因此,近年来,研究人员提出了许多新颖的方法,研究了回答复杂问题的挑战。在这项调查中,我们回顾了KBQA的最新进展,重点是解决复杂问题,这些问题通常包含多个主题,表达复合关系或涉及数值操作。详细说明,我们从介绍复杂的KBQA任务和相关背景开始。然后,我们描述用于复杂KBQA任务的基准数据集,并介绍这些数据集的构建过程。接下来,我们提出两个复杂KBQA方法的主流类别,即基于语义解析的方法(基于SP)的方法和基于信息检索的方法(基于IR)。具体而言,我们通过流程设计说明了他们的程序,并讨论了它们的主要差异和相似性。之后,我们总结了这两类方法在回答复杂问题时会遇到的挑战,并解释了现有工作中使用的高级解决方案和技术。最后,我们结论并讨论了与复杂的KBQA有关的几个有希望的方向,以进行未来的研究。
translated by 谷歌翻译
We investigate the problem of producing structured graph representations of visual scenes. Our work analyzes the role of motifs: regularly appearing substructures in scene graphs. We present new quantitative insights on such repeated structures in the Visual Genome dataset. Our analysis shows that object labels are highly predictive of relation labels but not vice-versa. We also find that there are recurring patterns even in larger subgraphs: more than 50% of graphs contain motifs involving at least two relations. Our analysis motivates a new baseline: given object detections, predict the most frequent relation between object pairs with the given labels, as seen in the training set. This baseline improves on the previous state-of-the-art by an average of 3.6% relative improvement across evaluation settings. We then introduce Stacked Motif Networks, a new architecture designed to capture higher order motifs in scene graphs that further improves over our strong baseline by an average 7.1% relative gain. Our code is available at github.com/rowanz/neural-motifs.
translated by 谷歌翻译
Scene graph generation from images is a task of great interest to applications such as robotics, because graphs are the main way to represent knowledge about the world and regulate human-robot interactions in tasks such as Visual Question Answering (VQA). Unfortunately, its corresponding area of machine learning is still relatively in its infancy, and the solutions currently offered do not specialize well in concrete usage scenarios. Specifically, they do not take existing "expert" knowledge about the domain world into account; and that might indeed be necessary in order to provide the level of reliability demanded by the use case scenarios. In this paper, we propose an initial approximation to a framework called Ontology-Guided Scene Graph Generation (OG-SGG), that can improve the performance of an existing machine learning based scene graph generator using prior knowledge supplied in the form of an ontology (specifically, using the axioms defined within); and we present results evaluated on a specific scenario founded in telepresence robotics. These results show quantitative and qualitative improvements in the generated scene graphs.
translated by 谷歌翻译