我们建议在2D域中利用自我监督的技术来实现细粒度的3D形状分割任务。这是受到观察的启发:基于视图的表面表示比基于点云或体素占用率的3D对应物更有效地建模高分辨率表面细节和纹理。具体而言,给定3D形状,我们将其从多个视图中渲染,并在对比度学习框架内建立密集的对应学习任务。结果,与仅在2D或3D中使用自学的替代方案相比,学到的2D表示是视图不变和几何一致的,在对有限的标记形状进行培训时,可以更好地概括概括。对纹理(渲染peple)和未纹理(partnet)3D数据集的实验表明,我们的方法在细粒部分分割中优于最先进的替代方案。当仅一组稀疏的视图可供训练或形状纹理时,对基准的改进就会更大,这表明MVDecor受益于2D处理和3D几何推理。
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近年来,3D视觉的自我监督预训练引起了研究的兴趣。为了学习信息的表示,许多以前的作品都利用了3D功能的不向导,\ eg,同一场景的视图之间的透视感,深度和RGB图像之间的模态侵权次数,点云和voxels之间的格式不变。尽管他们取得了令人鼓舞的结果,但以前的研究缺乏对这些不稳定的系统性比较。为了解决这个问题,我们的工作首次引入了一个统一的框架,根据该框架可以研究各种预培训方法。我们进行了广泛的实验,并仔细研究了3D预训练中不同不变的贡献。另外,我们提出了一种简单但有效的方法,该方法可以共同预先培训3D编码器和使用对比度学习的深度图编码器。通过我们的方法进行预训练的模型在下游任务方面具有显着的性能提高。例如,预先训练的投票表现优于Sun RGB-D和扫描对象检测基准的先前方法,并具有明显的利润。
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3D感知最近的进展在了解3DACHAPES甚至场景的几何结构方面表现出令人印象深刻的进展。灵感来自这些进步的几何理解,我们旨在利用几何约束下学到的表示基于图像的感知。我们介绍一种基于多视图RGB-D数据学习View-Invariant的方法,用于网络预训练的网络预训练的几何感知表示,然后可以将其有效地传送到下游2D任务。我们建议在多视图IM-ysge约束和图像 - 几何约束下采用对比学习,以便在学习的2D表示中进行编码。这不仅仅是在几乎非仅对图像的语义分割,实例分段和对象检测的基于图像的基于图像的基于图像的TASK上学习而改进,而且,但是,在低数据方案中提供了显着的改进。我们对全数据的语义细分显示6.0%的显着提高,以及剪刀上的基线20%数据上的11.9%。
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由于缺乏大规模标记的3D数据集,大多数3D神经网络都是从划痕训练。在本文中,我们通过利用来自丰富的2D数据集学习的2D网络来介绍一种新的3D预预测方法。我们提出了通过将像素级和点级别特征映射到同一嵌入空间中的对比度的像素到点知识转移来有效地利用2D信息。由于2D和3D网络之间的异构性质,我们介绍了后投影功能以对准2D和3D之间的功能以使转移成为可能。此外,我们设计了一个上采样功能投影层,以增加高级2D特征图的空间分辨率,这使得能够学习细粒度的3D表示。利用普雷累染的2D网络,所提出的预介绍过程不需要额外的2D或3D标记数据,进一步缓解了昂贵的3D数据注释成本。据我们所知,我们是第一个利用现有的2D培训的权重,以预先rain 3D深度神经网络。我们的密集实验表明,使用2D知识预订的3D模型可以通过各种真实世界3D下游任务进行3D网络的性能。
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我们呈现FURTIT,这是一种简单的3D形状分割网络的高效学习方法。FURTIT基于自我监督的任务,可以将3D形状的表面分解成几何基元。可以很容易地应用于用于3D形状分割的现有网络架构,并提高了几张拍摄设置中的性能,因为我们在广泛使用的ShapEnet和Partnet基准中展示。FISHIT在这种环境中优于现有的现有技术,表明对基元的分解是在学习对语义部分预测的陈述之前的有用。我们提出了许多实验,改变了几何基元和下游任务的选择,以证明该方法的有效性。
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Generalizable 3D part segmentation is important but challenging in vision and robotics. Training deep models via conventional supervised methods requires large-scale 3D datasets with fine-grained part annotations, which are costly to collect. This paper explores an alternative way for low-shot part segmentation of 3D point clouds by leveraging a pretrained image-language model, GLIP, which achieves superior performance on open-vocabulary 2D detection. We transfer the rich knowledge from 2D to 3D through GLIP-based part detection on point cloud rendering and a novel 2D-to-3D label lifting algorithm. We also utilize multi-view 3D priors and few-shot prompt tuning to boost performance significantly. Extensive evaluation on PartNet and PartNet-Mobility datasets shows that our method enables excellent zero-shot 3D part segmentation. Our few-shot version not only outperforms existing few-shot approaches by a large margin but also achieves highly competitive results compared to the fully supervised counterpart. Furthermore, we demonstrate that our method can be directly applied to iPhone-scanned point clouds without significant domain gaps.
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A hallmark of the deep learning era for computer vision is the successful use of large-scale labeled datasets to train feature representations for tasks ranging from object recognition and semantic segmentation to optical flow estimation and novel view synthesis of 3D scenes. In this work, we aim to learn dense discriminative object representations for low-shot category recognition without requiring any category labels. To this end, we propose Deep Object Patch Encodings (DOPE), which can be trained from multiple views of object instances without any category or semantic object part labels. To train DOPE, we assume access to sparse depths, foreground masks and known cameras, to obtain pixel-level correspondences between views of an object, and use this to formulate a self-supervised learning task to learn discriminative object patches. We find that DOPE can directly be used for low-shot classification of novel categories using local-part matching, and is competitive with and outperforms supervised and self-supervised learning baselines. Code and data available at https://github.com/rehg-lab/dope_selfsup.
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Arguably one of the top success stories of deep learning is transfer learning. The finding that pre-training a network on a rich source set (e.g., ImageNet) can help boost performance once fine-tuned on a usually much smaller target set, has been instrumental to many applications in language and vision. Yet, very little is known about its usefulness in 3D point cloud understanding. We see this as an opportunity considering the effort required for annotating data in 3D. In this work, we aim at facilitating research on 3D representation learning. Different from previous works, we focus on high-level scene understanding tasks. To this end, we select a suite of diverse datasets and tasks to measure the effect of unsupervised pre-training on a large source set of 3D scenes. Our findings are extremely encouraging: using a unified triplet of architecture, source dataset, and contrastive loss for pre-training, we achieve improvement over recent best results in segmentation and detection across 6 different benchmarks for indoor and outdoor, real and synthetic datasets -demonstrating that the learned representation can generalize across domains. Furthermore, the improvement was similar to supervised pre-training, suggesting that future efforts should favor scaling data collection over more detailed annotation. We hope these findings will encourage more research on unsupervised pretext task design for 3D deep learning. Our code is publicly available at https://github.com/facebookresearch/PointContrast
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我们呈现NESF,一种用于单独从构成的RGB图像中生成3D语义场的方法。代替经典的3D表示,我们的方法在最近的基础上建立了隐式神经场景表示的工作,其中3D结构被点亮功能捕获。我们利用这种方法来恢复3D密度领域,我们然后在其中培训由构成的2D语义地图监督的3D语义分段模型。尽管仅在2D信号上培训,我们的方法能够从新颖的相机姿势生成3D一致的语义地图,并且可以在任意3D点查询。值得注意的是,NESF与产生密度场的任何方法兼容,并且随着密度场的质量改善,其精度可提高。我们的实证分析在复杂的实际呈现的合成场景中向竞争性2D和3D语义分割基线表现出可比的质量。我们的方法是第一个提供真正密集的3D场景分段,需要仅需要2D监督培训,并且不需要任何关于新颖场景的推论的语义输入。我们鼓励读者访问项目网站。
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We propose a novel approach to self-supervised learning of point cloud representations by differentiable neural rendering. Motivated by the fact that informative point cloud features should be able to encode rich geometry and appearance cues and render realistic images, we train a point-cloud encoder within a devised point-based neural renderer by comparing the rendered images with real images on massive RGB-D data. The learned point-cloud encoder can be easily integrated into various downstream tasks, including not only high-level tasks like 3D detection and segmentation, but low-level tasks like 3D reconstruction and image synthesis. Extensive experiments on various tasks demonstrate the superiority of our approach compared to existing pre-training methods.
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人类可以从少量的2D视图中从3D中感知场景。对于AI代理商,只有几个图像的任何视点识别场景的能力使它们能够有效地与场景及其对象交互。在这项工作中,我们试图通过这种能力赋予机器。我们提出了一种模型,它通过将新场景的几个RGB图像进行输入,并通过将其分割为语义类别来识别新的视点中的场景。所有这一切都没有访问这些视图的RGB图像。我们将2D场景识别与隐式3D表示,并从数百个场景的多视图2D注释中学习,而无需超出相机姿势的3D监督。我们试验具有挑战性的数据集,并展示我们模型的能力,共同捕捉新颖场景的语义和几何形状,具有不同的布局,物体类型和形状。
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The neural radiance field (NeRF) has shown promising results in preserving the fine details of objects and scenes. However, unlike mesh-based representations, it remains an open problem to build dense correspondences across different NeRFs of the same category, which is essential in many downstream tasks. The main difficulties of this problem lie in the implicit nature of NeRF and the lack of ground-truth correspondence annotations. In this paper, we show it is possible to bypass these challenges by leveraging the rich semantics and structural priors encapsulated in a pre-trained NeRF-based GAN. Specifically, we exploit such priors from three aspects, namely 1) a dual deformation field that takes latent codes as global structural indicators, 2) a learning objective that regards generator features as geometric-aware local descriptors, and 3) a source of infinite object-specific NeRF samples. Our experiments demonstrate that such priors lead to 3D dense correspondence that is accurate, smooth, and robust. We also show that established dense correspondence across NeRFs can effectively enable many NeRF-based downstream applications such as texture transfer.
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无人监督的学习目睹了自然语言理解和最近的2D图像领域的巨大成功。如何利用无监督学习的3D点云分析的力量仍然是开放的。大多数现有方法只是简单地适应2D域中使用的技术到3D域,同时不完全利用3D数据的特殊性。在这项工作中,我们提出了一种对3D点云的无监督代表学习的点辨别学习方法,该方法专门为点云数据设计,可以学习本地和全局形状特征。我们通过对骨干网络产生的中间级别和全球层面特征进行新的点歧视损失来实现这一目标。该点歧视损失强制执行与属于相应局部形状区域的点,并且与随机采样的嘈杂点不一致。我们的方法简单,设计简单,通过添加额外的适配模块和用于骨干编码器的无监督培训的点一致性模块。培训后,可以在对下游任务的分类器或解码器的监督培训期间丢弃这两个模块。我们在各种设置中对3D对象分类,3D语义和部分分割进行了广泛的实验,实现了新的最先进的结果。我们还对我们的方法进行了详细的分析,目视证明我们所学到的无监督特征的重建本地形状与地面真理形状高度一致。
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Scene understanding is a major challenge of today's computer vision. Center to this task is image segmentation, since scenes are often provided as a set of pictures. Nowadays, many such datasets also provide 3D geometry information given as a 3D point cloud acquired by a laser scanner or a depth camera. To exploit this geometric information, many current approaches rely on both a 2D loss and 3D loss, requiring not only 2D per pixel labels but also 3D per point labels. However obtaining a 3D groundtruth is challenging, time-consuming and error-prone. In this paper, we show that image segmentation can benefit from 3D geometric information without requiring any 3D groundtruth, by training the geometric feature extraction with a 2D segmentation loss in an end-to-end fashion. Our method starts by extracting a map of 3D features directly from the point cloud by using a lightweight and simple 3D encoder neural network. The 3D feature map is then used as an additional input to a classical image segmentation network. During training, the 3D features extraction is optimized for the segmentation task by back-propagation through the entire pipeline. Our method exhibits state-of-the-art performance with much lighter input dataset requirements, since no 3D groundtruth is required.
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Segmenting humans in 3D indoor scenes has become increasingly important with the rise of human-centered robotics and AR/VR applications. In this direction, we explore the tasks of 3D human semantic-, instance- and multi-human body-part segmentation. Few works have attempted to directly segment humans in point clouds (or depth maps), which is largely due to the lack of training data on humans interacting with 3D scenes. We address this challenge and propose a framework for synthesizing virtual humans in realistic 3D scenes. Synthetic point cloud data is attractive since the domain gap between real and synthetic depth is small compared to images. Our analysis of different training schemes using a combination of synthetic and realistic data shows that synthetic data for pre-training improves performance in a wide variety of segmentation tasks and models. We further propose the first end-to-end model for 3D multi-human body-part segmentation, called Human3D, that performs all the above segmentation tasks in a unified manner. Remarkably, Human3D even outperforms previous task-specific state-of-the-art methods. Finally, we manually annotate humans in test scenes from EgoBody to compare the proposed training schemes and segmentation models.
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许多3D表示(例如,点云)是下面连续3D表面的离散样本。该过程不可避免地介绍了底层的3D形状上的采样变化。在学习3D表示中,应忽略应忽略变化,而应捕获基础3D形状的可转换知识。这成为现有代表学习范式的大挑战。本文在点云上自动编码。标准自动编码范例强制编码器捕获这种采样变体,因为解码器必须重建具有采样变化的原始点云。我们介绍了隐式AutoEncoder(IAE),这是一种简单而有效的方法,通过用隐式解码器替换点云解码器来解决这一挑战。隐式解码器输出与相同模型的不同点云采样之间共享的连续表示。在隐式表示下重建可以优先考虑编码器丢弃采样变体,引入更多空间以学习有用的功能。在一个简单的线性AutoEncoder下,理论上理论地证明这一索赔。此外,隐式解码器提供丰富的空间来为不同的任务设计合适的隐式表示。我们展示了IAE对3D对象和3D场景的各种自我监督学习任务的有用性。实验结果表明,IAE在每项任务中始终如一地优于最先进的。
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大规模点云的注释仍然耗时,并且对于许多真实世界任务不可用。点云预训练是用于获得快速适配的可扩展模型的一个潜在解决方案。因此,在本文中,我们调查了一种新的自我监督学习方法,称为混合和解除戒(MD),用于点云预培训。顾名思义,我们探索如何将原始点云与混合点云分开,并利用这一具有挑战的任务作为模型培训的借口优化目标。考虑到原始数据集中的有限培训数据,这远低于普遍的想象,混合过程可以有效地产生更高质量的样本。我们构建一个基线网络以验证我们的直觉,只包含两个模块,编码器和解码器。给定混合点云,首先预先训练编码器以提取语义嵌入。然后,利用实例 - 自适应解码器根据嵌入来解除点云。尽管简单,编码器本质上是能够在训练后捕获点云关键点,并且可以快速适应下游任务,包括预先训练和微调范例的分类和分割。在两个数据集上的广泛实验表明编码器+我们的(MD)显着超越了从头划痕培训的编码器和快速收敛的编码器。在消融研究中,我们进一步研究了每个部件的效果,并讨论了拟议的自我监督学习策略的优势。我们希望这种自我监督的学习尝试点云可以铺平了减少对大规模标记数据的深度学习模型依赖的方式,并在将来节省了大量的注释成本。
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用于运动中的人类的新型视图综合是一个具有挑战性的计算机视觉问题,使得诸如自由视视频之类的应用。现有方法通常使用具有多个输入视图,3D监控或预训练模型的复杂设置,这些模型不会概括为新标识。旨在解决这些限制,我们提出了一种新颖的视图综合框架,以从单视图传感器捕获的任何人的看法生成现实渲染,其具有稀疏的RGB-D,类似于低成本深度摄像头,而没有参与者特定的楷模。我们提出了一种架构来学习由基于球体的神经渲染获得的小说视图中的密集功能,并使用全局上下文修复模型创建完整的渲染。此外,增强剂网络利用了整体保真度,即使在原始视图中的遮挡区域中也能够产生细节的清晰渲染。我们展示了我们的方法为单个稀疏RGB-D输入产生高质量的合成和真实人体演员的新颖视图。它概括了看不见的身份,新的姿势,忠实地重建面部表情。我们的方法优于现有人体观测合成方法,并且对不同水平的输入稀疏性具有稳健性。
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在不同观点之间找到准确的对应关系是无监督的多视图立体声(MVS)的跟腱。现有方法是基于以下假设:相应的像素具有相似的光度特征。但是,在实际场景中,多视图图像观察到非斜面的表面和经验遮挡。在这项工作中,我们提出了一种新颖的方法,即神经渲染(RC-MVSNET),以解决观点之间对应关系的歧义问题。具体而言,我们施加了一个深度渲染一致性损失,以限制靠近对象表面的几何特征以减轻遮挡。同时,我们引入了参考视图综合损失,以产生一致的监督,即使是针对非兰伯特表面。关于DTU和TANKS \&Temples基准测试的广泛实验表明,我们的RC-MVSNET方法在无监督的MVS框架上实现了最先进的性能,并对许多有监督的方法进行了竞争性能。该代码在https://github.com/上发布。 BOESE0601/RC-MVSNET
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We propose a new self-supervised method for pre-training the backbone of deep perception models operating on point clouds. The core idea is to train the model on a pretext task which is the reconstruction of the surface on which the 3D points are sampled, and to use the underlying latent vectors as input to the perception head. The intuition is that if the network is able to reconstruct the scene surface, given only sparse input points, then it probably also captures some fragments of semantic information, that can be used to boost an actual perception task. This principle has a very simple formulation, which makes it both easy to implement and widely applicable to a large range of 3D sensors and deep networks performing semantic segmentation or object detection. In fact, it supports a single-stream pipeline, as opposed to most contrastive learning approaches, allowing training on limited resources. We conducted extensive experiments on various autonomous driving datasets, involving very different kinds of lidars, for both semantic segmentation and object detection. The results show the effectiveness of our method to learn useful representations without any annotation, compared to existing approaches. Code is available at \href{https://github.com/valeoai/ALSO}{github.com/valeoai/ALSO}
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