各系列扩张是几个世纪以来的应用数学和工程的基石。在本文中,我们从现代机器学习角度重新审视了泰勒系列扩张。具体地,我们介绍了快速连续的卷积泰勒变换(FC2T2),这是快速多极法(FMM)的变型,其允许在连续空间中有效地逼近低维卷积操作者。我们建立在FMM上,这是一种近似算法,其降低了从O(nm)到o(n + m)的n身体问题的计算复杂度,并在例如,在例如,在例如,在例如,在ev中找到应用。粒子模拟。作为中间步骤,FMM为网格上的每个单元产生串联扩展,我们引入直接作用于该表示的算法。这些算法分析但大致计算了反向衰减算法的前向和后向通过所需的数量,因此可以在神经网络中用作(隐式)层。具体地,我们引入了一种根隐性层,其输出表面法线和对象距离以及输出给定3D姿势的辐射场的渲染的积分隐式层。在机器学习的背景下,可以理解为N $和M $的$和M $分别被理解为型号参数和模型评估的数量,这对于需要在计算机视觉和图形中普遍存在的重复函数评估的应用程序,与常规神经网络不同网络,该技术以参数优雅地介绍了本文。对于某些应用,这导致拖鞋的200倍减少,与最先进的方法以合理的或不存在的准确性损失相比。
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综合照片 - 现实图像和视频是计算机图形的核心,并且是几十年的研究焦点。传统上,使用渲染算法(如光栅化或射线跟踪)生成场景的合成图像,其将几何形状和材料属性的表示为输入。统称,这些输入定义了实际场景和呈现的内容,并且被称为场景表示(其中场景由一个或多个对象组成)。示例场景表示是具有附带纹理的三角形网格(例如,由艺术家创建),点云(例如,来自深度传感器),体积网格(例如,来自CT扫描)或隐式曲面函数(例如,截短的符号距离)字段)。使用可分辨率渲染损耗的观察结果的这种场景表示的重建被称为逆图形或反向渲染。神经渲染密切相关,并将思想与经典计算机图形和机器学习中的思想相结合,以创建用于合成来自真实观察图像的图像的算法。神经渲染是朝向合成照片现实图像和视频内容的目标的跨越。近年来,我们通过数百个出版物显示了这一领域的巨大进展,这些出版物显示了将被动组件注入渲染管道的不同方式。这种最先进的神经渲染进步的报告侧重于将经典渲染原则与学习的3D场景表示结合的方法,通常现在被称为神经场景表示。这些方法的一个关键优势在于它们是通过设计的3D-一致,使诸如新颖的视点合成捕获场景的应用。除了处理静态场景的方法外,我们还涵盖了用于建模非刚性变形对象的神经场景表示...
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机器学习的最近进步已经创造了利用一类基于坐标的神经网络来解决视觉计算问题的兴趣,该基于坐标的神经网络在空间和时间跨空间和时间的场景或对象的物理属性。我们称之为神经领域的这些方法已经看到在3D形状和图像的合成中成功应用,人体的动画,3D重建和姿势估计。然而,由于在短时间内的快速进展,许多论文存在,但尚未出现全面的审查和制定问题。在本报告中,我们通过提供上下文,数学接地和对神经领域的文学进行广泛综述来解决这一限制。本报告涉及两种维度的研究。在第一部分中,我们通过识别神经字段方法的公共组件,包括不同的表示,架构,前向映射和泛化方法来专注于神经字段的技术。在第二部分中,我们专注于神经领域的应用在视觉计算中的不同问题,超越(例如,机器人,音频)。我们的评论显示了历史上和当前化身的视觉计算中已覆盖的主题的广度,展示了神经字段方法所带来的提高的质量,灵活性和能力。最后,我们展示了一个伴随着贡献本综述的生活版本,可以由社区不断更新。
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这本数字本书包含在物理模拟的背景下与深度学习相关的一切实际和全面的一切。尽可能多,所有主题都带有Jupyter笔记本的形式的动手代码示例,以便快速入门。除了标准的受监督学习的数据中,我们将看看物理丢失约束,更紧密耦合的学习算法,具有可微分的模拟,以及加强学习和不确定性建模。我们生活在令人兴奋的时期:这些方法具有从根本上改变计算机模拟可以实现的巨大潜力。
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神经网络的经典发展主要集中在有限维欧基德空间或有限组之间的学习映射。我们提出了神经网络的概括,以学习映射无限尺寸函数空间之间的运算符。我们通过一类线性积分运算符和非线性激活函数的组成制定运营商的近似,使得组合的操作员可以近似复杂的非线性运算符。我们证明了我们建筑的普遍近似定理。此外,我们介绍了四类运算符参数化:基于图形的运算符,低秩运算符,基于多极图形的运算符和傅里叶运算符,并描述了每个用于用每个计算的高效算法。所提出的神经运营商是决议不变的:它们在底层函数空间的不同离散化之间共享相同的网络参数,并且可以用于零击超分辨率。在数值上,与现有的基于机器学习的方法,达西流程和Navier-Stokes方程相比,所提出的模型显示出卓越的性能,而与传统的PDE求解器相比,与现有的基于机器学习的方法有关的基于机器学习的方法。
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神经隐式表示将表面编码为应用于空间坐标的神经网络的水平集,已证明对优化,压缩和生成3D几何形状非常有效。尽管这些表示易于拟合,但尚不清楚如何最好地评估形状上的几何查询,例如与射线相交或找到最接近的点。主要的方法是鼓励网络具有签名的距离属性。但是,该属性通常仅持有大约导致鲁棒性问题,并且仅在培训结束时持有,从而抑制了在损失功能中使用查询的使用。取而代之的是,这项工作提出了一种新的方法,可以直接针对广泛的现有架构进行一般神经隐式功能进行查询。我们的关键工具是使用自动算术规则将范围分析应用于神经网络,以限制网络在区域上的输出。我们对神经网络的范围分析进行了研究,并确定了非常有效的仿射算术变体。我们使用所得边界来开发几何查询,包括射线铸造,交叉测试,构建空间层次结构,快速网格提取,最接近的点评估,评估批量特性等。我们的疑问可以在GPU上有效评估,并在随机定位的网络上提供具体的准确性,从而可以在培训目标及其他方面使用。我们还展示了对反渲染的初步应用。
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These notes were compiled as lecture notes for a course developed and taught at the University of the Southern California. They should be accessible to a typical engineering graduate student with a strong background in Applied Mathematics. The main objective of these notes is to introduce a student who is familiar with concepts in linear algebra and partial differential equations to select topics in deep learning. These lecture notes exploit the strong connections between deep learning algorithms and the more conventional techniques of computational physics to achieve two goals. First, they use concepts from computational physics to develop an understanding of deep learning algorithms. Not surprisingly, many concepts in deep learning can be connected to similar concepts in computational physics, and one can utilize this connection to better understand these algorithms. Second, several novel deep learning algorithms can be used to solve challenging problems in computational physics. Thus, they offer someone who is interested in modeling a physical phenomena with a complementary set of tools.
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Physically based rendering of complex scenes can be prohibitively costly with a potentially unbounded and uneven distribution of complexity across the rendered image. The goal of an ideal level of detail (LoD) method is to make rendering costs independent of the 3D scene complexity, while preserving the appearance of the scene. However, current prefiltering LoD methods are limited in the appearances they can support due to their reliance of approximate models and other heuristics. We propose the first comprehensive multi-scale LoD framework for prefiltering 3D environments with complex geometry and materials (e.g., the Disney BRDF), while maintaining the appearance with respect to the ray-traced reference. Using a multi-scale hierarchy of the scene, we perform a data-driven prefiltering step to obtain an appearance phase function and directional coverage mask at each scale. At the heart of our approach is a novel neural representation that encodes this information into a compact latent form that is easy to decode inside a physically based renderer. Once a scene is baked out, our method requires no original geometry, materials, or textures at render time. We demonstrate that our approach compares favorably to state-of-the-art prefiltering methods and achieves considerable savings in memory for complex scenes.
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Neural signed distance functions (SDFs) are emerging as an effective representation for 3D shapes. State-of-theart methods typically encode the SDF with a large, fixedsize neural network to approximate complex shapes with implicit surfaces. Rendering with these large networks is, however, computationally expensive since it requires many forward passes through the network for every pixel, making these representations impractical for real-time graphics. We introduce an efficient neural representation that, for the first time, enables real-time rendering of high-fidelity neural SDFs, while achieving state-of-the-art geometry reconstruction quality. We represent implicit surfaces using an octree-based feature volume which adaptively fits shapes with multiple discrete levels of detail (LODs), and enables continuous LOD with SDF interpolation. We further develop an efficient algorithm to directly render our novel neural SDF representation in real-time by querying only the necessary LODs with sparse octree traversal. We show that our representation is 2-3 orders of magnitude more efficient in terms of rendering speed compared to previous works. Furthermore, it produces state-of-the-art reconstruction quality for complex shapes under both 3D geometric and 2D image-space metrics.
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Recent years have witnessed a growth in mathematics for deep learning--which seeks a deeper understanding of the concepts of deep learning with mathematics, and explores how to make it more robust--and deep learning for mathematics, where deep learning algorithms are used to solve problems in mathematics. The latter has popularised the field of scientific machine learning where deep learning is applied to problems in scientific computing. Specifically, more and more neural network architectures have been developed to solve specific classes of partial differential equations (PDEs). Such methods exploit properties that are inherent to PDEs and thus solve the PDEs better than classical feed-forward neural networks, recurrent neural networks, and convolutional neural networks. This has had a great impact in the area of mathematical modeling where parametric PDEs are widely used to model most natural and physical processes arising in science and engineering, In this work, we review such methods and extend them for parametric studies as well as for solving the related inverse problems. We equally proceed to show their relevance in some industrial applications.
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基于坐标的网络成为3D表示和场景重建的强大工具。这些网络训练以将连续输入坐标映射到每个点处的信号的值。尽管如此,当前的架构是黑色盒子:不能轻易分析它们的光谱特性,并且在无监督点处的行为难以预测。此外,这些网络通常接受训练以以单个刻度表示信号,并且如此天真的下采样或上采样导致伪像。我们引入带限量坐标网络(BACON),具有分析傅里叶谱的网络架构。培根在无监督点处具有可预测的行为,可以基于所代表信号的光谱特性设计,并且可以在没有明确的监督的情况下代表多个尺度的信号。我们向培根展示用于使用符号距离功能的图像,辐射字段和3D场景的多尺度神经表示的培根,并表明它在可解释性和质量方面优于传统的单尺度坐标网络。
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可微分的渲染是现代视觉中的重要操作,允许在现代机器学习框架中使用逆图形方法3D理解。显式形状表示(体素,点云或网格),而相对容易呈现,通常遭受有限的几何保真度或拓扑限制。另一方面,隐式表示(占用,距离或辐射字段)保持更大的保真度,但遭受复杂或低效的渲染过程,限制可扩展性。在这项工作中,我们努力解决具有新颖形状表示的缺点,允许在隐式架构内快速可分辨地渲染。构建隐式距离表示,我们定义了指向距离字段(DDF),将定向点(位置和方向)映射到表面可见性和深度。这种场可以通过网络衍生物能够使差分表面几何提取(例如,表面法线和曲率)能够容易地构成,并且允许提取经典无符号距离场。使用概率DDFS(PDDFS),我们展示了如何模拟底层字段中固有的不连续性。最后,我们将方法应用于拟合单一形状,未配对的3D感知生成图像建模和单像3D重建任务,通过我们表示的多功能性展示具有简单架构组件的强大性能。
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We propose a differentiable sphere tracing algorithm to bridge the gap between inverse graphics methods and the recently proposed deep learning based implicit signed distance function. Due to the nature of the implicit function, the rendering process requires tremendous function queries, which is particularly problematic when the function is represented as a neural network. We optimize both the forward and backward passes of our rendering layer to make it run efficiently with affordable memory consumption on a commodity graphics card. Our rendering method is fully differentiable such that losses can be directly computed on the rendered 2D observations, and the gradients can be propagated backwards to optimize the 3D geometry. We show that our rendering method can effectively reconstruct accurate 3D shapes from various inputs, such as sparse depth and multi-view images, through inverse optimization. With the geometry based reasoning, our 3D shape prediction methods show excellent generalization capability and robustness against various noises. * Work done while Shaohui Liu was an academic guest at ETH Zurich.
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We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects. Our method can render 800×800 images at more than 150 FPS, which is over 3000 times faster than conventional NeRFs. We do so without sacrificing quality while preserving the ability of NeRFs to perform free-viewpoint rendering of scenes with arbitrary geometry and view-dependent effects. Real-time performance is achieved by pre-tabulating the NeRF into a PlenOctree. In order to preserve viewdependent effects such as specularities, we factorize the appearance via closed-form spherical basis functions. Specifically, we show that it is possible to train NeRFs to predict a spherical harmonic representation of radiance, removing the viewing direction as an input to the neural network. Furthermore, we show that PlenOctrees can be directly optimized to further minimize the reconstruction loss, which leads to equal or better quality compared to competing methods. Moreover, this octree optimization step can be used to reduce the training time, as we no longer need to wait for the NeRF training to converge fully. Our real-time neural rendering approach may potentially enable new applications such as 6-DOF industrial and product visualizations, as well as next generation AR/VR systems. PlenOctrees are amenable to in-browser rendering as well; please visit the project page for the interactive online demo, as well as video and code: https://alexyu. net/plenoctrees.
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高维时空动力学通常可以在低维子空间中编码。用于建模,表征,设计和控制此类大规模系统的工程应用通常依赖于降低尺寸,以实时计算解决方案。降低维度的常见范例包括线性方法,例如奇异值分解(SVD)和非线性方法,例如卷积自动编码器(CAE)的变体。但是,这些编码技术缺乏有效地表示与时空数据相关的复杂性的能力,后者通常需要可变的几何形状,非均匀的网格分辨率,自适应网格化和/或参数依赖性。为了解决这些实用的工程挑战,我们提出了一个称为神经隐式流(NIF)的一般框架,该框架可以实现大型,参数,时空数据的网格不稳定,低级别表示。 NIF由两个修改的多层感知器(MLP)组成:(i)shapenet,它分离并代表空间复杂性,以及(ii)参数,该参数解释了任何其他输入复杂性,包括参数依赖关系,时间和传感器测量值。我们演示了NIF用于参数替代建模的实用性,从而实现了复杂时空动力学的可解释表示和压缩,有效的多空间质量任务以及改善了稀疏重建的通用性能。
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Implicitly defined, continuous, differentiable signal representations parameterized by neural networks have emerged as a powerful paradigm, offering many possible benefits over conventional representations. However, current network architectures for such implicit neural representations are incapable of modeling signals with fine detail, and fail to represent a signal's spatial and temporal derivatives, despite the fact that these are essential to many physical signals defined implicitly as the solution to partial differential equations. We propose to leverage periodic activation functions for implicit neural representations and demonstrate that these networks, dubbed sinusoidal representation networks or SIRENs, are ideally suited for representing complex natural signals and their derivatives. We analyze SIREN activation statistics to propose a principled initialization scheme and demonstrate the representation of images, wavefields, video, sound, and their derivatives. Further, we show how SIRENs can be leveraged to solve challenging boundary value problems, such as particular Eikonal equations (yielding signed distance functions), the Poisson equation, and the Helmholtz and wave equations. Lastly, we combine SIRENs with hypernetworks to learn priors over the space of SIREN functions. Please see the project website for a video overview of the proposed method and all applications.
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我们提出了一个小说嵌入字段\ emph {pref}作为促进神经信号建模和重建任务的紧凑表示。基于纯的多层感知器(MLP)神经技术偏向低频信号,并依赖于深层或傅立叶编码以避免丢失细节。取而代之的是,基于傅立叶嵌入空间的相拟合公式,PREF采用了紧凑且物理上解释的编码场。我们进行全面的实验,以证明PERF比最新的空间嵌入技术的优势。然后,我们使用近似的逆傅里叶变换方案以及新型的parseval正常器来开发高效的频率学习框架。广泛的实验表明,我们的高效和紧凑的基于频率的神经信号处理技术与2D图像完成,3D SDF表面回归和5D辐射场现场重建相同,甚至比最新的。
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NeRF synthesizes novel views of a scene with unprecedented quality by fitting a neural radiance field to RGB images. However, NeRF requires querying a deep Multi-Layer Perceptron (MLP) millions of times, leading to slow rendering times, even on modern GPUs. In this paper, we demonstrate that real-time rendering is possible by utilizing thousands of tiny MLPs instead of one single large MLP. In our setting, each individual MLP only needs to represent parts of the scene, thus smaller and faster-to-evaluate MLPs can be used. By combining this divide-and-conquer strategy with further optimizations, rendering is accelerated by three orders of magnitude compared to the original NeRF model without incurring high storage costs. Further, using teacher-student distillation for training, we show that this speed-up can be achieved without sacrificing visual quality.
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由于其成功在从稀疏的输入图像集合中合成了场景的新颖视图,最近越来越受欢迎。到目前为止,通过通用密度函数建模了神经体积渲染技术的几何形状。此外,使用通向嘈杂的任意水平函数的任意水平集合来提取几何形状本身,通常是低保真重建。本文的目标是改善神经体积渲染中的几何形象和重建。我们通过将体积密度建模为几何形状来实现这一点。这与以前的工作与体积密度的函数建模几何。更详细地,我们将音量密度函数定义为Laplace的累积分发功能(CDF)应用于符号距离功能(SDF)表示。这种简单的密度表示有三个好处:(i)它为神经体积渲染过程中学到的几何形状提供了有用的电感偏差; (ii)它促进了缺陷近似误差的束缚,导致观看光线的准确采样。精确的采样对于提供几何和光线的精确耦合非常重要; (iii)允许高效无监督的脱位形状和外观在体积渲染中。将此新密度表示应用于具有挑战性的场景多视图数据集生产了高质量的几何重建,表现优于相关的基线。此外,由于两者的解剖学,场景之间的切换形状和外观是可能的。
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这项调查的目的是介绍对深神经网络的近似特性的解释性回顾。具体而言,我们旨在了解深神经网络如何以及为什么要优于其他经典线性和非线性近似方法。这项调查包括三章。在第1章中,我们回顾了深层网络及其组成非线性结构的关键思想和概念。我们通过在解决回归和分类问题时将其作为优化问题来形式化神经网络问题。我们简要讨论用于解决优化问题的随机梯度下降算法以及用于解决优化问题的后传播公式,并解决了与神经网络性能相关的一些问题,包括选择激活功能,成本功能,过度适应问题和正则化。在第2章中,我们将重点转移到神经网络的近似理论上。我们首先介绍多项式近似中的密度概念,尤其是研究实现连续函数的Stone-WeierStrass定理。然后,在线性近似的框架内,我们回顾了馈电网络的密度和收敛速率的一些经典结果,然后在近似Sobolev函数中进行有关深网络复杂性的最新发展。在第3章中,利用非线性近似理论,我们进一步详细介绍了深度和近似网络与其他经典非线性近似方法相比的近似优势。
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