基于文本的游戏(TBG)是复杂的环境,允许用户或计算机代理进行文本交互并实现游戏目标。为基于文本的游戏构建面向目标的计算机代理是一项挑战,尤其是当我们使用逐步反馈作为模型的唯一文本输入时。此外,代理商很难通过从更大的文本输入空间中评估灵活的长度和形式。在本文中,我们对应用于基于文本的游戏字段的深度学习方法进行了广泛的分析。
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Transformer, originally devised for natural language processing, has also attested significant success in computer vision. Thanks to its super expressive power, researchers are investigating ways to deploy transformers to reinforcement learning (RL) and the transformer-based models have manifested their potential in representative RL benchmarks. In this paper, we collect and dissect recent advances on transforming RL by transformer (transformer-based RL or TRL), in order to explore its development trajectory and future trend. We group existing developments in two categories: architecture enhancement and trajectory optimization, and examine the main applications of TRL in robotic manipulation, text-based games, navigation and autonomous driving. For architecture enhancement, these methods consider how to apply the powerful transformer structure to RL problems under the traditional RL framework, which model agents and environments much more precisely than deep RL methods, but they are still limited by the inherent defects of traditional RL algorithms, such as bootstrapping and "deadly triad". For trajectory optimization, these methods treat RL problems as sequence modeling and train a joint state-action model over entire trajectories under the behavior cloning framework, which are able to extract policies from static datasets and fully use the long-sequence modeling capability of the transformer. Given these advancements, extensions and challenges in TRL are reviewed and proposals about future direction are discussed. We hope that this survey can provide a detailed introduction to TRL and motivate future research in this rapidly developing field.
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The stock market prediction has been a traditional yet complex problem researched within diverse research areas and application domains due to its non-linear, highly volatile and complex nature. Existing surveys on stock market prediction often focus on traditional machine learning methods instead of deep learning methods. Deep learning has dominated many domains, gained much success and popularity in recent years in stock market prediction. This motivates us to provide a structured and comprehensive overview of the research on stock market prediction focusing on deep learning techniques. We present four elaborated subtasks of stock market prediction and propose a novel taxonomy to summarize the state-of-the-art models based on deep neural networks from 2011 to 2022. In addition, we also provide detailed statistics on the datasets and evaluation metrics commonly used in the stock market. Finally, we highlight some open issues and point out several future directions by sharing some new perspectives on stock market prediction.
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Real-world reinforcement learning tasks often involve some form of partial observability where the observations only give a partial or noisy view of the true state of the world. Such tasks typically require some form of memory, where the agent has access to multiple past observations, in order to perform well. One popular way to incorporate memory is by using a recurrent neural network to access the agent's history. However, recurrent neural networks in reinforcement learning are often fragile and difficult to train, susceptible to catastrophic forgetting and sometimes fail completely as a result. In this work, we propose Deep Transformer Q-Networks (DTQN), a novel architecture utilizing transformers and self-attention to encode an agent's history. DTQN is designed modularly, and we compare results against several modifications to our base model. Our experiments demonstrate the transformer can solve partially observable tasks faster and more stably than previous recurrent approaches.
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The rapid advancement of AI technology has made text generation tools like GPT-3 and ChatGPT increasingly accessible, scalable, and effective. This can pose serious threat to the credibility of various forms of media if these technologies are used for plagiarism, including scientific literature and news sources. Despite the development of automated methods for paraphrase identification, detecting this type of plagiarism remains a challenge due to the disparate nature of the datasets on which these methods are trained. In this study, we review traditional and current approaches to paraphrase identification and propose a refined typology of paraphrases. We also investigate how this typology is represented in popular datasets and how under-representation of certain types of paraphrases impacts detection capabilities. Finally, we outline new directions for future research and datasets in the pursuit of more effective paraphrase detection using AI.
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自动音频字幕是一项跨模式翻译任务,旨在为给定的音频剪辑生成自然语言描述。近年来,随着免费可用数据集的发布,该任务受到了越来越多的关注。该问题主要通过深度学习技术解决。已经提出了许多方法,例如研究不同的神经网络架构,利用辅助信息,例如关键字或句子信息来指导字幕生成,并采用了不同的培训策略,这些策略极大地促进了该领域的发展。在本文中,我们对自动音频字幕的已发表贡献进行了全面综述,从各种现有方法到评估指标和数据集。我们还讨论了公开挑战,并设想可能的未来研究方向。
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本文对过去二十年来对自然语言生成(NLG)的研究提供了全面的审查,特别是与数据到文本生成和文本到文本生成深度学习方法有关,以及NLG的新应用技术。该调查旨在(a)给出关于NLG核心任务的最新综合,以及该领域采用的建筑;(b)详细介绍各种NLG任务和数据集,并提请注意NLG评估中的挑战,专注于不同的评估方法及其关系;(c)强调一些未来的强调和相对近期的研究问题,因为NLG和其他人工智能领域的协同作用而增加,例如计算机视觉,文本和计算创造力。
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Deep reinforcement learning is poised to revolutionise the field of AI and represents a step towards building autonomous systems with a higher level understanding of the visual world. Currently, deep learning is enabling reinforcement learning to scale to problems that were previously intractable, such as learning to play video games directly from pixels. Deep reinforcement learning algorithms are also applied to robotics, allowing control policies for robots to be learned directly from camera inputs in the real world. In this survey, we begin with an introduction to the general field of reinforcement learning, then progress to the main streams of value-based and policybased methods. Our survey will cover central algorithms in deep reinforcement learning, including the deep Q-network, trust region policy optimisation, and asynchronous advantage actor-critic. In parallel, we highlight the unique advantages of deep neural networks, focusing on visual understanding via reinforcement learning. To conclude, we describe several current areas of research within the field.
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为了解决艰巨的任务,人类提出问题以从外部来源获取知识。相反,经典的加强学习者缺乏这种能力,并且常常诉诸探索性行为。这会加剧,因为很少的当今环境支持查询知识。为了研究如何通过语言教授代理来查询外部知识,我们首先介绍了两个新环境:基于网格世界的Q-babyai和基于文本的Q-Textworld。除了物理互动外,代理还可以查询专门针对这些环境的外部知识源来收集信息。其次,我们提出了“寻求知识”(AFK)代理,该代理学会生成语言命令以查询有助于解决任务的有意义的知识。 AFK利用非参数记忆,指针机制和情节探索奖金来解决(1)无关的信息,(2)一个较大的查询语言空间,(3)延迟奖励有意义的查询。广泛的实验表明,AFK代理在具有挑战性的Q-Babyai和Q-Textworld环境方面优于最近的基线。
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排名模型是信息检索系统的主要组成部分。排名的几种方法是基于传统的机器学习算法,使用一组手工制作的功能。最近,研究人员在信息检索中利用了深度学习模型。这些模型的培训结束于结束,以提取来自RAW数据的特征来排序任务,因此它们克服了手工制作功能的局限性。已经提出了各种深度学习模型,每个模型都呈现了一组神经网络组件,以提取用于排名的特征。在本文中,我们在不同方面比较文献中提出的模型,以了解每个模型的主要贡献和限制。在我们对文献的讨论中,我们分析了有前途的神经元件,并提出了未来的研究方向。我们还显示文档检索和其他检索任务之间的类比,其中排名的项目是结构化文档,答案,图像和视频。
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深度学习属于人工智能领域,机器执行通常需要某种人类智能的任务。类似于大脑的基本结构,深度学习算法包括一种人工神经网络,其类似于生物脑结构。利用他们的感官模仿人类的学习过程,深入学习网络被送入(感官)数据,如文本,图像,视频或声音。这些网络在不同的任务中优于最先进的方法,因此,整个领域在过去几年中看到了指数增长。这种增长在过去几年中每年超过10,000多种出版物。例如,只有在医疗领域中的所有出版物中覆盖的搜索引擎只能在Q3 2020中覆盖所有出版物的子集,用于搜索术语“深度学习”,其中大约90%来自过去三年。因此,对深度学习领域的完全概述已经不可能在不久的将来获得,并且在不久的将来可能会难以获得难以获得子场的概要。但是,有几个关于深度学习的综述文章,这些文章专注于特定的科学领域或应用程序,例如计算机愿景的深度学习进步或在物体检测等特定任务中进行。随着这些调查作为基础,这一贡献的目的是提供对不同科学学科的深度学习的第一个高级,分类的元调查。根据底层数据来源(图像,语言,医疗,混合)选择了类别(计算机愿景,语言处理,医疗信息和其他工程)。此外,我们还审查了每个子类别的常见架构,方法,专业,利弊,评估,挑战和未来方向。
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在本文中,我们试图通过引入深度学习模型的句法归纳偏见来建立两所学校之间的联系。我们提出了两个归纳偏见的家族,一个家庭用于选区结构,另一个用于依赖性结构。选区归纳偏见鼓励深度学习模型使用不同的单位(或神经元)分别处理长期和短期信息。这种分离为深度学习模型提供了一种方法,可以从顺序输入中构建潜在的层次表示形式,即更高级别的表示由高级表示形式组成,并且可以分解为一系列低级表示。例如,在不了解地面实际结构的情况下,我们提出的模型学会通过根据其句法结构组成变量和运算符的表示来处理逻辑表达。另一方面,依赖归纳偏置鼓励模型在输入序列中找到实体之间的潜在关系。对于自然语言,潜在关系通常被建模为一个定向依赖图,其中一个单词恰好具有一个父节点和零或几个孩子的节点。将此约束应用于类似变压器的模型之后,我们发现该模型能够诱导接近人类专家注释的有向图,并且在不同任务上也优于标准变压器模型。我们认为,这些实验结果为深度学习模型的未来发展展示了一个有趣的选择。
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Text-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment via actions and observations conveyed through natural language. Such observations typically include instructions that, in a reinforcement learning (RL) setting, can directly or indirectly guide a player towards completing reward-worthy tasks. In this work, we study the ability of RL agents to follow such instructions. We conduct experiments that show that the performance of state-of-the-art text-based game agents is largely unaffected by the presence or absence of such instructions, and that these agents are typically unable to execute tasks to completion. To further study and address the task of instruction following, we equip RL agents with an internal structured representation of natural language instructions in the form of Linear Temporal Logic (LTL), a formal language that is increasingly used for temporally extended reward specification in RL. Our framework both supports and highlights the benefit of understanding the temporal semantics of instructions and in measuring progress towards achievement of such a temporally extended behaviour. Experiments with 500+ games in TextWorld demonstrate the superior performance of our approach.
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随着alphago的突破,人机游戏的AI已经成为一个非常热门的话题,吸引了世界各地的研究人员,这通常是测试人工智能的有效标准。已经开发了各种游戏AI系统(AIS),如Plibratus,Openai Five和AlphaStar,击败了专业人员。在本文中,我们调查了最近的成功游戏AIS,覆盖棋盘游戏AIS,纸牌游戏AIS,第一人称射击游戏AIS和实时战略游戏AIS。通过这项调查,我们1)比较智能决策领域的不同类型游戏之间的主要困难; 2)说明了开发专业水平AIS的主流框架和技术; 3)提高当前AIS中的挑战或缺点,以实现智能决策; 4)试图提出奥运会和智能决策技巧的未来趋势。最后,我们希望这篇简短的审查可以为初学者提供介绍,激发了在游戏中AI提交的研究人员的见解。
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深入学习的强化学习(RL)的结合导致了一系列令人印象深刻的壮举,许多相信(深)RL提供了一般能力的代理。然而,RL代理商的成功往往对培训过程中的设计选择非常敏感,这可能需要繁琐和易于易于的手动调整。这使得利用RL对新问题充满挑战,同时也限制了其全部潜力。在许多其他机器学习领域,AutomL已经示出了可以自动化这样的设计选择,并且在应用于RL时也会产生有希望的初始结果。然而,自动化强化学习(AutorL)不仅涉及Automl的标准应用,而且还包括RL独特的额外挑战,其自然地产生了不同的方法。因此,Autorl已成为RL中的一个重要研究领域,提供来自RNA设计的各种应用中的承诺,以便玩游戏等游戏。鉴于RL中考虑的方法和环境的多样性,在不同的子领域进行了大部分研究,从Meta学习到进化。在这项调查中,我们寻求统一自动的领域,我们提供常见的分类法,详细讨论每个区域并对研究人员来说是一个兴趣的开放问题。
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我们专注于创建强化学习代理的任务,这是固有的解释 - 能够通过大声思考,在执行任务并分析后HOC后产生因果解释的整个轨迹来产生直接的当地解释。这种分层解释的加强学习代理(Hex-RL),以互动虚构,基于文本的游戏环境运营,其中代理人使用文本自然语言对世界感知和行为。这些游戏通常被构造为具有长期依赖的谜题或任务,其中代理商必须完成一系列行动,以便在其中提供理想的环境,以测试代理商解释其行为的能力。我们的代理旨在使用基于提取的符号知识图形的状态表示来处理作为一流的公民的可解释性,其与分层图注意机制耦合,该方法指向大多数影响行动选择的内部图形表示中的事实。实验表明,该代理提供了对强强基线的显着改进的解释,这是人类参与者通常不熟悉环境的评分,同时也匹配最先进的任务表现。
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深度强化学习(DRL)赋予了各种人工智能领域,包括模式识别,机器人技术,推荐系统和游戏。同样,图神经网络(GNN)也证明了它们在图形结构数据的监督学习方面的出色表现。最近,GNN与DRL用于图形结构环境的融合引起了很多关注。本文对这些混合动力作品进行了全面评论。这些作品可以分为两类:(1)算法增强,其中DRL和GNN相互补充以获得更好的实用性; (2)特定于应用程序的增强,其中DRL和GNN相互支持。这种融合有效地解决了工程和生命科学方面的各种复杂问题。基于审查,我们进一步分析了融合这两个领域的适用性和好处,尤其是在提高通用性和降低计算复杂性方面。最后,集成DRL和GNN的关键挑战以及潜在的未来研究方向被突出显示,这将引起更广泛的机器学习社区的关注。
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本次调查绘制了用于分析社交媒体数据的生成方法的研究状态的广泛的全景照片(Sota)。它填补了空白,因为现有的调查文章在其范围内或被约会。我们包括两个重要方面,目前正在挖掘和建模社交媒体的重要性:动态和网络。社会动态对于了解影响影响或疾病的传播,友谊的形成,友谊的形成等,另一方面,可以捕获各种复杂关系,提供额外的洞察力和识别否则将不会被注意的重要模式。
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解决时间扩展的任务是大多数增强学习(RL)算法的挑战[ARXIV:1906.07343]。我们研究了RL代理商学会提出自然语言问题的能力,以了解其环境并在新颖,时间扩展的环境中实现更大的概括性能。我们通过赋予该代理商的能力向全知的甲骨文提出“是,不”问题来做到这一点。这使代理商可以获得有关手头任务的指导,同时限制了对新信息的访问。为了在时间扩展的任务的背景下研究这种自然语言问题的出现,我们首先在迷你网格环境中训练代理商。然后,我们将受过训练的代理转移到另一个更艰难的环境中。与无法提出问题的基线代理相比,我们观察到概括性能的显着提高。通过将其对自然语言在其环境中的理解,代理可以推理其环境的动态,以至于在新型环境中部署时可以提出新的,相关的问题。
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多文件摘要(MDS)是信息聚合的有效工具,它从与主题相关文档集群生成信息和简洁的摘要。我们的调查是,首先,系统地概述了最近的基于深度学习的MDS模型。我们提出了一种新的分类学,总结神经网络的设计策略,并进行全面的最先进的概要。我们突出了在现有文献中很少讨论的各种客观函数之间的差异。最后,我们提出了与这个新的和令人兴奋的领域有关的几个方向。
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