The deep learning community has witnessed an exponentially growing interest in self-supervised learning (SSL). However, it still remains unexplored how to build a framework for learning useful representations of raw music waveforms in a self-supervised manner. In this work, we design Music2Vec, a framework exploring different SSL algorithmic components and tricks for music audio recordings. Our model achieves comparable results to the state-of-the-art (SOTA) music SSL model Jukebox, despite being significantly smaller with less than 2% of parameters of the latter. The model will be released on Huggingface(Please refer to: https://huggingface.co/m-a-p/music2vec-v1)
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Neural network pruning has been a well-established compression technique to enable deep learning models on resource-constrained devices. The pruned model is usually specialized to meet specific hardware platforms and training tasks (defined as deployment scenarios). However, existing pruning approaches rely heavily on training data to trade off model size, efficiency, and accuracy, which becomes ineffective for federated learning (FL) over distributed and confidential datasets. Moreover, the memory- and compute-intensive pruning process of most existing approaches cannot be handled by most FL devices with resource limitations. In this paper, we develop FedTiny, a novel distributed pruning framework for FL, to obtain specialized tiny models for memory- and computing-constrained participating devices with confidential local data. To alleviate biased pruning due to unseen heterogeneous data over devices, FedTiny introduces an adaptive batch normalization (BN) selection module to adaptively obtain an initially pruned model to fit deployment scenarios. Besides, to further improve the initial pruning, FedTiny develops a lightweight progressive pruning module for local finer pruning under tight memory and computational budgets, where the pruning policy for each layer is gradually determined rather than evaluating the overall deep model structure. Extensive experimental results demonstrate the effectiveness of FedTiny, which outperforms state-of-the-art baseline approaches, especially when compressing deep models to extremely sparse tiny models.
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The success of deep neural networks requires both high annotation quality and massive data. However, the size and the quality of a dataset are usually a trade-off in practice, as data collection and cleaning are expensive and time-consuming. Therefore, automatic noisy label detection (NLD) techniques are critical to real-world applications, especially those using crowdsourcing datasets. As this is an under-explored topic in automatic speaker verification (ASV), we present a simple but effective solution to the task. First, we compare the effectiveness of various commonly used metric learning loss functions under different noise settings. Then, we propose two ranking-based NLD methods, inter-class inconsistency and intra-class inconsistency ranking. They leverage the inconsistent nature of noisy labels and show high detection precision even under a high level of noise. Our solution gives rise to both efficient and effective cleaning of large-scale speaker recognition datasets.
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Recently, a surge of high-quality 3D-aware GANs have been proposed, which leverage the generative power of neural rendering. It is natural to associate 3D GANs with GAN inversion methods to project a real image into the generator's latent space, allowing free-view consistent synthesis and editing, referred as 3D GAN inversion. Although with the facial prior preserved in pre-trained 3D GANs, reconstructing a 3D portrait with only one monocular image is still an ill-pose problem. The straightforward application of 2D GAN inversion methods focuses on texture similarity only while ignoring the correctness of 3D geometry shapes. It may raise geometry collapse effects, especially when reconstructing a side face under an extreme pose. Besides, the synthetic results in novel views are prone to be blurry. In this work, we propose a novel method to promote 3D GAN inversion by introducing facial symmetry prior. We design a pipeline and constraints to make full use of the pseudo auxiliary view obtained via image flipping, which helps obtain a robust and reasonable geometry shape during the inversion process. To enhance texture fidelity in unobserved viewpoints, pseudo labels from depth-guided 3D warping can provide extra supervision. We design constraints aimed at filtering out conflict areas for optimization in asymmetric situations. Comprehensive quantitative and qualitative evaluations on image reconstruction and editing demonstrate the superiority of our method.
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Learning from changing tasks and sequential experience without forgetting the obtained knowledge is a challenging problem for artificial neural networks. In this work, we focus on two challenging problems in the paradigm of Continual Learning (CL) without involving any old data: (i) the accumulation of catastrophic forgetting caused by the gradually fading knowledge space from which the model learns the previous knowledge; (ii) the uncontrolled tug-of-war dynamics to balance the stability and plasticity during the learning of new tasks. In order to tackle these problems, we present Progressive Learning without Forgetting (PLwF) and a credit assignment regime in the optimizer. PLwF densely introduces model functions from previous tasks to construct a knowledge space such that it contains the most reliable knowledge on each task and the distribution information of different tasks, while credit assignment controls the tug-of-war dynamics by removing gradient conflict through projection. Extensive ablative experiments demonstrate the effectiveness of PLwF and credit assignment. In comparison with other CL methods, we report notably better results even without relying on any raw data.
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High-fidelity facial avatar reconstruction from a monocular video is a significant research problem in computer graphics and computer vision. Recently, Neural Radiance Field (NeRF) has shown impressive novel view rendering results and has been considered for facial avatar reconstruction. However, the complex facial dynamics and missing 3D information in monocular videos raise significant challenges for faithful facial reconstruction. In this work, we propose a new method for NeRF-based facial avatar reconstruction that utilizes 3D-aware generative prior. Different from existing works that depend on a conditional deformation field for dynamic modeling, we propose to learn a personalized generative prior, which is formulated as a local and low dimensional subspace in the latent space of 3D-GAN. We propose an efficient method to construct the personalized generative prior based on a small set of facial images of a given individual. After learning, it allows for photo-realistic rendering with novel views and the face reenactment can be realized by performing navigation in the latent space. Our proposed method is applicable for different driven signals, including RGB images, 3DMM coefficients, and audios. Compared with existing works, we obtain superior novel view synthesis results and faithfully face reenactment performance.
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The ability to associate touch with sight is essential for tasks that require physically interacting with objects in the world. We propose a dataset with paired visual and tactile data called Touch and Go, in which human data collectors probe objects in natural environments using tactile sensors, while simultaneously recording egocentric video. In contrast to previous efforts, which have largely been confined to lab settings or simulated environments, our dataset spans a large number of "in the wild" objects and scenes. To demonstrate our dataset's effectiveness, we successfully apply it to a variety of tasks: 1) self-supervised visuo-tactile feature learning, 2) tactile-driven image stylization, i.e., making the visual appearance of an object more consistent with a given tactile signal, and 3) predicting future frames of a tactile signal from visuo-tactile inputs.
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Implementing fully automatic unmanned surface vehicles (USVs) monitoring water quality is challenging since effectively collecting environmental data while keeping the platform stable and environmental-friendly is hard to approach. To address this problem, we construct a USV that can automatically navigate an efficient path to sample water quality parameters in order to monitor the aquatic environment. The detection device needs to be stable enough to resist a hostile environment or climates while enormous volumes will disturb the aquaculture environment. Meanwhile, planning an efficient path for information collecting needs to deal with the contradiction between the restriction of energy and the amount of information in the coverage region. To tackle with mentioned challenges, we provide a USV platform that can perfectly balance mobility, stability, and portability attributed to its special round-shape structure and redundancy motion design. For informative planning, we combined the TSP and CPP algorithms to construct an optimistic plan for collecting more data within a certain range and limiting energy restrictions.We designed a fish existence prediction scenario to verify the novel system in both simulation experiments and field experiments. The novel aquaculture environment monitoring system significantly reduces the burden of manual operation in the fishery inspection field. Additionally, the simplicity of the sensor setup and the minimal cost of the platform enables its other possible applications in aquatic exploration and commercial utilization.
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Recently, Transformer-based image restoration networks have achieved promising improvements over convolutional neural networks due to parameter-independent global interactions. To lower computational cost, existing works generally limit self-attention computation within non-overlapping windows. However, each group of tokens are always from a dense area of the image. This is considered as a dense attention strategy since the interactions of tokens are restrained in dense regions. Obviously, this strategy could result in restricted receptive fields. To address this issue, we propose Attention Retractable Transformer (ART) for image restoration, which presents both dense and sparse attention modules in the network. The sparse attention module allows tokens from sparse areas to interact and thus provides a wider receptive field. Furthermore, the alternating application of dense and sparse attention modules greatly enhances representation ability of Transformer while providing retractable attention on the input image.We conduct extensive experiments on image super-resolution, denoising, and JPEG compression artifact reduction tasks. Experimental results validate that our proposed ART outperforms state-of-the-art methods on various benchmark datasets both quantitatively and visually. We also provide code and models at the website https://github.com/gladzhang/ART.
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在这项工作中,我们介绍了一个新颖的全球描述符,称为3D位置识别的稳定三角形描述符(STD)。对于一个三角形,其形状由侧面或包含角度的长度唯一决定。此外,三角形的形状对于刚性转换完全不变。基于此属性,我们首先设计了一种算法,以从3D点云中有效提取本地密钥点,并将这些关键点编码为三角形描述符。然后,通过匹配点云之间描述符的侧面长度(以及其他一些信息)来实现位置识别。从描述符匹配对获得的点对应关系可以在几何验证中进一步使用,从而大大提高了位置识别的准确性。在我们的实验中,我们将我们提出的系统与公共数据集(即Kitti,NCLT和Complex-ublan)和我们自我收集的数据集(即M2DP,扫描上下文)进行了广泛的比较(即M2DP,扫描上下文)(即带有非重复扫描固态激光雷达)。所有定量结果表明,性病具有更强的适应性,并且在其对应物方面的精度有了很大的提高。为了分享我们的发现并为社区做出贡献,我们在GitHub上开放代码:https://github.com/hku-mars/std。
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