Increasingly taking place in online spaces, modern political conversations are typically perceived to be unproductively affirming -- siloed in so called ``echo chambers'' of exclusively like-minded discussants. Yet, to date we lack sufficient means to measure viewpoint diversity in conversations. To this end, in this paper, we operationalize two viewpoint metrics proposed for recommender systems and adapt them to the context of social media conversations. This is the first study to apply these two metrics (Representation and Fragmentation) to real world data and to consider the implications for online conversations specifically. We apply these measures to two topics -- daylight savings time (DST), which serves as a control, and the more politically polarized topic of immigration. We find that the diversity scores for both Fragmentation and Representation are lower for immigration than for DST. Further, we find that while pro-immigrant views receive consistent pushback on the platform, anti-immigrant views largely operate within echo chambers. We observe less severe yet similar patterns for DST. Taken together, Representation and Fragmentation paint a meaningful and important new picture of viewpoint diversity.
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Pre-trained language models (PLMs) have outperformed other NLP models on a wide range of tasks. Opting for a more thorough understanding of their capabilities and inner workings, researchers have established the extend to which they capture lower-level knowledge like grammaticality, and mid-level semantic knowledge like factual understanding. However, there is still little understanding of their knowledge of higher-level aspects of language. In particular, despite the importance of sociodemographic aspects in shaping our language, the questions of whether, where, and how PLMs encode these aspects, e.g., gender or age, is still unexplored. We address this research gap by probing the sociodemographic knowledge of different single-GPU PLMs on multiple English data sets via traditional classifier probing and information-theoretic minimum description length probing. Our results show that PLMs do encode these sociodemographics, and that this knowledge is sometimes spread across the layers of some of the tested PLMs. We further conduct a multilingual analysis and investigate the effect of supplementary training to further explore to what extent, where, and with what amount of pre-training data the knowledge is encoded. Our overall results indicate that sociodemographic knowledge is still a major challenge for NLP. PLMs require large amounts of pre-training data to acquire the knowledge and models that excel in general language understanding do not seem to own more knowledge about these aspects.
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Machine learning models are now able to convert user-written text descriptions into naturalistic images. These models are available to anyone online and are being used to generate millions of images a day. We investigate these models and find that they amplify dangerous and complex stereotypes. Moreover, we find that the amplified stereotypes are difficult to predict and not easily mitigated by users or model owners. The extent to which these image-generation models perpetuate and amplify stereotypes and their mass deployment is cause for serious concern.
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在这项工作中,我们详细描述了深度学习和计算机视觉如何帮助检测AirTender系统的故障事件,AirTender系统是售后摩托车阻尼系统组件。监测飞行员运行的最有效方法之一是在其表面上寻找油污渍。从实时图像开始,首先在摩托车悬架系统中检测到Airtender,然后二进制分类器确定Airtender是否在溢出油。该检测是在YOLO5架构的帮助下进行的,而分类是在适当设计的卷积神经网络油网40的帮助下进行的。为了更清楚地检测油的泄漏,我们用荧光染料稀释了荧光染料,激发波长峰值约为390 nm。然后用合适的紫外线LED照亮飞行员。整个系统是设计低成本检测设置的尝试。船上设备(例如迷你计算机)被放置在悬架系统附近,并连接到全高清摄像头框架架上。板载设备通过我们的神经网络算法,然后能够将AirTender定位并分类为正常功能(非泄漏图像)或异常(泄漏图像)。
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与大多数机器学习系统一样,推荐系统通常通过计算在保持数据点上计算的性能指标进行评估。然而,现实世界行为无疑是细微的:必须采用临时错误分析和部署特定的测试,以确保实际部署中所需的质量。在本文中,我们提出了基于行为的测试方法的闭幕式。闭合函数通过使用案例组织推荐系统,并介绍一般的即插即用过程以扩展行为测试。我们通过分析已知的算法和黑匣子商业系统来展示其能力,我们将闭合名称作为开源,为社区的可扩展包发布。
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It is well known that conservative mechanical systems exhibit local oscillatory behaviours due to their elastic and gravitational potentials, which completely characterise these periodic motions together with the inertial properties of the system. The classification of these periodic behaviours and their geometric characterisation are in an on-going secular debate, which recently led to the so-called eigenmanifold theory. The eigenmanifold characterises nonlinear oscillations as a generalisation of linear eigenspaces. With the motivation of performing periodic tasks efficiently, we use tools coming from this theory to construct an optimization problem aimed at inducing desired closed-loop oscillations through a state feedback law. We solve the constructed optimization problem via gradient-descent methods involving neural networks. Extensive simulations show the validity of the approach.
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Our aim is to build autonomous agents that can solve tasks in environments like Minecraft. To do so, we used an imitation learning-based approach. We formulate our control problem as a search problem over a dataset of experts' demonstrations, where the agent copies actions from a similar demonstration trajectory of image-action pairs. We perform a proximity search over the BASALT MineRL-dataset in the latent representation of a Video PreTraining model. The agent copies the actions from the expert trajectory as long as the distance between the state representations of the agent and the selected expert trajectory from the dataset do not diverge. Then the proximity search is repeated. Our approach can effectively recover meaningful demonstration trajectories and show human-like behavior of an agent in the Minecraft environment.
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Object instance segmentation is a key challenge for indoor robots navigating cluttered environments with many small objects. Limitations in 3D sensing capabilities often make it difficult to detect every possible object. While deep learning approaches may be effective for this problem, manually annotating 3D data for supervised learning is time-consuming. In this work, we explore zero-shot instance segmentation (ZSIS) from RGB-D data to identify unseen objects in a semantic category-agnostic manner. We introduce a zero-shot split for Tabletop Objects Dataset (TOD-Z) to enable this study and present a method that uses annotated objects to learn the ``objectness'' of pixels and generalize to unseen object categories in cluttered indoor environments. Our method, SupeRGB-D, groups pixels into small patches based on geometric cues and learns to merge the patches in a deep agglomerative clustering fashion. SupeRGB-D outperforms existing baselines on unseen objects while achieving similar performance on seen objects. Additionally, it is extremely lightweight (0.4 MB memory requirement) and suitable for mobile and robotic applications. The dataset split and code will be made publicly available upon acceptance.
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This volume contains revised versions of the papers selected for the third volume of the Online Handbook of Argumentation for AI (OHAAI). Previously, formal theories of argument and argument interaction have been proposed and studied, and this has led to the more recent study of computational models of argument. Argumentation, as a field within artificial intelligence (AI), is highly relevant for researchers interested in symbolic representations of knowledge and defeasible reasoning. The purpose of this handbook is to provide an open access and curated anthology for the argumentation research community. OHAAI is designed to serve as a research hub to keep track of the latest and upcoming PhD-driven research on the theory and application of argumentation in all areas related to AI.
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Evaluating and comparing text-to-image models is a challenging problem. Significant advances in the field have recently been made, piquing interest of various industrial sectors. As a consequence, a gold standard in the field should cover a variety of tasks and application contexts. In this paper a novel evaluation approach is experimented, on the basis of: (i) a curated data set, made by high-quality royalty-free image-text pairs, divided into ten categories; (ii) a quantitative metric, the CLIP-score, (iii) a human evaluation task to distinguish, for a given text, the real and the generated images. The proposed method has been applied to the most recent models, i.e., DALLE2, Latent Diffusion, Stable Diffusion, GLIDE and Craiyon. Early experimental results show that the accuracy of the human judgement is fully coherent with the CLIP-score. The dataset has been made available to the public.
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