Automatic music generation with artificial intelligence typically requires a large amount of data which is hard to obtain for many less common genres and musical instruments. To tackle this issue, we present ongoing work and preliminary findings on the possibility for deep models to transfer knowledge from language to music, by finetuning large language models pre-trained on a massive text corpus on only hundreds of MIDI files of drum performances. We show that by doing so, one of the largest, state-of-the-art models (GPT3) is capable of generating reasonable drum grooves, while models that are not pre-trained (Transformer) shows no such ability beyond naive repetition. Evaluating generated music is a challenging task, more so is evaluating drum grooves with little precedence in literature. Hence, we propose a tailored structural evaluation method and analyze drum grooves produced by GPT3 compared to those played by human professionals, exposing the strengths and weaknesses of such generation by language-to-music transfer. Our findings suggest that language-to-music transfer learning with large language models is viable and promising.
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As text generated by large language models proliferates, it becomes vital to understand how humans engage with such text, and whether or not they are able to detect when the text they are reading did not originate with a human writer. Prior work on human detection of generated text focuses on the case where an entire passage is either human-written or machine-generated. In this paper, we study a more realistic setting where text begins as human-written and transitions to being generated by state-of-the-art neural language models. We show that, while annotators often struggle at this task, there is substantial variance in annotator skill and that given proper incentives, annotators can improve at this task over time. Furthermore, we conduct a detailed comparison study and analyze how a variety of variables (model size, decoding strategy, fine-tuning, prompt genre, etc.) affect human detection performance. Finally, we collect error annotations from our participants and use them to show that certain textual genres influence models to make different types of errors and that certain sentence-level features correlate highly with annotator selection. We release the RoFT dataset: a collection of over 21,000 human annotations paired with error classifications to encourage future work in human detection and evaluation of generated text.
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Story generation and understanding -- as with all NLG/NLU tasks -- has seen a surge in neurosymbolic work. Researchers have recognized that, while large language models (LLMs) have tremendous utility, they can be augmented with symbolic means to be even better and to make up for any flaws that the neural networks might have. However, symbolic methods are extremely costly in terms of the amount of time and expertise needed to create them. In this work, we capitalize on state-of-the-art Code-LLMs, such as Codex, to bootstrap the use of symbolic methods for tracking the state of stories and aiding in story understanding. We show that our CoRRPUS system and abstracted prompting procedures can beat current state-of-the-art structured LLM techniques on pre-existing story understanding tasks (bAbI task 2 and Re^3) with minimal hand engineering. We hope that this work can help highlight the importance of symbolic representations and specialized prompting for LLMs as these models require some guidance for performing reasoning tasks properly.
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We propose a novel task, G4C (Goal-driven Guidance Generation in Grounded Communication), for studying goal-driven and grounded natural language interactions. Specifically, we choose Dungeons and Dragons (D&D) -- a role-playing game consisting of multiple player characters and a Dungeon Master (DM) who collaborate to achieve a set of goals that are beneficial to the players -- as a testbed for this task. Here, each of the player characters is a student, with their own personas and abilities, and the DM is the teacher, an arbitrator of the rules of the world and responsible for assisting and guiding the students towards a global goal. We propose a theory-of-mind-inspired methodology for training such a DM with reinforcement learning (RL), where a DM: (1) learns to predict how the players will react to its utterances using a dataset of D&D dialogue transcripts; and (2) uses this prediction as a reward function providing feedback on how effective these utterances are at guiding the players towards a goal. Human and automated evaluations show that a DM trained with RL to generate guidance by incorporating a theory-of-mind of the players significantly improves the players' ability to achieve goals grounded in their shared world.
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Authorship style transfer involves altering the style of text to match the style of some target author whilst preserving the semantic meaning of the original text. Existing approaches to unsupervised authorship style transfer like STRAP have largely focused on style transfer for target authors with many examples of their writing style through books, speeches, or other published works (Krishna et al., 2020). Due to this high-resource training data requirement (often greater than 100,000 words), these approaches are often only useful for style transfer to the style of published authors, politicians, or other well-known figures and authorship styles. In this paper, we attempt to perform low-resource authorship style transfer, a more challenging class of authorship style transfer where only a limited amount of text in the target author's style may exist. In our experiments, we specifically choose source and target authors from Reddit to perform style transfer over their Reddit posts, limiting ourselves to just 16 posts (on average $\approx$ 500 words) of the target author's style. We then propose a method for automatic evaluation on the low-resource authorship style transfer task utilizing authorship and style representation embeddings (Rivera-Soto et al., 2021; Wegmann et al., 2022). We evaluate our style transferred outputs with the proposed automatic evaluation method and find that our method, STYLL, is able to outperform STRAP and a comprehensive set of baselines.
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大型语言模型(例如GPT-3(Brown等,2020)可以执行任意任务,而无需在仅使用少数标签示例的提示之后进行微调。可以将任意任务重新构成自然语言提示,并且可以要求语言模型生成完成,并以称为基于及时的学习的范式间接执行该任务。迄今为止,主要针对单向语言模型证明了新兴迅速的学习能力。但是,预先培训的双向语言模型(例如蒙版语言建模)为转移学习提供了更强大的学习表示。这激发了促使双向模型的可能性,但是它们的预训练目标使它们与现有的提示范式不相容。我们提出SAP(顺序自动回旋提示),该技术可以使双向模型提示。利用机器翻译任务作为案例研究,我们提示了带有SAP的双向MT5模型(Xue等,2021),并演示其少量拍摄和零照片的翻译优于GPT-3等单向模型的几个单拍翻译和XGLM(Lin等,2021),尽管MT5的参数减少了约50%。我们进一步表明SAP对问题的回答和摘要有效。我们的结果首次表明基于及时的学习是更广泛的语言模型的新兴属性,而不仅仅是单向模型。
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众所周知,端到端的神经NLP体系结构很难理解,这引起了近年来为解释性建模的许多努力。模型解释的基本原则是忠诚,即,解释应准确地代表模型预测背后的推理过程。这项调查首先讨论了忠诚的定义和评估及其对解释性的意义。然后,我们通过将方法分为五类来介绍忠实解释的最新进展:相似性方法,模型内部结构的分析,基于反向传播的方法,反事实干预和自我解释模型。每个类别将通过其代表性研究,优势和缺点来说明。最后,我们从它们的共同美德和局限性方面讨论了上述所有方法,并反思未来的工作方向忠实的解释性。对于有兴趣研究可解释性的研究人员,这项调查将为该领域提供可访问且全面的概述,为进一步探索提供基础。对于希望更好地了解自己的模型的用户,该调查将是一项介绍性手册,帮助选择最合适的解释方法。
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我们提出了一种两阶段的培训方法,用于开发单个NMT模型,以翻译英语和英语的看不见的语言。对于第一阶段,我们将编码器模型初始化以鉴定XLM-R和Roberta的权重,然后对25种语言的平行数据进行多种语言微调。我们发现该模型可以推广到对看不见的语言的零击翻译。在第二阶段,我们利用这种概括能力从单语数据集生成合成的并行数据,然后用连续的反向翻译训练。最终模型扩展到了英语到许多方向,同时保持了多到英语的性能。我们称我们的方法为ecxtra(以英语为中心的跨语言(x)转移)。我们的方法依次利用辅助并行数据和单语言数据,并且在概念上很简单,仅在两个阶段都使用标准的跨熵目标。最终的ECXTRA模型对8种低资源语言的无监督NMT进行了评估,该语言为英语至哈萨克语(22.3> 10.4 bleu)以及其他15个翻译方向的竞争性能而获得了新的最先进。
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将文本插入段落中指定位置的任务(称为空白(FITB))对于各种应用程序与作家与自然语言生成(NLG)系统互动以制作文本的应用很有用。虽然先前的工作已经通过专门培训的模型来解决此问题,但更有用的模型是可以有效地执行_both_ fitb和延续的模型。在这项工作中,我们评估了使用单个模型完成这两个任务的可行性。我们表明,通过FITB式目标进行预训练的模型都可以完成这两个任务,而预先训练的持续训练的模型却没有。最后,我们展示了如何轻松地对FITB模型进行填充,以允许对一代的长度和单词选择进行细粒度的控制。
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语言模型既展示了定量的改进,又展示了新的定性功能,随着规模的增加。尽管它们具有潜在的变革性影响,但这些新能力的特征却很差。为了为未来的研究提供信息,为破坏性的新模型能力做准备,并改善社会有害的效果,至关重要的是,我们必须了解目前和近乎未来的能力和语言模型的局限性。为了应对这一挑战,我们介绍了超越模仿游戏基准(Big Bench)。 Big Bench目前由204个任务组成,由132家机构的442位作者贡献。任务主题是多样的,从语言学,儿童发展,数学,常识性推理,生物学,物理学,社会偏见,软件开发等等。 Big-Bench专注于被认为超出当前语言模型的功能的任务。我们评估了OpenAI的GPT型号,Google内部密集变压器体系结构和大型基础上的开关稀疏变压器的行为,跨越了数百万到数十亿个参数。此外,一个人类专家评估者团队执行了所有任务,以提供强大的基准。研究结果包括:模型性能和校准都随规模改善,但绝对的术语(以及与评估者的性能相比);在模型类中的性能非常相似,尽管带有稀疏性。逐渐和预测的任务通常涉及大量知识或记忆成分,而在临界规模上表现出“突破性”行为的任务通常涉及多个步骤或组成部分或脆性指标;社交偏见通常会随着含糊不清的环境而随着规模而增加,但这可以通过提示来改善。
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